What does not
What was not tested
Occasionally dies on first attempt to load, runs fine on second. Still experiencing the slowdown when selecting a building or some units. Sound improved tremendously by switching output to OSS, otherwise would play sometimes, quit playing for a long while, then start working fine again. Have to run with a virtual desktop. It's strange playing a full-screen game occupying half of my widescreen laptop.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 19.10 "Eoan" (+ variants like Kubuntu)||Oct 27 2019||4.18||Yes||Yes||No||Platinum||consolelogger|
|Show||Arch Linux x86_64||Aug 28 2018||3.14||Yes||No||No||Garbage||Alastair Hughes|
|Show||Ubuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)||Aug 16 2017||2.14-staging||Yes||Yes||Yes||Gold||Jacob Cameron|
|Show||Arch Linux x86_64||May 19 2017||2.8||Yes||Yes||Gold||Ave Elixire|
|Show||FreeBSD 11.0 x86_64||May 11 2017||2.7-staging||N/A||Yes||Silver||Sameed Pervaiz|
To get multiplayer working you have to use by now the directplay libraries from microsoft, still (since 2006) no open source libraries for direct play that include libraries to open sockets and close to play games, so install winetricks:
(in ubuntu/debian) sudo apt-get install winetricks
and then exec:
It will download the directplay libraries from microsoft and install them, that's all, tcp/ip will work with direct connect.