Single player, multiplayer, beautiful graphics. When looking simply in the wall framerate is ~60.
What does not
On many levels like Deck and with detailed scenery fps drops to 15, making fast paced shooter unplayable. Changing graphic preferences, resolution won't help, game hogs on cpu a lot. Seems like software\UT3 itself problem, cuz many windows native users reported same issue on good hardware. Meanwhile none of console players reported same problem.
There is no known solution, in 2017, (yet) to this problem.
for me, on my hardware, when i enable "stat engine \ stat ld \ stat fps" in game console, stable fps ~60, and static mesh tris < 200 000. But when I look across map, like on Deck bridges, static mesh tris goes from > 200 000 to 800 000, framerate changes to 18 and movement become unplayable.
I tried in the following environments to resolve: kernel 4.10, 3.16; wine 2.8, 1.8, nvidia drivers 375.39, 340.32. I spent many days trying to different options, configurations, "-onethread", various UTEngine.ini params to get it fixed. Nothings helps.
EXCEPT: compiling wine 1.7 from source with -o3 -m native, etc optimizations and applying Stefan patch from https://www.winehq.org/piperma... so, after that, framerate still drops but to much lesser extent, to 25-30, so his patch really helps. Also disabling "delay cpu for 1 frame" in game preferences helps to improve framerate.
What was not tested
physx, other hardware, other game distrubitions,
installation\re-installation. (I just copied game folders across hard drive)
Core2Duo E6550, GF GTS450 512 ddr5 vram, 4gb ram. clean wine prefix, game ver 2.1, wine ver 2.8.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||macOS 10.14 "Mojave"||May 09 2019||4.1||Yes||Yes||Yes||Gold||Andrew|
|Show||Debian GNU/Linux 9.x "Stretch" x86_64||Dec 31 2017||2.21-staging||Yes||Yes||No||Platinum||David Chalmers|
|Current||Arch Linux x86_64||May 21 2017||2.8||Yes||Yes||Bronze||lex|
|Show||Arch Linux x86_64||Apr 06 2014||1.7.15||Yes||Yes||Platinum||Ben|
|Show||Arch Linux x86_64||Jul 24 2013||1.6||Yes||Yes||Platinum||Artur h0m3|
This notes was updated: August, 03 - 2013
First of all, thank you for spending some time to help Wine to get better,
These are recommendations to make tests result more uniform and targeted to include common information that will be useful to other users of Wine.
Just install your game like other normal game installed on Steam, it's not necessary any patch or program. For more detail how to boost your games see the section Tips below.
After installing,to override wine vcrun to the native one, create a file called vcrun.reg and put the following content:
Then run the follow command:
You can also install Visual C runtime libraries using winetricks, by typing:
To also make sure that everything will work fine, install the tahoma.ttf, arial.ttf, verdana.ttf and lucida.ttf fonts on your prefix. You can do-it manually or using winetricks with the follow command:
This bug normally happens because of the Visual C Runtime, see the Tips section for more information.
This happens in alot of games if you dont set the size of RAM that you VideoCard has, use this registry key to set:
Change the 768 to the real ammount of RAM in MB that your VideoCard has.
Game closes shortly after open.
This is a common Steam Overlay problem, to solve, open your winecfg and override the library gameoverlayrenderer to Disabled.
Note: These problems don't affect the newest versions of wine, it's only here for precaution, if you have any of these bug's maybe you should upgrade your wine version.
This happens because the Mouse Input of wine is not so good until now, you can solve adding this patch to registry:
The Mouse will not work into the menu, you gonna have to use the keyboard to walk into the Unreal menus.
Mouse is showing in the screen while playing (Only steam version).
This bug only happens with the Steam version, all the games into steam has this problem with old versions of wine/steam.
See more at bug #27779.
Mouse randomly jumps around menu or in game.
This is caused by implementation of mouse input in old versions of wine, to solve-it, you need to run the game in Windowed mode or into a Virtual Desktop.
UT3 Logo hangs indefinitely using 100% of cpu.
You can solve this problem by using the options -nomoviestartup and -onethread in the game executable. Newest version of wine don't have this bug.