* - see "what does not work (completely)" section for further notes.
What does not
- Editing the path of a file inside an omod in the Data Files view, because it requires a (triple) mouse click, and mouse clicks don't seem to be recognized in the OMOD Creation Window or the main window (they are recognized in the text editing windows insofar as those windows ever accept certain mouse clicks-- not all of them do). However, you can manually extract the archive to a temporary folder, customize it to your desires, and then create an omod from the folder.
- Left-clicking does not bring up the context menu, again because mouse clicks are not recognized in the main window. However, if you have a keyboard which has the Windows keys, the "context menu" key on the right (next to R-CTRL) does bring up the context menu for the selected item normally, and once visible, the context menu works normally.
The functions only available from the context menu are:
In the OMOD Creation window:
open (useful if the associated program that opens the selected file type is installed and you want to have a look at it before including it in the OMOD)
remove from omod (very useful function)
validate (I think this is obsolete, and don't use it)
Import mod details (a very useful function if you want an author name and description attached to your self-created OMODs, assuming that the author has put this information in the ESP header)
scan for data files (never used this myself)
View required data files (also never used).
In the Database window:
View readme/view script* (these functions are available from the OMOD Creation window that opens if you choose to Edit the OMOD, but from the context menu you can open these files without opening the OMOD Creation window)
View data conflicts (vastly useful)
Group* (again, can be set from the Creation window by Editing the OMOD, but from the context menu allows you to attach the omod to a group without opening the Creation window)
Acquisition Activate (quite useful advanced feature)
Convert to archive
Extract to folder
Export omod conversion data
In the Launcher window:
Move to top
Move to bottom
View data files
So these functions are not available to users with keyboards that do not have a "context menu" key, due to the fact that the left mouse click does not work in the main window (or in the OMOD Creation window).
Â - Compressing large OMODs (>200 MB) can hang the program. However, ending the OBMM process in the System Monitor, reopening the app (there will be an error message saying that the 'central directory' of the OMOD in question could not be found; ignore it and the program will then open normally), and then compressing the same OMOD before doing anything else appears to work (eventually; I've had to rinse and repeat up to 3 times before getting the OMOD to complete creation).
Â - NifViewer does not work. It eventually comes up with a (Windows) crash dialog, but does not crash the program as a whole. I believe this utility had issues under Windows as well, so this may not be a Wine problem as such.
Â - When using the dialog to specify the location to a) save an OMOD extracted to a folder or b) export omod conversion data, the dialog does not allow you to create a new folder. Clicking the "New Folder" button does absolutely nothing.
This is not a major issue when extracting an OMOD to a folder, because the extraction creates a folder named the same as the OMOD, then puts the files inside. If you extract the conversion data for multiple OMODs, however, there is a small problem, as the only folder created is titled "omod conversion data" with no further individuation. Naturally, you can pre-create folders with "mod_name" titles and then extract the various OMOD conversion data folders to those individual folders, but if you did not do some form of pre-preparation such as that you would run the risk of ovewriting each "omod conversion data" folder with the following one.
What was not tested
This program requires .NET 2.0. If you can get that to install, this application will run extremely well for both beginner and advanced use, with a few relatively minor caveats (as long as your keyboard has Windows keys). IE6 and/or a Windows email application are necessary if you desire to use the 'Visit (omod) website" or "email (omod) author" functions, but if you don't, then you don't need them to support this app. The main difficulty is getting .NET 2.0 to install (well enough that it is recognized by this application), but it is well worth it to persist and get the OBMM running, even if you don't use a lot of OMODs-- but especially if you do.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Elementary OS 5.0 Juno||Aug 08 2019||4.13-staging||Yes||No||No||Garbage||Josh|
|Show||Fedora 28 x86_64||May 16 2018||3.6-staging||N/A||Yes||Yes||Bronze||William Coar|
|Show||macOS 10.13 "High Sierra"||Feb 03 2018||2.0.4||Yes||Yes||No||Garbage||Jack Francis Heffernan|
|Show||Linux Mint 18.1 "Serena" x86_64||Jul 21 2017||2.0.1-staging||Yes||Yes||Gold||jack bean|
|Current||Linux Mint 7 "Gloria"||Nov 07 2009||1.1.32||Yes||Yes||Silver||Holly Bostick|