Everything, except shadows and the crash after/while quitting the game (I've played the whole game through without a single crash (during gameplay)).
What does not
-Shadows: With shadows enabled the game became unbelievably slow and the shadows weren't displayed correctly, so I turned them off in the in-game video options.
-After quitting the game, some exception came up and I had to terminate the remaining processes "by hand".
-Occasional audio dropouts, which could be circumvented by starting the game with a higher nice value than 0, like this: "WINEDEBUG=-all nice -n15 wine SpaceSiege.exe".
-The game runs much slower than on WinXP.
What was not tested
-Testing machine: AMD X2 2x3.0GHz, 4GB RAM (DDR2-800), GeForce XFX 7900GS (with NV proprietary driver 177.70 (Beta)), Creative Audigy LS . -Winesettings for Space Siege: Winver: winxp, DxGrab: disabled, Windowed mode: disabled, Vertex- and Pixelshader: enabled (hardware), Audio: alsa with full hw-acceleration. -Registrysettings for Space Siege: [HKEY_CURRENT_USER\Software\Wine\Direct3D] "DirectDrawRenderer"="opengl" "VideoMemorySize"="512" "UseGLSL"="enabled" "OffscreenRenderingMode"="fbo"
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)||Sep 20 2011||1.3.28||Yes||Yes||Platinum||an anonymous user|
|Show||Gentoo Linux||Oct 01 2009||1.1.28||Yes||Yes||Silver||Dirk Best|
|Current||Debian GNU/Linux 5.x "Lenny"||Sep 16 2008||1.1.4||Yes||Yes||Gold||Kairhos|