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Category: Main Games 1st Person Shooter Left 4 Dead Full (Steam)

Left 4 Dead

Set in the immediate aftermath of the zombie apocalypse, L4D's survival co-op mode lets you blast a path through the infected in four unique “movies,” guiding your survivors across the rooftops of an abandoned metropolis, through rural ghost towns and pitch-black forests in your quest to escape a devastated Ground Zero crawling with infected enemies. Each "movie" is comprised of five large maps, and can be played by one to four human players, with an emphasis on team-based strategy and objectives.

Application Details:

Version: Full (Steam)
License: Retail
URL: http://www.l4d.com/
Votes: 81
Latest Rating: Gold
Latest Wine Version Tested: 3.0

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Multiplayer

Singleplayer

Audio

Video

...Everything...under some conditions...

What does not

vanilla wine version 3.1 (compiled from source) crashes when connection to server progress bar reaches the end, crashes without error

Workarounds

software:

kernel 4.11 with BFS scheduler

also tested on kernel 4.14.18 with MuQSS scheduler


hardware:

asrock Z87 Extreme3

haswell 4790K

780 Ti EVGA classified kingpin

32GB DDR3 corsair


first: the winetricks:

gdiplus gdiplus_winxp mfc40 mfc42 msxml3 msxml4 msxml6 quartz wsh56vb wsh57 xact_jun2010 xact xinput corefonts vb6run vcrun6 vcrun6sp6 vcrun2003 vcrun2005 vcrun2008 vcrun2010 vcrun2012 vcrun2013 vcrun2015

wine 3.0 (WOW64) patched with nine 3.0 git build 8 feb 2018, built from source:

mesa versions:

17.2.8

17.3.3

18.0.0-rc4

all have graphic bugs:

characters are black when flashlight is off

disabling SweetFX with the disable key renders the main menu completely green

other graphic corruptions such as textures disappearing and suddenly reappearing at some view angles

mesa 17.1.x works without graphic errors, but has some mouse lag spikes

mesa 18.x was tested, but it has other problems such as sudden mouse lag spikes

so I came up with a hybrid "driver": use mesa 17.3.3 (32-bit) but manually copied d3dadapter9.so.1.0.0 from mesa version 17.1.10

What was not tested

nVidia graphics drivers

Hardware tested

Graphics:

  • GPU: Nvidia
  • Driver: open source

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentSlackware 14.1 64-bit multilibFeb 11 20183.0N/A Yes YesGoldManoa 
ShowUbuntu 16.04 "Xenial" i386 (+ variants like Kubuntu)Mar 03 20172.2Yes Yes PlatinumWayne 
ShowFedora 21 x86_64Mar 29 20151.7.38Yes Yes Platinumbrnns 
ShowMac OS X 10.10 "Yosemite"Dec 14 20141.7.33Yes Yes Platinuman anonymous user 
ShowUbuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)Aug 03 20141.7.22Yes Yes GoldLuis Alvarado 

Known Bugs

Bug # Description Status Resolution Other apps affected
5159 Microphone xmit in Half Life and HL:S games very harsh and goes in and out of "focus" REOPENED View
24684 Multiple Source engine based games (Steam): out-of-order rendering, bloom effect and lights are visible through walls when multicore rendering is enabled NEW View
29354 Multiple Microsoft product installers fail due to ProductID being set during client side "ValidateProductID" standard action (Microsoft Virtual PC 2004, 2007, Visual Studio 2008) NEW View
33446 Left 4 Dead: Player outlines may appear distorted UNCONFIRMED View
37158 Left 4 Dead (Steam) crashes in libcef after pressing 'tab' key in-game (display multiplayer scores) NEW View
38749 Left 4 Dead: text in terminal is unreadable UNCONFIRMED View

Show all bugs

HowTo / Notes

Startup Settings

To change startup settings, right-click on the game in Steam, select "Properties, then "Set launch options...". You can add any of the following options, seperated by a space.

  • -novid - Prevent the startup video from running. Not necessary, but gets you to the menu faster.

If you have multiple screens, you'll probably find that the game tries to stretch over all screens, instead of just one. In this case, you'll need these options:

  • -height - Sets the window height. For example, "-height 900".
  • -width - Sets the window width. For example, "-width 1440".
  • -windowed - Not necessary, but starts the game in a window. Nice for if you want to move it to a different screen.
Note
L4D does not recognise -dxlevel 81 - it only uses dx9, using this option will make zero difference.

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