|Latest Wine Version Tested:||1.5.25|
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What does not
With wine-1.1.5 the ingame engine finally receives input from the mouse, so normal gameplay is possible.
The hardware Direct3D renderer is still not working correctly (see the attached bugs) and corrupts all textures in the game. Furthermore rendering is dead slow.
Leaves the user with the possibility to switch to the software renderer, which does indeed work quite good. Visuals aren't that good in software mode, but at least you can see the correct textures now.
Like mentioned above input now kinda works, but isn't very precise. That means that you get a very laggy and skipping mouse cursor / pointing experience.
The only thing you can (currently) do about that is to fiddle around with the ingame mouse setting and with the X mouse settings (especially mouse cursor acceleration). Tweaking this gets you a relatively stable mouse input. Again, it's not very precise but it should work for now.
What was not tested
Hardware and driver versions used: Intel Celeron M 1.50GHz; 2GB RAM; Intel Mobile i915 graphics controller (integrated); xorg-server-1.5.0; mesa-7.2_rc1; libdrm-2.3.1; xf86-input-evdev-2.0.4; xf86-video-i810-2.4.2-r1
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Arch Linux||Apr 13 2013||1.5.25||Yes||Yes||Silver||Hamish Paul Wilson|
|Show||openSUSE 11.4 x86_64||Apr 27 2012||1.4||Yes||Yes||Platinum||akI*|
|Show||openSUSE 11.4 x86_64||Nov 02 2011||1.3.31||Yes||Yes||Gold||akI*|
|Show||Fedora 10||Jan 11 2009||1.1.12||Yes||Yes||Silver||Hamish Paul Wilson|
|Current||Gentoo Linux||Sep 22 2008||1.1.5||Yes||Yes||Bronze||Tobias Jakobi|