Indiana Jones and the Emperor's Tomb

Full Version without any Patches

Application Details:

Version: 1.0
License: Retail
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 1.7.33

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Installs and plays with native msvcrt.dll (obtained from winetricks vcrun cached copy of "vcredist.exe").

Tested with Intel GM965/GL960 (xserver-xorg-video-intel 2:2.99.910-0ubuntu1.3).  Tended to lag at 800x600 or higher resolution.

What does not

Playing with built-in msvcrt.dll aborts with error:

(Render) An invalid floating point camera matrix was passed to the D3D driver!

With native msvcrt.dl, game was playable but many 3D models were incomplete including the face of the player's character and some environment objects like wall-mounted croc heads (their glowing eyes floated in empty space).


What was not tested

Completion of game.

Hardware tested


  • GPU:
  • Driver:

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentUbuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)Jan 02 20151.7.33Yes Yes SilverJeff D. Hanson 
ShowUbuntu 8.04 "Hardy" i386 (+ variants like Kubuntu)Jul 02 20081.1.0Yes Yes Goldan anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected
27594 Indiana Jones and the Emperor's Tomb: error message "invalid floating point camera matrix" (SSE2 control word handling in msvcrt __control87) NEW View

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The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Works in Wine 1.7.34 But...
by Carlos Rodriguez on Friday January 23rd 2015, 7:22
Sin Debugger (in console: WINEDEBUG=-all wine steam) with Wine 1.7.34

CPU: INTEL Pentium G3220 (Haswell 22nm) 3.0Ghz (Dual-Core) Stock Clock
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)

Linux Mint 17 XFCE Edition 64Bit - Kernel + Wine 1.7.34 + Nvidia 346.35 with NVENC (FFMPEG 2.5 Master)

However as others said face rendering errors still remains and need use native msvcrt.dll in binary game folder and stay apps configured in winecfg