A DirectX 10 benchmark.

Application Details:

Version: 2008 (Vantage)
Votes: 0
Latest Rating: Garbage
Latest Wine Version Tested: 6.0

Maintainers: About Maintainership

Free Download Legacy 3DMark benchmarks

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works


Must use Vista mode otherwise Installer does not start.

What does not


The installer stops when installing the DirectX runtime.


What was not tested

Nothing could be tested

Hardware tested


  • GPU:
  • Driver:

Additional Comments

Running on HD4870 + fglrx + Phenom X3

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowUbuntu 20.04 "Focal" (+ variants like Kubuntu)Mar 02 20216.0Yes Yes NoGarbageC. Leu 
ShowUbuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)May 02 20141.7.17Yes No GarbageJarkko Korpi 
ShowArch Linux x86_64Dec 14 20111.3.34No Not installable GarbageMichael Abbott 
ShowUbuntu 9.04 "Jaunty" amd64 (+ variants like Kubuntu)May 02 20091.1.20Yes No GarbageBrandon ( 
CurrentFedora 10 x86_64Apr 28 20091.1.20No Not installable Garbagecruiseoveride 

Known Bugs

Bug # Description Status Resolution Other apps affected
46594 Futuremark 3DMark Vantage 1.1.3: your graphics card doesn't support DirectX 10 (needs support for 'SO_OVERFLOW') UNCONFIRMED View
46630 Futuremark 3DMark Vantage 1.1.x requires support for D3D11_FORMAT_SUPPORT_*** UNCONFIRMED View

Show all bugs

HowTo / Notes

Set Windows version to Vista in winecfg.
New test results
Please do not post new test results for this version of 3DMark because Wine doesn't currently implement the required DirectX features.
A probable way to run it and why it will not work under NVIDIA binary drivers

3DMark Vantage probably works under Open Source AMD drivers, the instructions can be found on GitHub.

The developer of DXVK, Philip Rebohle, has made it clear that the application cannot run under proprietary NVIDIA drivers because:

"It's not a bug, Nvidia just does not support the format, probably for good reason, and DXVK does not emulate it.

But again, since there is no relevant game or application which hard-requires this format for images, there's no real incentive for us to emulate it either. Most features are optional even in D3D11 so depending on what this does, there could theoretically be D3D11 drivers where this does not work."