European retail version, 2 dvd's.
Everything I tested:
Options in Ultra.
What does not
What was not tested
You have to apply the patch from the bug #18490. In wine 1.3.1 it doesn't work for a new IGameExplorer incorporation in wine.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Debian GNU/Linux 8.x "Jessie" x86_64||May 21 2015||1.7.43||N/A||Yes||Garbage||Ð®Ñ€Ð¸Ð¹ Ð–Ð°Ð²Ð¾Ñ€Ð¾Ð½ÐºÐ¾Ð²|
|Show||Ubuntu 11.10 "Oneiric" i386 (+ variants like Kubuntu)||Feb 10 2012||1.2.3||Yes||No||Garbage||Johngeek|
|Current||Debian GNU/Linux Unstable "Sid" x86_64||Sep 01 2010||1.2||Yes||Yes||Silver||Yore|
|Show||Ubuntu 9.04 "Jaunty" amd64 (+ variants like Kubuntu)||Oct 11 2009||1.1.31||Yes||Yes||Bronze||an anonymous user|
|Show||Ubuntu 8.10 "Intrepid" i386 (+ variants like Kubuntu)||Mar 17 2009||1.1.17||Yes||No||Garbage||an anonymous user|
|Bug #||Description||Status||Resolution||Other apps affected|
|18490||Multiple games fail to set pixel format on D3D device context created on desktop window (Empire: Total War, Napoleon: Total War, Utopia City)||CLOSED||FIXED||View|
|24096||08/19/2010 Steam client update wininet issue||CLOSED||FIXED||View|
Dec 20, 2013 update: ETW and Napoleon are still affected by this bug, and most of the below still applies for all Wine versions to date (latest: 1.7.8). If you're running a 64-bit system, you'll need to compile inside a 32-bit lxc or 32-bit chroot, which takes a few extra steps. More on that here - http://wiki.winehq.org/WineOn64bit
September 28, 2012
ETW (and NapoleonTW) are affected by this bug - http://bugs.winehq.org/show_bug.cgi?id=18490, which causes crashes when loading a battle map.
To play battles in ETW (and NTW), you will need to: download and unpack new wine source code, apply a patch, compile the code, install the patched wine, and finally â€“ remember not to overwrite wine the next time Update Manager or whatever pops up. Itâ€™s not as difficult as it sounds, but it requires a bit of terminal work (and coffee):
a) Download the wine source code: available at http://www.winehq.org. Both the stable and development releases (at present, 1.4.1 stable and 1.5.13 development) will work. Download the packed â€˜.tar.bz2â€™ file to your PC.
b) Unpack the code: there are several ways to do this. One is to open a terminal, navigate to the directory where the .tar.bz2 file is located, and type: â€˜tar xjf winename.tar.bz2â€™. Another way (likely easier for beginners) is double-click the .tar.bz2 file icon to open it in the Archive Manager, then drag the enclosed directory (e.g. wine-1.5.13) to a directory on your PC.
c) Apply the patch: Normally, thereâ€™s a terminal patch command to enter (patch -p1 < nameofyourfile.whatever), but this is such a simple patch itâ€™s as easy to manually edit the one file and be done with it:
i. Inside the directory you just pulled out of the .tar.bz2 file, navigate into the /dlls/wined3d/ subdirectory and open the â€˜context.câ€™ file in a text editor.
ii. Ctrl+F and search for this line: if (!(hdc = GetDC(swapchain->win_handle)))
iii. This page - http://bugs.winehq.org/attachment.cgi?id=46160&action=diff
lists the edit youâ€™ll need to make (replacement text in blue, additions in green). On the left, the original; on the right, what your edited lines should look like when itâ€™s finished.
iv. Save the context.c file and exit.
d) Compile the patched wine source code and install wine: Most of what you need to know is located here - http://www.winehq.org/docs/wineusr-guide/installing-wine-source, but generally:
i. Open a terminal and navigate to the top-most directory in the directory you unpacked (e.g. /wine-1.5.13/)
ii. Type: â€˜./configureâ€™ to begin. If youâ€™ve never compiled source before, youâ€™re likely missing some required development libraries, which will be needed for the next step. Find out which libraries youâ€™re missing by: reading the terminal output after the â€˜./configureâ€™ command is completed, or (again after the â€˜./configureâ€™ command is complete), navigate to /wine-1.5.13/include/ and open the â€˜config.hâ€™ file to see whatâ€™s missing.
One easy way to install any missing libraries is via Synaptic Package Manager (which you might also have to install, depending on your distro). Basically, the process here is: run â€˜./configureâ€™, determine which library is missing, open Synaptic and install the library, close Synaptic and run â€˜./configureâ€™ again. You might need to perform this step several times as the â€˜./configureâ€™ command checks for each library it needs, but eventually the terminal output will come out clean and youâ€™ll be ready to move to the next step.
Edit: An easier method for the above: 'sudo apt-get build-dep wine' to install dependencies, and then './configure'
iii. Type: â€˜make dependâ€™. This shouldnâ€™t take very long.
iv. Type: â€˜makeâ€™. Now is the time to go get a coffee. :) This can take anywhere from 5 to 30 minutes, depending on your CPU. If this is your first time, relax, it really is doing things, wait it out and eventually youâ€™ll be returned to the command prompt (and hopefully with no errors).
v. Type: â€˜sudo make installâ€™ and enter your password to install the wine package.
vi. Type: â€˜wine --version' to confirm the new version of wine installed correctly.
vii. Type: â€˜winecfgâ€™ to initialize the new version.
Iâ€™ll keep this updated as necessary. Many thanks to user naur for creating the patch. Unfortunately, you'll need to re-do this patch/compile procedure every time you update wine.