Installation is fine. Single player works with the keyboard (I tested through pilot training).
What does not
You must disable mipmapping for the OpenGL renderer to work. You must use the OpenGL renderer for a smooth experience, which requires some command line options (see 'additional comments').
Sometimes the viewport gets clipped. It fixed itself if I switched away from the app and back again.
It seems to detect my Xbox 360 controller, but I am unable to get the configuration interface to correctly assign axes.
What was not tested
I used these options with my 1600x1200 monitor. Resolution switching in-game is unreliable. -launched -nointro -width 1600 -height 1200 -himem -nocompress -usesmoothing -z32bit -bumped -opengl -hividmem -subpixelcorrect I used Wineskin to make a wrapper that sends those options to the EXE. Other than that, nothing special. No need to install Mono or anything else.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Fedora 27 x86_64||Nov 26 2018||3.18||N/A||Yes||No||Silver||Christopher Thielen|
|Show||Fedora 23 x86_64||Nov 29 2015||1.9.3||Yes||Yes||Gold||Christopher Thielen|
|Show||Fedora 22 x86_64||Sep 13 2015||1.7.49||Yes||Yes||Gold||Christopher Thielen|
|Current||Mac OS X 10.10 "Yosemite"||Jun 09 2015||1.7.44||Yes||Yes||Gold||an anonymous user|
|Show||Fedora 20 x86_64||Jan 02 2014||1.7.5||Yes||Yes||Gold||an anonymous user|
Descent 3 is rather close to working perfectly but is not quite there. While joystick control, movie playback, and other typically "finicky" features work great in Descent 3 under Wine, there are some configuration options which work better than others.
Renderer: Like many games in the late 90s, Descent 3 supported multiple renderers, in this case, Direct3D, OpenGL, and Glide.
The GOG.com version comes with Glide pre-configured and the "nGlide" wrapper, which translates the Glide API into Direct3D calls. This configuration works perfectly but may be rather slow.
You can try the OpenGL renderer but that has exhibited artifacts in many user configurations (namely, certain polygons appearing through walls).
Direct3D is a good option to try but may render textures entirely black (possibly as a result of S3 patented texture compression but this has not been confirmed). Direct3D _does_ work well however if you launch Descent 3 directly (launch main.exe) and give it the option "-nocompress". Note that main.exe will complain you cannot launch it directly -- it's meant to be called from the Descent 3 launch program. To get around this, call it with "-launched", e.g. "wine MAIN.EXE -nocompress -launched".