I actually was able to play the game, play few rounds of deathmach. The framerate is kinda usable. The game sometimes slutters, but most times is playable (at last at DM maps with few bots). I am playing the game at 1680x1050 with the detail of textures-models on medium, even with some of the post-processing eyecandy like motion blur and so on, on relatively old rig (Pentium D @ 3.2ghz, GeForce9800gtx, 2gigs of ram), and I think I could still get even better performance/graphics ratio from it.
What does not
I had to put native dx10 dll without which the game refused to start (without visible report, only console had error in it) into folder with game's binary. I also used wine with native DirectX installed, without it the game didn't work at all.
For some settings, the game froze after few seconds of gameplay and crashed. I guess I maybe got out of RAM. Best way to get it work is turning everything on lowest setting and then slowly rising them and testing stability.
Mouse is not recentering (aka stuck into rectangle) but afaik it can be bypassed with the registry edit.
What was not tested
Mutiplayer, Deeper gameplay, Some graphics, physics...
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||macOS Mojave 10.14||May 09 2019||4.1||Yes||Yes||Yes||Gold||Andrew|
|Show||Debian GNU/Linux 9.x "Stretch" x86_64||Dec 31 2017||2.21-staging||Yes||Yes||No||Platinum||David Chalmers|
|Show||Arch Linux x86_64||May 21 2017||2.8||Yes||Yes||Bronze||lex|
|Show||Arch Linux x86_64||Apr 06 2014||1.7.15||Yes||Yes||Platinum||Ben|
|Show||Arch Linux x86_64||Jul 24 2013||1.6||Yes||Yes||Platinum||Artur h0m3|
|Bug #||Description||Status||Resolution||Other apps affected|
|6971||Mouse "escapes" window or is confined to an area in the full screen program||CLOSED||FIXED||View|
|17629||unimplemented function setupapi.dll.CM_Locate_DevNode_ExA||CLOSED||FIXED||View|
|17630||Unreal Tournament 3: d3dx10_35.dll not found||CLOSED||FIXED||View|
|19748||Multiple games complain about checking occlusion query results from the wrong thread (Metro 2033, Unreal Tournament 3, Counter Strike: Source, Metro 2033, Call of Duty 4, Left 4 Dead, Left 4 Dead 2, Final Fantasy XIV, Half-Life 2)||CLOSED||FIXED||View|
|23048||Unreal Tournament 3 fails and locks up||CLOSED||FIXED||View|
|24104||Unreal Tournament 3 hangs at start||CLOSED||DUPLICATE||View|
|27779||Desktop mouse pointer always visible in Steam games||CLOSED||FIXED||View|
|29294||No sound with ALSA loopback devices||CLOSED||ABANDONED||View|
|31595||Unreal Tournament 3 (Steam) crashes on launch||CLOSED||ABANDONED||View|
This notes was updated: August, 03 - 2013
First of all, thank you for spending some time to help Wine to get better,
These are recommendations to make tests result more uniform and targeted to include common information that will be useful to other users of Wine.
Just install your game like other normal game installed on Steam, it's not necessary any patch or program. For more detail how to boost your games see the section Tips below.
After installing,to override wine vcrun to the native one, create a file called vcrun.reg and put the following content:
Then run the follow command:
You can also install Visual C runtime libraries using winetricks, by typing:
To also make sure that everything will work fine, install the tahoma.ttf, arial.ttf, verdana.ttf and lucida.ttf fonts on your prefix. You can do-it manually or using winetricks with the follow command:
This bug normally happens because of the Visual C Runtime, see the Tips section for more information.
This happens in alot of games if you dont set the size of RAM that you VideoCard has, use this registry key to set:
Change the 768 to the real ammount of RAM in MB that your VideoCard has.
Game closes shortly after open.
This is a common Steam Overlay problem, to solve, open your winecfg and override the library gameoverlayrenderer to Disabled.
Note: These problems don't affect the newest versions of wine, it's only here for precaution, if you have any of these bug's maybe you should upgrade your wine version.
This happens because the Mouse Input of wine is not so good until now, you can solve adding this patch to registry:
The Mouse will not work into the menu, you gonna have to use the keyboard to walk into the Unreal menus.
Mouse is showing in the screen while playing (Only steam version).
This bug only happens with the Steam version, all the games into steam has this problem with old versions of wine/steam.
See more at bug #27779.
Mouse randomly jumps around menu or in game.
This is caused by implementation of mouse input in old versions of wine, to solve-it, you need to run the game in Windowed mode or into a Virtual Desktop.
UT3 Logo hangs indefinitely using 100% of cpu.
You can solve this problem by using the options -nomoviestartup and -onethread in the game executable. Newest version of wine don't have this bug.