Installation, playing the game, saving/loading game state, first/third person view, tuning car, in-game movies, playing with Logitech Gamepad (without vibration).
What does not
Background music. Like many old games of that time, the music is stored on the CD as usual tracks of an audio CD. This is possible due to the mixed-mode standard of a CD-ROM. Solution: Ripping the audio tracks as .ogg files from the CD (e.g. with sound juicer) and listen to it in background with a music player, like audacious. Additionally, the game crashes when trying to start the multi-player mode.
What was not tested
Nothing (at least I think so)
WINE configuration with "winecfg": I crated a new Application settings layout in winecfg to use a different version of Windows. The original game has some issues with Windows XP (without using the compatibility mode). So I used Windows 98 as a layer instead. There are no additonal .dll libraries needed. In the graphics sub-section, I enabled "Emulate a virtual desktop" with a size of "800x600", which is the native SVGA resolution of the game.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||PLD Linux Distribution 3.0 Th||Apr 26 2010||1.1.43||N/A||Yes||Garbage||Christopher Krakowiak|
|Current||Ubuntu 8.10 "Intrepid" i386 (+ variants like Kubuntu)||Nov 30 2008||1.1.9||Yes||Yes||Gold||Markus Boesch|