Everything works as expected, if you follow exactly the steps described at over their forum (link).
- OpenGL aswel as DirectX work, renders correctly
- MIDI devices show up correct
- MIDI output works correct
- Everything else works correct
What does not
In case you hear nothing, this is not a problem in Synthesia nor Wine. You have to configure a synthesizer yourself whether this is softwarematic or not, and choose it from the game. There is planned a built-in softsynth for the game.
What was not tested
There is nothing that wasn't tested during the test of all elements in the program.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 12.10 "Quantal" amd64 (+ variants like Kubuntu)||Nov 05 2012||1.5.16||N/A||Yes||Platinum||Kees Molenaar|
|Show||openSUSE 12.1 x86_64||Jul 06 2012||1.5.8||Yes||Yes||Platinum||Feldspar|
|Show||Kali||Mar 14 2015||1.4.1||Yes||Yes||Gold||Conan|
|Show||Linux Mint 16 "Petra" x86_64||Nov 01 2014||1.4.1||Yes||Yes||Gold||an anonymous user|
|Current||Ubuntu 12.10 "Quantal" amd64 (+ variants like Kubuntu)||Nov 05 2012||1.4.1||N/A||Yes||Platinum||Kees Molenaar|
First make sure you have Timidity installed on your computer. It's a native application that plays the midi output from the game. On Ubuntu and other Debian based systems you can install Timidity by running the following command:
sudo apt-get install timidity
Start the game and choose TiMidity port 1 to be the output device.
Synthesia tries to fix a bug in windows sound systems by decreasing the master sound volume when closing the game. On Wine Synthesia will turn the sound volume to 0%. This feature can be disabled by making the following registry change to the settings of the game:
"Disable Auto Volume"="1"
The game comes with two renderers: the OpenGL one and the Direct X one. Both are working perfectly under wine, but Direct X needs some tweaking.
If you want to use the OpenGL renderer add the following registry entries:
If you want to use the Direct X you must first install the Direct X to your Wine installation. I don't tell here how to do it, because the OpenGL way is so much easier.