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Category: Main Games Fallout 3 1.7 and GOTY

Fallout 3

Fallout 3 DVD and Steam version. Including all 5 DLCs or Game of the Year Edition.

When adding test results please specify video card and driver version you are using.

Follow the guide located below the bug list for installation instructions!

Application Details:

Version: 1.7 and GOTY
License: Retail
URL: http://fallout.bethsoft.com/
Votes: 139
Latest Rating: Platinum
Latest Wine Version Tested: 2.6

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Install, running the game.  VATs, high settings/low settings for video.

What does not

Nothing so far.

Workarounds

What was not tested

Only did a couple of the starting quests and got out of the Vault, haven't gotten too far.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Had to patch sources, as well as being unaware that I had to install the Xorg + OpenGL lib devs to compile for support. Running past the crash after New Game with patch, compile, lib/devs, and DirectX registry tweaks.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowSlackware 14.1 32 bit versionApr 18 20172.6Yes Yes PlatinumTomas Hornacek 
ShowUbuntu 16.10 "Yakkety" amd64 (+ variants like Kubuntu)Apr 09 20171.8.7N/A Yes GoldMark Billenness 
ShowUbuntu 16.10 "Yakkety" i386 (+ variants like Kubuntu)Apr 09 20172.1N/A No GarbageMark Billenness 
ShowSlackware 14.1 32 bit versionFeb 05 20172.1N/A No GarbageTomas Hornacek 
ShowUbuntu 16.10 "Yakkety" amd64 (+ variants like Kubuntu)Jan 08 20172.0-rc3Yes No Garbagejeeareise 

Known Bugs

Bug # Description Status Resolution Other apps affected
16816 Fallout 3 slowdowns dramatically when using VATS NEW View
21267 Fallout 3 GOTY: Crashes Randomly NEW View
23532 Multiple games need xlive.dll implementation (Fallout 3, Batman, GTA IV) NEW View
30639 Audio stuttering and performance drops in Star Wolves 3 STAGED View
37508 Some Bethesda games sometimes freeze during gameplay UNCONFIRMED View
42801 Fallout 3 crashes on start in winegstreamer UNCONFIRMED View
43075 Fallout 3 crashes un Ultra settings at 1440p: err:d3d:resource_init Failed to allocate system memory UNCONFIRMED View
43477 Fallout 3 crashes after a short time - possibly related to gstreamer UNCONFIRMED View

Show all bugs

HowTo / Notes

Fallout 3 GOTY Installation Guide

Last updated 2014-07-21 by Jonas Jelten

Fallout 3 GOTY installation guide

This guide works with a completely fresh 64bit (x86_64) wineprefix.
DO NOT SET WINEARCH=win32

The guide was created using wine-1.5.17 on Funtoo GNU/Linux x86_64.
It should also work on other GNU/Linux distributions.

32bit x86 will probably not be supported.
This means: I assume you are under x86_64 (aka 64 bit system)

==> You have to install x86 libraries for Fallout, as it is a 32-bit game

  • On Debian-based systems (ubuntu,mint,etc): install ia32-libs
  • On Archlinux: enable [multilib] repo and install lib32-...
  • On Funtoo/Gentoo: enable USE=abi_x86_32 for wine or install app-emulation/emul-linux-...

And so on, you get the point. Refer to your distribution FAQ or forum for help and support installing x86 libraries on x86_64.


Look at the test results/bugs below for version changes affecting Fallout 3.

== DVD/Steam version

  • If you own the Steam version, just follow this guide.
  • If you have the DVD version, use your brain, and also follow this guide. Apply the 1.7 patch after you finished the installation process by DVD. 

== Overview of installation steps

  • Create wineprefix
  • Configure wineprefix
  • Install fonts
  • Download, install, run Steam
  • Download the game
  • Start the game for automatic dependency installation
  • Install missing dependencies (msasn)
  • Run the game for creating FALLOUT.ini
  • Patch FALLOUT.ini
  • Run and play the game.

== About this guide

The following text block is a shell command. You have to execute them with your terminal (xterm, gnome-terminal, urxvt, ...).

Search on the web or ask in the forums if you need help.

echo "This is shell code, execute it in a terminal!"

== Create a fresh wineprefix

This guide assumes you create a fresh wineprefix.

export WINEPREFIX=~/.wine-fallout3

  • This command sets a environment variable
  • It is used by all wine programs to know where the "Windows installation" is located.

Make sure the wineprefix is set correctly all the time you execute wine and fallout-related commands!

  • you can check whether you have set it correctly by:

echo $WINEPREFIX

  • This should print your installation directory name

== Configure this wineprefix

Now we create a new "Windows installation" and customize its behaviour.

winecfg

  • Default Windows Version: Windows XP
  • Under "Graphics"
    • Activate "Automatically capture the mouse in full-screen windows"

  • Under "Desktop Integration":
    • Default save-file path will be ~/My Games/Fallout3/
    • You can change the location for the configuration/save files:
    • Set "My Documents" to the desired path (optional).
    • This will result in save-files and settings being saved to this directory

== Install fonts

  • This is distribution specific. Ask in your distro forum for installation help
  • you need the following fonts:
    • ttf-dejavu
    • ttf-bitstream-vera
    • corefonts (arial, times, ...)
== Download Steam

DVD version: skip this step.

cd /tmp && wget http://cdn.steampowered.com/download/SteamInstall.msi && msiexec /i SteamInstall.msi

  • Install Steam to C:\Steam
    • The spaces in "Program Files (x86)" cause problems sometimes...
== Launch Steam

cd $WINEPREFIX/drive_c/Steam && wine Steam.exe -no-dwrite

  • log into your steam account
  • Steam can be left open for the whole installation procedure.
== Download the Game
  • Steam version: Download Fallout3 - Game of the Year Edition 
  • DVD version: insert DVD, mount it, and execute the installer:

wine /mountpoint/of/game/dvd/setup.exe

== Launch the Game
  • Steam version:
    • To install the first set of dependencies, launch the Game.
    • Steam will install .Net, DirectX and Games for Windows Live.
    • Quit the opening Fallout launcher, if it shows up!
  • DVD version:
    • Do nothing.
== Install dependencies
  • Download msasn1.dll and move to "C:/windows/syswow64"

curl http://www.dllbank.com/zip/m/msasn1.dll.zip | funzip > $WINEPREFIX/drive_c/windows/syswow64/msasn1.dll

wget -O /tmp/gfw.exe http://download.microsoft.com/download/5/5/8/55846E20-4A46-4EF8-B272-7F988BC9090A/gfwlivesetupmin.exe && wine /tmp/gfw.exe /nodotnet

== Run the Game
  • Steam version: Click run game in your game library
  • DVD version only:

wine "$WINEPREFIX/.drive_c/Program Files (x86)/Bethesda Softworks/Fallout 3/FalloutLauncher.exe

  • The launcher will open
  • enable all data files (these are the DLCs)
  • configure options -> adjust graphics settings etc.
  • ~/My Games/Fallout3/FALLOUT.ini has been created now
    • If you changed "My Documents" path in winecfg before, the config will be in there.
== Configure Fallout.ini

cd "~/My Games/Fallout3/" && curl "http://pastebin.com/download.php?i=SVqfWG0K" | patch

  • This patch adds multicore support, and disables water refractions.
  • If you chose another game-save-file path ("My Documents"), change the cd command path appropriately

== (optional) Install uncut patch

This patch replaces four game files, removes censorshit (whoops, typo), and also fixes some launch problems. 

cd "$WINEPREFIX/drive_c/Steam/steamapps/common/Fallout 3 goty/" &&
wget -O - "http://home.stusta.mhn.de/~006619/fallout3uncut/fallout3uncut.tar.xz" | xz -d | tar vx

The above command downloads the file archive and extracts/overwrites the relevant game files (namely Fallout3ng.exe, Fallout3ng.exe.cat, Fallout3ng.exe.cfg, FalloutLauncher.exe).

== Run/play the game

  • Reminder: WINEPREFIX has to be set correctly!
  • To launch Steam:

export WINEPREFIX=~/.wine-fallout3 && cd $WINEPREFIX/drive_c/Steam && wine Steam.exe -no-dwrite

  • You should create a script for the above command.
  • In Steam, start Fallout3 regularly
  • Recommended Steam launch script:

#!/bin/bash
# Fallout 3 Steam launch script

export WINEPREFIX="~/.wine-fallout3"
cd "$WINEPREFIX/drive_c/Steam"

wine Steam.exe -no-dwrite

  • recommended DVD version launch script:

#!/bin/bash
# Fallout 3 DVD launch script

export WINEPREFIX="~/.wine-fallout3"
cd "$WINEPREFIX/.drive_c/Program Files (x86)/Bethesda Softworks/Fallout 3"
wine FalloutLauncher.exe

That's it, you should be able to play Fallout 3 now. Report problems at the comment section below.

I'm happy about any feedback improving/correcting this guide, so please leave a comment down below :-)
You should also submit test results so the game's wine-compatibility-rating is up to date and known for most distributions. Thanks!

_

DEPRECATED Fallout 3 installation guide

How to get Fallout 3 working (DEPRECATED GUIDE)

This section is out of date. Try the steps from the Steam installation guide above first, but install from your DVD instead of Steam.

This guide was created for wine 1.2, the above guide is for newer versions!

Install Wine-1.1.33 or newer. It is strongly recommended that you install the latest version of wine (wine 1.2). The official information on Wine HQ will always be written for the latest version of wine.

Steps & Requirements:

  • Winetricks extras: d3dx9, cc580, Directx9, vcrun2005
  • Games for Windows Live client (Requires override of msasn1.dll)
  • Install Fallout 3
    • Modify Fallout.ini (Only if you have a dual or 2+ core processor)
  • Install patch (Not required, but it's to your benefit)
  • Troubleshooting/Fixes

Winetricks extras:

Open a Terminal

Download winetricks by typing :-

wget http://www.kegel.com/wine/winetricks

Install DirectX libraries and native comctl32.dll by typing :-

sh winetricks d3dx9 cc580

Install Directx9 and vcrun2005 winetricks packages by typing :-

sh winetricks directx9 vcrun2005

Game for Windows Live client:

Now we need to install the Games For Windows LIVE client, follow the steps below :-

Download msasn1.dll from the link - HERE

Extract the DLL files and copy them into your C:/windows/system32 folder of wine

Override msasn1.dll in Wine Configuration - Set as native.

Now download the installer for Games For Windows LIVE from the link - HERE

Note : If you experience issues during that installation of Games For Windows LIVE try changing your windows version to Windows 7 in your winecfg.

Now we need to install the Games For Windows LIVE program but without installing the .NET framework, to do this run the code below in Terminal :-

cd /where/you/downloaded/the/file
wine gfwlivesetupmin.exe /nodotnet

Now in the Libraries tab of your winecfg add xlive.dll as native.

The Games For Windows LIVE client has now been installed.


NOW INSTALL THE GAME FROM STEAM OR THE DISK

(Note: DISK 1 IF YOU HAVE GAME OF THE YEAR EDITION)

Now if your CPU has 2 or more cores then follow the steps below, if not then skip over this section.

If you have 2 or more cores, do the following  :-

1) Open ~/My Games/Fallout3/FALLOUT.INI
2) Find bUseThreadedAI=0 and change it to bUseThreadedAI=1
3) Add iNumHWThreads=2 after bUseThreadedAI=1
4) Save file

If you downloaded the game from STEAM then it will already be the newest version and you will not need to patch or install the DLCs (if you own game of the year edition from STEAM). If you own a retail version then you will now need to patch the game. Follow the steps below :-

Make sure your Fallout 3 disk is in the tray (Disk 1 if you own Game Of The Year Edition)

Fallout 3 1.7 patch:

Download the latest patch from the links below depending on your location

US Patch (North America Only) - HERE

UK / EU / Rest of world patch - HERE

Run the patch with wine and it will install.

Now the game will run, see below for how to install the DLCs.


IMPORTANT - To run the game, right click on the fallout3.exe in your C:/Program Files/Bestheda Softworks/Fallout 3 and select "Open with wine windows program loader". DO NOT run the game by using any desktop shortcut or wine menu entry or by the fallout launcher. Use the fallout launcher to set graphics and resolution etc. but don't use it to launch the game.


Install Fallout 3 DLCs

To install the DLCs, follow the steps below :-

If you have the Game Of The Year Edition from STEAM you will already have the DLCs and you are ready to go.

If you own a retail version insert your disk now (Disk 2 if you own the Game Of The Year Edition).

Run the disk's .exe with wine and the DLCs will install.

Note : Some people are finding that the DLCs don't activate when in game. This can be solved, see the DLC Fix section below.

This concludes the installation process for Fallout 3 with wine on Linux.

Troubleshooting/Fixes:

If you have any problems, see the FIX SECTION below for solutions to common issues or you can post a comment and we will get back to you.

FIX SECTION

DLC Fix

Note : This seems to be a problem with retail disks of the Game Of The Year Edition. The STEAM version should be fine.

Some people have difficulty in getting the DLCs to load. Normally you should receive a message after you have exited Vault 101. However, it seems that some people are not getting the message so the DLCs are not activating. This can be fixed by following the steps below :-

First open~/My Documents/My Games/Fallout3/FALLOUT.INI

Find the line bInvalidateOlderFiles and set it to 1.

Then open the fallout launcher (the .exe is in the same folder as the fallout3.exe) and click on DATA FILES and make sure that they are all selected. Click OK and then launch the game. The DLCs should load in after playing for a few minutes (you will have to have exited Vault 101).


Resolution FIX

Some people have a problem when starting Fallout 3. The menu is displayed but then crashes. This is because sometimes when the game alters your resolution it can break.

Solution 0: You can activate the virtual wine desktop
Solution 1: Set your resolution in Linux to the game resolution manually before you launch fallout3. Change it back to your normal Linux resolution when you finish playing.


Radio / Music FIX

If VATS and Radio stations crash the game, and there is no ingame music, try this:
install quartz.dll with winetricks

Open winecfg, goto library settings, and configure:
quartz = builtin, then native

You can also try to install proprietary mp3 codecs: winetricks l3codecx

The corresponding wine bug: http://bugs.winehq.org/show_bug.cgi?id=31566


steamoverlay

It may be possible that the game is unable to function with the steam ingame overlay activated. Disable it in the Game Library properties! (untick "Enable steam community in-game")
NOTE - Mouse Behaviour

Fallout’s mouse doesn’t seem to work correctly with either the mouse patch or these settings.

- The mouse patch: doesn’t work with Fallout’s 1.1.0.35 patch.
- bBackground Mouse -setting: setting it 1 DOES make menus usable, but it’s quite a problem when you run this in windowed mode as when you move enough the mouse, it goes outside the window... I have dualhead so I need/want to run this windowed.
- MouseWarpOverride were thought to fix this problem with bBackground Mouse -setting? Well, just gives problems here. Don’t set it. MIGHT be useful if you have non-patched version. So you gan set to Direct3D registry key MouseWarpOverride="enable" or MouseWarpOverride="force"

Games For Windows Live

­Updated (20th July 2010)

Note : If you experience issues during that installation of Games For Windows LIVE try changing your windows version to Windows 7 in your winecfg.

Patch 1.7 requires Games for Windows - Live 3.0 client. To install it follow these steps:

1) Download msasn1.dll from e.g. here
2) Override msasn1.dll in Wine Configuration. How to Override DLL
3) Download gfwlivesetupmin.exe from e.g. here
4) Install gfwlivesetupmin.exe but without .NET Framework (wine gfwlivesetupmin.exe /nodotnet)
5) Only set xlive to native in Wine Configuration.
6) Download and install 1.7 patch for Fallout 3

Note:Should you have any issues running Fallout 3 because of 'xlive unimplemented function' errors, see the fix section above.

NOTE - PlayOnLinux

Fallout 3 can be easily installed and patched by PlayOnLinux. You can download PlayOnLinux from here. There is an video made by DaweyYT on YouTube showing installation of Fallout 3 by using PlayOnLinux here.

Terribly low FPS in VATS and during speech
by NSLW on (December 13th 2009) ­

It has been reported that the game slows down dramatically when entering VATS or into a speech. The problem hits owners of GeForce 7xxx and older graphic cards. Proposed fixes are:

  • Patch Fallout 3 to the latest version
  • Update driver for your graphic card
  • Apply one of the patches from bug #16816

fix proposed by Bogdan:

  • Set graphic settings higher

fix proposed by Claudio:

  • Set OffscreenRenderingMode to backbuffer

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Fallout 3 GOTY Steam version bugless and runinng on Ultra without lag on my shitty Radeon 7730M
by Xalalau Xubilozo on Wednesday October 11th 2017, 0:15
I leave my magical adventure here for the strong to follow, but that can be dangerous!! Don't blame me if you brake your system, I take no responsibilities!! Good luck and good judgment! And sorry about English errors, it's not my primary language.

My specs:

Linux Mint 18.2 64 bits
Kernel: 4.11.0-14-generic
Resolution: 1920x1080
DE: Cinnamon 3.4.6
WM: Mutter (Muffin)
Inspiron 7520 A11
CPU: Intel i5-3210M (4) @ 3.100GHz
GPU: AMD Radeon HD 7730M
GPU: Intel Ivybridge Mobile
Memory: 5840MiB

Steps:

0) Note that I'm going to use PlayOnLinux and an open-source driver for AMD cards, so stop right here if they're not for you;
1) Install Padoka Stable PPA for the latest nice open-source graphics drivers: launchpad.net/~paulo-miguel-dias/+archive/ubuntu/pkppa (Read the description(s)!!!)
2) Install this special Wine: launchpad.net/~commendsarnex/+archive/ubuntu/winedri3 (Do not mess with DRI3)
3) Now lets enable DRI3, this is how I got it working:
-- Open the terminal;
-- Check DRI3 status with this command: cat /var/log/Xorg.0.log | grep DRI3
-- If it shows "enabled", stop this step go to the next one;
-- If not, write: sudo nano /usr/share/X11/xorg.conf.d/radeon.conf
-- Paste it in there and save:

Section "Device"
Identifier "Radeon"
Driver "radeonsi"
Option "SwapBuffersWait" "0"
Option "DRI" "3"
EndSection

-- Restart the computer. NOTE:
---- HOW TO UNDO IT: if things "turn black", use this command in the recovery mode to restore the system: mount -o remount,rw / && rm /usr/share/X11/xorg.conf.d/radeon.conf && reboot
---- You can ignore DRI3, but it's faster than DRI2. If it's the case, stop this step go to the next one.
-- Open the terminal and check DRI3 status again: cat /var/log/Xorg.0.log | grep DRI3
-- If it shows "enabled", congratulations, otherwise try what's indicated in the winedri3 PPA description.
4) Configure PRIME: wiki.archlinux.org/index.php/PRIME (PRIME GPU offloading section);
5) Install PlayOnLinux (POL): www.playonlinux.com/en/download.html;
6) Save this script as fl3.sh on your desktop:

#!/bin/bash
[ "$PLAYONLINUX" = "" ] && exit 0
source "$PLAYONLINUX/lib/sources"
TITLE="Fallout 3"
TITLE_CONFIG="Fallout 3 - Configurator"
PREFIX="Fallout3"
GAME_VMS="256"
POL_GetSetupImages "" "files.playonlinux.com/resources/setups/fallout3/left.jpeg" "$TITLE"
POL_SetupWindow_Init
POL_Debug_Init
POL_SetupWindow_presentation "$TITLE" "Bethesda Softworks" "fallout.bethsoft.com" "Xalalau" "$PREFIX"
POL_Wine_SelectPrefix "$PREFIX"
POL_SetupWindow_VMS $GAME_VMS
POL_Wine_SetVideoDriver
[ "$POL_OS" = "Linux" ] && Set_SoundDriver "alsa"
[ "$POL_OS" = "Linux" ] && Set_SoundEmulDriver "Y"
POL_SetupWindow_Close
exit

7) Select "Run a local script" from the "Tools" menu of POL and use the script from the last step to create your prefix (called "Fallout3");
8) Install Steam in the newly created prefix, log in and exit;
9) Install the latest winetricks on the system with this command: wget raw.githubusercontent.com/Winetricks/winetricks/master/src/winetricks -O winetricks && chmod +x winetricks && sudo mv winetricks /usr/bin
10) Install the game dependencies with this command: env WINEPREFIX=~/.PlayOnLinux/wineprefix/Fallout3 winetricks comctl32 directx9 dxdiagn l3codecx msasn1 msxml3 quartz vcrun2005 vcrun2008 vcrun2010 devenum
11) Open POL with this command: env DRI_PRIME=1 playonlinux
12) Go to "Configure > Fallout3 > Wine > Configure Wine" and:
-- In the "Staging" tab, select the gallium-nine option ;
-- In the "Library" tab:
---- Set dwrite to builtin if it's not already;
---- Set winegstreamer to disabled (because this: bugs.winehq.org/show_bug.cgi?id=42801#c14).
13) Some real fun? Add poison to the game:
-- 4gb_patch = multicore = www.nexusmods.com/fallout3/mods/21888/?
-- CASM = autosave = www.nexusmods.com/fallout3/mods/3729/?
-- Intel HD graphics Bypass package = game working with Intel = www.nexusmods.com/fallout3/mods/17209/?
-- FOSE = Scripts = fose.silverlock.org/
-- UPDATED Unofficial Fallout 3 Patch = A KAZILION FIXES = www.nexusmods.com/fallout3/mods/19122/?
14) Now open Steam using the POL "Debug" button, open and close Fallout 3 and close Steam. This will create the game config files and you'll be able to see messages in the terminal indicating that gallium-nine is working - these:

Native Direct3D 9 is active.
For more information visit wiki.ixit.cz/d3d9

15) Make the final performance adjustments with this command (from the "Installation Guide"): cd ~/Documents/My Games/Fallout3/ && curl "pastebin.com/download.php?i=SVqfWG0K" | patch
16) You're ready to go!!!

Well, I think it's all... My intention is just to collaborate a little. Ty, have fun.
For Popboy Radio fix
by Nalin Kanwar on Sunday January 29th 2017, 3:16
Make sure you do

winetricks devenum

Apart from what's mentioned above; only then will it work. :)

Cheers,
nkk
RE: For Popboy Radio fix
by Nalin Kanwar on Sunday January 29th 2017, 3:18
*Pipboy Radio Fix
Finally working and stable?
by llldino on Friday October 2nd 2015, 18:15
Took me a lot longer than I would have liked to finally get this working without PlayOnLinux (which worked for me by the way). For the most part I followed the depreciated guide as well as a few of the newer comments. Used a 32 bit wine prefix running Windows XP

First issue was launching the game. Took me forever to figure out, but for some reason doing:

export WINEPREFIX=.wine-fallout3
wine $HOME/.wine-fallout3/drive_c/.../FalloutLauncher.exe

would not execute and produce a read page error. I had to cd into the directory and then do

wine FalloutLauncher.exe

in order to get the game to run. Fixed music issues by downloading quartz and l3codecx, then setting quartz to builtin using dll-override however Pip-Boy radio music still doesn't work. I'll live with that.

A huge error I had was that the game would randomly crash, especially when entering dwellings or when entering Megaton. The non-depreciated guide above instructs you to patch FALLOUT.ini and add:

bUseThreadedAI=1
iNumHWThreads=4

However, I found that by using

bUseThreadedAI=1
iNumHWThreads=1

solved these crash issues.

Also I should mention I used winetricks and installed

comctl32
directx9
dxdiag(n)
l3codecx
msasn1
msxml3
quartz
vcrun2005
vcrun2008
vcrun2010

I think things are looking pretty good now. Still haven't played though it much, but just wanted to share how I got the game running and somewhat stable. I hope I don't have to eat my words. Also long time listener first time caller here. It's so great to be a part of a community that is so willing to help one another. Inspired me to try and do the same

Happy gaming!

SPECS:

Debian GNU/Linux 8
Linux 3.16.0-4-amd64
Intel i5 4690k [4.5 gHz]
Nvidia GTX 780
12 GB RAM
wine-1.6.2
Installed from DVD
Game keeps crash
by Rief on Sunday September 20th 2015, 17:22
I've been able to install Fallout 3 using wine 1.7.51 both x86 and amd64. The game starts and works but keeps crashing making impossible to play. Anybody with similar problems? I already patched FALLOUT.ini, I'm not using mods, it happens regardless of the graphic level, etc...

I think the game should not be rated platinum or gold anymore guys, even the Playonlinux script doesn't work anymore.
[Mac, Steam] Odd Freezes
by Jason on Friday September 11th 2015, 13:40
I apologize for not having the expertise that the Linux users do, but I've had a worsening freezing/crashing problem with this game, but only since I've gotten out of Vault 101. Up to that point, everything ran beautifully. Everything went south after I died for the first time, outside the Super Duper Mart. After that, textures wouldn't load properly on some objects(my pistol, computers in the Springvale school, etc.), and VATS started showing a 0% chance to hit any part of a target. I pressed on for a while, but the game froze the next time I opened my Pip-Boy. Since then, I have not been able to load a saved game or start a new one without the game freezing. I've deleted local content and reinstalled the game without being able to get past the main menu. Any help would be appreciated; system details below.

OS: Mac 10.9.5
Graphics Card: Intel HD Graphics 4000 1024 MB
Processor: 2.3 GHz Intel Core i7
RAM: 8GB
WineBottler Version: Both 1.6.1 and 1.7.37
Steam Wrapper: SteamBuild1bd3d
msasn1.dll.zip No longer available and .ini patch no longer works
by sloof on Sunday August 9th 2015, 16:34
Using Arch Linux 64-bit and Steam GOTY install. Installation guide works except for retrieving msasn1.dll from www.dllbank.com/zip/m/msasn1.dll.zip. 404 Error. Someone that has the file should upload it for others.

The .ini patch no longer works. Here is the .ini from my installation on 8/9/2015.
RE: msasn1.dll.zip No longer available and .ini patch no longer works
by sloof on Monday August 10th 2015, 1:23
Its a Silver
by Frankie Baruch on Thursday June 11th 2015, 15:55
I just wanted to post my specs and bugs I've observed with no real solutions. For one I've had Fallout 3 installed through wine/steam on my 08 Mbp 9400m 2.53 ghz integrated graphics 2 core duo, for about over a year now. The game installs without a hitch and runs like a charm on my old mbp, but not without issues. The crashes are not random and occur when I use my pip boy in certain interiors like metros stations, tenpenny tower, usually after 45 mins to an hour of gameplay. All of my problems seem to revolve around my pip boy. I see many posts about artifacts and crashing, but real no solutions. And this was also the same for New Vegas as well.
Controller support
by Micah N Gorrell on Monday June 8th 2015, 21:27
If you'd like to play with a controller, the instructions on this page worked for me:

steamcommunity.com/app/221410/discussions/0/828938354860178892/

I wasn't able to run XInputTest.exe, but copying all of the other files into the right place and running xboxdrv worked correctly.

These instructions are for an xbox 360 controller, but you should be able to make this work with any controller using the right options for xboxdrv. You'll have to experiment with the mappings though.
Problem creating game profile
by Yash Jain on Wednesday May 27th 2015, 6:42
The game launches successfully, but when i try to create new game profile it hangs on the next screen.
Solution for Intel Graphics/page fault-exception on 'new game'
by Robert Gutschale on Sunday January 4th 2015, 13:05
I have an Intel HD 3000 graphics chip and had the 'page fault-exception' when I tried to start a new game from the menu. I got it to start by telling the registry that I had a GeForce graphics card, as stated here: steamcommunity.com/app/22370/discussions/0/620695877215372635/

Following steps:
-ensure the wineprefix is set correctly (echo $WINEPREFIX)
-execute the command 'regedit' from a terminal
-under CURRENT_USER\Software\Wine\Direct3D (create the Direct3D key if missing) make two keys (DWORD)
1.) VideoPciDeviceID = 0x00000402
2.) VideoPciVendorID = 0x000010de
"This makes any games think you have a GeForce 8800 GTS and makes them use their nVidia rendering path. This works well with the Intel HD's rendering system."

Read the linked thread for more information.

As of right now, I haven't really played the game, so I can't tell if it runs stable. I'm gonna update this comment if I run into more problems...
RE: Solution for Intel Graphics/page fault-exception on 'new game'
by Oinabilac on Sunday January 11th 2015, 12:48
Awesome, I will look into this when I have time.
RE: Solution for Intel Graphics/page fault-exception on 'new game'
by ED-E on Sunday June 7th 2015, 9:41
//made account to post this
Environment:
Yosemite, MacBook pro mid-14, PlayOnMac with wine1.4.43., adding this keys stopped game from crashing on load, didn't improve overall stabilitiy (which is shite)
RE: Solution for Intel Graphics/page fault-exception on 'new game'
by ED-E on Sunday June 7th 2015, 16:21
after a bit of testing i realized that this registry hack is a mess, it causes very frequent glitches in the game (weird colors, glitches in VATS etc),
this is more stable soultion: bugs.winehq.org/show_bug.cgi?id=36226
Not able to play
by Aldo Arriz on Friday January 2nd 2015, 13:55
Hi, i'm new in Wine...i downloaded a PC version of Fallout 3 GOTY Edition and i create my wrapper and hit the setup, it works just fine. Everything is smooth until i hit New Game...A message pops up and says there's a deficiency with Wine. What can i do? Got an imac with

2.7 GHz Intel Core i5
8 GB 1600 MHz DDR3
Intel Iris Pro
OS X 10.9.4


Error is this:

Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00addf7b).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1087 GS:000f
EIP:00addf7b ESP:16e3ecb4 EBP:00000001 EFLAGS:00010202( R- -- I - - - )
EAX:00000000 EBX:04b9ae38 ECX:93a29846 EDX:1656f0a0
ESI:00000000 EDI:04a18f4c
Stack dump:
0x16e3ecb4: 0000001d 04a18f4c 04a18f4c 00000000
0x16e3ecc4: 7bc41bbe 16e3ed38 7bc41c2f 00000006
0x16e3ecd4: 16e3ee28 740ddfee 767b1c1a 16e3efa8
0x16e3ece4: 04b8fb1c 0200cd0c 04b92524 16e3efa8
0x16e3ecf4: 74786554 7bc4116e 00029820 35200000
0x16e3ed04: 00000000 00000002 36863508 00000090
0210: sel=1087 base=81f00000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x00addf7b in fallout3 (+0x6ddf7b) (0x00000001)
0x00addf7b: movl 0x0(%esi),%eax
Modules:
Module Address Debug info Name (45 modules)
PE 330000- 346000 Deferred xinput1_3
PE 350000- 36e000 Deferred libvorbisfile
PE 400000- 136b000 Export fallout3
PE 1370000- 1738000 Deferred d3dx9_38
PE 1740000- 1873000 Deferred libvorbis
PE 10000000-10008000 Deferred xlive
PE 18000000-18068000 Deferred binkw32
PE 41b90000-41bb0000 Deferred comctl32
PE 41c90000-41cbe000 Deferred user32
PE 41de0000-41de4000 Deferred gdi32
PE 41f10000-41f14000 Deferred advapi32
PE 41f90000-41f94000 Deferred version
PE 41fa0000-41fa4000 Deferred d3d9
PE 41fe0000-41fe4000 Deferred wsock32
PE 43010000-43014000 Deferred wined3d
PE 43150000-43154000 Deferred opengl32
PE 43270000-43274000 Deferred setupapi
PE 432e0000-432e4000 Deferred rpcrt4
PE 43370000-4347f000 Deferred shell32
PE 43570000-43574000 Deferred shlwapi
PE 435f0000-435f8000 Deferred ole32
PE 43740000-43744000 Deferred msvcrt
PE 437e0000-437e4000 Deferred ws2_32
PE 43820000-43824000 Deferred iphlpapi
PE 43840000-43844000 Deferred dinput8
PE 43870000-4387b000 Deferred winmm
PE 438c0000-438c4000 Deferred msacm32
PE 438e0000-438e4000 Deferred dsound
PE 439e0000-439e4000 Deferred imm32
PE 43a00000-43a04000 Deferred winex11
PE 43c20000-43c24000 Deferred uxtheme
PE 453a0000-453a4000 Deferred dinput
PE 453f0000-453f4000 Deferred mmdevapi
PE 45420000-45427000 Deferred oleaut32
PE 45550000-45553000 Deferred winecoreaudio
PE 482a0000-482a9000 Deferred quartz
PE 483b0000-483b4000 Deferred msvfw32
PE 483d0000-483d4000 Deferred devenum
PE 48410000-48413000 Deferred avicap32
PE 48420000-48423000 Deferred msacm32
PE 48440000-48443000 Deferred midimap
PE 48450000-48454000 Deferred wineqtdecoder
PE 48570000-48573000 Deferred winemp3
PE 7b810000-7b866000 Deferred kernel32
PE 7bc10000-7bc14000 Deferred ntdll
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Steam\SteamApps\common\Fallout 3\Fallout3.exe
00000035 0
00000034 0
00000033 15
00000032 0
00000031 0
RE: Not able to play
by Robert Gutschale on Sunday January 4th 2015, 13:08
You could try the solution mentioned here: steamcommunity.com/app/22370/discussions/0/620695877215372635/

Worked so far for me, see my comment above yours.
RE: Not able to play
by Adam Pugh on Sunday September 4th 2016, 18:34
I'm not sure if this worked for the original poster but it worked for me thanks!

Using Play-on-Linux
Wine 1.9.17-staging

Intel® Core™ i7-4710HQ CPU @ 2.50GHz × 8
Intel® Haswell Mobile
64-bit
Errors Users Players May Wish to Read This.
by Brett Plumley on Friday December 19th 2014, 11:06
Some but not all of the issues that are being reported here are not due to running the game in wine. These issues occur for windows users as well. I just wanted to take some time to post some of these issues below.

1. For radio playback sound stutters and sometimes stops. (codec problem typically)
2. Textures stop rendering at certain times and areas turn black (not sure how to word this one).
3. Game crashes randomly.
4. Needing patched d3d9.dll for certain Intel graphics cards.
5. Game slows down significantly when using VATS.
6. Game crashes after pro-longed play time.
7. General issues with Games for windows live (only if you mod)
8. General misc npc, quest, texture, sound hi-cups (some things just never got patched in final game release)

Some of these can be fixed by installing some mods for the game or third party unofficial patches. (though, I have yet to try that in wine not sure how well that would work.)

(Also, I mean patches for the game not wine.)
Radio music not working
by Vladimir on Friday December 5th 2014, 16:29
Hello there guys,
I was wondering if anyone knows how to fix the radio music?
I have read and reread this whole thread several times and tried some suggested techniques but nothing seems to be fixing it. I personally thing that the Music is very important as it gives that special ambience to the game.
The radio is choppy when music is playing and barely audible but when Three Dog or the President talk its perfect. Also In game radios and Enclave Bots that fly play the radio music perfectly. ?

I am running Wine Wrapper 1.7.31 on Yosemite on the latest Macbook Pro with Windows XP environment set but have tried blank install in another wrapper with Windows 7 too.

I found that the game runs flawlessly on Ultra Graphics and crashes only occasionally which is not a big deal as I use F5 to auto save from time to time.

Regarding the Game, I own the Fallout DVD GOTY edition and made ISO image of it with PowerISO on my old Windows Laptop. DLC's work perfectly too, did not have to change anything in the INI file except the suggested:
bUseThreadedAI=1
iNumHWThreads=4

Input much appreciated.
WoTo is needlessly overcomplicated
by Storm Engineer on Tuesday November 4th 2014, 8:40
The Howto is extremely, and needlessly overcomplicated.

I simply installed Steam under a new 32 bit prefix, and most of my games worked out of box.

For Fallout, You MUST let it "Games for Windows Live", it won't start without it (Screw you Microsoft!), then add these two lines to the end of fallout.ini INSIDE "My Games", not the ini inside, steamapps, the latter won't work. iNumHWThreads should be the number of cores obviously.

bUseThreadedAI=1
iNumHWThreads=4

Finally disabled Steam Overlay, and that's it. I really don't understand why the HowTo has all that voodoo in it.
RE: WoTo is needlessly overcomplicated
by Mike on Thursday August 20th 2015, 12:57
Thanks. I noticed the same thing. Didn't even make the changes in INI files, was able to complete Baby Steps. The whole file doesn't get created until I run the game once. Got a pretty fresh but not unused prefix that I have run New Vegas & Skyrim on.

The Live doesn't seem to do any harm installed, thank goodness.
RE: WoTo is needlessly overcomplicated
by Mike on Friday August 21st 2015, 15:04
Ok, have to mention that the multithread addition is a must to pass birthday shootings. With that addition on, everything has been smooth sailing (5 hours gameplay)
Crashes on startup - us deprecated fix
by Zootal on Wednesday October 15th 2014, 22:34
Like many others, I found that Fallout 3 would crash on startup. I tried all of the "fixes" and nothing worked. I finally tried the section above titled "DEPRECATED Fallout 3 installation guide" and IT WORKS.

I don't know why it is deprecated, as the latest and greatest did not work for me.

The exception is that I have this in my fallout.ini:

bUseThreadedAI=1
iNumHWThreads=8

Cause I have 8 cores. Works great.
RE: Crashes on startup - us deprecated fix
by Tony on Sunday November 29th 2015, 15:56
Hey man I'm having this trouble at the moment on mac. Can you help me out please
Multicore Intel CPUs
by max on Sunday October 12th 2014, 5:11
Can someone please update installation instructions with this for intel CPU/GPU?
CPU: Intel Core i3-4330
VGA: Integrated Intel HD 4000
Video Drivers: mesa-dri 10.3.0-3, xf86-video-intel 2.99.916-3
Kernel: 3.16.4

You need to edit "My Documents/My Games/Fallout3/FALLOUT.INI" and change following:
- there is no need to disable water refractions or anything like that (even if installation instructions say/do so)

- add following right under bUseThreadedAI
iNumHWThreads=4

- If any of the following is set to 0, you'll get random crashes in game:
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseThreadedAI=1
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1

- setting bMultiThreadAudio to 1 will cause game to hang on exit and will make audio go out of sync in some outdoor locations, but you will have smooth controls/movement and no stutter
- setting bMultiThreadAudio to 0 - game wont hang on exit, but some outdoor locations (operation anchorage) will become unplayable because of stutter... really recommend setting it to 1
bMultiThreadAudio=1


If you have Intel video card game will crash, so you have to fool the game into thinking it's nvidia card, by running regedit and adding following to HKEY_CURRENT_USER\Software\Wine\Direct3D: (taken from bugs.winehq.org/show_bug.cgi?id=32973)
"AlwaysOffscreen"="disabled"
"DirectDrawRenderer"="opengl"
"Multisampling"="disabled"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"VertexShaders"="hardware"
"VideoMemorySize"="512"
"VideoPciDeviceID"=dword:00000402
"VideoPciVendorID"=dword:000010de
No radio music?
by Jen on Friday August 8th 2014, 23:31
I'm using 1.7.24. Got quartz and l3codecx installed. The ambient audio plays fine (including other radios.) The Pip-Boy radio doesn't. I just get voices. Any ideas? (Yes, got overrides for "builtin, native" for quartz.)
RE: No radio music?
by Jonas Jelten on Saturday August 9th 2014, 8:23
this bug was fixed in wine 1.7.24:
bugs.winehq.org/show_bug.cgi?id=31566

I suggest you could try running fallout without l3codecx and quartz, and use as much wine-native dlls as possible.

If it still does not work, then open a bug report.
RE: No radio music?
by Jen on Saturday August 9th 2014, 10:31
Actually I did need to override quartz to native. (i.e. windows, not builtin.)
RE: No radio music?
by Oinabilac on Tuesday October 28th 2014, 1:37
I can confirm that this indeed works. Changing quartz to native (windows) fixes the sound issue in the radio and everything now works perfectly with l3codecx.
RE: No radio music?
by Storm Engineer on Wednesday January 21st 2015, 12:45
Doesn't work for me. :(
RE: No radio music?
by Storm Engineer on Wednesday January 21st 2015, 12:54
OH WAIT!

The codecs didn't install properly. Reinstalled them via "winetricks --force" and finally it all works properly! :D
Disable gameoverlayrenderer
by Erich E. Hoover on Thursday July 24th 2014, 18:27
I was helping someone on #winehq and it seems that the Steam version needs gameoverlayrenderer disabled for the game to work. It sounds like all Steam games need this at the moment, so that's probably "mostly" general knowledge - but it might be worth adding to the HOWTO.
RE: Disable gameoverlayrenderer
by Jonas Jelten on Thursday July 24th 2014, 18:54
Thanks for the hint. I'll add it.
Game fails to load via steam
by newbie101 on Tuesday July 1st 2014, 12:26
picked up fallout 3 GOTY on steam sale. read the how-to process for installing. Since I already had steam installed via Wine/POL I couldn't figure out if I should make a new prefix for fallout 3/steam. Instead I Installed the game though steam (also installed DX9 and the 3 other library values expressed in the how-to) Edited the .ini file for multi-core cpu support.
Sadly the game will not load. I get the launcher screen but after I hit play, the launcher screen disappear, no game window appears, and the games title in steam briefly flashes "synchronizing" as if the game had crashed/quit.Also will not run if I try running the program from fallout3.exe. Wondering if I missed some little tip or trick to use or if I have to go back to square 1 with a new prefix.

Current distro: Ubuntu 12.04 LTS 64bit
Wine version 1.5.25 (running as XP)
POL: 4.0.14

Hardware:
AMD x6 6100
4gb RAM
AMD HD6770 graphic card using AMD's beta drivers (these were the only ones stable for system/Steam, go figure)
If I'm missing any details, let me know
RE: Game fails to load via steam
by Jonas Jelten on Tuesday July 1st 2014, 14:07
did you try the top guide?
it explains how to create a new wineprefix and all other installation steps in detail...

also, you might update your ubuntu version to 14.04.
Perfect (through POL)
by Jèrome Lumière on Wednesday March 5th 2014, 11:16
Runs smoothly and perfectly through PlayonLinux script, with Wine 1.3.26-xliveless2.
It runs smoothier than in Windows! With Windows8, infact, VAT sequences very quite slow, while with Gentoo there are really no problems, with identical graphic quality.


These are the tweaks I found in this page and on the web that proved to be essential for me:

1) bUseThreadedAI=1 and iNumHWThreads=2 in .ini files;
2) I couldn't get FalloutLauncher.exe to set antialiasing on; so I forced it through .ini files: iMultiSample=8
3) I had troubles with the background music - I could hear ambient sounds and radio speech, but not the wonderful music, so essential, imho, for Fallout3. I couldn't install quartz.dll via POL either, 'cos it gave me this error:

"Couldn't load in-process dll L"C:\\windows\\system32\\devenum.dll".

So I used:

$WINEPREFIX=$HOME/.PlayOnLinux/wineprefix/Fallout3 sh winetricks quartz devenum l3codecx

and the problem got fixed. l3codecx is *very* important - I think it was its absence to cause the music problem.

Very big thanks to everyone for the informations!
[Mac] Fallout 3 has encountered a serious problem...
by ivarin on Monday December 23rd 2013, 6:35
As I press New or Continue (with previously imporetd saves) it crashes this way (subj). On windows, running on VM, same installation works if to put d3d9.dll (intel hd bypass) to game folder. But same fix doesn't work on wineskin. Anything I've tried with this dll is unsuccessful. Also I've noticed that under Windows VM graphic card is detected as nVidia 7900 and this is the trick, I assume since I have intel hd 5000. is there any way to make Fallout think I have nvidia card through wineskin? (besides compiling it from source)
Works with Wine 1.7.6
by Carlos Rodriguez on Wednesday December 18th 2013, 11:39
Tested on:

Wine 1.7.6 (compilado)
Nvidia Drivers 331.20 (.run package)
Linux Mint 15 KDE 32Bit - Kernel 3.8.0.26 PAE
CPU: INTEL Pentium G3220 (Nucleo Haswell a 22nm) 3.0Ghz (Dual-Core) Stock Clock
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33

www.youtube.com/watch?v=Xahlb8Za3tQ
RE: Works with Wine 1.7.6
by Jonas Jelten on Wednesday December 18th 2013, 13:01
Thanks!
Can you submit a real test report, please?
the right quartz.dll settings made my music work
by Claske on Sunday November 17th 2013, 4:12
On Ubuntu 12.04 with wine 1.4 I had the game almost perfect playing by following this guide. Only VATS and Radio made the game crash, and there was no music.
Then I found postings on quartz.dll and I installed it with winetricks.
But the recommended settings made the game not start at all.
Disabling quartz gave the game back to me.
But with the winecfg libraries setting:
quartz = builtin, then native
(which is the revers of the recommended settings) suddenly music also worked!
This may be valid for more recent versions of wine (and Ubuntu) as well?
RE: the right quartz.dll settings made my music work
by Jonas Jelten on Sunday November 17th 2013, 7:35
Hi!

Could you test this behavior with the most recent version of wine? 1.4 is a bit dated :)
RE: the right quartz.dll settings made my music work
by Claske on Sunday February 2nd 2014, 12:04
I have been between gaming rigs. Now Im on Ubuntu 13.10 and wine1.7something. I hope to get time to try this game again on the new setup soon. Will post back if I find anything worth posting
RE: the right quartz.dll settings made my music work
by Jeff Stewart on Monday December 16th 2013, 11:13
This worked VERY well. It was the missing puzzle piece. By first installing quartz and the L3 CODEX and then making that change to the quartz setting in winecfg, you can actually get the sound working again....
RE: the right quartz.dll settings made my music work
by James Gangur on Sunday February 2nd 2014, 7:34
I have been trying to solve this for SOOOO long!

You deserve a bloody medal!

In fact this works for Oblivion too!
RE: the right quartz.dll settings made my music work
by Claske on Sunday February 2nd 2014, 12:01
Thanks. I think I just got lucky.
Please add your findings in the Oblivion thread - so others may benefit from that also
RE: the right quartz.dll settings made my music work
by Jonas Jelten on Sunday February 2nd 2014, 12:03
I added your discovery to the fix section in the guide above.
doesnt open iso file
by shengzhanzhe on Friday April 26th 2013, 23:13
ubuntu just doesnt open iso file. technically it does but i cant browse, there is nothing! it says its 5.5 gb but i cant see anything worth 5.5 gb.. what a waste
RE: doesnt open iso file
by Jonas Jelten on Saturday April 27th 2013, 7:37
i assume you want to install fallout 3 from a dvd image (a iso file).

under ubuntu, this should satisfy your needs:
help.ubuntu.com/community/MountIso

this could help as well: askubuntu.com/questions/164227/how-to-mount-an-iso-file

if you got further problems, comment here, please!
No Sound Detected
by Will on Tuesday April 2nd 2013, 17:46
I followed the above guide and I am getting an error when I try to run the game: "No sound device detected, Fallout 3 can't run"

Arch Linux x86_64 (kernel 3.8.4)
Steam - Game launcher will appear, I can manipulate the settings, just can't run game.

Wine Version(s): 1.5.27 (tried, 1.5.17-26), also tried 1.5.4.

I have tried running strait stick wine and I have also tried through PlayOnLinux.

The interesting part is; the startup launcher music clip is playing...

Has anyone else had this problem?
RE: No Sound Detected
by Antoine on Tuesday April 9th 2013, 3:23
I had exactly the same problem ! Downloading lib32-alsa-lib resolved it
Crash on Load Screen
by Perry on Saturday January 26th 2013, 20:28
I installed a retail version of the game, but when ever I try to start a game the game freezes, and this is what I get in the log:


err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x10de device_id=0xfd5 for driver_model=2
fixme:win:EnumDisplayDevicesW ((null),0,0x32f53c,0x00000000), stub!
fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x10de device_id=0xfd5 for driver_model=2
fixme:win:EnumDisplayDevicesW ((null),0,0x32ee0c,0x00000000), stub!
error: xp_attach_gl_context returned: 2
X Error of failed request: 0
Major opcode of failed request: 148 (GLX)
Minor opcode of failed request: 26 (X_GLXMakeContextCurrent)
Serial number of failed request: 392
Current serial number in output stream: 392



Any help would be appreciated.
RE: Crash on Load Screen
by Jonas Jelten on Sunday January 27th 2013, 16:46
first error says wine wants the program ntlm_auth.
you need to install this, it may be in the samba package, maybe winbind, figure it out by googling, or tell me your distro name.

the next error may be caused by missing graphics driver, i think you are on x86_64 and you don't have the x86 (32bit) driver installed. (are you using nouveau or proprietary binary blob?)
Mint 13 and Tutorial
by Booman on Tuesday November 13th 2012, 15:30
Fallout 3 runs almost perfectly on my Mint 13 machine

Specs:
Mint 13 32-bit
AMD tri-core
4 Gigs RAM
GeForce 550 Ti
Wine 1.5.16
PlayOnLinux

Follow my Mint 13 step-by-step tutorial on how to install and configure with PlayOnLinux:
www.aoaforums.com/frontpage/software-news-reviews-60/linux/12412-fallout-3-linux-mint-13-tutorial.html
RE: Mint 13 and Tutorial
by Jonas Jelten on Tuesday November 13th 2012, 19:15
Why don't you submit a test result then? :)
DLCs dont work
by Sebastiano Tibolla on Wednesday October 10th 2012, 16:37
I have the GOTY version of the game and I followed all the installation instructions above. The games and the DLCs has been installed without a problem, and when I run the luncher I can see them listed, but here cames the problem: I can check the DLCs, press OK, and if I open the DATA FILES menu again they are unchecked. Obviusly the DLCs are not loaded in the game, nor added in the FALLOUT.ini file.

I tested it with wine 1.4.1 and 1.5.14 with the same result. Also I can start the game only from the launcher, running wine Fallout3.exe doesn't work.
RE: DLCs dont work
by Peter Tworek on Monday October 22nd 2012, 14:06
Native comctl32.dll should solve your problem. "winetricks comctl32" command should do the trick,
RE: DLCs dont work
by Sebastiano Tibolla on Monday October 22nd 2012, 14:24
Thanks for the reply but I already tried comctl32 and it didn't solved the problem. I solved for now using the Fallout Mod Manager downloaded from the fallout nexus website to select mods and DLCS and launch the game.
bUseThreadedAI
by Ian on Wednesday May 16th 2012, 10:12
bUseThreadedAI=0 doesn't exist in Fallout.ini
RE: bUseThreadedAI
by Storm Engineer on Tuesday November 4th 2014, 8:32
Just add it to the end of the list.
fose_loader error after update to 12.04
by Antonin on Friday April 27th 2012, 8:56
i updated lubuntu to the next version, now got single line in log after loading fose_loader:

Couldn't inject dll.

this is fose_loader.log:

launching: Fallout3.exe (C:\fallout3\Fallout3.exe)
crc = FE5B82AE
hook call addr = 00C05F61
load lib addr = 00D9B0F0
dll = C:\fallout3\fose_1_7.dll
remote memory = 00370000
couldn't read memory (update winmain)
couldn't init hook
Couldn't inject dll.
terminating process
RE: fose_loader error after update to 12.04
by Dmitry on Monday September 24th 2012, 15:13
Did you solve this issue somehow? I ran into a similar problem after updating Linux Mint from 12 to 13...
Crash on loading a saved game
by Simon Janich on Thursday April 26th 2012, 6:57
As mentioned in my test result (which I assume will turn up above shortly), I had the same crashes when trying to load a saved game as already reported by others here (e.g. Brett or YaYo).

I found that these crashes stop when I disable the sound in either the game settings (bEnableAudio in Fallout.ini set to "0") or winecfg. However, this is a somewhat unsatisfactory solution as I'd prefer to play the game with sound.

I have yet to try if it is possible to tinker with Wine's audio drivers.

I tried this with a custom build of Wine 1.4 (without Xinput2) on my Mac mini (2.7 GHz i7, AMD HD6630, OS X 10.7.3).
RE: Crash on loading a saved game
by Steve K on Tuesday May 8th 2012, 12:25
I found a little workaround for this. Start a new game normally, Esc out of the intro and again from the game when the baby cries at the beginning, then load a saved game from the menu. At this point it should load without crashing.
RE: Crash on loading a saved game
by Steve K on Tuesday June 12th 2012, 19:29
Actually for me this only happens with native quartz. Using builtin allows any game to be loaded normally.
Need explanation of errors
by Antonin on Thursday April 12th 2012, 22:17
My wine log consists of repeating errors:

err:ole:CoGetClassObject no class object {e436ebb3-524f-11ce-9f53-0020af0ba770} could be created for context 0x1
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"C:\\windows\\system32\\quartz.dll"


where can i find their explanation
Game freezes every five minutes
by Zootal on Thursday March 15th 2012, 13:07
I have Fallout 3 working, by following the above install instructions. However, it freezes every five minutes or so, and is almost unplayable because of this. Anyone else experience this, and have any suggestions as to what can be done?

Slackware 13.37 64 bit
Wine 1.4 (doesn't seem to matter what version of wine I use)
Steam version of Fallout 3
Mouse Not Functioning
by Brandon on Sunday March 4th 2012, 15:16
Hey everyone, I have searched everywhere for a resolution to the only issue I am experiencing without any luck. I'm using the newest version of Wine/Wineskin and created my own wrapper for Fallout 3. I followed the directions to a "T" and have no issues launching the game.

I can not for the life of me get the mouse cursor to respond accurately. It is all over the place and gets sucked to each side of the screen. I am on a late 2011 MBP. Is there a specific patch for this issue or specific settings I should be using to resolve this issue? I tried just about all resolutions including windowed and non as well as messing with v-sync just in case.

Game is unplayable for me and would like some guidance here as it's driving me crazy. Any help would be great!! Thanks in advance.
RE: Mouse Not Functioning
by Zootal on Thursday March 15th 2012, 13:09
What gui are you using? (kde, xfce, gnome, etc). Find your mouse setup in your gui and turn acceleration either off or all the way down. This should make the mouse usable, though it will still be a bit touchy.
RE: Mouse Not Functioning
by George on Sunday June 12th 2016, 8:29
I have this same problem with both fallout 3 and NV. I am using ubuntu 16.04. I turned the mouse acceleration all the way down, but it did not help at all! The mouse is still unusable, It acts like it is being pulled to either side. I have searched and searched and found no solution. I have zero hardware issues. I can run games perfectly on Windows with no issues. And my system can successfully run prime95 for 8 hours without errors or crashing. So the bug has to be with Wine and Ubuntu. This is very disappointing to me, because I am very angry with Microsoft over Windows 10's embedded surveillance software. And I was hoping to make a full switch to Linux. But since wine does not even work properly. It looks like Linux is a no go for me.

My system is:
CPU: i5-3470
Mobo: Biostar TZ77A
Ram PNY 16GB 1600mhz 9,9,9,22,1T
GPU: EVGA GTX 970 SC ACX 2.0
PSU: Thermaltake SP-650P 650W
Display: HP2009m 1600x900
RE: Mouse Not Functioning
by Jonas Jelten on Sunday June 12th 2016, 9:40
Did you turn on the virtual desktop in winecfg? It might help.
Also, auto-capturing the mouse in fullscreen is useful (also winecfg).

Some mouse settings can be changed in the wine registry:

wiki.winehq.org/Useful_Registry_Keys

in $ wine regedit:
add / update the key:

KEY: \HKEY_CURRENT_USER\Software\Wine\DirectInput
STRING VALUE: MouseWarpOverride = force

This post describes things:
www.steamgamesonlinux.com/mouse-issues-wine-steam-games/

Hope it helps!
Game Restarts After I hit Play
by Joey Tanner on Sunday January 22nd 2012, 13:00
Im very new at all of this wine stuff but I tried everything to try and fix this, and I have absolutly no clue what is going on.

When I launch the game, it comes up, and it does its thing and "figures out what settings would be best for my computer" like any other game I have. but after its done, I change the settings to my preferences (sometimes keeping it how it put it), then press play. But as soon as I press play it dosn't load the game, it just restarts it all over again.

I have a mac and updated version of wine and i have done everything i can think of to fix it, even restarting the whole process of downloading, installing, and restarting. Im out of ideas.

PLEASE HELP
RE: Game Restarts After I hit Play
by Brett on Wednesday February 22nd 2012, 21:09
Try this:
Right click on the wrapper, click Show Package Contents, click on Wineskin, then click on Set Screen Options. There, you can set them more specificially to how you like them.

If that doesn't help in any way, look through this thread. There is plenty of stuff to work off of.
Getting very very low fps on some locations
by Rémi on Monday December 12th 2011, 14:59
Hey there !

I'm having some troubles with a very fresh installation of Fallout 3 (1.7 with adds) under playonlinux using wine 1.3.26-xliveless2 version :

When I'm moving on specific locations (like riverboat landing) the game slowdowns dramatically, it lasts around 5-10 minutes then it runs normally (but only for 5 seconds before 'slowdowning' again... )
I tried to change wine version in play on linux but it did nothing.

I don't have sound too, but it worked one time for the first launching of the game after installation...

Except of that everything runs perfectly anyone has ever experience the same issue ?

I'm runnning :
Ubuntu 10.04.2 LTs
Intel(R) Core(TM) i7 CPU @ 2.80GHz
Nvidia GTX 295 1Go
4Go Ram
Fallout 3 slow on Mac
by Chris Wigman on Wednesday October 26th 2011, 14:39
I'm finding that, despite installing and running otherwise correctly, under Mac OS X 10.6.8 and Macports wine-devel revision 1.3.30, audio lags and performance overall is sluggish. MacBook Pro 2.4GHz, 4GB RAM, Geforce 8600M GT. Specs should be more than enough to play this well.
Launcher -> Data Files = Crash
by Gunman1982 on Monday October 24th 2011, 6:28
Hi,
just for the record if you have the problem that your DLC isn't working and you try the fix mentioned above you may get the problem that your launcher crashes. If that is the case open winecfg and change the override of comctl32 to buildin. After following through with the DLC workaround you can change it back.

Greetz and have fun
Game not really installed
by Silejonu on Thursday October 20th 2011, 13:26
Hello, I installed the retail version of the game via PlayOnLinux.
The installation went fine, except a message I didn't understand : "Games For Windows Live is not installed skipping uninstall routine"
Then, when I launch the game I have a "Install" button instead of "Play". If I click on it, I get : "Fallout 3 does not appear to be installed and the installer could not be found. Try exploring to your DVD-ROM drive and selecting setup.exe to install the game."
Trying reinstalling the game over and over didn't solve the problem.
RE: Game not really installed
by Silejonu on Monday November 14th 2011, 11:20
I just solved my problem by adding the library msvcp80.dll (from here : www.fichier-dll.fr/msvcp80.dll,2739).
Important tip how to prevent music glitches
by Rinaldus on Thursday October 20th 2011, 3:35
I installed Fallout 3, everything was good except sound. I heard only voices in radio but no music. But I found solution which never described here:
1. You don't have to install any d3dx9 from winetricks, only d3dx9_38.dll and set it to "native" on the Libraries tab.
2. Install msasn1.dll, xlive.dll, vcrun2005 as wrote in instruction above.
3. Install quartz from winetricks
4. INSTALL L3CODECX FROM WINETRICKS!!! I spent 2 days to understand that it's required codec, otherwise you won't hear any music on radio.

Wine 1.3.30, Gentoo Linux 64-bit, NVidia GTX 460
RE: Important tip how to prevent music glitches
by blosomax on Wednesday December 14th 2011, 17:05
thank you, thank you, thank you, thank you
the music is one of the best parts a fallout, and I also was getting frustrated at not being able to get it running under wine
Thanks again!
Game performs slow.
by Lomax on Wednesday August 17th 2011, 0:29
I have wine 1.3.26 and 270.41.06 nvidia driver. Graphic card is 9800GT and four core processor. I have performed all steps to run the game (Fallout 3 GOTY edition) and game runs without a problems. Problems occur when you play the game. I've played the game on windows and Ubuntu 11.04. There is a difference in graphics in the game on wine and on windows. You have to start the game directly from the game folder and using run with wine to open correctly and not using shortcuts. When you play the game game is slow. When you reach some areas (For example Oasis caves below a tree) it has really LOW FPS to unplayable level. Ive tried it with Windows 7 and Windows XP mode in Wine but it performs the same. I agree that this game shouldn't be marked gold (game must run flawlesly with special configuration to have this rating) but maybe bronze since even with all settings explained in the howto it runs slow and this affects gaming expirience.
RE: Game performs slow.
by mojodoll on Sunday September 4th 2011, 20:03
I think ive had similar problems, though mines started earlier as i began a new game.
there were areas that played flawlessly - at windows performance id say - but all of a sudden fps dropped to like one frame every five seconds.
as the error log didnt give any specific information (at least for me), i thought it might have been caused by water surfaces - which made sense as the game began behaving strange when being in megaton (around the bomb, which is surrounded by shallow water).

so, lazy as i am i changed my FALLOUT.INI settings to:

[Water]
bUseWaterShader=0
bUseWaterReflections=0
bUseWaterRefractions=0
bUseWaterDepth=0
bUseWaterHiRes=0
bUseWaterDisplacements=0
bUseWaterLOD=0

and ive yet to see a drop in performance, not a single one since three hours of gameplay.
these settings might be a little drastic, disabling less might also fix the issue, but i guess its worth a try.
the water now looks well, somewhat more funny than bad ;)
FOSE Not working for me
by William J Bowman on Monday August 1st 2011, 15:48
I've managed to get Fallout 3 working under 1.3.25, following these instructions, and Fallout Mod Manager (FOMM) working by installing Mono 2.8. However, Fallout Script Extender (FOSE) is giving me grief.

Here's a log: pastebin.com/y2Yy0vha

After launching fose_loader.exe, it looks like it's launching just as it does in windows, but then the whole screen freezes. I have to alt-tab and try to kill the Fallout 3 window a few times to regain control of my desktop.
Installing and gameplay
by Jake ward on Saturday July 30th 2011, 4:41
Installing the game:
www.youtube.com/watch?v=76Q3mn4LGNE

Gameplay video:
www.youtube.com/watch?v=Fgm7WZoN6NI

It installs and runs great, any lag in the gameplay video is caused by recordmydesktop!!
Gameplay Video
by Jake ward on Saturday May 14th 2011, 9:38
www.youtube.com/watch?v=Fgm7WZoN6NI

The game running brilliantly! It was installed through a wine prefix in PlayonLinux
Mouse error [fixed]
by PoohBear on Tuesday May 10th 2011, 20:06
Hi,
I just had to post this here because I was tearing my hair out. I have been running Fallout 3 in Wine for a few days, version 1.3.12. I played around with windowed mode and alt+tabbing back and forth between native applications (or else it was trying to run the same Fallout exe from a native Windows installation, can't quite remember when it happened), and Fallout lost all mouse visibility. At first when this happened, when I started the game up, it would scroll through the menu as though I was holding down the "down" key, and after I rebooted it stopped doing this.

I don't know if it just didn't display or if it didn't register the mouse at all, because I couldn't see to click on anything. I think it registered clicks because in the beginning you can click through some of the screens before the menu comes up and I *think* that did work.

After the mouse support disappeared, the keyboard still worked, but if I alt+tabbed out and back in, escape and enter didn't work anymore, as in I could scroll through the menu but couldn't exit or choose items anymore. One time I started playing with no mouse support, and the character was stuck continuously walking up and to the left.

I am describing this detail in case anyone else experiences these issues. What fixed it for me, just now, was I started up the game, and from the main menu used the keyboard to go to setting -> controls. The "invert y" option was changing back and forth from off to on like I was holding a button down, and I pushed up and down several times with the keyboard and moved the mouse around, and suddenly bingo the mouse appeared and the option stopped switching on its own, and I had mouse support back. I suspect I may have moved the invisible mouse somewhere that it triggered an event to do something in the application, like over the invert y option, or perhaps trying to change that option made it check for the mouse again. Anyway, even if it was a coincidence, that worked for me to get the mouse back. The Wine registry setting for MouseWarpOverride did nothing for this problem.
mouse regression
by julovac on Monday April 18th 2011, 18:42
game worked like a charm untill recent wine update from 1.3.17 to 1.3.18 (ubuntu 10.10_64, i followed the instructions A-Z)
now, mouse is showing weird behavior, cannot move cursor too far from center of the screen, fullscreen/windowed, no difference. solutions provided under "NOTE - Mouse Behaviour" did not help.

problem solved by switching back to wine 1.3.17
RE: mouse regression
by Joni Larsen-Haikarainen on Monday April 18th 2011, 18:49
This mouse bug in 1.3.18 is not only on Fallout 3.
It also happens in other games like EQ2 and must be seen as a general bug in Wine, with high priority to fix.
Ubuntu
by Dan Butler on Monday April 4th 2011, 23:12
Just a few thing I hope I can iron out before writing a test review. Fallout3.exe crashes with no obvious cause if you run it manually. This has been a problem for several versions of Ubuntu, has anyone figured it out? Also is there a good solution to make the background music and other secondary sounds work well with pulseaudio? Winepulse with full acceleration semi-works but it crashes sometimes, with a restart of Falout being the only way around (that I've found). Winepulse with emulation and ALSA with full acceleration both crash when the background music on the main menu turns on (the click and the music both going seem to crash them) ALSA with emulation just ignores the background sounds and OSS and Jackaudio do nothing for Ubuntu/Pulseaudio users. If anyone knows the solution to either of these problems it would be very helpful.
RE: Ubuntu
by Mahen on Tuesday April 5th 2011, 1:59
Regarding the background music issue : you have to compile Fallout manually and apply several patches, please have a look at this bugreport bugs.winehq.org/show_bug.cgi?id=24478.

Simple way, under Ubuntu :
- first uninstall wine and download the latest source code from winehq then :
- sudo apt-get build-dep wine (in order to install dependencies)
download the following patches :
- bugs.winehq.org/attachment.cgi?id=33595
- bugs.winehq.org/attachment.cgi?id=33700
- bugs.winehq.org/attachment.cgi?id=33893
apply those patches. To do so, go to the directory containing the sourcecode, and use the "patch -p1 *[path to patch files]" for each patch file
then ./configure && make -j 3 (if dual core processos) && sudo make install

Please replace * above with the "smaller than sign".

Thanks to Erich Hoover for providing us with those patches & helping us out.
RE: Ubuntu
by Dan Butler on Tuesday April 5th 2011, 17:52
Thanks for the reply. I noticed that bug, but I hoped someone would know how to do it without them before I did that. Plus I wasn't sure if the patches were up to date, or whether I was supposed to use both of them. Thanks for the help! Not to mention for the bonus advice for dual-core processor, I just bought me a new computer (which is why I need to install it again :P) with a dual-core processor and I hadn't thought that I could use anything like that.
F3 GOTY will not install on gentoo x86_64
by Pantelis Evgenidis on Saturday March 19th 2011, 15:50
I'm using wine 1.3.15 built from sources on gentoo x86_64. The installer whould fail with an error on startup. At first I tried using playonlinux but it whouldn't install. Then I switched to manual and still didn't install.
Finally I managed to get it working by creating a 32bit wineprefix with:
WINEARCH=win32 WINEPREFIX=~/.wine32 wincfg.
Can't run on Wine 1.3.13 + KUbuntu - page fault
by Vilém Otte on Saturday March 5th 2011, 14:52
Hello, I've tried to run Fallout 3 patched to 1.7, but I met some issues. I did change to xlive.dll, msvcp90.dll and msasn1.dll - set msvcp90.dll to native and msvcr90.dll to builtin ... so it should everything work, should... but it doesn't.

The problem seems to be in D3D, as just before page fault, I get this issue:
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet.
and right after this, I get:
wine: Unhandled page fault on read access to 0x00000014 at address 0x7a6a8a4e (thread 0029), starting debugger...

and this kills the application of course - for me the address 0x00000014 seems a bit low - so I'd say it is not issue in game or wine, but it should be issue in some library?

Anyone met same issue, how can one solve it?
RE: Can't run on Wine 1.3.13 + KUbuntu - page fault
by Vilém Otte on Saturday March 5th 2011, 15:10
Hm... it seems that I get same issue for every another app, I think I messed up my Wine installation while getting Fallout 3 to work -> I think I'll remove and install 1.3.14 version of Wine.

I'll post as soon as I'll get Fallout 3 working.
New Graphic card = Lower fps?
by Joni Larsen-Haikarainen on Wednesday February 2nd 2011, 19:31
Ok so I used to run this game with a nvidia Geforce 8600GT 512MB
and I got playable FPS aroun 15-25 or so I would estimate.

Now I upgraded to a MSI Geforce 460 1GB HAWK Tallon Attack.
In other games, and native games specificly I got an insae preformance boost. In another Wine game (EQ2) I got less of a preformance boost but a preformance boost non the less.
But in Fallout 3 my FPS went down to an unplayable framerate (
RE: New Graphic card = Lower fps?
by Joni Larsen-Haikarainen on Wednesday February 2nd 2011, 19:37
For some reason only half my message was submitted.
Prolly cus I tried to type less than 10 fps but with a tag charecter. Get your html code detection code working right!!

Any way so the rest was something like:
...unplayable framerate ( LESS then 10fps)
I use Ubuntu 10.10 (same as before)
I have tried both the 2.60.x nvidia driver that 10.10 surgests.
Aswell as added the X Update PPA with the nvidia 2.70+ driver.
I have tried OSR fbo and backbuffer.
I have tried all kinds of diffrent graphical settings in the game.
It all gives the same low fps.

Has anyone else had this problem, and maybe found a solution?
RE: New Graphic card = Lower fps?
by Joni Larsen-Haikarainen on Thursday February 3rd 2011, 4:18
Ok after fiddling with the settings in registry and winecfg for a few houers the game just suddenly started to run perfect.
I have no idea what exactly it was I did that helped though :(
RE: New Graphic card = Lower fps?
by Joni Larsen-Haikarainen on Saturday February 5th 2011, 2:47
Ok just incase someone else get the same problem I had.
What solved it was to set *quartz and comctl32 to (builtin, native)
Before I needed quartz to be native for sound to work but now it works better with builtin first and second native.
Not sure if it matters that I have comctl32 (builtin, native) or not but as it now works so great Im just gona leave it as that.

As a note setting quartz as (builtin, native) for Oblivion also made that now run perfect. (from just crashing at launch)
Unable to get GFW Live Installed
by John Marszalek on Saturday December 25th 2010, 2:46
I've been following the instructions above to get games for windows live installed. I'm running OpenSUSE 11.2 with Wine 1.3.9. When I try to install it after I did the msasn1 override, I get the following error message:

wine gfwlivesetupmin.exe /nodotnet
fixme:clusapi:GetNodeClusterState ((null),0x32ec24) stub!
fixme:advapi:DecryptFileA "c:\\f6cf7b7255e5ed8bc258f564d32fd9\\" 00000000
fixme:module:load_library unsupported flag(s) used (flags: 0x00000000)
fixme:shell:MLSetMLHInstance (0x71590000,0x7ec60000) stub
fixme:shell:MLClearMLHInstance (0x71590000)stub

Any suggestions, as I'm at a loss why I can't install :(
RE: Unable to get GFW Live Installed
by Fergand on Sunday January 16th 2011, 23:01
I haven't been able to get GFW Live installed either...

www.fallout3nexus.com/downloads/file.php?id=1086

This program removes GFW Live from Fallout all together. Install the game and run the utility, it ran first try for me afterward.

Only issues I have are with the Anchorage DLC not wanting to work properly, and an unrelated issue with sound...
So far so good.
by Dan Kegel on Tuesday November 16th 2010, 20:56
I installed the GOTY edition with no trouble.
All I had to do was winetricks -q xlive
to work around bug 23522.
(Actually I just used wisotool, and it did the work.)

It seems runs ok... it seemed to hang
the first time I got out of the playpen, and the
framerate got kind of low in the birthday party,
but otherwise it seems fine.
RE: So far so good.
by Dan Kegel on Tuesday November 16th 2010, 20:58
Oh, and this was with wine-1.3.7-68-g9de2ed9 (today's git)
on an i7 with a gt 240 graphics card.
DVDROM path...
by Mahen on Sunday October 17th 2010, 12:39
Hi !

F3 (Fr version) used to work perfectly. I switched to Maverick + Wine 1.3.5. Now F3 complains that it cannot find the DVD drive.

Actually, I figured out it would work when specifying in winecfg a drive with the DVD path. The problem is that the path is "/media/Fallout 3" and there is no generic "/media/dvdrom". Thus the fix only works with Fallout 3 : another game will need to have this D: path changed...

Any idea ? I didn't have to specify this full path before.
RE: DVDROM path...
by Torbjörn Olsson on Saturday October 30th 2010, 14:29
Thank you!

I have also switched to 10.10, and this comment helped me with the can-not-find-DVD problem.

Although, for some reason, my path is not "/media/Fallout 3", instead it is "/media/floppy1" strange...
GFW FFS!
by Ragnar on Monday September 27th 2010, 7:42
So I've got dotnet3 installed and the launcher works. But the game itself depends on xlive.dll, which I cannot install in anyway by some reason. Tried importing the DLL from the link into c:\windows\system32 - no luck: wine dosn't see imported DLLs. XP mode prevents the installing of gfw, ok, so I've changed to win7 mode, and that's what I've got : command 'wine /home/rgnr/.cache/winetricks/gfwlivesetupmin.exe /nodotnet' returned status 67. Aborting.
Help anyone?
RE: GFW FFS!
by CommonOddity on Monday September 27th 2010, 11:03
Hmmm. I'm wondering if the GUI counterpart could be crashing while installing gfwl...

Also add the /q argument after /nodotnet and try installing it again.

This might help. I'm not entirely sure if this will help you, but I will look into this further when I have a bit more time.
RE: GFW FFS!
by Ragnar on Tuesday September 28th 2010, 6:01
nope, nothing (
RE: GFW FFS!
by CommonOddity on Monday September 27th 2010, 11:06
Oh, also, did you try downloading xlive.dll with my instructions and placing it in your wine windows/system32 folder? This is how I went around this problem.

MAKE A BACKUP FIRST OF YOUR CURRENT XLIVE.DLL!!!

I'm not sure why, but despite a successful (apparently) install of gfwl, it did not recognize xlive.dll for me either. I had to download it from dll-files.com and inject it myself (no need to tamper with registry, just set to native in winecfg) before the game loaded past that issue.
RE: GFW FFS!
by Ragnar on Tuesday September 28th 2010, 6:09
Ok, so I've used regsvr32 xlive.dll. That's what I've got:
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias -120, std (d/m/y): 12/09/2010, dlt (d/m/y): 26/03/2010
fixme:wtsapi:WTSQuerySessionInformationW Stub (nil) 0xffffffff 4 0x94e6c4 0x94e6bc
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC90.CRT" (9.0.21022.8)
err:module:import_dll Library MSVCP90.dll (which is needed by L"C:\\windows\\system32\\xlive.dll") not found
Failed to load DLL xlive.dll
Obviosly the damned GFW is not installed.. But dll is there! FFS MS MUST DIE!
RE: GFW FFS!
by CommonOddity on Sunday October 10th 2010, 13:02
Sorry for taking so long to respond... Busy with my last semester in College. Hmm, it seems that 1.3.2 or 1.3.3 seems to break the workaround I figured out. I also have the same issue now.

I would love to tinker around with this, but I simply don't have the time to afford such a thing. I need to be on top of this stuff (learning MPLS can be fun, if you're a masochist).

I'll give this another once-over during break week. Cheers.
RE: GFW FFS!
by CommonOddity on Monday October 18th 2010, 0:43
Hah! Ironically, I've a laptop running OpenSuSE 11.3 which was zypper dup'd from OpenSuSE 11.2- and despite running Wine 1.3.5- the game still plays (quite well, might I add).

Something is missing here... I'm not quite sure what to do to figure this problem out, I'm actually relatively new at debugging and I am not a programmer (but common sense does generally help). I'll look into figuring these sort of issues out and see if there's something more substantial that we could point at before sending it off as a bug to the mighty wine gurus.

Cheers

by Ragnar on Sunday September 26th 2010, 8:02
still the same..
Playonlinux + Wine 1.3.3 + GeForce 7600GT dramatical slowdown in dialogs
by Ragnar on Wednesday September 22nd 2010, 16:28
I'm experiencing a dramatical slowdown when entering dialogs. I know this issue is a kinda year old, but does anyone have the fix so far?
Securom issues?
by Kyle Hacker on Monday September 6th 2010, 20:14
I'm trying to install Fallout 3 but every time the installer is roughly 85% percent done, it asks me to insert the disc that contains data3.cab. I found on google that for other games this indicates some issue with securom thinking you have a copied disc, and then not allowing you access to all the disc's data. I can't seem to find any way to get around this though, any ideas?

Ubuntu 10.04.1 amd64
Wine 1.3.1
Also, if it makes a difference, I'm trying to install the non-GOTY version.
RE: Securom issues?
by Kyle Hacker on Monday September 6th 2010, 20:23
Also when I open the DVD up in nautilus it doesn't show a data3.cab either.
RE: Securom issues?
by James on Thursday September 16th 2010, 17:54
This might seem mental, but I had a very similar issue with Mass effect. Try cleaning the disc. I know, it's a long shot, but worth a try and easily over looked.
fomm works!
by Andreas Braml on Friday August 27th 2010, 18:21
Anastasius Focht (thanks, mate!) figured out how to get fomm working over at bug 23692.

1) winetricks dotnet20
2) install FO3 following the instructions here in the AppDB
3) install fomm
4) winetricks gdiplus
5) cd to fomm subdir in the Fallout 3 main directory && wine fomm.exe
6) start the fun!
Sound problems
by Jake ward on Monday August 9th 2010, 3:06
If anybody is having issues with sound watch this video,

: www.youtube.com/watch?v=22jzP4VGS_M

The sound would previously be like this,

: www.youtube.com/watch?v=w0X_e7Phsxw
RE: Sound problems
by Mahen on Tuesday August 17th 2010, 5:13
Thanks for this howto ! However, it didn't help as far as music is concerned. (I already got all other sounds, using Wine 1.2 / Crossover 9.1)
No music
by Mahen on Saturday August 7th 2010, 9:09
As of wine 1.2 (Crossover 9.1), F3 does work pretty perfectly here (just had to disable Windows Live).

I do get all sounds, except background music though. Any idea ?
RE: No music
by CommonOddity on Tuesday August 17th 2010, 10:30
Read through my comments between me and Kris. You have to make sure all dlls were loaded properly upon install of Dx9. Check in winecfg. Do you have quartz.dll loaded specially? (Special case implementation of dlls have a * in front of them).

Look it over, and list the ones that do have a * in front of them.

The first time I installed, for some reason Dx9 did not play nice and I had to re-install it.
RE: No music
by Mahen on Wednesday August 18th 2010, 1:57
Thank you ! Well I read your comments but it didn't help much.
Actually, I had disabled the XLive feature so I didn't have to go through the hassle of installing and overriding its dll. But just to check if it made a difference, I've just installed msasn.dll, xlive.dll and msvcp90.dll, which indeed made the game work with xlive enabled (I wonder if it is any useful).

Regarding sound (music, because other sounds are OK), I didn't notice anything particular with xlive.dll.
Here's the list of the entries with an asterisk in my winecfg :
mapi, mapi32, msaccess, msiexec, outlook, powerpnt, visio32, winword

As for quartz, it is specified "native, builtin"

Actually, to get it working, I only installed fallout from the DVD, upgraded to 1.7 and disabled xlive. I didn't have to do anything else. (crossover 9.1 with wine 1.2)

I'll try to install a different quartz.dll to see if it helps. (note : I have all sounds but no music)

Cheers & thanks a lot !
RE: No music
by Mahen on Wednesday August 18th 2010, 2:04
Okay so when overriding quartz.dll, the game doesn't work anymore. It seems to require an actual installation of DX9 instead of Wine replacement. I'll give it a try, but I guess it's better to use the builtin Wine DLLs whenever possible.
RE: No music
by Mahen on Wednesday August 18th 2010, 2:11
Okay... Finally, by disabling again msnlive, I could use a native quartz.dll (1.2 MB). Fallout 3 did run, but there was no music either (sound was still working).

Apart from that, the game was definitely less smooth than with the builtin quartz.dll ! (even the menu was a bit slow)
RE: No music
by CommonOddity on Thursday August 26th 2010, 13:36
Terribly sorry. Haven't been around enough to maintain Fo3. Too damned busy with work.


Hmmm. That is quite odd. Quartz.dll was just a suggestion. It could be also a codec issue. Do you have wine-mp3 installed?

What distribution are you running? Version?

Version of wine?

Did you install restricted formats? (There's usually an easy way to do this, ie: 1-click installer in OpenSuSE or the Ubuntu way, which I forgot about lol).

Not sure if Wine interacts with these, but this would also be a good way to start. I hope you made a backup of Quartz.dll. Throw the original back in, and regain your good ol' run speeds :D
RE: No music
by Mahen on Monday August 30th 2010, 8:11
Thanks for replying :-)

Well, I tried with both Wine 1.3.x and Crossover 9.1 (powered by Wine 1.2 I guess).

I do have all Ubuntu restricted packages. I wonder if those are used by wine ?

What is "wine-mp3" ? Never saw it mentioned anywhere actually.

Cheers !
Can not get game to work
by Seth on Sunday July 25th 2010, 2:22
I have been fiddling with this for some time now and I can NOT get the game to work. I tried installing in my normal .wine folder and all that the game would do is launch a black screen which required me to ctrl+alt+backspace out of X just to get back to a working system. I tried using a fresh .wine file and following the directions exactly and the game will not even start at all. Nor will the launcher. If I try runnin gin terminal I get this :

seth@linux-allj:~> wine .wine/drive_c/Program\ Files/Bethesda\ Softworks/Fallout\ 3/Fallout3.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50727.762)
err:module:import_dll Library MSVCP80.dll (which is needed by L"C:\\windows\\system32\\xlive.dll") not found
err:module:import_dll Library xlive.dll (which is needed by L"Z:\\home\\seth\\.wine\\drive_c\\Program Files\\Bethesda Softworks\\Fallout 3\\Fallout3.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"Z:\\home\\seth\\.wine\\drive_c\\Program Files\\Bethesda Softworks\\Fallout 3\\Fallout3.exe" failed, status c0000135


I have installed the GFWL and have set xlive to native in wine, I don't know what the other is and it is not mentioned in the instructions.

I would really like this game to work and I am REALLY questioning the gold rating as it seems there is a lot more to getting the game to work than "it works right out of the box". I run DDo and it was WAY WAY WAY easier to install.
RE: Can not get game to work
by Seth on Sunday July 25th 2010, 2:24
Also, I am running openSUSE 11.2, AMD Phenom II 965, Nvidia GTX26 OC video card. Wine version 1.1.44
RE: Can not get game to work
by Kris Blackhall on Sunday July 25th 2010, 4:27
Sorry to hear you are having problems. First of all what version of the game do you have retail or STEAM. I assume it's retail. Also make sure you have the latest version of wine installed.

It seems that the problem preventing you is that the msvcp80.dll file is not being "seen" by wine. Hence xlive cannot run. Fallout must have a working xlive to work, and xlove needs msvcp80. So the problem stems from the msvcp80.dll. You need to make sure that you have downloaded the msvcp80.dll file and put in in your wine system32 folder. Then you have set an override for it in your winecfg.

Also, make sure you have the latest graphics drivers installed for you graphics card as if not that may also be causing problems.

Also, the rating for a program working "right out of the box" is platinum. A gold rating indicates that a program works well once certain overrides have been done.
RE: Can not get game to work
by Seth on Monday July 26th 2010, 1:01
I have done all of this and I still can not get anything but a black screen requiring me to ctrl+alt+backspace out of X. I am using the newest Wine and newest video driver. The game is retail. The "works out of the box" reference was to what some reviewers have stated. This has been far from a gold rating for me.

I really want to get this game working and I don't understand why I am having so much trouble. If there is something else I can do to give better info that will help let me know.
RE: Can not get game to work
by Kris Blackhall on Monday July 26th 2010, 4:32
This is most unusual. If you have put xlive.dll and msvcp80.dll and msvcp90.dll in your system32 and set an override for them in winecfg then the game should run as that is the only reported problem in your Terminal output.

This looks like a problem with your system rather than with wine. The errors you got from the terminal output are the same as a lot of other people have seen. It simply means you are missing some dll files. If you have put them in system32 and overridden them in winecfg then wine is not the problem but something else. Have you messed around with your xorg.conf file? Or done anything strange with your graphics because it seems like the problem is not with wine but with other areas of your system. Your X seems to crash which would indicate that there is a problem with it and not a problem with wine. Do you have compiz installed and do you get 3D desktop effects?
RE: Can not get game to work
by Seth on Monday July 26th 2010, 11:50
I haven't done anything weird with X, and I don't use compiz. It is not like X crashes all the way, but like the game crashes but captures the display or something. If I hit alt+tab and hold it, it shows the desktop and the usual alt+tab screen, but if I let go of it or try clicking on something it just goes back to the black. I don't remember how to get wine to save the output in a file so that it is retrievable after a crash but perhaps the output of the crash would help.
RE: Can not get game to work
by Kris Blackhall on Monday July 26th 2010, 13:10
Right, I see.

Why don't you use compiz? As if you did it would confirm for me that your graphics card and drivers are OK. Give compiz a try and give the 3D effects a go such as the paint fire and water etc. If they work then there should not be a problem with the drivers.

We need some sort of confirmation that your graphics card and drivers can run 3D stuff. Compiz 3D effects are an excellent way of doing this. Try out the complex 3D effects and get back to me.

It really does look like the problem lies somewhere either in your X setup or in your graphics drivers refusing to do anything 3D and just stopping whenever any 3D rendering is needed. SO give compiz a go as I mentioned.
RE: Can not get game to work
by Seth on Tuesday July 27th 2010, 0:16
Well, I haven't tried Compiz yet, but 3d works fine as far as I can tell. I play a few other games on here, like Dungeons and Dragons online and Half-Life 2, at max settings with no problems whatsoever. When I get a chance I will try Compiz if you think I still need to.
RE: Can not get game to work
by Kris Blackhall on Tuesday July 27th 2010, 4:42
Well, that seems OK. From what I can tell the problem must lie with the drivers crashing. Make sure you have the latest nvidia drivers from your hardware manager or download and install them from the nVidia website here :-

www.nvidia.com/Download/index.aspx?lang=en-us

Also, you said you use wine 1.1.44. Make sure you update that to the latest version of 1.2.

Another possibility is that if you did any overrides or tweaks to wine when you were putting on other windows programs. The overrides you used to get them to work may be interfering with Fallout 3. As the majority of the official information here will be for Fallout 3 on a clean wine with no other overrides for other windows programs.
RE: Can not get game to work
by Seth on Tuesday July 27th 2010, 8:56
I have the latest drivers, and I updated Wine to version 1.2 after you suggested it before. This is a new wine directory. Here is the backtrace section of the terminal output when trying to run the game:

=>0 0x7bc4da68 in ntdll (+0x3da68) (0x02e76ae0)
wine: Call from 0x7bc4da68 to unimplemented function xlive.dll.5297, aborting
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xf74dca66
wine client error:9: write: Bad file descriptor
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7d5545be
wine client error:9: write: Bad file descriptor
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7d5545be
wine client error:9: write: Bad file descriptor
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7d5545be
wine client error:9: write: Bad file descriptor
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7d5545be
wine client error:9: write: Bad file descriptor
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7d5545be
wine client error:9: write: Bad file descriptor
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7d5545be
wine client error:9: write: Bad file descriptor
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7d5545be
wine client error:9: write: Bad file descriptor
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7d5545be
wine client error:9: write: Bad file descriptor

It is looking like xlive is still the problem, as it is the only real error int he rest of the terminal output. I installed the GFWL, though I am not sure if it is installing properly, nor how to tell if it is or not. WHen I install it it flashes two small windows real quick and the status bars on them go by just as fast, but I get no errors in the terminal from it.
RE: Can not get game to work
by Seth on Tuesday July 27th 2010, 9:29
O.K., I tried making a new wine directory again and making sure to follow the instructions very carefully and when I ran it it didn't crash like before but just gave me this error in the terminal:

fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC90.CRT" (9.0.21022.8)
err:module:import_dll Library msidcrl40.dll (which is needed by L"C:\\windows\\system32\\xlive.dll") not found
err:module:import_dll Loading library MSASN1.dll (which is needed by L"C:\\windows\\system32\\xlive.dll") failed (error c0000024).
err:module:import_dll Library xlive.dll (which is needed by L"Z:\\home\\seth\\.wine\\drive_c\\Program Files\\Bethesda Softworks\\Fallout 3\\Fallout3.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"Z:\\home\\seth\\.wine\\drive_c\\Program Files\\Bethesda Softworks\\Fallout 3\\Fallout3.exe" failed, status c0000135

Then after installing the msidcrl40.dll I got:

fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC90.CRT" (9.0.21022.8)
err:module:import_dll Loading library MSASN1.dll (which is needed by L"C:\\windows\\system32\\xlive.dll") failed (error c0000024).
err:module:import_dll Library xlive.dll (which is needed by L"Z:\\home\\seth\\.wine\\drive_c\\Program Files\\Bethesda Softworks\\Fallout 3\\Fallout3.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"Z:\\home\\seth\\.wine\\drive_c\\Program Files\\Bethesda Softworks\\Fallout 3\\Fallout3.exe" failed, status c0000135

I double checked and all dll's are installed and set to native as required.
RE: Can not get game to work
by CommonOddity on Tuesday July 27th 2010, 9:53
Actually... It seems your problem is not too dissimilar to mine. Check out my comments below yours, and read through the correspondence between me and Kris.

There is a way I've found to get around this (in one of the last comments).

There's a website where you can download xlive.dll, and msvcp90.dll.

Xlive.dll seems to be newer, so it's 13.x MB in size (compared to the 9.x MB in size for the gfwlivesetupmin.exe version listed in the howto).

When you toss msvcp90.dll in system32, set override to native, and put its msvcr90.dll counterpart to builtin- the game should run.

I have this issue with OpenSuSE 11.3. It took me some tinkering to figure this out. The game lags occasionally, but it's able to run. I'm going to do my best to maintain this game (not yet an official maintainer, about to be though). I'll let you know when I come across anything else.

Like I said, check out my comments, and try out the suggested fix I listed there.

Good luck brah.
RE: Can not get game to work
by Kris Blackhall on Tuesday July 27th 2010, 12:34
Indeed. I was about to suggest that. Try downloading the xlive and msvcp90 DLL files from the links above. I have edited the HOWTO to include links to the new needed DLL files.
RE: Can not get game to work
by Seth on Wednesday July 28th 2010, 3:11
Unfortunately, I have done everything you have, quite a bit ago and still have not had any luck what so ever. It is KILlING me because I can NOT get his to work and I don't get it. Now it is less about being able to play the game, it is personal. I have got to find a way to get this to work just to say I beat it down to a pulp and it didn't defeat me. Unfortunately I have no idea how to do that.
RE: Can not get game to work
by Kris Blackhall on Wednesday July 28th 2010, 7:45
Well, good luck.

This could be a distribution specific problem as the testers that used ubuntu and fedora etc. report that it is fine.
RE: Can not get game to work
by CommonOddity on Wednesday July 28th 2010, 21:42
Hey dude. I'm sorry, but in my comments I think I forgot to mention you also have to set msvcr90.dll to builtin. I don't know why this is required, but otherwise running Fallout3.exe ends up with an error.

Check out the xlive.dll FIX in the section above. It explains how to do this.

It seems to run well enough for me (although the fps is a little lower than usual with momentary spots of lag).
1.2 Issues
by CommonOddity on Thursday July 22nd 2010, 22:13
I don't know what I am doing wrong- but I have followed the howto to the letter.

OpenSuSE 11.3 (32-bit, I've attempted this on 64-bit also, but 'sh winetricks directx9 vcrun2005' does not work with 64-bit).

Fallout 3 installs. I've installed the Live client. All steps necessary were taken. However- upon installing the Fallout 3 1.7 patch, Fallout 3 crashes at start.

Apart for all the obvious fixmes, it spits out these lines in particular:

wine: Call from 0x7bc4af38 to unimplemented function xlive.dll.5297, aborting
wine: Unimplemented function xlive.dll.5297 called at address 0x7bc4af38 (thread 0009), starting debugger...
Unhandled exception: unimplemented function xlive.dll.5297 called in 32-bit code (0x7bc4af38).

And this is the backtrace:

=>0 0x7bc4af38 call_dll_entry_point+0x4a8() in ntdll (0x0303e1bc)
wine: Call from 0x7bc4af38 to unimplemented function xlive.dll.5297, aborting
wine: Call from 0x7bc4af38 to unimplemented function xlive.dll.5297, aborting
Segmentation fault


I'm not sure what to do. I've tried everything. I've tried installing the patch with /nodotnet- and it still does not work. I uninstall Fallout 3, and re-install it so it is unpatched and it runs successfully. It is just after installing the 1.7 patch that all this happens. Has anyone else had this issue? Is there a possible fix?

I tried this with wine1.2-rc6 AND wine1.2-4.1 from the OpenSuSE repos (OSS + Wine CVS builds).

EVGA GTS250 512mb video card
AMD 240 class, 2.8Ghz CPU
Biostar TA790GX
Nvidia binary 256.35 drivers (from site, installed after wine was).
RE: 1.2 Issues
by CommonOddity on Thursday July 22nd 2010, 22:15
Oh! My apologies, forgot to mention: PAE kernel. I've Fallout 3 running on my laptop, which I just upgraded from 11.2 to 11.3. I updated Fallout 3 to 1.7 on the laptop and it runs without a hitch, albeit slowly.
RE: 1.2 Issues
by CommonOddity on Friday July 30th 2010, 8:39
Just updated wine 1.2-5.1 from the OpenSuSE Wine CVS repo, and the issue still persists. I'm not entirely sure what is causing this- but unless the new xlive.dll is implemented alongside msvcp90.dll to native and msvcr90.dll to builtin- Fallout 3 will not start.

I'm going to either file a bug or take this to someone in the OpenSuSE community to see what my next step should be.

IF ANYONE ELSE HAS THIS ISSUE AND IS USING A DISTRIBUTION OUTSIDE OF OPENSUSE 11.3- PLEASE LET ME KNOW. It might be an issue with Wine that affects certain distributions only (through configuration or lack of a component/switch to something else).
RE: 1.2 Issues
by Kris Blackhall on Friday July 30th 2010, 14:48
Good idea. A bug report may open the way for some distro specific support for yourself and other users of that particular distro.
RE: 1.2 Issues
by Kris Blackhall on Friday July 23rd 2010, 4:24
Glad to hear you have it running on your laptop system. As for your other system where you are experiencing problems. It is because the 1.7 patch MUST have the game for windows live (gfwl) client installed. If the gfwl client is not installed correctly then the 1.7 patch will break and hence fallout will break.

Try the following suggestions below :-

When you were following the steps above, and you downloaded the msasn1.dll and put it into your system32 folder, did you also override it in winecfg? You have to do this manually. Open your winecfg, go to the libraries tab and add msasn1.dll to override it. The gfwl client needs the msasn1.dll to be present and set override in winecfg. I have edited the HOWTO above to include this step.

Also, did you see my note about possibly having to switch wine to Windows 7 during the gfwl client bit?

Also if you downloaded the patch using the link on the HOWTO it will have downloaded the US version. If you are outside North America you need to download the non US version. I have edited the HOWTO above to give a link to both the US and non US versions now. Download the one that is appropriate to you.

Finally make sure you are doing this on a clean wine install. Make sure if you remove wine to reinstall it you also MANUALLY delete the .wine and .winetrickscache folders in your Home folder.

Try these suggestions and you can always come back for more help is needs be.
RE: 1.2 Issues
by CommonOddity on Friday July 23rd 2010, 8:13
Hello Kris!

Thank you for maintaining this game, btw :) I see you tossing up a lot of posts. Greatly appreciate it!

Per your comments: I did install gfwl, it tossed out a lot of fixmes, but the first time around it did actually install. I did override msasn1.dll before installing, and I did set the default settings category to Windows 7. Like I said, I did everything to the letter.

I'm in Canada, so yes, still in North America- the patch thusly is fine, as the retail version is US as well.

There is one interesting caveat however: I am unable to remove gfwl using wine uninstaller... I attempt to either modify or remove the app, and it just does nothing. I'm thinking something is/was botched upon install. But it doesn't make any sense to me. Either I've bad luck, or there is something wrong with wine at the moment. Like I said, I've done everything to the letter. I'll still be fiddling around with this for the next little while.

I'm just trying to figure out whether this was a distro-centric problem, or whether the issue is originating in wine (thus, either way, a bug report should be pumped out).

I'll attempt to uninstall and wipe the .wine/.winet...etc cache, reinstall all of this, and bang my head against the wall some more.

I just got my GTS 250 too, so I've been all kinds of excited to get this game going. Starcraft 2 Beta made me drool all over the desk. Ultra settings at 1280x1024 and it runs without a hitch, 60fps. Nomnomnom.
RE: 1.2 Issues
by Kris Blackhall on Friday July 23rd 2010, 9:44
Many thanks. I believe you are correct in saying it is a distribution specific problem. Wine has been known to act in a different manner in different distros.

As for the gfwl. Wine uninstaller is notoriously unreliable at removing things. Basically if you uninstall wine completely and manually delete the .wine + .winetrickscache folders in your Home folder after you uninstall it will remove everything.

Also, wine often leaves some files in another location. In your Home folder there will be another hidden folder called .local. Wine entries can be found in /.local/share/applications make sure you manually delete these also.

The only other ting I recommend would be when you reinstall wine make sure you have the wine ppa in your software sources to ensure that you get the latest updates as there were some major issues with wine 1.2 that were promptly fixed with an update. Instructions in the link below if you need them :-

www.winehq.org/download/

Also, congratulations of the GTS 250! It is indeed a nice card. Hope you can get Fallout 3 working. If you do manage to get it up and running it should be excellent on a GTS 250. I runs very nicely on my 9400 GT.
RE: 1.2 Issues
by CommonOddity on Friday July 23rd 2010, 14:18
Err... Sorry... Ppa? I'm still a Linux noob, to be honest. I'm doing my best to learn, but there's still a lot of stuff flying over my head.
RE: 1.2 Issues
by Kris Blackhall on Friday July 23rd 2010, 15:19
No problem. There are instructions for the distributions here :-

www.winehq.org/download/

Perhaps you should try other distributions such as Ubuntu or Debian or SUSE etc. I would personally recommend Ubuntu as it has a lot of support due to its top popularity. The more major distros are more likely to work better with wine.
RE: 1.2 Issues
by CommonOddity on Friday July 23rd 2010, 17:07
I just tried again. Took your advice, uninstalled Wine, wiped all folders of consequence.

It's only after the 1.7 patch that it breaks... But it's really awkward because GFWL client DOES install (I set default to Windows 7 during install).

It runs perfectly unpatched.

I'm stumped. I don't really want to switch distros at the moment. OpenSuSE is not really obscure, or small for that matter. I'll wait for an update to come out first, then I will try again. Until then, I'll just play it on my laptop.
RE: 1.2 Issues
by Kris Blackhall on Saturday July 24th 2010, 4:04
Sorry to hear you are still having problems. The best thing to do is to wait for an update to wine.
RE: 1.2 Issues
by CommonOddity on Sunday July 25th 2010, 9:45
Egads! I nearly shat a turtle! :D I figured out how to get around this, dear chap. I'm all kinds of excited... First time doing Wine voodoo of any sorts ^_^.

So here's what I've done:

1. I've downloaded a version of xlive.dll from the web (in particular, this site: dll-files.com (www.dll-files.com/pop.php?dll=xlive)

2. I've dumped xlive.dll in system32 (it's already set to native in winecfg)

3. Loading fallout 3, it whines (ha ha! - Phil Ken Sebben) about not having msvcp90.dll... And thusly I download it, toss it into system32.
(www.dll-files.com/pop.php?dll=msvcp90)

4. I run winecfg, set msvcp90.dll to native...

5. I run Fallout 3, do the happy dance, and nuke some super mutants :D

YES! HOORAY FOR PERSEVERANCE!
RE: 1.2 Issues
by CommonOddity on Sunday July 25th 2010, 10:33
Dammit. I spoke too soon.

There's a slew of issues that appear by taking this route. Firstly, the music/sound (some sounds, not all) get botched (even with wine 1.2-4.1). The intro theme and the fallout launcher do not automatically begin. I attempt to use the radio via pipboy, and the game crashes, spewing this out:

fixme:quartz:parse_header Not a valid header: 21:34
fixme:quartz:parse_header Not a valid header: 34:c1
fixme:quartz:parse_header Not a valid header: c1:a6
fixme:quartz:parse_header Not a valid header: a6:78
fixme:quartz:parse_header Not a valid header: 78:92

There's much more of those lines, but I thought those would be sufficient.

I've also had the game crash once on me, for no apparent reason.

Sigh. Back to the old drawing board.
RE: 1.2 Issues
by Kris Blackhall on Monday July 26th 2010, 4:51
Well I'm glad to hear you have it partially working at least. Radio is a common problem win Fallout 3. As for you sound make sure you are using the ALSA driver in the Audio tab of your winecfg.

Perhaps you could try the "Sound Fix" from the FIX section above. It has been reported as solved in wine 1.2-rc6 onwards but it may work for you.
RE: 1.2 Issues
by CommonOddity on Monday July 26th 2010, 8:26
Well... This is quite awkward, but it seems that somehow the majority of the required Directx9 registry entries + overrides were missing. I was getting the quartz error lines due to quartz not being listed in winecfg! Not sure how this happened (as I have installed directx9 appropriately the first time). I re-installed it, put msvcp90.dll again, and the newer version of xlive.dll.

It works. Everything. Radio, and then some. It's slower than what I expected- but I think we can either thank DirectX or the engine for that (somehow, I doubt it's the engine at the moment).

I'll look into this further, play around with the game, and report anything odd/unusual.
If having problems with GFWL make sure Wine is set to Win 7 mode
by Seth on Tuesday July 20th 2010, 1:21
I could not get Games for Windwos LIVE to install and I finally figured out it was because Wine was set to Windows XP mode. Setting it to Windows 7 fixed it. Though I do not know if it is an issue for anyone else, if you are having problems getting GFWL to install check to see what version of Windows Wine is set to.
RE: If having problems with GFWL make sure Wine is set to Win 7 mode
by Kris Blackhall on Tuesday July 20th 2010, 5:30
Thanks for letting us know. I will add a Note to the GFWL section.
Works on ATI But......
by Carlos Rodriguez on Sunday July 18th 2010, 8:37
buntu 10.04 Lucid Lynx 64Bit, Wine 1.2, ATI Catalyst 10.6, 2GB ram
DDR 2 800, IGP ATI Radeon 3100 512 shared memory, MSI K9A2VM

works good at least menus, after this mouse not work with/out dinput overrides
RE: Works on ATI But......
by Kris Blackhall on Monday July 19th 2010, 6:35
It seems that the latest wine release has some issues. It may be best to use an earlier version of wine (rc6 / rc7) until the bugs have been sorted out.
Weird, weird, weird
by Holly Bostick on Sunday July 11th 2010, 3:44
I had installed FO3 (again), with 1.7 patch, in a clean prefix under 1.2-rc6, and sound didn't work in the childbirth scene, also the first dialog (choose your gender) did not appear. Soon after, rc7 appeared, so I ditched my previous install and attempted to reinstall under that, with no overrides except vcrun 2005, without which the Launcher will not run.

With vcrun 2005 installed, the Launcher would appear and allow me to run the installer, but the installer itself would not run:

motub /media/dvdrom0 $ wine H:\\setup.exe #The Launcher refuses to run the installer if you're not at the DVD;

motub /media/dvdrom0 $ err:ole:TLB_ReadTypeLib Loading of typelib L"C:\\Program Files\\Common Files\\InstallShield\\Professional\\RunTime\\IsProBE.tlb" failed with error 2

fixme:storage:create_storagefile Storage share mode not implemented.

err:ole:dispatch_rpc no apartment found for ipid {ffffffff-ffff-ffff-1e00-00001b000000}

err:rpc:I_RpcReceive we got fault packet with status 0x80010108

There was also a Windows error dialog saying something about an object or object class not being created, but I didn't write it down; I expect that this is the same error others are experiencing with the InstallShield installer, thus already documented. Nice clean crash, though.

Upon reading comments here, I reverted to rc6, where I knew the installer did run, and reinstalled under the same prefix with only vcrun 2005 installed and ALSA selected as sound (I'm using Linux Mint 9, which is based on Ubuntu 10.04, so I have PulseAudio, which I have not uninstalled as yet).

This time, I decided to let the installer run the game when it had completed (rather than saying no and installing the patch first).

To my surprise, I had sound in the main title (the clicks of the slide, not the music, but that's been gone so long that I don't even count it as a bug anymore), and the intro ran absolutely perfectly.

Then I got to the childbirth sequence, lost sound and again the first dialog did not appear (I have subtitles on, and so Dad's line did appear, but I got no 'choose your gender' dialog).

I hit ESC, thinking to quit, but then hit 'Continue' instead, and on a hunch from another comment, where the poster said they could only hit 'E' to cry, I hit 'E' to see what would happen.

The dialog appeared. I chose my sex, and the first line of Dad's dialog appeared, then the sequence "froze" again-- the lights continued to blink on the monitors in the background, but 'baby-head cam' stopped moving, and so did Dad and the lady doctor (avoiding spoilers).

I continued to step through the intro with the combination of ESC=>Continue=>E. This worked OK till Mom died, at which point I was pushed out into the hall (!!!)-- an area that I had never seen, because normally the whiteout occurs before my crib even reaches the door.

I hit the combo, twice I think, and the whiteout happened-- complete with the sound of my crying from either the beginning of the sequence, or from my last press of E, running over the whiteout dialog.

The whiteout faded, and my ears were blasted by Dad's voice, and the music from the baby music box (so sound seems to work once the actual game has started, but not in the childbirth sequence).

I am so weirded out that I wanted to write this down before 'upgrading' to RC7 and starting a new game via the same install (since I can't install under RC7) to see if the childbirth sequence is really fixed there as promised.

Because all this happened under RC6, which is technically behind the current RC, I don't feel like a bug report is appropriate, but this was all so strange and complicated that I did feel like it needed to be documented.

There you go, then.
RE: Weird, weird, weird
by Kris Blackhall on Sunday July 11th 2010, 4:07
Admin : Thankyou for your information. Perhaps this would have been better submitted as a bug report.

Also - RC7 is very problematic at the moment. We are having to rework a lot of areas. As you know Install Shield will not work.

Have you tried using the SOUND FIX written in the HOWTO section above. That may fix your sound. But the best bet for now is to stick with RC6. RC7 was released way too early.
RE: Weird, weird, weird
by Indruck Balázs on Friday August 20th 2010, 6:13
I have the same problem with F3 1.7 goty. I can now start the game with no dvd patch (my main problem was described below :), but I have to use the same esc+continue+e combo. And after I open the "special" book and spend the points, daddy come back, athe the "combo" doesn't work anymore. The game "freezes" at that point, and the script doesn't continue. Now I have wine 1.2 (stable). So I'm thinking it's a bug or it is because of the no dvd patch.
RE: Weird, weird, weird
by Stephen on Sunday August 29th 2010, 22:10
Same issue here, wine 1.3.1 or 1.2 (both have the same issue). Dad is back, but won't move from the doorway, I can close the door, and he will open it, but nothing else.
RE: Weird, weird, weird
by Indruck Balázs on Monday August 30th 2010, 7:55
open terminal, then write winecfg, press enter. then, go to audio settings, and set the driver to OSS, not ALSA and everything will be ok
it's a bug. :)
Fun while it lasted
by Torbjörn Olsson on Saturday July 10th 2010, 14:43
For me sound worked fine in RC-6, but now in RC-7 it does not work again.

In fact, now it is worse than before RC-6. Then I could work around the problem by replacing winmm.dll.so. Now that trick no longer works.

There is one exception when sound does work for me in RC-7, and that is the sound that is played when the character dies, not very encouraging :p

Has anyone else experienced this problem? It seems like RC-7 will be the last RC before release of 1.2, so does that mean it is now too late to fix his last minute regression?
RE: Fun while it lasted
by Kris Blackhall on Saturday July 10th 2010, 14:47
There are problems with RC7. People are having problems with installing any program that uses InstallShield (including Fallout 3). Sound is also now problematic again with RC7. Best bet is to go back to using RC6 until the problems in RC7 have been solved.
Audio still partial, otherwise perfect...
by No OnE on Sunday June 27th 2010, 21:42
Just a heads up, tested on wine 1.2-rc5, using the instructions provided here. All launcher, interface and environmental sounds are still missing. Haven't been able to test radio because of lack of interest to make the necessary progress caused by the incomplete experience. A regretful regression (from 1.1.38 and later, very much related to a similar problem with Oblivion IV).

Still beats Windows 7 though(, which doesn't run anything else than the launcher, says "Fallout has stopped working"). ;)
RE: Audio still partial, otherwise perfect...
by Torbjörn Olsson on Thursday July 1st 2010, 11:29
Did you download Wine 1.1.37 from:
wine.budgetdedicated.com/archive/ubuntu/jaunty/wine_1.1.37~winehq0~ubuntu~9.04-0ubuntu1_i386.deb
and then unpack winmm.dll.so to /usr/lib/wine/ (sudo required) ?

In sound configuration I need to select both ALSA *and* OSS.
This makes it work perfectly with Pulseaudio.
I have used this configuration successfully for all versions from 1.1.44 to 1.2-rc5
Everything works, including radio (except for the Enclave radio station).
goty localized version crash on startup
by Indruck Balázs on Tuesday June 22nd 2010, 3:01
Hello!

I've managed to install the game, but it doesn't work sadly. I've installed al the necessary dlls, tried on different versions of wine (from 1.1.37 to 1.1.44), and I've tried all the ideas described here. Whenever I start the launcher or the fallout3.exe, I get the same fatal error messages:img254.imageshack.us/img254/906/fallout3polissue.jpg

I bought the game yesterday, and it's a localized version, I can't start it in English or whatever. Tried to change the language of Ubuntu but is doesn't work.

I use Ubuntu 10.04 LL, and I have ATI HD 3200 video card.

Oh, and whenever I start the game, it doesn't even starts to read from the dvd, and when I start the game from the dvd (launcher or fallout3.exe), i get the same fatal errors. I tried it with playonlinux but no solution.


I get this in the terminal:

bazsi@bazsi-laptop:~$ wine "C:/Program Files/Bethesda Softworks/Fallout 3/Fallout3.exe"
fixme:reg:GetNativeSystemInfo (0x32fc04) using GetSystemInfo()
fixme:volume:GetVolumePathNameW (L"C:\\Program Files\\Bethesda Softworks\\Fallout 3\\protect.x86", 0x37e942c, 32), stub!
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.Windows.Common-Controls" (6.0.0.0)
fixme:reg:GetNativeSystemInfo (0x33f9f8) using GetSystemInfo()
bazsi@bazsi-laptop:~$

Any help would be appreciated!
RE: goty localized version crash on startup
by Indruck Balázs on Friday August 13th 2010, 10:51
localized versions (eg. hungarian, polish, russian etc.) have starforce protection. if anyone has an idea how to remove that/know a workaround, please write it!

thank you!
RE: goty localized version crash on startup
by Kris Blackhall on Friday August 13th 2010, 12:01
Try copying the game files from the disk to your computer and running them from there. Similar to the way WoW is installed under Wine.
RE: goty localized version crash on startup
by Indruck Balázs on Friday August 13th 2010, 15:48
That doesn't work saddenly. I also tried the game on windows and on the first time you launch the game (either launcher.exe or f3.exe) it wants to install the starforce driver. On linux that doesn't work. If I manually install the starforce driver from the dvd via wine, it says starforce isn't installed correctly. Then if I start the game, I get the same fatal error message. (And f3 isn't the only game with this problem forum.winehq.org/viewtopic.php?p=5607&sid=87cd51334b5eaa49bed1b0b287499491) I think I should download a no dvd crack or something... the only saddening thing is that I have the retail game, and because it's not English version, I have starforce on it and not securom... :)
RE: goty localized version crash on startup
by Indruck Balázs on Friday August 20th 2010, 5:43
The game is working finally! :D
I don't know if I can link this: m0004.gamecopyworld.com/games/pc_fallout_3.shtml but here you can find a no-dvd exe for launcher and fallout3 too. Only download, if you have retail copy of the game! Then follow the instructions as described above. If you finished, the replace the fallout3.exe and falloutlauncher.exe with the new ones.
Now start the the launcher from your .wine directory (right click and run with wine). Set the options, then exit. DO NOT start via the launcher, use it only for set the options. Then start the game from your .wine directory: Fallout3.exe (right click and run with wine) :)
Crash on startup
by dremon on Wednesday June 16th 2010, 10:23
Can't get it working under Ubuntu 10.04/AMD64, Wine 1.2rc3 and 1.1.42, Nvidia GT240. Tried some patches, didn't help.

When Fallout3.exe starts it crashes with:

wine: Unhandled page fault on read access to 0x00090928 at address 0x6ba993 (thread 0026).

If I change the version from XP to 98 (in wincfg) then it starts but there is no sound.
Installing GFWL per HOWTO
by ejwaxx on Monday June 14th 2010, 21:41
Whenever I try to install the GFWL software with "wine gfwlivesetupmin.exe /nodotnet," I get a crash:

wine: Unhandled page fault on read access to 0x0000001e at address 0x1e (thread 001c), starting debugger...
Unhandled exception: page fault on read access to 0x0000001e in 32-bit code (0x0000001e).
err:dbghelp:pe_load_dbg_file Couldn't find .DBG file "COMCTL32.dbg" ("")

with stacktrace following. Consequently I can't get Fallout 3 to run, as the Fallout3 executable crashes with a reference to a missing function in xlive.dll that GFWL provides. Any advice?
RE: Installing GFWL per HOWTO
by Piotr on Tuesday June 15th 2010, 6:42
add /q before /nodotnet. I did this and it worked very well. If you run into any problems, go to playonlinux.com and look at Fallout 3 script for hints.
RE: Installing GFWL per HOWTO
by ejwaxx on Thursday June 17th 2010, 21:49
No good, although I do get a different (and page fault-less) crash with the /q option.

Incidentally, I can't even get the bloody thing to run with PlayOnLinux, either.
RE: Installing GFWL per HOWTO
by ejwaxx on Friday June 18th 2010, 3:23
Oddly enough, I am able to get the game working even after the GFWL installer crashes. Even more strangely, it will only launch properly when the game auto-launches after applying the 1.7 patch. Attempting to launch it directly just crashes the game.
Mods
by Torbjörn Olsson on Sunday May 23rd 2010, 5:26
Has anyone managed to make the "Fallout mod manager" (fomm.exe) work?

For me it crashes immediately after starting it...
RE: Mods
by Piotr on Tuesday June 15th 2010, 6:45
Make a clean wineprefix, install Fallout 3 EXACTLY according to the instructions and then try installing mono, then fomm and then running FOMM with -mono option. I've been frustrated with this too and have read the source code. I found a claim that if you add -mono the fomm doesn't do calls unsupported by mono. You may have some chance to get it running. I haven't tried yet but I definitely will.
open developer console for commands
by Henry on Saturday April 24th 2010, 0:13
The key Tilde (~) should open the console for fallout3 developer commands, but it dont works..

Is someone being able to open the console with wine?

I have tried changing the keyboard layout, tried remmaping a key to send the tilde to fallout directly with xmodmap, tried even the windows application AutoHotkey to remmap a key to send the tilde (it worked for linux applications also!), and nothing helped to open the Fallout3 console!!! :(

on windows, ppl say we must disable infra red device, but I cant find it on wine... :(
RE: open developer console for commands
by blaise on Saturday April 24th 2010, 20:57
www.tweakguides.com/Fallout3_11.html

Add bAllowConsole=1 to Fallout.ini under the [Interface] section.
RE: open developer console for commands
by Henry on Saturday April 24th 2010, 21:49
I did already and it didnt work,

but... I found this mod and it works like a charm!!!

Console Key Binder
www.fallout3nexus.com/downloads/file.php?id=2637
RE: open developer console for commands
by blaise on Saturday April 24th 2010, 23:01
Fallout 3 Nexus has some good stuff.
Crash on the end
by Laurent - CyberSDF on Wednesday April 14th 2010, 6:11
I run Fallout3 with wine 1.1.38 patched with bugs.winehq.org/attachment.cgi?id=26290 and it crash a the end off the mission on purificater water (i suppose before a end video or recap ?).

I have this message : wine: Unhandled page fault on read access to 0x000003c0 at address 0x6848b63e (thread 0009)

Any idea to bypass this crash.
RE: Crash on the end
by Laurent - CyberSDF on Friday April 16th 2010, 4:53
Ok. The patch is the cause of the crash on all cinematics. Commented in bug 16816
fallout3 sound issues
by yog on Friday March 26th 2010, 4:22
hi there, i got sound working in fallout3 i thought some might appreciate to read about it:

get wine-1.1.41 compile and install it.
then get old wine-1.1.37 compile it but do not install it,
instead just grab its "winmm.dll.so" and use it.

cd /usr/local/lib/wine/
mv winmm.dll.so winmm.dll.so--
cp wine-1.1.37/dlls/winmm/winmm.dll.so /usr/local/lib/wine/

and you get all the sounds back..
RE: fallout3 sound issues
by Gyz on Monday March 29th 2010, 15:36
First of all, thx a lot for posting this workaround, I'd been trying to get the sounds to work for a while without success... until now!

I run wine 1.1.40 under Debian Lenny x64. I copied the 1.1.37 version of winmm.dll from the .deb package to /usr/lib/wine/ as suggested. It solved the 2 main problems affecting gameplay 1) no sound except voices 2) after a while the framerate decreases and the game needs to be restarted (underrun error of some sort).

The game now works flawlessly with Alsa driver set to Full at 44100Hz,16 (if that matters).
RE: fallout3 sound issues
by Jake ward on Monday April 5th 2010, 8:19
Oh my god, thank you so much man!! its works..im so happy haha played 11 hours without gun sounds etc!
RE: fallout3 sound issues
by Dan Butler on Sunday April 11th 2010, 21:48
would you be willing to host this file somewhere to download? that way it's easy for people who don't compile their own to dl it and replace the file.
RE: fallout3 sound issues
by yog on Sunday April 11th 2010, 22:32
sure here it is:
rapidshare.com/files/374856823/winmm.dll.so.html
i don't know what the results will be depending how your architecture differs from mine but if you want to try out ..
RE: fallout3 sound issues
by Dan Butler on Sunday April 11th 2010, 22:50
thanks I'll let you know how it goes
RE: fallout3 sound issues
by Joni Larsen-Haikarainen on Monday April 12th 2010, 2:19
If you user your distrubutions binary package for wine 1.1.41 or 42
you can simply just open up that same distrubutions package with archivemanager and extract that file alone. and insert it to your installation of 41 or 42.
(did this myself on Ubuntu and it works fine)
RE: fallout3 sound issues
by Dan Butler on Monday April 12th 2010, 17:57
where in the package is it?
RE: fallout3 sound issues
by Dan Butler on Monday April 12th 2010, 18:02
just kidding I found it
RE: fallout3 sound issues
by Dan Butler on Tuesday April 13th 2010, 0:12
thanks a bunch :) this worked
RE: fallout3 sound issues
by Türklinke on Thursday May 13th 2010, 9:42
please reupload. uploaded.to or filebase is ok too!
RE: fallout3 sound issues
by Piotr on Tuesday June 15th 2010, 6:51
Actually you can leave /usr/local/lib/wine/winmm.dll.so alone.
Just place the 1.1.37 winmm as winmm.dll inside Fallout 3 folder. I think you don't even need an override as the sound worked without needing to add such override.
Slowdown after a while
by Joni Larsen-Haikarainen on Wednesday March 17th 2010, 2:48
I have not experienced the Slowdown in V.A.T.S that some seams to get.
But I do get a general slowdown (much less FPS) if I move to a new area or sometimes when I zone.
Only way to solv it temporarely Iv found is to hit esc, save the game and quit and restart the game at that spot. Then the FPS is fine agin.

The specs I have:
Ubuntu 9.10 64bit
Intel Core i7 920
6GB RAM DDR3 1600MHz
Asus GeForce 8600GT 512MB Silent

If this was due to actualy loading new resources in the game I would expect it to go back to normal FPS agin, but it dosen't.
And if it where to the rather old graphics card i have I would expect sertan areas to allways be low FPS. But this is not the case ether as I get decent FPS agin after I restart the game.

Anyone else having this issue?
RE: Slowdown after a while
by Joni Larsen-Haikarainen on Wednesday March 17th 2010, 2:51
Maby should add that..
My game is GOTY Edition with the 5 addons. Patched to 1.7
Windows Live Disabled
I use Wine 1.1.37
With various tweaks Iv found on this page Iv gotten the game to otherwise run flawlessly.
RE: Slowdown after a while
by Robert Gregory on Thursday March 18th 2010, 19:43
Yes I have seen this slowdown also. It is fine after restarting the game as you say. It seems to get worse after conversations with people. Have you noticed this also?
RE: Slowdown after a while
by blaise on Friday March 19th 2010, 0:32
See bug #21973 to help me confirm it on a different system.
RE: Slowdown after a while
by Robert Gregory on Saturday March 20th 2010, 12:33
I am not getting the "err:d3d:resource_init Out of memory!" described in bug 21973. I am seing a flood of "fixme:dsound:IDirectSoundBufferImpl_GetObjectInPath" though.

My CPU usage is up around 90% while the game is chugging, but memory usage is steady around 800MB, which doesn't seem out of place.

I guess I am not seeing the problem you describe after all.

Sorry I couldn't be more help.
Gameplay video
by Jake ward on Monday March 15th 2010, 14:53
Regression?
by Holly Bostick on Sunday March 14th 2010, 12:31
Fallout 3 was installed and working when I installed it around Wine version 1.1.35. I'm using Linux Mint 8, which is analagous to Ubuntu 9.10. I've updated Wine regularly as updates became available, but hadn't played FO3 till yesterday, under 1.1.40.

All of a sudden, I can't run FalloutLauncher.exe, or Fallout3.exe, because I get a Visual C++ Runtime error telling me that "an application has made an attempt to load the C runtime libraries incorrectly" (!!!) and that I should "contact the application's support team" (yeah, right).

So I uninstalled and reinstalled in the same .wine configuration; imagine my surprise when I got the same error trying to run FalloutLauncher.exe from the DVD. Setup runs fine, though, but when the installer tries to launch the game.... you guessed it.

I uninstalled again and renamed my .wine folder to create a new one, then attempted reinstall. With a clean .wine folder, FalloutLauncher.exe does run correctly, but the game itself does not; I can get to the first or second slide ("Please stand by" and sometimes the second test screen, but never the Beth logo screen) before a Microsoft "this application has encountered a serious error and has to close" messagebox shows up.

So I went back to my 'dirty' install, since the game wasn't working either way. I've reinstalled all of the Visual C++ runtimes with winetricks, as well as Windows Scripting host and common controls as well as common controls.ocx, but no joy.

Does anybody know if there's an override that I should install with Winetricks that would resolve this, or should I be submitting a bug on Bugzilla?
RE: Regression?
by Robert Gregory on Thursday March 18th 2010, 20:18
In a clean .wine configration the following steps worked for me (mine isn't GOTY edition though - if that matters):

wineboot -i
wineboot -u
winetricks allfonts # I just like to have the fonts handy ;)
winecfg # set sane defaults (set windows version, make sure drives are detected correctly, etc.)
winetricks d3dx9 cc580 vcrun2008
# check elsewhere to download msasn.dll and xlive.dll
cp msasn1.dll .wine/drive_c/windows/system32
cp xlive.dll .wine/drive_c/windows/system32
winecfg # override msasn1 and xlive to native (and comctl32 to builtin)
wine /media/Fallout\ 3/setup.exe # install from DVD
wine gfwlivesetupmin.exe # say NO to .NET install
# download Games for Windows LIVE disabler
wine Games\ for\ Windows\ LIVE\ Disabler.exe
wine Fallout3_1.7_English_US.exe
winecfg # override comctl32 back to native,builtin

I launch the game using the following script (so that I can launch from an app launcher panel icon and still capture all the output to a log):

#!/bin/sh
_F3LOG=/var/tmp/`basename $0`.log
[ -e "${_F3LOG}" ] && rm -f ${_F3LOG}
fallout3_launch()
{
local _wineprefix="$HOME/.wine"
local _fallout3="C:\Program Files\Bethesda Softworks\Fallout 3\FalloutLauncher.exe"
wineboot
env WINEPREFIX="${_wineprefix}" wine "${_fallout3}"
return $?
}
fallout3_launch >${_F3LOG} 2>&1
exit $?

So if you name the script e.g. "myfallout3" (and make it executable) and run it, then the log would be created /var/tmp/myfallout3.log. And /var/tmp is not wiped out after a reboot, so you can still get to the log after a system hang :)

hope it helps.
robert.
RE: Regression?
by Robert Gregory on Thursday March 18th 2010, 20:38
OOPS. I should add that I set the following registry key for my vmem:

[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"VideoMemorySize"=512

I don't think that any other regedits are absolutely necessary though your mileage may vary.
Regression?
by Holly Bostick on Sunday March 14th 2010, 12:31
Fallout 3 was installed and working when I installed it around Wine version 1.1.35. I'm using Linux Mint 8, which is analagous to Ubuntu 9.10. I've updated Wine regularly as updates became available, but hadn't played FO3 till yesterday, under 1.1.40.

All of a sudden, I can't run FalloutLauncher.exe, or Fallout3.exe, because I get a Visual C++ Runtime error telling me that "an application has made an attempt to load the C runtime libraries incorrectly" (!!!) and that I should "contact the application's support team" (yeah, right).

So I uninstalled and reinstalled in the same .wine configuration; imagine my surprise when I got the same error trying to run FalloutLauncher.exe from the DVD. Setup runs fine, though, but when the installer tries to launch the game.... you guessed it.

I uninstalled again and renamed my .wine folder to create a new one, then attempted reinstall. With a clean .wine folder, FalloutLauncher.exe does run correctly, but the game itself does not; I can get to the first or second slide ("Please stand by" and sometimes the second test screen, but never the Beth logo screen) before a Microsoft "this application has encountered a serious error and has to close" messagebox shows up.

So I went back to my 'dirty' install, since the game wasn't working either way. I've reinstalled all of the Visual C++ runtimes with winetricks, as well as Windows Scripting host and common controls as well as common controls.ocx, but no joy.

Does anybody know if there's an override that I should install with Winetricks that would resolve this, or should I be submitting a bug on Bugzilla?
Arefu people don't answer their door
by Robert Gregory on Monday March 8th 2010, 15:33
In the "Blood Ties" quest you are asked to knock on some doors in the town of Arefu. When you approach each door, you are given a choice beteen "knoock on the door" or "do nothing". A Youtube walkthrough of this quest shows the expected behaviour:
www.youtube.com/watch?v=YmFAyRwJ41g
Relevant bits are at 4:30 and 5:47

Every time I choose to "knock on the door" then a dialog appears with an elipsis ("...") and nothing further happens. The only way I can continue playing is to press escape and go back to a previous save, but I cannot finish this quest.

I checked the wine output, dmesg, and Xorg.0.log before trying to open the door and after exiting the game and there is no new output between the two events. Fallout3 wine output here:
pastebin.com/qnBmL5Zj

I have googled my heart out looking for reports of any similar issue, but I can't find one. Has anyone here had a similar issue with this quest in Fallout 3? I don't want to log it as a wine bug if I am the only one.

System specs as follows:
MOBO: Gigabyte GA-MA78GM-2SH (BIOS F11)
CPU: AMD Phenom II X4 940 AM2+ 3.0GHz
RAM: 8GB DDR2 800
Graphics: ATI RV730 PRO [Radeon HD 4650] (HDMI to Marantz receiver)
Display: Samsung 52" LCD TV (HDMI to Marantz)
Audio AMD RS780 onboard (SPDIF to Marantz)
OS: Ubuntu 9.10 Karmic Koala (using ALSA instead of Pulseaudio)
ALSA: 1.0.22 (from ppa.launchpad.net ubuntu ALSA repopsitory)
Wine: 1.1.39 (from ppa.launchpad.net ubuntu wine repopsitory)
(issue occurred with wine 1.1.37, 1.1.38 also)
Fallout 3: GFW DVD (not GOTY) version 1.0.0.12, patched to 1.7
(issue occurred both before and after 1.7 patch)
RE: Arefu people don't answer their door
by Robert Gregory on Monday March 8th 2010, 16:02
UPDATE: I just received updates as follows:
libasound2 1.0.22-0ubuntu5~9.10~ricotz1 -> 1.0.22-0ubuntu6~9.10~ricotz1
wine1.2 1.1.39-0ubuntu1~karmic5 -> 1.1.40-0ubuntu1

Issue still occurs as described.
RE: Arefu people don't answer their door
by Robert Gregory on Monday March 8th 2010, 16:10
I should have noted that I'm running Ubuntu x86_64. Sorry.
RE: Arefu people don't answer their door
by Robert Gregory on Thursday March 25th 2010, 15:53
This issue is not reproducible in wine 1.1.37
RE: Arefu people don't answer their door
by Mark Grant on Sunday September 12th 2010, 1:55
It certainly still happens in 1.1.42 on Ubuntu 10.04 x64.
RE: Arefu people don't answer their door
by Mark Grant on Saturday October 30th 2010, 0:49
This is now working in Ubuntu 10.04 with Wine 1.2. Since the next thing that happened was that the person inside the house said something to me, I presume that it was related to the sound problems in the earlier version of Wine.
Exiting Vault 101
by Dan Butler on Sunday March 7th 2010, 20:01
When I try to leave Vault 101 it crashes. It hangs to a black screen when it finishes loading. After a while it makes a noise and crashes completely. If I try to load the autosave it made, it goes black, and occasionally goes to the pause menu, with a white background, I'll hit continue and it will go pure white, does this until it crashes or I end the process.
RE: Exiting Vault 101
by Dan Butler on Tuesday April 13th 2010, 9:20
got this working a day or two ago, I had to turn of watershaders in the .ini files. Don't know if it's related to wine or not, but if anyone has a similar problem couldn't hurt to try
Video Issues
by Michael Griffith on Saturday February 20th 2010, 18:13
So I've had a misrible time attempting to set this game up, today I finally got it to work by updating the patch to 1.7 and then I used the Windows LIVE Disabler and it finally worked. The first problem after this was a glitchy video for people and the reported sound problem that occurs with the latest wine version. So I downgraded my wine version to 1.1.37 and I can't tell if the audio works or not I haven't tested it yet because now the people are nearly 100% transparent, I can see their eyes and their mouths and that is it. I have an amazing graphics card, ATI Radeon HD 4850 PCI Express 2.0 x16 (2gb on the card) and trust me I have other great hardware that is above the "recommended" required hardware for Fallout 3. Is there any way to fix these graphics issues? This game has given me so many problems on Linux I almost wish I had windows on my system (gag).
RE: Video Issues
by Michael Griffith on Saturday February 20th 2010, 18:17
Forgot here is a postbin of my output, the repeated error is repeated so many times that it floods the console and won't let me view anything before that error.
www.pastebin.com/m738a60d6
RE: Video Issues
by blaise on Friday March 5th 2010, 23:17
To be honest, ATI is not known for their great Linux support. Complain to ATI and file a bug report @ bugs.winehq.org with your rendering problems.
Can't install xlive games garbage
by SiegeMachine on Friday February 12th 2010, 1:02
Trying to follow there this is what happens soon as I click next after setting 'install later' for the .net 3.5 thing

[ siegemachine@localhost Desktop]$ env WINEPREFIX=~/.wine-steam/ wine gfwlivesetupmin.exe
fixme:clusapi:GetNodeClusterState ((null),0x32ec3c) stub!
fixme:advapi:DecryptFileA "c:\\e98eea0cd3743c94c092\\" 00000000
fixme:advapi:LookupAccountNameW (null) L"siegemachine" (nil) 0x33f380 (nil) 0x33f384 0x33f378 - stub
fixme:advapi:LookupAccountNameW (null) L"siegemachine" 0x146ed8 0x33f380 0x14e028 0x33f384 0x33f378 - stub
err:msi:ITERATE_Actions Execution halted, action L"LaunchConditions" returned 1603
fixme:advapi:LookupAccountNameW (null) L"siegemachine" (nil) 0x6bd240 (nil) 0x6bd244 0x6bd238 - stub
fixme:advapi:LookupAccountNameW (null) L"siegemachine" 0x158568 0x6bd240 0x15f6b8 0x6bd244 0x6bd238 - stub
[ siegemachine@localhost Desktop]$

Can't install xlive *sigh*
RE: Can't install xlive games garbage
by Michael Griffith on Saturday February 20th 2010, 18:20
Have you tried using the Windows LIVE Disabler? It was the thing that let me actually load the game! (Although I have other errors, the game does load now)
RE: Can't install xlive games garbage
by blaise on Tuesday March 2nd 2010, 18:50
No need to install .NET3/.NET35. Use the Xliveredist from the DVD,which should install, and add the vcrun2008(winetricks),xlive.dll and msasn1.dll from dll-files.com to \system32. At least that's what worked for me.
RE: Can't install xlive games garbage
by Robert Gregory on Monday March 8th 2010, 15:42
I also had problems installing the gfwupdate at first. However, it installed fine after I set override comctl32 (builtin).

After installing gfwupdate and 1.7 patch, I set comctl32 back to (native, builtin) as it was before and everything is (more or less) fine.

I assume the howto says to "winetricks cc580" for a reason, but it got in the way of installing gfwupdate in my case. Perhaps this should be noted in the howto.

hope it helps.
WINE 1.1.38 and fallout 3
by Kevin on Monday February 8th 2010, 6:49
there's a sound regression within the newest wine, which prevents many sounds from playing within in fallout 3.
working sounds are restricted to voices (and background music with the appropriate patches).
you will not hear bullet, collisions, jumps, environmental, menu, and other scripted sounds - only speech
RE: WINE 1.1.38 and fallout 3
by rgrwkmn on Friday February 12th 2010, 17:01
Confirmed. This is extremely annoying.
RE: WINE 1.1.38 and fallout 3
by GHales on Saturday February 13th 2010, 15:55
The bug has been filed here:

bugs.winehq.org/show_bug.cgi?id=21609

Unfortunately, the submitter didn't mark it as affecting Fallout 3, Oblivion or any other program it hits.
RE: WINE 1.1.38 and fallout 3
by NSLW on Wednesday February 17th 2010, 8:35
I experience the same and I added this bug to Fallout 3 bugs.
RE: WINE 1.1.38 and fallout 3
by Henry on Tuesday April 20th 2010, 17:56
"background music with the appropriate patches" you mean patches to wine? or stuff we need to install with winetricks and adjust at winecfg?, btw I used playonlinux (wich opts for wine 1.1.37) that has all stuff working except the music (how to make it work?)
RE: WINE 1.1.38 and fallout 3
by Kevin on Tuesday April 20th 2010, 22:04
I forgot the person's name, but they were submitted around august last year to the wine-patches mailing list; they weren't accepted.

pastebin.com/USExwnS6

assuming the link works, that's the net result
RE: WINE 1.1.38 and fallout 3
by Henry on Friday April 30th 2010, 0:29
I wonder if it is possible to patch a playOnLinux installed wine version, BUT use these patched files only to specific games. Like setting the LD_LIBRARY_PATH having priority to the fallout ".so" patched files first, I think this could work perfectly, just wonder if PlayOnLinux script is prepared to accept this possibility.
RE: WINE 1.1.38 and fallout 3
by Jacob McGown on Friday April 30th 2010, 4:47
PlayonLinux is designed to handle lots of games with their own WINE versions. I've got Borderlands running with a mouse-patched .37 and Fallout on a standard .38. There is also a plugin you can get from somewhere... POL Helper is what it is called, it allows you to compile your own wine versions and use them in POL. It includes patching and other compile switches into a nice little GUI.
Wine-git Uberpatch for 64bit ubuntu with fallout, pulse and mp123 lib fixes.
by hortonwho on Saturday February 6th 2010, 16:50
I use the fallout.ini fixes delete the wav file and steam to play fallout3 in 64bit karmic. This patch below is for wine from git. It is for wine versions > 1.1.35. It adds pulseaudio fixes the mp123 library bug for 64 bit karmic and the alpha_gl fix.

bugs.winehq.org/attachment.cgi?id=26095

Below is my regedit in wine.

[Software\\Wine\\Direct3D]
"DirectDrawRenderer"="opengl"
"MouseWarpOverride"="enable"
"Multisampling"="enabled"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"RenderTargetLockMode"="auto"
"SoftwareEmulation"="disabled"
"UseGLSL"="enabled"
"VertexShaderMode"="hardware"
"VideoDescription"="NVIDIA GeForce 9800 GX2"
"VideoDriver"="nv4_disp.dll"
"VideoMemorySize"="512"
"VideoPciDeviceID"=dword:00000640
"VideoPciVendorID"=dword:000010de
Fallout 3 Game of the Year with DLC working
by Skyggen on Sunday January 24th 2010, 20:48
First install wine 1.1.37

Ubuntu wine has a ubuntu repo for karmic I used as Ubuntu Karmic is only 1.1.32 or something.

Then run winecfg just to generate files and default config. Make sure to navigate to the audio tab and select oss and the defaults should be fine.

Then follow the Games for Windows - Live Client as above making sure NOT to install .Net 3.5 because it breaks in wine as of yet.
A bit of clarity for the override.
winecfg -> libraries.
type msasn1 click add, then click edit set native only.
same for xlive.

Then get winetricks and run the sh winetricks d3dx9 cc580 command.

Install off the DVD. Fallout 3 has some sort of Securom BS which appears to break trying to copy it local and install.

Next download and install the 1.7 patch
static.bethsoft.com/fo3/patch/1.7/Fallout3_1.7_English_US.exe

Fallout 3 should launch at this point. Provided you have Disc 1 in the DVD drive and Wine can see it. Otherwise it will fail.

Next we need to get the FalloutLauncher working.

sh winetricks crun2005

Your FalloutLauncher will now be working.

To install the DLC just insert disc 2 into drive and install as normal. You still need disk 1 in the drive when you start it again or it will fail.

Sound is weird unless you install alsa-oss
apt-get install alsa-oss fixes this.

I run fallout with the following command:
aoss wine "C:\Program Files\Bethesda Softworks\Fallout 3\FalloutLauncher.exe"

Karmic Koala
2.6.31-17-generic #54-Ubuntu SMP Thu Dec 10 17:01:44 UTC 2009 x86_64 GNU/Linux
winehq repo wine v.1.1.37

.Net 3.5 and Securom make this a pain.
RE: Fallout 3 Game of the Year with DLC working
by Skyggen on Sunday January 24th 2010, 20:53
Errata I typed crun2005 and it should be vcrun2005
RE: Fallout 3 Game of the Year with DLC working
by NSLW on Saturday January 30th 2010, 7:46
Doesn't Fallout 3 installs vcrun2005 automatically.
RE: Fallout 3 Game of the Year with DLC working
by Skyggen on Saturday January 30th 2010, 16:20
It did not appear to install it or at least a working version of it. I had to use the winetricks one.
Audio in FalloutLauncher and no sound in game
by Amarao on Saturday January 23rd 2010, 16:17
I think, I found a workaround: Game shall be started without launcher. If launcher make sound, no sound be avaible in game (dunno why).

So, go to Fallout3 directory and run it directly ./Fallout3.exe (after settings have been setted in Launcher).
RE: Audio in FalloutLauncher and no sound in game
by wmute on Sunday January 24th 2010, 6:09
I noticed this too, but even then I had no music in the game (the rest of audio worked). Using winetricks directx9 has cleared all audio problems for me. Unfortunately I'm now hit with a bad case of slowdowns in dialogs/VATS.
RE: Audio in FalloutLauncher and no sound in game
by Piotr on Tuesday June 15th 2010, 7:03
Launcher locks the sound output. Just start it, then wait for the music to end and only then press play. This bug made me mad because game even refused to run saying that it didn't find sound device. I discovered a workaround by accident.
xrandr dual monitor configuration
by Amarao on Saturday January 23rd 2010, 15:55
I found some problems with using dual monitor configuration: FalloutLauncher does not seen any fullscreen resolution (list is empty).

I solve this problem with using a windowed mode (in FalloutLauncher). I think this similar to problems of many games, which one see not a two xrandr screens, but a single very wide screen.
RE: xrandr dual monitor configuration
by William Lightning on Sunday March 28th 2010, 16:29
This is an issue with TwinView, if you use two X servers joined with Xinerama, the issue will go away (because Wine can see the two screens individually, and change their resolutions), however the performance will be slightly slower.
xlive crash on start
by wmute on Friday January 22nd 2010, 14:11
I got fallout 3 (patched to 1.7) started by first disabling games for windows live with disabler that can be found here:
www.fallout3nexus.com/downloads/file.php?id=1086
and then copying the xlive.dll from my system32 to fallout3 directory.

That got me to the main menu. Now, if I could just get sound working ...
Work without patch wine
by evilgoblin on Wednesday December 9th 2009, 20:46
Yes, like i read here.. works installing

www.microsoft.com/games/en-us/live/Pages/livejoin.aspx

(the exe gfwlivesetupmin.exe not install fine, i just go /windows/temp/dx.... and execute all files to install ..)


i uploading video show like work....

www.youtube.com/watch?v=oFnEv3PPNew
RE: Work without patch wine
by airtonix on Thursday January 21st 2010, 23:25
not sure why you bothered to post that information.

1) its vague
2) doesn't actually describe how you install Games for windows live.
3) the video is terrible
It works!
by Per Johansson on Monday December 7th 2009, 17:35
It took a day our two to get it running, but now I'm outside Megaton :)

Ubuntu 9.10 Studio 32-bit w. 2.6.31-16-PAE-kernel
Nvidia 195.22, compiled on system
Wine 1.1.34, compiled on system, no patch but a lot of "winetricks" and GamesForWindowsLive3 + .net 3.5 SP1, using Windows 7 as alias, msasn1.dll added in system-folder
DX9 August 09 using the 3D3 registry-settings on this page
OSS 4.2, compiled on system

Fallout 3 installed through Steam(running on Wine), patched to 1.7.

The game runs fine and is very playable with good framerate and all menus are functional, and the graphics is great @ 1280x1024 @ highest settings, can't see any difference from Windows except a few flickering shadows sometimes.

E8400, 4GB(PAE), 9600GT 512MB

/Per
RE: It works!
by airtonix on Friday January 22nd 2010, 4:50
Could you please describe how you dealt with OSS.

Without it, how does it affect the running of fallout3?
(ie use default alsa or oss options)
DLC
by Sam on Saturday November 21st 2009, 8:51
Has anyone been able to find a way to get DLC through XLive onto Fallout 3?

I thought that maybe there might be a way I can get a copy of the files from my windows partition.
RE: DLC
by Foone on Sunday November 22nd 2009, 13:10
No luck, any update differing from the Retail, will include the new xlive thing, that wrecks up the game.

One should try "Sandboxing" the Retail and compare differences in files from a update, to find out which files are necessary (game/story, dll fixes)
Works on ATI without ati driver config and work better!!
by Carlos Rodriguez on Friday November 20th 2009, 11:02
Works on AMD Athlon X2 3600+ 1.9Ghz - ATI HD 4350 512MB - 2GB 800 Ram - Wine 1.1.33 but add some register keys

I use same register keys for nvidia but modify some values and copy ati files from windows/system32 installation folder to windows/system32 folder in wine directory

Also copy microsoft.net, fonts and system folder from win installation to windows folder in wine

Run regedit and browse to: Current_user/Software/Wine/Direct3D. If Direct3D key doesn’t exist, create it. You may want to set following values:


This is for ATI:


"DirectDrawRenderer"="gdi"
"VideoMemorySize"="512"
Works on ATI!!!!
by Carlos Rodriguez on Wednesday November 18th 2009, 10:34
Works on AMD Athlon X2 3600+ 1.9Ghz - ATI HD 4350 512MB - 2GB 800 Ram - Wine 1.1.33 but add some register keys

I use same register keys for nvidia but modify some values and copy ati files from windows/system32 installation folder to windows/system32 folder in wine directory

Also copy microsoft.net, fonts and system folder from win installation to windows folder in wine

I have installed in windows catalyst 9.11

Run regedit and browse to: Current_user/Software/Wine/Direct3D. If Direct3D key doesn’t exist, create it. You may want to set following values:


This is for ATI:


"DirectDrawRenderer"="gdi"
"OffscreenRenderingMode"="fbo"
"RenderTargetLockMode"="enabled"
"UseGLSL"="enable"
"VideoDescription"="ATI Radeon HD 4350"
"VideoDriver"="ati3duag.dll"
"VideoMemorySize"="512"
RE: Works on ATI!!!!
by NSLW on Friday November 20th 2009, 3:01
All registry entries are useless except last.
We have a void problem
by oiaohm on Monday November 9th 2009, 7:11
Patches being used for this program own to this bug
bugs.winehq.org/show_bug.cgi?id=15839 that is closed

The patches are not related to the issue what caused this bug to be opened so yes it correct to be closed.

Even worse there is more than 1 solution to the problem.
bugs2.winehq.org/attachment.cgi?id=24289
bugs2.winehq.org/attachment.cgi?id=24230
Are two different paths around problem that are not being tested.

Really a new bug needs to be created for this issue or exist bug found covering the issue. Applications seeing the wrong video card information.(Ok better name require) Message posted on to end of bug 15839 pointing to the new bug over this issue. Links to the attachments that works need to be in the bug truly targeting this issue.

At no time should any attachment in bugzilla be disconnected from its bug number it was created on. Makes finding it for updates hard. Or in cases that a bug was valid closed to get in there to find out about any other patches created related that did not relate to why the bug was opened in the first place.

Current patch being used need a code clean up. Without a open bug number this is kinda not going to happen. Without a open bug number patch is not on any path to get merged. Only open bug numbers can be attached to applications to get voted to show need as well. Its being lost to the void.

This has just been process breakdown. Lets see if we can get it back on track.
RE: We have a void problem
by Mikael Åkersund on Tuesday November 10th 2009, 13:04
I don't have FO3 installed atm. Have you tried Wine 1.1.32 or later?
According to the comments in bug 15839 Fallout3 should play just fine with regular unpatched wine since 1.1.32.

The description/name of bug 15839 was never updated but it was about the FalloutLauncher not detecting graphic card capabilities properly, which according to the comments now are fixed.

The name of bug 15839 should have been changed, or it should have been closed and a new one opened up a long time ago.
RE: We have a void problem
by NSLW on Friday November 13th 2009, 15:16
Fallout 3 doesn't crash on the beginning of new game on unpatched wine 1.1.33
2D Mouse Fix
by Brettskeh on Saturday November 7th 2009, 0:40
I've managed to get some decent control back over my mouse in menus, etc.

Edit your FalloutPrefs.ini

Under [Controls] add the following lines-

fForegroundMouseAccelBase=0

fForegroundMouseAccelTop=0

fForegroundMouseBase=0

fForegroundMouseMult=0

This disables mouse acceleration and seems to fix freaky mouse behaviour for the most part. Enjoy!
Cannot play after installing the GOTY Edition
by ehren on Tuesday November 3rd 2009, 20:03
I bought and installed the GOTY edition, but when I find the "Fallout3.exe", or the "FalloutLauncher.exe" it seems like it is starting in the bottom of the screen, but disappears. I have in the pact configured wine to run with Oblivion,and Fallout trilogy, except Fallout tactics won't work. I just tested them today they still work, I cannot figure out how to do the "patching" and all that in the "howto" section, if someone could explain it easier.
I have a Athlon x2 64 processor, a EVGA 9800GT video card.

Thanks for your help.
RE: Cannot play after installing the GOTY Edition
by ehren on Tuesday November 3rd 2009, 21:36
To add on to this I have just tried the exact steps that
DaweyYT has done on his youtube video, to install using play on linux, except I used patch version 1.7, and it will not launch or show up at all. do you think the GOTY disc could have special security features on it like the Oblivion GOTY? if so how do I get around it?
www.youtube.com/watch?v=BnS-gf6FLLY

Thanks.
RE: Cannot play after installing the GOTY Edition
by NSLW on Wednesday November 4th 2009, 9:31
If GOTY has special security features then you have to download NO-DVD.
Does Fallout 3 launcher starts?

BTW. DaweyYT tested it on plain English Fallout 3 (not GOTY)
RE: Cannot play after installing the GOTY Edition
by Sam on Wednesday November 4th 2009, 15:32
In order to patch get the latest git (or any source version, but I use 1.1.32) and extract it to a folder.

Download the patch and add this patch to the folder. Once there cd in terminal to that directory then run:

patch -p1 > patch-name.diff

Patch-name being the name of the patch file when you downloaded it.

After run:

./configure

then:

make depend && make

then:

make install

thats how you install from source, its quite easy actually once you get the hang of it
RE: Cannot play after installing the GOTY Edition
by ehren on Wednesday November 4th 2009, 16:58
First How do I get the patch, all it says is to "Download it, paste it to wine sources dir and type patch -p1 < filename" but when I go to the address it opens a text like file, it does not download, what do I do at that point? also would this wine version replace the one I have set up for Oblivion, and Fallout 1, and Fallout 2, and if so would they stop working? Once I get the patch where exactly do I paste it, I can't find "wine sources dir", I have downloaded the wine "wine_1.1.32~winehq0~ubuntu~9.04-0ubuntu1_amd64.deb" and extracted it to a folder, but cant find where I put the patch.

Thanks for your response.
RE: Cannot play after installing the GOTY Edition
by Sam on Wednesday November 4th 2009, 17:51
right click->save page as

and it will save it as the patch :)

It will replace the other wine but it won't break your games. You are basically taking wine, adding a little addition to make it produce a workaround and installing it :), source or deb it is all wine.

prdownloads.sourceforge.net/wine/wine-1.1.32.tar.bz2

that is the address for the source code. The wine_source_dir is the folder to which you extract that archive.

also uninstall (select to completely remove) your previous wine before installing the patched.
RE: Cannot play after installing the GOTY Edition
by ehren on Wednesday November 4th 2009, 18:38
Thanks for your help so far, but not done yet...
The HowTo says "Download it, paste it to wine sources dir and type
patch -p1 < filename"
Where do I paste the new patch file I downloaded? where is the "wine sources dir" is it in the downloaded and extracted wine source code? where do I type "patch -pl
RE: Cannot play after installing the GOTY Edition
by Sam on Wednesday November 4th 2009, 20:28
when you download and extract the source link I gave you all the files should be in a folder (i.e. named wine-1.1.32) this folder in which wine source resides is the wine_dir.
RE: Cannot play after installing the GOTY Edition
by ehren on Sunday November 8th 2009, 4:38
OK, I did a lot on fri/ sat, I was not able to compile wine on my current version of Ubuntu so I installed 9.10, and did a fresh make build, after a little trial and error (package and library hunting), I got Fallout 3 working well. but I have yet to be able to patch(1.7), or to install the DLC on the second disc, because if I do either of those then the game will not run at all, if any one has had luck with certain patches on the game, or the DLC it would be most appreciated.

I believe my previous problems were mostly caused by wine not compiling correctly in my 9.04 64 bit OS, because a package needed for installation was not present.

How are you supposed to install the DLC from the other disk?

Thanks, at least I can play the game now.
RE: Cannot play after installing the GOTY Edition
by Sam on Monday November 9th 2009, 4:44
I just downloaded 1.7 and installed it and it worked off the spot. Try downloading it from somewhere like gamershell and make sure your game is ready to be patched to 1.7 since there is 1.5 and 1.6 too.

I haven't got DLC working yet and mines kinda bad since all my DLC is on Games for Windows Live so I can't get it until they somehow sort that out :(.
RE: Cannot play after installing the GOTY Edition
by ehren on Wednesday November 4th 2009, 21:50
I tried what you told me to do, but I don't know if I patched the file correctly before installing it, but fallout 3 still won't play, do I have to reinstall the game to get it to work? this is very frustrating.

But on the bright side now the Wine window pops up for a second when I run Fallout3.exe.

The window appears with a picture in the background, starts to play music, then the wine error message appears and tells me to close it, when I launch the FalloutLauncher.exe.

I also tried Play on Linux again, with different wine versions in the "environment" tab, one of them gives me the error message "3d accelerator missing, suggest you install it"
RE: Cannot play after installing the GOTY Edition
by ehren on Thursday November 5th 2009, 21:36
I ran everything again, I looked more closely, and saw that when I ran the ./configure that at the end there was an error message saying

"configure: libgsm 32-bit development files not found, gsm 06.10 codec won't be supported.
configure: libmpg123 32-bit development files not found (or too old), mp3 codec won't be supported.

configure: Finished. Do 'make depend && make' to compile Wine.

ehren@ehren-desktop:~/Desktop/wine-1.1.32$"

I can't figure out how to fix the problem, or what it means; what should I do, has anyone else encountered this when compiling wine, or is there a work around?

Thanks
RE: Cannot play after installing the GOTY Edition
by Tuomas on Thursday November 5th 2009, 10:16
Fallout tactics doesn't work in fullscreen for me either. Try using the -g option with BOS.exe, so it'll run in windowed mode. You'll also be able to use your desktop resolution :)
Scrolling gets harder, though, but then again you don't need to scroll much with a large resolution.
RE: Cannot play after installing the GOTY Edition
by ehren on Monday November 9th 2009, 17:09
I can't get Fallout Tactics to launch, it just starts up, then closes, how did you get yours to launch, any special things besides the "-g"?

I did get Fallout 3 working right, except I cant load any mods, or the official DLC from the second disc. If you have any ideas, it would be most appreciated, BTW I am running it in the "high" setting very smoothly.

Also, a absolute fix for it saying no sound device detected, and it usually loads sound correctly. when launching "FalloutLauncher.exe" is to remove the audio file called "MainTitle.wav", I think you will have to just move the file "out" of its normal folder (might have a little lock indicating write/delete protected.
wine 1.1.32
by Tuomas on Saturday October 31st 2009, 6:35
The game runs fine with patched wine 1.1.32, although it is rather slow some times. My Linux distribution is Ubuntu 8.10 Intrepid Ibex (64 bit). I installed (and patched ) Fallout 3 (1.7) using the playonlinux and wine which are in the ubuntu repositories. Then, I removed both playonlinux and wine, and did `sudo make install' in the patched wine source directory. For me, it was important to remove the stock wine, since the "dlls" seem to be in the same directory for both the ubuntu wine and the custom build. (Or I do not know how to prefix the whole wine compilation correctly) There are good instructions for how to build wine in the WineHQ Wiki.

I define the WINEPREFIX variable to the wine folder created with playonlinux, define WINEDEBUG=-all, and execute `wine Fallout3.exe' or `wine FalloutLauncher.exe' in the Fallout3 folder. The launcher seems to require the DVD.

The mouse was behaving strangely until I defined the WINEDEBUG=-all.
RE: wine 1.1.32
by NSLW on Sunday November 1st 2009, 9:48
Does patched Wine from PlayOnLinux worked for you?
RE: wine 1.1.32
by Tuomas on Monday November 2nd 2009, 2:01
I tried using patched 1.1.31 from playonlinux, and it didn't work. I had some sound problems with the launcher ( wouldn't start because it didn't find the sound device ), and starting a new game crashed wine. The problems were probably because playonlinux requires wine from the ubuntu repository installed, and tries using another wine at the same time.
RE: wine 1.1.32
by NSLW on Monday November 2nd 2009, 3:08
"I had some sound problems with the launcher"
This isn't fixed on Wine so it don't work on PlayOnLinux.

Patches for 1.1.31 were compiled on Fedora 11 and patches for 1.1.32 were compiled on Debian Etch, so they should have more compatibility with most distros.

Crash at starting new game were probably caused by wine not being patched. This could happen if you had
"Default Wine version to run wine programs with PlayOnLinux" set to something else than "System"
RE: wine 1.1.32
by Tuomas on Monday November 2nd 2009, 10:36
>"I had some sound problems with the launcher"
>This isn't fixed on Wine so it don't work on PlayOnLinux.

Works with patched 1.1.32.

>Crash at starting new game were probably caused by wine not being >patched. This could happen if you had
>"Default Wine version to run wine programs with PlayOnLinux" set to >something else than "System"

By something else you mean patched wine 1.1.31?

Anyway, I got both the launcher and the game working by using playonlinux only to install. Then I got rid of playonlinux and the ubuntu packaged wine.
RE: wine 1.1.32
by NSLW on Monday November 2nd 2009, 12:42
>By something else you mean patched wine 1.1.31?
By e.g. plain Wine 1.1.31

>Anyway, I got both the launcher and the game working by using >playonlinux only to install. Then I got rid of playonlinux and the >ubuntu packaged wine.
You hadn't to remove anything. You could compile patched Wine yourself and use it in POL.
RE: wine 1.1.32
by Sam on Wednesday November 4th 2009, 15:40
Sound problems are 90% of the time cuased by pulseaudio being the default sound mixer instead of alsa. Like ubuntu 9.10 has pulseaudio by default and it cant be changed easily.
RE: wine 1.1.32
by Sam on Wednesday November 4th 2009, 15:44
Forgot to add that you can sort of solve this by restarting the game a couple of times until pulseaudio correctly detects the alsa plugin to run fallout 3 with or you can just find a way of dimming pulseaudio
RE: wine 1.1.32
by Tuomas on Thursday November 5th 2009, 10:03
My advice: Have only one wine installed.
I'm using pulseaudio with patched wine 1.1.32 without any problems.
Antialiasing
by cosmophobia on Saturday October 24th 2009, 3:15
Hello,

another question. : )

Fallout 3 works now with a self-compiled wine.

I tried enabling antialiasing in the gameoptions & forcing it through
the NVidia-driver, but it won't work.

Antialiasing works with other wine-games.
Do you have any idea how to get it working with Fallout 3 too!?


My system: Mandriva 2009.1 x86_64 @ AMD Phenom X4 940, 4GB RAM, NVidia GeForce GTX 260 (896 MB RAM)
RE: Antialiasing
by NSLW on Saturday October 24th 2009, 6:47
You must add Multisampling key to registry. PlayOnLinux does that by default.
RE: Antialiasing
by cosmophobia on Saturday October 24th 2009, 12:24
I'm using the installation made with POL.

In Current_user/Software/Wine/Direct3D Multisampling is set to enabled.
RE: Antialiasing
by cosmophobia on Saturday October 24th 2009, 12:38
I found this in the output:

err:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Unable to color bits for format 0x25, can't check multisampling capability!
RE: Antialiasing
by NSLW on Saturday October 24th 2009, 12:44
Maybe it doesn't work on new generations card.
RE: Antialiasing
by cosmophobia on Sunday October 25th 2009, 7:01
But why does it work with Sims 3 for example, but with Fallout 3 it doesn't!?

It's ugly withpout Antialiasing. : (
Crashes on new/loading game
by cosmophobia on Saturday October 17th 2009, 12:37
Hello,

I tried installing Fallout 3 with PlayOnLinux (3.7/patched wine 1.1.31) and without (unpatched wine 1.1.31 without any tweaks). In both cases the game installs and starts fine.
When I try to start a new game (or load a downloaded one) the game crashes after loading a few secounds.

I tried a patched (1.7) and unpatched game. I tried using cracks. It's always the same.

My gameversion is german.

My system: Mandriva 2009.1 x86_64 @ AMD Phenom X4 940, 4GB RAM, NVidia GeForce GTX 260 (896 MB RAM)

Any ideas, what should I try to do next!?
RE: Crashes on new/loading game
by NSLW on Sunday October 18th 2009, 3:16
You've got four cores so please check if you've got also

bUseThreadedAI=1
iNumHWThreads=2

in "~/My Games/Fallout3/FALLOUT.INI"

BTW. What is your distro?
RE: Crashes on new/loading game
by NSLW on Sunday October 18th 2009, 3:16
Oh sorry, i already found that you provided info about distro
RE: Crashes on new/loading game
by cosmophobia on Sunday October 18th 2009, 4:33
I also tried with these lines in the fallout.ini and without (standard). It's always the same. : (
RE: Crashes on new/loading game
by NSLW on Sunday October 18th 2009, 5:18
So i only can advise you to compile Wine yourself with patch given in HOWTO and then use this Wine in PlayOnLinux or install Fallout 3 without PlayOnLinux which is I think harder to do.
RE: Crashes on new/loading game
by cosmophobia on Sunday October 18th 2009, 8:53
Patched wine/unpatched wine, older wine/the current one, even the current wine-hacks, I tried them all, but none works. It seems to me, that it may be not an wine issue. So I installed the newest NVidia-driver, but no success.

I have no idea.

Ps: This is not a general problem, Age of Empires 3/The Sims 3 are working without problems.
RE: Crashes on new/loading game
by Adrielus on Tuesday October 20th 2009, 11:39
I'm running into the same thing, ran patched versions of 1.1.31, unpatched, playonlinux--all with little or no success. At the moment, I've gotten through the initial screens up to main menu, but page fault when I start a new game:

wine: Unhandled page fault on read access to 0x00000000 at address 0xaddf7b (thread 002f), starting debugger...

This is on the self compiled and patched version of 1.1.31. PlayonLinux's 1.1.31 page faulted on starting fallout3.exe, until I copied wined3d.dll.so from the 1.1.31 playonlinux prefix, then it is the same results as above.

I've modified the .ini to support multiple cores.

All attempts have been made using the 1.7 patch of the game, but everything I've found suggests it should be okay to run this version.

I'm running out of ideas, my system is as follows:

AMD quad phenom, Geforce 9800 GT w/ 512MB, 4GB ram, running Ubuntu 9.04.

Any help is appreciated. Please lemme know if you need more information.
RE: Crashes on new/loading game
by NSLW on Thursday October 22nd 2009, 12:21
Try Wine version which I uploaded on PlayOnLinux forum
www.playonlinux.com/en/topic-2772-2.html
Instruction how to use it is in last post (Thursday 22 October 2009 at 13:39) If this version works then there will be no problems in future versions with Fallout 3 and POL for those who get errors.
RE: Crashes on new/loading game
by cosmophobia on Friday October 23rd 2009, 12:47
Doesn't work for me, sorry.

But I was always trying the patched wine version vom POL, so I compiled my own: Now it works.
RE: Crashes on new/loading game
by remo on Monday March 1st 2010, 11:47
Hi
Same here, installed with PlayOnLinux, wine 1.1.39 without any tweaks.
I managed to get through few scenes by switching off save in Options->Gameplay.
Game itself runs fine, no lag, funny shadows on people's faces.
Problem starts outside Megaton, any time I am trying to Enter (E) game crashes (Loading screen, progress circle not moving)

Can't close it, nothing (although I can see my linux cursor)
Only Ctrl+Alt+Backspace helps

My config
Intel E6400 C2D
4GB (800)
ATI 3650 512
---------------------------
next challenge: GTA4
Fallout3.exe quits at startup
by RC on Tuesday August 11th 2009, 23:07
I've successfully gotten the Fallout Launcher to load. However, when running Fallout3.exe, it quits at startup with the following messages:

With windowed mode on:

Failed to initialize renderer.
Windowed mode not supported on this Adapter.

With windowed mode off:

Failed to initialize renderer.
Your display doesn't support the selected resolution. Please set a
different resolution in Fallout 3's Launcher under 'Display Settings'.

(It shows this regardless of what resolution I set in FalloutPrefs.ini, including the Fallout defaults and my screen's native resolution.)

Versions: Fallout 1.7, wine 1.1.27 (built from source with the above patch applied), and with the following installed from winetricks: d3d9, vcrun2005, and vcrun2005sp1 (for a few required DLLs). Using XQuartz 2.3.3.2 on a Mac.
FOSE - Fallout Script Extender works
by DL on Friday July 31st 2009, 0:11
Just thought I'd let everyone know, that FOSE works, which is good news for mods in general.I tried the mod FO3Fps (shows frames per second in game) and it works perfectly.Too bad the oblivion counterpart OBSE, still doesn't work.
RE: FOSE - Fallout Script Extender works
by John on Sunday August 2nd 2009, 9:50
How did you get fose to look in the right directory for the exe. Mine gives me: "Couldn't find Z:\home\john\Fallout3.exe" rather than looking in the wine directory it's located in.

by Jari Vetoniemi on Sunday June 14th 2009, 12:19
As the howto is not really detailed and i posted this as reply so some users dint see this so I'm gonna tell how i got this game work like Charm without heads tho.

Heres how:
1) I checked my shaderpack in renderinfo.txt file
2) Replaced it with Shaderpack019 (You may try others also if 019 wasn't good)
3) Searched fallout.ini and falloutprefs.ini for word decal
4) Every occuranse of the word Decal i setted to 0
5) If you have Quad Core or more than 2 cores:
5.2) Make bUseThreadedAI to 1 in Fallout.ini
5.3) Insert this after it then iNumHWThreads=2

If the game still crashes at startup you have to put useFaceGenHeads=0 in fallout.ini, this disables heads, but the game will work. This is because Fallout 3 has poor hardware compatibly and don't work well with all hardware. Now the game works just like under Windows with same proplems and bugs. You still may get flickering after playing some hours and slowdowns and rare crashes, but this happens also in Windows. I play with Very High settings btw =)

I have Q6600 and nVidia GForce 8600 GT. Hope this helps.
Btw, i really suggest installing latest version of PlayOnLinux and install Fallout 3 with the script that is already in the POL Repo. Because this game can easily break compatibly with your other Wine programs. And the POL Script just works after you've done the stuff above.
RE:
by Jari Vetoniemi on Sunday June 14th 2009, 12:24
Also i have patched my game with 1.5 update, but you could first try without patch as i heard it works better for some people under Windows. The patch speeds up VATS tho.

Also if you can't get to the Vault Escape part (Crashes at the beginning of game in some of the "After xx years" things) Get the save at this link. Don't worry it is at the Vault entrance where the game gives change to change your race, name, skills etc..

www.fileplanet.com/194401/190000/fileinfo/Fallout-3---Sexy-Pandora
Game Locked at Birth Scene
by Shannon T on Monday March 30th 2009, 11:42
The first ever bug that totally ruin the game experience

"Right after the nurse leaves and the mother says "we did it" the game becomes idle, only the e button works making the baby cry, the dad says nothing, nor leaves and nothing happens. "

And reading from a post from other forum, one of the guys said something like "you can tell straight away whether an install went right or wrong, If it detects it as all high but no water and no certain things, then u know its a goner." which is exactly happening to me, but it's a complete different story when the game is installed into my friend's PC, he's playing it right now.

i'd being trying and reinstalling for the 6th time so i dont know what to do.

while I was trying to find a solution, i stumbled across Wine
so i was just wondering, should i do the "Wine" thing? with the reg and stuff which is shown above the first post?
RE: Game Locked at Birth Scene
by Tymoteusz Paul on Monday March 30th 2009, 11:52
Did you follow guidlines on installing fallout ?
Also please fill a bug report since this looks like new issue.
RE: Game Locked at Birth Scene
by Jizaboz on Saturday April 25th 2009, 11:18
I have the exact same issue. I've followed all the instructions here to a tee, and yet it doesn't matter which sex I choose... the game just hangs on the doctor looking at me in an idle animation (bobbing a bit) and the sound keeps going. Hitting E makes me cry, that's it.

I am using a Geforce 9400 GT.
RE: Game Locked at Birth Scene
by Brettskeh on Saturday July 4th 2009, 9:18
Exact same issue here also. Scripted sequence seems completely out of whack - Nurse continues to hover over you where usually your dad is busy sticking his silhouetted face in yours, and voice overs are few and far between.

I'm running directly off of my windows HD with exported registry. Running Wine 1.1.25 compiled with WinD3D fix as suggested. Vanilla 1.0 Fallout.
RE: Game Locked at Birth Scene
by Brettskeh on Saturday July 4th 2009, 9:29
On a side note, simply downloading a save game prior to you exiting Vault 101 allows you to bypass this issue as far as I can tell.
disabling securom
by Jim Robert on Saturday December 27th 2008, 18:09
Due to the fact that many WINDOWS PC's have problems with incorrect detection of virtual drives - which disables fallout 3 - A patch has been released to disable the check. If you have an issue with this (I did) try using the patch.

support.securom.com/fallout3/

good luck!
RE: disabling securom
by Jim Robert on Saturday December 27th 2008, 18:16
the end of the world as we know it
by shnull on Wednesday November 19th 2008, 1:48
I finished the game yesterday, totally, i cant say i did every single quest but i did a LOT. Used almost any weapons and definitely any skills. Compared to windows only differences are FAR better loading times on Linux, and slightly less fps in VATS on Linux.
If anyone's interested, i wrote this perl script that helps me hack the terminals in (mostly two but) three passes.

Find it here :
paste.ubuntu.com/74200/

feel free to adapt, send me a msg if you do, if you know perl you can get the routine from it, if you don't, well, take some time, its a useful scripting lng when using linux, though not one of the youngest,

Keep up the good work , winers ;-)
RE: the end of the world as we know it
by Milan Troller on Saturday November 22nd 2008, 11:15
I beg on you, post your wine/game settings. I get REALLY bad framerate most times (not just in VATS, but in normal game), on machine with 3,2Ghz 2 core procesor with Nvidia9800GTX+, which I thought was a problem of wine.
Please, post everyting you can.
RE: the end of the world as we know it
by Tymoteusz Paul on Saturday November 22nd 2008, 13:36
This sounds like failed d3d installation
RE: the end of the world as we know it
by Milan Troller on Saturday November 22nd 2008, 15:06
Dunno, just runned the Winetricks and it installed. What else to do?
Patch for mouse problems (ver. 2)
by Mirek Slugeň on Tuesday November 18th 2008, 1:03
Hi I fixed lockpick issue in my previous patch for mouse, you should push mouse button and move with mouse to lockpick.

link: bugs.winehq.org/attachment.cgi?id=17342
RE: Patch for mouse problems (ver. 2)
by MaraST78 on Wednesday November 26th 2008, 14:47
I simply used bugs.winehq.org/attachment.cgi?id=15638 and lockpicking works perfectly too. :)
Crashes are related to SM 2.0B+
by Mikael Åkersund on Tuesday November 4th 2008, 8:13
The reason that Fallout3 crashes when starting a new game is that some of the shader effects added require SM 2.0 B or higher. Oblivion only required SM 2.0. Windows users with Radeon 9x00 cards or Intel 965

To get past the New Game crash edit Documents/My Games/FALLOUT.INI and set bUseFaceGenHeads=0

You'll be able to see the intro movie, your birth, customize your character and take your first steps. All characters won't have any heads and the game is going to crash soon after that.

There's an effort over at www.oldblivion.com/sm/index.php?topic=5831.0 to rewrite Fallouts shader effects to SM 2.0, much in the same way as was done with OldOblivion.
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