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Call of Duty 5: World at War

Call of Duty: World at War retail version

Application Details:

Version: 1.xx
License: Retail
URL: http://www.callofduty.com
Votes: 5
Latest Rating: Garbage
Latest Wine Version Tested: 6.0

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Everything

What does not

Workarounds

What was not tested

Multiplayer 

and zombie DLC map

Hardware tested

Graphics:

  • GPU: Intel
  • Driver: open source

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowUbuntu 20.04 "Focal" (+ variants like Kubuntu)Jan 25 20216.0Yes No YesGarbageDadu042 
CurrentManjaro Linux 18.1.0Sep 13 20194.15Yes Yes NoPlatinumKy Nguyen 
ShowArch Linux x86_64May 01 20172.6N/A Yes Platinumu312302109381290 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Dec 26 20162.0-rc2Yes Yes Platinumpotato 
ShowDebian GNU/Linux 9.x "Stretch" x86_64Jul 03 20161.9.13Yes Yes SilverAdam Bolte 

Known Bugs

Bug # Description Status Resolution Other apps affected
219 Programs refuse to run because of safedisc copy-protection CLOSED FIXED View
16241 Call of duty 5 World at War : Fails to initialize CLOSED FIXED View
16942 Call of Duty 5: World at war has no sound (no FLOAT support in DSound) CLOSED FIXED View

Show open bugs

HowTo / Notes

HOWTO

2015-10-07 Admin note: the instructions below are extremely old and may not apply to current Wine.


HowTo for Call of Duty 5: WaW - for testers only
(Tested with wine 1.1.13, 1.1.12 and 1.1.11)
1. sh winetricks directx9 (http://wiki.winehq.org/winetricks)
2. regedit sound.reg (sound.reg being this file: http://bugs.winehq.org/attachment.cgi?id=18560)
3. patch your wine sources with this patch and compile: http://bugs.winehq.org/attachment.cgi?id=18559
4. copy the XAudio2_0.dll into the ~/.wine/drive_c/windows/system32 directory.
5. game should work at this moment (it is only workaround - without in-game sounds)

Comments

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