The game installs perfectly though it does take a lot of time. This doesn't seem to be different from installing it under Vista. I can run it on recommended settings and play single player for as long as I want. I can't match the FPS to Vista when setting all video options to high, though.
What does not
Nothing that was tested.
What was not tested
intel core2duo (wolfdale series), 6gb ram, Gefore 8500 GT
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Slackware 14.1 64-bit multilib||Feb 11 2018||3.0||N/A||Yes||Yes||Gold||Manoa|
|Show||Ubuntu 16.04 "Xenial" i386 (+ variants like Kubuntu)||Mar 03 2017||2.2||Yes||Yes||Platinum||Wayne|
|Show||Fedora 21 x86_64||Mar 29 2015||1.7.38||Yes||Yes||Platinum||brnns|
|Show||Mac OS X 10.10 "Yosemite"||Dec 14 2014||1.7.33||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)||Aug 03 2014||1.7.22||Yes||Yes||Gold||Luis Alvarado|
|Bug #||Description||Status||Resolution||Other apps affected|
|5159||Microphone xmit in Half Life and HL:S games very harsh and goes in and out of "focus"||REOPENED||View|
|24684||Multiple Source engine based games (Steam): out-of-order rendering, bloom effect and lights are visible through walls when multicore rendering is enabled||NEW||View|
|28586||Team Fortress Arcade and Pixel Force: Left 4 Dead have no sound||UNCONFIRMED||View|
|29354||Multiple Microsoft product installers fail due to ProductID being set during client side "ValidateProductID" standard action (Microsoft Virtual PC 2004, 2007, Visual Studio 2008)||NEW||View|
|33446||Left 4 Dead: Player outlines may appear distorted||UNCONFIRMED||View|
|37158||Left 4 Dead (Steam) crashes after pressing 'tab' key in-game||UNCONFIRMED||View|
|38749||Left 4 Dead: text in terminal is unreadable||UNCONFIRMED||View|
To change startup settings, right-click on the game in Steam, select
"Properties, then "Set launch options...". You can add any of the
following options, seperated by a space.
If you have multiple screens, you'll probably find that the game tries to stretch over all screens, instead of just one. In this case, you'll need these options: