Ultima IX: Ascension

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The last of the cardinal Ultima series, finishing the storyline of the Avatar. By default the game includes SafeDisc protection, but a fan-made patch (1.19) removes the SafeDisc protection without needing an actual No CD crack. The game is playable under Wine, but suffers from black/silent movie playback (either move the movie directory or wait for their allotted duration to elapse).

Application Details:

Version: 1.19
License: Retail
Votes: 0
Latest Rating: Gold
Latest Wine Version Tested: 3.16-staging

Maintainers: About Maintainership

Free Download Fan/info site that hosts the third-party gameplay patch (NOT the game)

Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

Tutorial at Avatar's house, Tarot reading, entering Moongate through brittania, combat, casting spells.

In short: Playing the game (until exit from the hold in Brittania).

Compressed Textures.

What does not

No Text in Books, unreadable dialog (black on dark background).

16 Bit Textures.

There were some sound hangers which went away after restarting the game.


MultiPassChromakey=0 is still needed (see previous comments).

Also some 3D settings work well, others don't.

What was not tested

Did not try to play the whole game (yet... not sure if I will).

Hardware tested


  • GPU: AMD
  • Driver: open source

Additional Comments

Fan-made dialog patch works (highly recommended for veteran Ultima players, but maybe play the tutorial without the patch first).

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
CurrentUbuntu 18.04 "Bionic" amd64 (+variants like Kubuntu)Sep 30 20183.16-stagingYes Yes YesGoldFriedrich Delgado Friedrichs 
ShowMac OS X 10.6 "Snow Leopard"Feb 01 20111.3.12Yes Yes NoBronzean anonymous user 
ShowDebian GNU/Linux 5.x "Lenny" x86_64Mar 07 20101.1.40Yes Yes NoBronzean anonymous user 
ShowGentoo Linux x86_64Oct 18 20081.1.6Yes Yes NoBronzean anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected
35491 Switching to fullscreen works inconsistently UNCONFIRMED View
35515 Ultima IX movie playback crashes game RESOLVED NOTOURBUG View

Show all bugs

HowTo / Notes

HOWTO get text, menus and toolbelt to render properly

Install the game as normal

 Open the "Options.ini" file inside the program directory

 Scroll to the Subsection marked [Game]

 Locate the paramter "MultiPassChromakey"

 Change the value to 0 (The default is 2)

 This should make all the in-game text/speech, item descriptions, inventory, tool belt/HUD and Spellbook/Books/Journal render properly.

WARNING - Corrupted savegames

The game occasionally will corrupt the default savegame (Which is always the last game you saved). This symptoms of this are the game crashing immediately upon launch once you have already saved once in the game.

The best way to avoid this is to constantly save as new files. If the game begins crashing at launch, delete the last savegame you created from inside the Save directory. It can result in the game behaving like you have launched it for the first time, at which point you can retrieve the Journal and reload from a previous save.


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Currently testing
by Friedrich Delgado Friedrichs on Thursday November 17th 2022, 7:48

I'm currently playing Ultima IX with wine-devel (7.21 I think... from winehq ubuntu packages) and the only thing that does not work is movies. (They are just skipped.)

Also there's a plot hole if you re-enter despise after already leaving it once and talking to Raven, in that case she will stay at the exit of descpise and never be at the docks. This makes it impossible to complete the game. (To avoid the plot hole, you should not re-enter despise, at least not until you've been to Buccaneer's Den, I guess.) I seem to remember that this plot hole also exists in 1.18f on windows and is not related to wine.

This may be fixed in the fan-made dialog patch, which I didn't apply this time.

This runs fine at full 2k laptop resolution and the farthest rendering distance (remote objects look really great... close ones not so much).

Will update my old review after I've played the whole game (which I think will work).
RE: Currently testing
by Friedrich Delgado Friedrichs on Thursday November 17th 2022, 7:50
Forgot to mention chroma key = 0 is still necessary but books are completely readable.
Invisible cursor workarounds
by Craig on Thursday November 26th 2015, 20:05
Holding the X key will cause a tool tip to display for whatever item the cursor is pointing at. So, you'll know where the cursor is if you recognize the item (just a bit of practice to differentiate one bag from an adjacent bag, for example, will be required). The cursor can be moved while holding X. This should be sufficient for normal inventory management.

Any item you can pick up, temporarily acts as a cursor until you drop it. This is the most useful if you grab the wrong item in your inventory; just move it over the item you wanted to grab and let go of the item you didn't want. The item wil return but the invisible cursor will remain stationary.

As suggested by others, open the Journal/Spellbook/Book to the item you need to point at. Point at it with your finger (your real finger, on the screen). Close the journal (ESC key). The screen may move just a bit, note the direction if it does. Still keeping your finger on the screen, press Q to enter u9's cursor mode. Now move the cursor under your finger slightly adjusting to account for any movement that occurred just after closing the book. Open the book again, your cursor should be on the item that was under you finger.

Setting MultiPassChromakey to "2" will show the cursor on some systems, but of course then you can't see text. But, this is still useful to buy and sell items from shopkeepers (when your real finger won't help. See previous suggestion above). With text readable, Note the Shopkeepers dialog and which one you'll want to select. Quit, change the Options.ini (MultiPassChromakey to "2"). Run u9 and used number keys to select the unreadable dialogs that you remembered (pressing 1 selects the top dialog choice, 2 for the 2nd down, etc). Quit and change MultiPassChromakey back to to "0" to continue play with readable text.

Play on a touchscreen device.

VNC or another desktop sharing service can be used from a touchscreen device (another PC or Android) to effectively play u9 using touchscreen during inventory management and shopping (where low frame rate on the client shouldn't be much of a problem).

VNC or another desktop sharing service can be used from another device with a cursor interface if the client has a "show local cursor" option. This can help during inventory management and shopping (where low frame rate on the client shouldn't be much of a problem).

A screen magnifier application that "follows the cursor" may effectively reveal cursor position when running u9. If it does not work when u9 is running in fullscreen (as default), use winecfg. Add u9.exe to the list of applications. Select u9.exe and in the graphics tab, check "[x] Emulate a virtual desktop" and set it to the same resolution that u9 is running at ("GameScreenWidth=####" and "GameScreenHeight=####" in the Options.ini). Note, this will run u9 in a window. To switch to full screen, use F11 (this undecorates/unframes and resizes a window to 'full screen'. But it is still a window). If you are planing to play continuously this way (as opposed to using this workaround for shops on occasion) you'll probably want to change your desktop resolution to match.
The Compiz magnifier works for some systems.
I prefer Virtual Magnifying Glass (low resource reqs)