Installation, Gameplay, and some video settings other than low.
What does not
Setting "page pool memory available" to medium and high caused the game to crash for extended play. Some of the highest settings were not as optimized as far as speed goes.
What was not tested
Some of the settings since my CPU is definitely not up to the gaming standard.
My specs are Asus A8N-E AMD Athlon 3200 Overclocked GeForce 9800 GT 2 GB Ram
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Slackware 14.1 64-bit multilib||Feb 11 2018||3.0||N/A||Yes||Yes||Gold||Manoa|
|Show||Ubuntu 16.04 "Xenial" i386 (+ variants like Kubuntu)||Mar 03 2017||2.2||Yes||Yes||Platinum||Wayne|
|Show||Fedora 21 x86_64||Mar 29 2015||1.7.38||Yes||Yes||Platinum||brnns|
|Show||Mac OS X 10.10 "Yosemite"||Dec 14 2014||1.7.33||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)||Aug 03 2014||1.7.22||Yes||Yes||Gold||Luis Alvarado|
|Bug #||Description||Status||Resolution||Other apps affected|
|5159||Microphone xmit in Half Life and HL:S games very harsh and goes in and out of "focus"||REOPENED||View|
|24684||Multiple Source engine based games (Steam): out-of-order rendering, bloom effect and lights are visible through walls when multicore rendering is enabled||NEW||View|
|28586||Team Fortress Arcade and Pixel Force: Left 4 Dead have no sound||NEW||View|
|29354||Multiple Microsoft product installers fail due to ProductID being set during client side "ValidateProductID" standard action (Microsoft Virtual PC 2004, 2007, Visual Studio 2008)||NEW||View|
|33446||Left 4 Dead: Player outlines may appear distorted||UNCONFIRMED||View|
|37158||Left 4 Dead (Steam) crashes in libcef after pressing 'tab' key in-game (display multiplayer scores)||NEW||View|
|38749||Left 4 Dead: text in terminal is unreadable||UNCONFIRMED||View|
To change startup settings, right-click on the game in Steam, select
"Properties, then "Set launch options...". You can add any of the
following options, seperated by a space.
If you have multiple screens, you'll probably find that the game tries to stretch over all screens, instead of just one. In this case, you'll need these options: