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Category: Main Multimedia Fister Release

Fister

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This tutorial attempts to show you how to program a very simple [Record] and [Play] program for audio in C++. It's sort of a "hello world" of sound apps using the old Multimedia API. The article mentions that it would be better to use DirectSound but no link is given.

Application Details:

Version: Release
License:
URL: http://www.codeproject.com/KB/...
Votes: 0
Latest Rating: Bronze
Latest Wine Version Tested: 1.1.2

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Test Results

Old test results
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Selected Test Results

What works

  1. Download and extract to your Program Files/Fister directory. Copy MFC42.dll to the ~/.wine/drive_c/windows/system32 folder or put it into the ~/.wine/drive_c/Program Files/Fister/Release sub-folder.
  2. Compile it using your favorite cross-compiler or skip this step.
  3. Make sure to copy sound1.wav to the ./Release folder and that you can play it with aplay.
  4. A pre-built executable resides in the ./Release folder. Run it with wine.
  5. A window is created with the expected record, play and stop buttons. Do not record yet!
  6. Press play and notice that it works, sorta.

What does not

  1. Sound is choppy and cuts out. You may have to press play multiple times.
  2. The executable crashes occasionally.
  3. No audio is generated when you press record.
  4. The sound1.wav file in the ./Release folder is blanked.
  5. If left running, sound1.wav can grow very large, even if it doesn't look like the record button is pressed.

Workarounds

What was not tested

I don't know how well this actually works in windows yet.
I only glanced at the program sources.


Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

This could be easily debugged since we have the source code and a tutorial.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentFedora 9Aug 09 20081.1.2Yes Yes BronzeHenry Kroll 

Known Bugs

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