Singleplayer, Tutorials, Map Editor, Multiplayer Lobby Creation (Requires `winetricks directplay` as noted below).
What does not
Exiting a multiplayer lobby freezes the game.
What was not tested
Starting a multiplayer match.
Tested with FreeBSD 11.0-STABLE r317153 using a no-cd patched AoE2 binary Packages (binaries from repository, not ports): i386-wine-staging-2.7,1 winetricks-20170327
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Ubuntu 19.10 "Eoan" (+ variants like Kubuntu)||Oct 27 2019||4.18||Yes||Yes||No||Platinum||consolelogger|
|Show||Arch Linux x86_64||Aug 28 2018||3.14||Yes||No||No||Garbage||Alastair Hughes|
|Show||Ubuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu)||Aug 16 2017||2.14-staging||Yes||Yes||Yes||Gold||Jacob Cameron|
|Show||Arch Linux x86_64||May 19 2017||2.8||Yes||Yes||Gold||Ave Elixire|
|Current||FreeBSD 11.0 x86_64||May 11 2017||2.7-staging||N/A||Yes||Silver||Sameed Pervaiz|
To get multiplayer working you have to use by now the directplay libraries from microsoft, still (since 2006) no open source libraries for direct play that include libraries to open sockets and close to play games, so install winetricks:
(in ubuntu/debian) sudo apt-get install winetricks
and then exec:
It will download the directplay libraries from microsoft and install them, that's all, tcp/ip will work with direct connect.