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Baldur's Gate II

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Baldur's Gate Trilogy is a modification originally created by Bardez that aimed to achieve two major goals: to play Baldur’s Gate and Tales of the Sword Coast expansion using the much improved Baldur’s Gate II engine, and to generate some kind of continuity between the events of Baldur's Gate, Tales of the Sword Coast, Shadows of Amn, and Throne of Bhaal. Baldur's Gate Trilogy-WeiDU takes this a step further by converting the modification to WeiDU format, which has improved compatibility with other modifications. While BGT-WeiDU remains mostly faithful to the original Baldur's Gate and Tales of the Sword Coast, a number of new features have been introduced to satisfy the above goals.
    Baldur's Gate using the Baldur's Gate II engine: BGT-WeiDU is a modification installed on Baldur's Gate II: Throne of Bhaal. Therefore, the story of Baldur's Gate can be experienced with the updated graphics, better resolution, and interface improvements present in Baldur's Gate II.
    Bug fixes: BGT-WeiDU includes an internal fixpack that addresses a significant number of bugs that remained in Baldur's Gate and Tales of the Sword Coast. A technical list of fixes can be found in the installation package.
    Continuity from Baldur's Gate into Shadows of Amn: BGT-WeiDU uses a dynamic system to transfer players from the end of Baldur's Gate to Shadows of Amn. A cover story is used, in which the player talks to Belt after Sarevok is defeated, and NPCs are conditionally imported into Shadows of Amn depending on what fate you led them to experience in Baldur’s Gate.
    Expansive compatibility with other modifications: BGT-WeiDU is compatible with the latest versions of modifications in a mega-modification installation, as well as a large number of other fan-made modifications. This allows the player to expand the world of Baldur’s Gate to an enormously rich location to explore. A compatibility list is available in the installation package.
    Organised journal entries: BGT-WeiDU utilises a full quest journal system and ensures that all Baldur’s Gate journal entries are removed prior to the transition to Shadows of Amn. This prevents clogging up of the journal, which normally makes it hard to find important information in the journal.
    Map Notes: The advent of map notes makes it useful for the player to pin their own special locations. BGT-WeiDU comes with a number of map notes already inserted to help the player find particular buildings quickly, instead of running around like crazed chickens into every single house in a particular area.

Application Details:

Version: Baldur's Gate Trilogy 1.07
License: Free to use
URL:  
Votes: 0
Latest Rating: Platinum
Latest Wine Version Tested: 1.1.27

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Test Results

Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results

What works

Everything.

What does not

Nothing.

Workarounds

What was not tested

Nothing.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

You need directplay from the svn version of winetricks, and you need to copy the data from all the CDs into one directory and run the exe from that. Following the BGT-WeiDU instructions for linux (http://www.shsforums.net/lofiversion/index.php/t41200.html) works perfectly. This method also allows other mods such as TutuGUI and Widescreen Mod to work (again, perfectly).

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentGentoo Linux x86_64Aug 24 20091.1.27Yes Yes NoPlatinuman anonymous user 
ShowopenSUSE 11.0 x86_64Mar 17 20091.1.17No Not installable NoGarbageDawid Hanak 
ShowUbuntu 9.10 "Karmic" i386 (+ variants like Kubuntu)Dec 12 20091.0.1Yes No NoGarbagejackal 

Known Bugs

Bug # Description Status Resolution Other apps affected
14545 Baldur's Gate Trilogy: installation fails CLOSED FIXED View

Show open bugs

HowTo / Notes

Multiplayer via Directplay
Mentioned in a comment by zsolty_szasz:

Multiplayer can work, but requires some setup first.

The problem is with the current DirectPlay implementation. Read here how to set it up: http://wiki.winehq.org/DirectPlayGames

To get multiplayer working for games that use a DirectPlay version prior to 8, place the following DLLs:
dplayx.dll, dpnet.dll, dpnhpast.dll and dpwsockx.dll in this archive in WINE's windows/system32 directory, then add DLL overrides (native,builtin) with WINECFG.

HOWTO
In case of any problems be sure to see the instructions on http://wiki.winehq.org/Infinity_Engine_Games

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