Gameplay, menus, settings.
What does not
Internet Play - Server message screen crashes the game.
What was not tested
Had to set -dxlevel 80 and force a 1280x800 res. I also had to drop the vid settings considerably to get the game to run at a decent framerate. This though my be due to my video card. The single player mode works just fine. I also managed to install a couple custom maps.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Slackware 14.1 64-bit multilib||Feb 11 2018||3.0||N/A||Yes||Yes||Gold||Manoa|
|Show||Ubuntu 16.04 "Xenial" i386 (+ variants like Kubuntu)||Mar 03 2017||2.2||Yes||Yes||Platinum||Wayne|
|Show||Fedora 21 x86_64||Mar 29 2015||1.7.38||Yes||Yes||Platinum||brnns|
|Show||Mac OS X 10.10 "Yosemite"||Dec 14 2014||1.7.33||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)||Aug 03 2014||1.7.22||Yes||Yes||Gold||Luis Alvarado|
|Bug #||Description||Status||Resolution||Other apps affected|
|5159||Microphone xmit in Half Life and HL:S games very harsh and goes in and out of "focus"||REOPENED||View|
|24684||Multiple Source engine based games (Steam): out-of-order rendering, bloom effect and lights are visible through walls when multicore rendering is enabled||NEW||View|
|28586||Team Fortress Arcade and Pixel Force: Left 4 Dead have no sound||NEW||View|
|29354||Multiple Microsoft product installers fail due to ProductID being set during client side "ValidateProductID" standard action (Microsoft Virtual PC 2004, 2007, Visual Studio 2008)||NEW||View|
|33446||Left 4 Dead: Player outlines may appear distorted||UNCONFIRMED||View|
|37158||Left 4 Dead (Steam) crashes in libcef after pressing 'tab' key in-game (display multiplayer scores)||NEW||View|
|38749||Left 4 Dead: text in terminal is unreadable||UNCONFIRMED||View|
To change startup settings, right-click on the game in Steam, select
"Properties, then "Set launch options...". You can add any of the
following options, seperated by a space.
If you have multiple screens, you'll probably find that the game tries to stretch over all screens, instead of just one. In this case, you'll need these options: