All versions matching 0.x.x.

Application Details:

Version: 0.x.x
License: Free to use
Votes: 0
Latest Rating: Platinum
Latest Wine Version Tested: 1.5.16

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Everything works as expected, if you follow exactly the steps described at over their forum (link).

- OpenGL aswel as DirectX work, renders correctly

- MIDI devices show up correct

- MIDI output works correct

- Everything else works correct

What does not

In case you hear nothing, this is not a problem in Synthesia nor Wine. You have to configure a synthesizer yourself whether this is softwarematic or not, and choose it from the game. There is planned a built-in softsynth for the game.


What was not tested

There is nothing that wasn't tested during the test of all elements in the program.

Hardware tested


  • GPU:
  • Driver:

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowUbuntu 12.10 "Quantal" amd64 (+ variants like Kubuntu)Nov 05 20121.5.16N/A Yes PlatinumKees Molenaar 
ShowopenSUSE 12.1 x86_64Jul 06 20121.5.8Yes Yes PlatinumFeldspar 
ShowKaliMar 14 20151.4.1Yes Yes GoldConan 
ShowLinux Mint 16 "Petra" x86_64Nov 01 20141.4.1Yes Yes Goldan anonymous user 
CurrentUbuntu 12.10 "Quantal" amd64 (+ variants like Kubuntu)Nov 05 20121.4.1N/A Yes PlatinumKees Molenaar 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes


First make sure you have Timidity installed on your computer. It's a native application that plays the midi output from the game. On Ubuntu and other Debian based systems you can install Timidity by running the following command:

sudo apt-get install timidity

Start the game and choose TiMidity port 1 to be the output device.


Sound volume turning to 0% when closing the game

Synthesia tries to fix a bug in windows sound systems by decreasing the master sound volume when closing the game. On Wine Synthesia will turn the sound volume to 0%. This feature can be disabled by making the following registry change to the settings of the game:

"Disable Auto Volume"="1"

Renderer: OpenGL vs Direct X

The game comes with two renderers: the OpenGL one and the Direct X one. Both are working perfectly under wine, but Direct X needs some tweaking.

If you want to use the OpenGL renderer add the following registry entries:


If you want to use the Direct X you must first install the Direct X to your Wine installation. I don't tell here how to do it, because the OpenGL way is so much easier.

You should install gdiplus to get fonts displayed

winetricks gdiplus


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

"Unable to find good pixel format"
by Brett Lyons on Monday March 19th 2012, 22:04
I recently attempted to run Synthesia 0.8.2 on Wine 1.4 on a Linux Mint Debian edition, with the changes mentioned above.

I get an error that says "Unable to find good pixel format" from the application itself when trying to use the OpenGL renderer.

I already tested all of the potential combinations of video-modes and desktop settings in both wine settings and synthesia configuration.

Has anyone else had this error and if so, how did you get it working?
I don't get the registry edit thing...
by Jack on Monday November 7th 2011, 11:54
So, I went into the Synthesia registry thing, and found a 'Default' value. I made a new one called 'sound', and put the data as "Disable Auto Volume"="1".

Nothing's happening, though, can someone tell me what to do?
RE: I don't get the registry edit thing...
by Nicholas Piegdon on Sunday May 27th 2012, 19:52
Synthesia no longer stores settings in the registry. Instead, it uses a settings.xml file that normally resides in %appdata%\Synthesia on Windows-based systems. Not sure where it goes with Wine.

You can use the SynthesiaConfig.exe included in the distribution to edit the values in that file.

To disable the auto-volume thing now, do the following:
1. Run SynthesiaConfig.exe
2. Click the Advanced button.
3. Find the "Midi.AutoVolume" setting in the list (as of today it's the very first entry and selected by default).
4. Remove the check-mark from the box.

Closing the utility after that should save the changes to settings.xml and the volume should no longer be adjusted on start-up.
Regression in wine 1.3.4
by Mahen on Monday October 11th 2010, 2:30
Fonts are not displayed since wine 1.3.4. Regression test performed :

c8a48f237e43174673fa3686ebe99e42f6a0d8a4 is the first bad commit
commit c8a48f237e43174673fa3686ebe99e42f6a0d8a4
Author: Vincent Povirk
Date: Thu Sep 30 16:07:53 2010 -0500

gdiplus: Don't create a DIB section for non-alpha or reference bitmaps.

:040000 040000 07d4dd9deff466eaeb5a5b4a79541bcfc8c6c1c6 3fb622798b75c1479d5ea652762809c21485ff34 M dlls

Making a bug report ASAP.
RE: Regression in wine 1.3.4
by Gene Ruebsamen on Sunday December 19th 2010, 13:26
Synthesia is unusable since wine 1.3.4. I am voting for this bug.
No local sound in Synthesia
by Maciej Pilichowski on Thursday February 4th 2010, 14:26
My problem -- Synthesia does not detect any local sound. It detects my keyboard and is able to play with it, but for me is essential to mute the keyboard and play sound using local device.

Did anyone encounter such problem? What possible fix is for it?

Opensuse 11.1, 64-bit, wine 1.1.37-2 32-bit, Intel G45 DEVCTG HDA Intel (according to alsamixer).
RE: No local sound in Synthesia
by Maciej Pilichowski on Tuesday February 9th 2010, 13:48
Problem solved. Timitidy was the key (sorry for posting this problem in a first place, I had a bit outdated distro currently installed, 11.2 is the current).
Synthesia 0.7.0 + Wine 1.1.31 + AMD 64 = inverted fonts
by Mahen on Friday November 6th 2009, 12:12
Hi !

I just switched to an AMD64 Karmic Koala Ubuntu. Synthesia 0.7.0 seems to work OK, apart from the fonts that are "inverted" ("horizontally mirrored").

You may see it here :
RE: Synthesia 0.7.0 + Wine 1.1.31 + AMD 64 = inverted fonts
by Mahen on Tuesday November 10th 2009, 14:13
... which can be fixed by copying a native gdiplus.dll into Synthesia directory...
New beta, gdiplus & 64 bits !
by Mahen on Monday January 19th 2009, 8:39
Hi !

The current 0.6.6 beta of Synthesia requires gdiplus.dll.

I had a .wine install which worked flawlessly with Synthesia, Ubuntu 8.10 i386, wine 1.1.12 (you can find current betas here :

I reinstalled Ubuntu (this time, the AMD64 version) and kept my /home directory : my wine software still works... Except, Synthesia, as I explained on the post below :

What I really don't understand is that, it's the same wine version (installed in lib32), same .wine install, etc, and now I get a coredump.

As it doesn't occur with wine 0.6.5 (the one that didn't need gdiplus.dll) it seems to have something to do with font rendering... Any idea ? Thanks a lot for listening :)
RE: New beta, gdiplus & 64 bits !
by Lauri Niskanen on Monday January 19th 2009, 8:49
The new gdiplus also has some text rendering problems, when the game uses OpenGL renderer (as you might know). It is working on windows, so it's a wine issue.

If there are still these new major bugs when 0.6.6 is released we may have to split the game versions on AppDB. 0.6.5 and older are working perfectly (after the little tweaks), but 0.6.6 beta is working a lot worse.
RE: New beta, gdiplus & 64 bits !
by Mahen on Monday January 19th 2009, 8:53
Thanks for your quick reply !

Actually what I meant is that...

- With my Ubuntu i386, same wine version & same wine install, when installing a native gdiplus.dll (so not the builtin one) : 0.6.6 works flawlessly (in D3D mode indeed, there were some artefacts in OGL mode)

- With Ubuntu AMD64, with the same versions of my software and same wine install, even when installing a native gdiplus.dll, I just get a black screen for a fraction of a second and then the game exits.

Just in case I was not clear :)
Thanks again.

by Chris Spencer on Wednesday September 10th 2008, 19:24
I found a "virtual desktop" emulation option in winecfg. Is this what you were referring to? Setting its screen size to a resolution smaller than my desktop does cause the game to start in a Gnome window. Unfortunately, this doesn't seem to improve stability.

by Chris Spencer on Sunday September 7th 2008, 10:44
I've seen several mentions of how to instruct Wine to force windowed mode, such as

However, this doesn't seem to work in recent versions of Wine. These all use the old .wine/config file, which appears deprecated. Adding this to .wine/user.reg has no effect:


by Chris Spencer on Sunday September 7th 2008, 10:11
The general consensus seems to be that you can't force window mode unless the game specifically supports it. There seem to be a few apps that claim to do this, but the reviews say they're more likely to crash the app than force it into window mode.

by Chris Spencer on Saturday September 6th 2008, 15:06
If you found out how to run Synthesia in windowed mode, you should drop the author a note. As far as he's concerned, it's not currently possible:
Sound Doesn't Work
by Chris Spencer on Thursday September 4th 2008, 21:35
I'm on Fedora, and that timidity command causes timidity to show as an option inside Synthesia. However, I still don't hear any sound. And yes, timidity plays midis just fine outside of Synthesia.

Also, it launches as a full screen app, and is so painfully slow as to be unusable. Definitely *not* a gold rating.
RE: Sound Doesn't Work
by mizipzor on Friday September 5th 2008, 8:30
Regarding the performance, it is possible to run Synthesia in window mode. How does it work if you try that?
RE: Sound Doesn't Work
by Chris Spencer on Friday September 5th 2008, 21:50
No idea. How do you run Synthesia in window mode?
RE: Sound Doesn't Work
by mizipzor on Sunday September 7th 2008, 4:44
I looked in the programs options, but couldnt find it. Although Ive played it in window mode on both linux and windows, I cant recall have to set that option. Try google for it.