Oblivion Mod Manager

Latest release.

Application Details:

Version: 1.1.12
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 5.12

Maintainers: About Maintainership

No maintainers. Volunteer today!

Free Download Download last version

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

  • Installing using the obmm_setup.exe
  • running the utility from the Wine-created desktop shortcut
  • adding archives, extracted archive folders or individual files to OMODs
  • setting screenshots for OMODs
  • creating (compressing) OMODs*
  • activating OMODs
  • deactivating OMODs
  • viewing the website associated with an OMOD* (if IE6 has been installed via Wine-Doors, winetricks or Wine itself)
  • deleting an OMOD*
  • converting an OMOD to an archive*
  • extracting an OMOD to a folder*
  • exporting OMOD conversion data*
  • activating ESM/ESP files in the Launcher window
  • changing view settings in the Launcher window using the drop-down menu
  • changing load order in the Launcher via "move up/down" buttons, context menu*, drag and drop, or ALT+ arrow key
  • reading/editing OMOD readme or script from within the OMOD Creation window or context menu* of the OMOD in the OMOD database
  • Resetting BSA timestamps using the Archive Invalidation utility
  • enabling BSA Redirection using the Archive Invalidation utility
  • both the old and new conflict detectors
  • Data File Browser
  • BSA Browser
  • Save Manager (opens fine, but I didn't have any saves to manage)
  • hiding OMODs
  • Hidden OMOD switcher utility
  • viewing the load order as text
  • exporting load order and active omod list
  • creating an omod report
  • viewing the Help file from the button so designated
  • Viewing the "About" information when clicking the 'About" button
  • Visiting the website when clicking the "Visit the website" button in the 'About' dialog (if IE6 is installed)
  • launching Oblivion via the button so designated
  • launching Oblivion with OBSE via the Launch button.

* - see "what does not work (completely)" section for further notes.

What does not

- Editing the path of a file inside an omod in the Data Files view, because it requires a (triple) mouse click, and mouse clicks don't seem to be recognized in the OMOD Creation Window or the main window (they are recognized in the text editing windows insofar as those windows ever accept certain mouse clicks-- not all of them do). However, you can manually extract the archive to a temporary folder, customize it to your desires, and then create an omod from the folder.

- Left-clicking does not bring up the context menu, again because mouse clicks are not recognized in the main window. However, if you have a keyboard which has the Windows keys, the "context menu" key on the right (next to R-CTRL) does bring up the context menu for the selected item normally, and once visible, the context menu works normally.

The functions only available from the context menu are:

In the OMOD Creation window:

open (useful if the associated program that opens the selected file type is installed and you want to have a look at it before including it in the OMOD)

remove from omod (very useful function)

validate (I think this is obsolete, and don't use it)

Import mod details (a very useful function if you want an author name and description attached to your self-created OMODs, assuming that the author has put this information in the ESP header)

scan for data files (never used this myself)

View required data files (also never used).

In the Database window:


View readme/view script* (these functions are available from the OMOD Creation window that opens if you choose to Edit the OMOD, but from the context menu you can open these files without opening the OMOD Creation window)

View data conflicts (vastly useful)

Group* (again, can be set from the Creation window by Editing the OMOD, but from the context menu allows you to attach the omod to a group without opening the Creation window)

Acquisition Activate (quite useful advanced feature)


Force disable



Convert to archive

Extract to folder

Export omod conversion data


In the Launcher window:

Move to top

Move to bottom


Activate all

Deactivate all

View data files


So these functions are not available to users with keyboards that do not have a "context menu" key, due to the fact that the left mouse click does not work in the main window (or in the OMOD Creation window).

 - Compressing large OMODs (>200 MB) can hang the program. However, ending the OBMM process in the System Monitor, reopening the app (there will be an error message saying that the 'central directory' of the OMOD in question could not be found; ignore it and the program will then open normally), and then compressing the same OMOD before doing anything else appears to work (eventually; I've had to rinse and repeat up to 3 times before getting the OMOD to complete creation).

 - NifViewer does not work. It eventually comes up with a (Windows) crash dialog, but does not crash the program as a whole. I believe this utility had issues under Windows as well, so this may not be a Wine problem as such.

 - When using the dialog to specify the location to a) save an OMOD extracted to a folder or b) export omod conversion data, the dialog does not allow you to create a new folder. Clicking the "New Folder" button does absolutely nothing.

This is not a major issue when extracting an OMOD to a folder, because the extraction creates a folder named the same as the OMOD, then puts the files inside. If you extract the conversion data for multiple OMODs, however, there is a small problem, as the only folder created is titled "omod conversion data" with no further individuation. Naturally, you can pre-create folders with "mod_name" titles and then extract the various OMOD conversion data folders to those individual folders, but if you did not do some form of pre-preparation such as that you would run the risk of ovewriting each "omod conversion data" folder with the following one.


What was not tested

  • Group creation, editing or viewing
  • changing settings (moving the temp directory or the omod directory)
  • viewing the website of an OMOD using Firefox (for Windows) rather than IE6
  • emailing the author of an OMOD (assuming you entered an appropriate email address in the OMOD data, but I have no Wine-useable email program installed)
  • Acquisition Activate (telling the OBMM that manually-installed files already in the game's Data folder should be associated with a newly-created OMOD)
  • Simulated installation of an OMOD
  • Cleaning an OMOD
  • BSA Creator
  • BSA uncorrupter
  • Any of the functions under the 'Batch Actions' button (activate filtered, deactivate filtered, etc.)
  • Any of the "Import" functions under the 'Import/Export' button
  • Writing/compiling a new OMOD installation script in any of the available scripting languages
  • Attempting DLL overrides to see if that would resolve any of the issues above (I have no idea what DLLs are involved, so....)

Hardware tested


  • GPU:
  • Driver:

Additional Comments

This program requires .NET 2.0. If you can get that to install, this application will run extremely well for both beginner and advanced use, with a few relatively minor caveats (as long as your keyboard has Windows keys). IE6 and/or a Windows email application are necessary if you desire to use the 'Visit (omod) website" or "email (omod) author" functions, but if you don't, then you don't need them to support this app. The main difficulty is getting .NET 2.0 to install (well enough that it is recognized by this application), but it is well worth it to persist and get the OBMM running, even if you don't use a lot of OMODs-- but especially if you do.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowManjaro LinuxJul 30 20205.12Yes Yes NoSilverJ. King 
ShowElementary OS 5.0 JunoAug 08 20194.13-stagingYes No NoGarbageJosh 
ShowFedora 28 x86_64May 16 20183.6-stagingN/A Yes YesBronzeWilliam Coar 
ShowmacOS 10.13 "High Sierra"Feb 03 20182.0.4Yes Yes NoGarbageJack Francis Heffernan 
ShowLinux Mint 18.1 "Serena" x86_64Jul 21 20172.0.1-stagingYes Yes NoGoldjack bean 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs


Comments Disabled

Comments for this application have been disabled because there are no maintainers.