Almost everything. Ventrue Tower slowdown is mitigated by setting OffscreenRenderingMode to fbo in the Wine registry keys. Menu still needs the "go to character creation then exit" approach to actually get it to work properly.
What does not
Ventrue Tower slowdown without OffscreenRenderingMode set to fbo (the "doing pixel by pixel copy from framebuffer" issue that also dogs HL2:E1, and presumably other Source engine games that try to display dynamic views of the area on flat monitors).
What was not tested
Installation (installed in Steam under 1.0.0 with no problems.)
Would be gold, if only someone would fix whatever issue Wine has with the framebuffer method that Source uses!
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Manjaro Linux||Jun 07 2018||3.9-staging||Yes||Yes||Yes||Gold||Thomas L|
|Show||Ubuntu 14.04 "Trusty" i386 (+ variants like Kubuntu)||Nov 04 2014||1.7.30||Yes||Yes||Gold||an anonymous user|
|Show||Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)||Apr 15 2013||1.5.28||Yes||Yes||Platinum||Mariano|
|Show||Ubuntu 10.04 "Lucid" amd64 (+ variants like Kubuntu)||Mar 10 2012||1.4||Yes||Yes||Platinum||Mariano|
|Show||Arch Linux x86_64||Aug 07 2011||1.3.26||Yes||Yes||Gold||Dheart|
While the unofficial patch 9.4 works perfectly well on Linux, the launcher that is created by the setup is broken.
Find the "VTM Bloodlines Unofficial Patch.desktop" file on your desktop, open it up with a text file and change the line:
You can also apply the latter one in the Steam startup options to track your playing time with the unofficial patch.
To force antialiasing in the game, run this in a terminal:
wine /path/to/your/Vampire.exe -game Unofficial_Patch