Full list of realXtend v 0.4 features:
- Material support: Ogre material scripts can be uploaded and used on meshes, primitives and particle systems
- Shader-based default material library, including normal/specular/luminance mapping
- Depth shadow mapping with PCF filtering
- Script editor for material and particle scripts
- Parameter-based editor for material scripts
- New UI for object extended parameter editing: split in Display/Material/Misc/Data subpanels
- New way of transmitting object extended parameters: using a generic message in an extensible way
- Animated mesh support in world building: Ogre skeleton files with animations can be uploaded, and applied on meshes
-
Flash animation asset type: Flash animations can be uploaded to server,
triggered from server, and rendered on the HUD (uses Hikari library for
Ogre)
- Media URL refresh rate support
- HTML renderer will scan for Mozilla plugins
- Location-based sounds can be defined for objects
- Metadata editor for objects (Data subpanel)
- Asset and avatar asset preloading triggerable from server
- Per-poly object selection (Z key in previous versions) is on by default in Ogre rendering mode
- Per-object priority value for object selection
- Ambient lighting can be forced from server
- Camera FOV can be forced from server
- Camera mode (1st/3rd) and zoom can be forced from server
- Extended server scripted skybox support
- Support for server script-based avatar custom animations
- If server logs the user out, viewer will return to login screen instead of exiting
- reX voice chat server IP & port is queried from the world, instead of being hardcoded to same as world server
- Bones used for head turning based on view direction are configurable per avatar
- Camera viewpoint height is based on avatar height
- Sitting can be disabled from server
- RexBot bot system
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