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ZDoom

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2.2.0

Application Details:

Version: 2.2.0
License: Free to use and share
URL: http://zdoom.org/
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 1.0-rc2

Maintainers: About Maintainership

Free Download The official site for ZDoom

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Gameplay

What does not

Some graphics rendering (see comments below)

Workarounds

What was not tested

Network/online play

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Single-player gameplay is very smooth. The only thing I encountered was some graphics rendering issues: A "hall of mirros" effect on walls/weapons (taking a screenshot remedied this until I resumed gameplay) and a pixel color-distortion effect (e.g. after firing the BFG9000 or pulling up the menu with the Esc key.)

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentMandriva 2008.1 SpringMay 26 20081.0-rc2Yes Yes GoldAaron 

Known Bugs

Bug # Description Status Resolution Other apps affected
13460 ZDoom: distorted graphics rendering NEW View

Show all bugs

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Warning about my workarond
by Alexander on Wednesday October 14th 2009, 6:21
It kills all coustom colormaps, so use it only if you're sure there is no custom colormaps on a map!
workaround addition
by Alexander on Monday October 12th 2009, 12:28
after testfade 01 the light model will change
type in console testfade 00, level will look exactly it would look without bug, no changes at all, expect the bug will be fixed!!!
Workaround for rendering bug !!!
by Alexander on Monday October 12th 2009, 12:19
I know the workaround for this rendering bug that makes HOMs instead of black. Just open the console (~ key) and type:

testfade 01

and forget about it untill restart!
Graphics Issue Fix
by Nicholas Hydock on Monday June 8th 2009, 14:32
Anyone having problems with ZDoom or anything built on ZDoom and are experiencing graphical problems with black becoming transparent, or anything of the sort, can fix this by adding the line vid_hw2d = 0 within their .ini underneath [Global Settings].
the palette bug mentioned in this test
by mikem on Thursday February 5th 2009, 15:53
.. seems to be colors which are supposed to be black are rendered transparent instead. annoying rendering bug.
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