Application Details:
| Version: | Official release |
| License: | Free to use |
| URL: | http://www.runesofmagic.com/ |
| Votes: | 44 |
| Latest Rating: | Silver |
| Latest Wine Version Tested: | 2.13 |
Maintainers: About Maintainership
What works
What does not
Workarounds
What was not tested
Hardware tested
Graphics:
Additional Comments
Silver as I didn't test that long. 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03)
| Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
| Current | openSUSE Tumbleweed (rolling release) | Aug 03 2017 | 2.13 | Yes | Yes | Silver | Maik Wagner | ||
| Show | Ubuntu 16.04 "Xenial" i386 (+ variants like Kubuntu) | Nov 05 2016 | 1.9.22 | Yes | Yes | Silver | an anonymous user | ||
| Show | Linux Mint 17.3 "Rosa" | Feb 21 2016 | 1.9.3 | No, but has workaround | Yes | Gold | Translator5 | ||
| Show | Linux Mint 17.2 "Rafaela" x86-64 | Nov 15 2015 | 1.7.50 | Yes | Yes | Gold | John Mish | ||
| Show | Fedora 20 x86_64 | May 25 2014 | 1.7.18 | Yes | Yes | Gold | John Mish |
| Bug # | Description | Status | Resolution | Other apps affected |
Install Wine (tested with 1.5.1 32 bits Debian sid)& winetricks (for Debian sid 32bits need to patch wineserver patch from /usr/lib32/wine-unstale to /usr/lib/wine-unstable or make sln)
Install .net 2.0 or mono
Install DirectX 9
Install corefonts
vc2005, 2008, 2010 (Have 3 installed for cross compile, no idea what one is working)
All IE family (needed by updater/launcher), what one is working, I don't know because have all installed
Install the game (tested with slim installer), with shortcut created on desktop
Edit shortcut ... end of command shall looking like:
Runes of Magic.exe" -game -opengl
Call regedit and now be careful because error of typo & ....
--------------------------------------------------------------
Add the following to HKEY_CURRENT_USER\Software\Wine\Direct3D (create if it doesnt exist)
Add New String
Name = Multisampling
Data = enabled
Add New String
Name = UseGLSL
Data = disabled
--------------------------------------------------------------
In case of error "err:module:import_dll Library DNSAPI.dll (which is needed by..." (Voice chat), copy dnsapi.dll from existing zindoze installation and set to native
Vivox pre-builds are known to been only 32 bits then voice chat may acting strange on 64 systems
Choose right resolution once game working because wrong one may make fps falling to 4-5...
Thanks to all people helping me with linux on my vm...
Note to all potential players:
A recent update to the item shop being web based has broken it for our fellow Linux users, and the GM's have stated that fixing it will not be of any priority, so I would not expect a fix at all.
The item shop will fail to open on any WINE version. The screen will simply be black or white and will not load. This is due to the publisher (at the time of this writing, Gameforge) forcing a change to the item shop interface to make it easier for them to manage outside of Runewaker (the developer's) involvement.
As of yet, the game is still playable on all current WINE versions and OS's, but the item shop is unable to be used.
A good way around this is to sell your diamonds for gold, then ask a diamond seller in game to buy stuff with the gold. If you get an even trade, you should come out even. Unfortunately trading of diamonds directly is not supported.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Marvin Elia Hoppe on Thursday November 24th 2016, 3:09
Guten Tag Liebe RoM Spieler,
ich spiele schon seit einiger Zeit Runes of Magic unter Linux mittels Wine. Nun habe ich mehrfach gesehen, dass Leute Probleme haben, den neuen ItemShop zu verwenden, da das Spiel mit der Fehlermeldung abstuerzt:
Quoted
Expression: pg -> uImageSize + sizeof( PG_Web_WBPtoC_TextureChanged ) == uSize
Assertion failed !
Ich habe deswegen einmal in den Anwendungs Verlauf geschaut, der erscheint, wenn ich Wine ueber die Konsole anstarte. Dort habe ich gesehen, dass der Netzwerk Puffer nicht ausreicht.
Daher habe ich diesen mittels folgenden Kommando erhoeht:
Quoted
sudo sysctl -w net.core.wmem_default=19210240
Nun konnte ich den ItemShop oeffnen und Diamanten aufladen und einen ersten Einkauf taetigen. Beim Blattern ist mir der ItemShop aber irgendwann eingefroreren, ich glaube das passierte nachdem ich das Popup Menu verwendet habe. Seit dem oeffnet sich der ItemShop, aber es erscheint eine schwarze Seite.
Ich versuche mir das Problem noch einmal genauer anzusehen und werde euch denn berichten.
Liebe Gruesse
Myseric (Ionsai)
by Dan Lester on Monday January 11th 2016, 20:02
I was able to get it running perfectly, Including the installer in Linuxmint 17 32 bit by using this guide, And instead of disabling dbghelp.dll I set it to native then built in. I also set zlib.dll zlib1.dll d3dx9_26.dll d3dx9_30.dll d3dx9_31.dll to native then built in, Just to be sure.
I did not use any registry hacks. No special setup for sound cards or anything else.
You should be able to get this running in a 64 bit os the same way by creating a 32 bit wine prefix, And then installing all the software mentioned in the setup above.
by Jan K on Thursday March 27th 2014, 15:37
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ /tmp/portage/app-emulation/wine-1.6.1/work/wine-1.6.1/dlls/wined3d/surface.c / 2353
err:d3d:wined3d_debug_callback 0x172410: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".
The problem is impossibility to unpack s3tc compressed textures.
If it does not work out of the box, you need to have libtxc-dxtn (providing libtxc_dxtn_s2tc.so) installed, and you need to have it installed for arch of your winearch.
Google under s3tc + wine / linux / your graphics card.
Most of the property graphics drivers seems to be able to unpack this s3tc somewhere in the binary driver blob, so this seems to affect only some graphics card drivers.
Browsing through web, note for ubuntu users: your package may be missing some symlinks to work.
For gentoo users, assuming you have WINEARCH=win32, 1) you need to profile unmask abi_x86_32 use flag (unless you already are a happy user of true multilib)
# mkdir -p /etc/portage/profile/
# echo '-abi_x86_32' >> /etc/portage/profile/use.mask
2) now emerge both 64 and 32bit version of the decompression lib:
USE="abi_x86_32" emerge media-libs/libtxc_dxtn
by John Mish on Sunday January 19th 2014, 9:50
The game patches, loads, installs, all that good stuff. It launches, but there are no textures! Everything is white. I've tried reinstalling, repatching, let it run the patcher with manually downloaded patches or let the patcher download them itself...still same thing. >.<
During running, all wine spits to the terminal is:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
the audio is VERY slightly studder-y but I can live with that.
I have effects, my skill icons all show up. No textures, maps, the character previews don't work...
by John Mish on Sunday January 19th 2014, 11:53
by John Mish on Sunday May 25th 2014, 18:52
by Evil on Sunday January 27th 2013, 11:52
wine: Call from 0x7bc4dc80 to unimplemented function urlmon.dll.CreateUri, aborting
wine: Unimplemented function urlmon.dll.CreateUri called at address 0x7bc4dc80 (thread 002c), starting debugger...
Unhandled exception: unimplemented function urlmon.dll.CreateUri called in 32-bit code (0x7bc4dc80).
fixme:dbghelp:addr_to_linear Failed to linearize address 10bf:ffd0 (mode 0)
Does this game still work for anyone, or do we need to change it from gold to garbage?
by Evil on Sunday January 27th 2013, 12:02
I created a fresh prefix for the game, and the patcher seems to be working fine again.
by Evil on Sunday January 27th 2013, 12:02
by Margot-Xara on Monday February 11th 2013, 6:48
by Greg Bennett on Sunday May 27th 2012, 8:45
Register dump:
CS:0017 SS:001f DS:001f ES:001f FS:1007 GS:0037
EIP:7b82c802 ESP:0033fd04 EBP:0033fd78 EFLAGS:00000246( - -- I Z- -P- )
EAX:7b8183a5 EBX:7b82c78e ECX:00000000 EDX:00000000
ESI:00000002 EDI:008e5494
Stack dump:
0x0033fd04: 0033fda0 00000008 0000003c 80000100
0x0033fd14: 00000001 00000000 7b82c802 00000002
0x0033fd24: 431c8050 431cbf3f 7bc57ffe 0033fd50
0x0033fd34: 405e2bf0 0033fd68 405e2c0b 00ab83e7
0x0033fd44: 00800000 405e2195 426d2ce0 00ab83e7
0x0033fd54: 008e5494 0033fd80 42676139 405e2bf0
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x7b82c802 RaiseException+0x92() in kernel32 (0x0033fd78)
1 0x431c8020 __wine_spec_unimplemented_stub+0x3f() in msvcp80 (0x0033fdb0)
2 0x431baaf5 __wine_stub_msvcp80_dll_339+0x28() in msvcp80 (0x0033fe18)
3 0x008c6c0f in client (+0x4c6c0e) (0x0033feb0)
4 0x7b84f6cc call_process_entry+0xb() in kernel32 (0x0033fec8)
5 0x7b8527a7 start_process+0x66() in kernel32 (0x0033ff08)
6 0x7bc64f6c call_thread_func_wrapper+0xb() in ntdll (0x0033ff28)
7 0x7bc6608a call_thread_func+0x89() in ntdll (0x0033ffa8)
8 0x7bc64f32 call_thread_entry_point+0x11() in ntdll (0x0033ffc8)
9 0x7bc3e52e start_process+0x1d() in ntdll (0x0033ffe8)
0x7b82c802 RaiseException+0x92 in kernel32: subl $4,%esp
Modules:
Module Address Debug info Name (196 modules)
ELF 0-7bf03000 Stabs
PE 340000- 389000 Deferred ortp
PE 390000- 3ae000 Deferred crashrpt
PE 3b0000- 3c1000 Deferred zlib
PE 3e0000- 3f8000 Deferred redux_nvtt
PE 400000- afa000 Deferred client
PE b00000- 1168000 Deferred vivoxsdk
PE 1170000- 12e3000 Deferred vivoxoal
PE 12f0000- 142a000 Deferred vivoxplatform
PE 1430000- 167a000 Deferred d3dx9_26
PE 1680000- 16aa000 Deferred redux_runtime
PE 10000000-10052000 Deferred libcurl
PE 12000000-121ce000 Deferred xerces-c_2_8
PE 21100000-21195000 Deferred mss32
PE 40001000-40143000 Deferred libwine.1.dylib
ELF 405a0000-405cd000 Deferred msvcr80
\-PE 405b0000-405c4000 \ msvcr80
ELF 405cd000-405ff000 Deferred msvcr90
\-PE 405d0000-405f5000 \ msvcr90
ELF 40700000-40771000 Deferred advapi32
\-PE 40710000-40759000 \ advapi32
ELF 40771000-407bf000 Deferred winmm
\-PE 40780000-407b2000 \ winmm
ELF 407bf000-407d9000 Deferred version
\-PE 407c0000-407d7000 \ version
ELF 407d9000-407ff000 Deferred msacm32
\-PE 407e0000-407fa000 \ msacm32
ELF 4265b000-426f7000 Deferred msvcrt
\-PE 42660000-426d4000 \ msvcrt
ELF 426f7000-4283d000 Deferred user32
\-PE 42700000-427f5000 \ user32
ELF 4283d000-4290e000 Deferred gdi32
\-PE 42840000-428e3000 \ gdi32
ELF 4290e000-42a50000 Deferred ole32
\-PE 42910000-42a0c000 \ ole32
ELF 42a50000-42ade000 Deferred rpcrt4
\-PE 42a60000-42abb000 \ rpcrt4
ELF 42ade000-42be6000 Deferred comctl32
\-PE 42ae0000-42bbf000 \ comctl32
ELF 42be6000-42c65000 Deferred shlwapi
\-PE 42bf0000-42c3f000 \ shlwapi
ELF 42c65000-42c89000 Deferred imm32
\-PE 42c70000-42c84000 \ imm32
ELF 42c89000-42cbd000 Deferred ws2_32
\-PE 42c90000-42cb6000 \ ws2_32
ELF 42cbd000-42cd1000 Deferred psapi
\-PE 42cc0000-42cd0000 \ psapi
ELF 42cd1000-42cf6000 Deferred iphlpapi
\-PE 42ce0000-42cf0000 \ iphlpapi
ELF 42cf6000-42eef000 Deferred shell32
\-PE 42d00000-42eb5000 \ shell32
ELF 42eef000-42f03000 Deferred sensapi
\-PE 42ef0000-42f02000 \ sensapi
ELF 42f03000-42f25000 Deferred dnsapi
\-PE 42f10000-42f20000 \ dnsapi
ELF 42f25000-42f56000 Deferred netapi32
\-PE 42f30000-42f4b000 \ netapi32
ELF 42f56000-42fbd000 Deferred dbghelp
\-PE 42f60000-42fa9000 \ dbghelp
ELF 42fbd000-43031000 Deferred comdlg32
\-PE 42fc0000-43019000 \ comdlg32
ELF 43031000-4306d000 Deferred winspool
\-PE 43040000-43064000 \ winspool
ELF 4306d000-431a7000 Deferred oleaut32
\-PE 43070000-43151000 \ oleaut32
ELF 431a7000-4325e000 Stabs msvcp80
\-PE 431b0000-4323c000 \ msvcp80
ELF 4325e000-4336f000 Deferred msvcp90
\-PE 43260000-43313000 \ msvcp90
ELF 4336f000-43388000 Deferred crtdll
\-PE 43370000-43387000 \ crtdll
ELF 43388000-433cd000 Deferred d3d9
\-PE 43390000-433bd000 \ d3d9
ELF 433cd000-43518000 Deferred wined3d
\-PE 433d0000-434fb000 \ wined3d
ELF 43518000-43541000 Deferred dinput8
\-PE 43520000-43532000 \ dinput8
PE 43541000-435c7000 Deferred libfreetype.6.dylib
ELF 435dc000-4367f000 Deferred winex11
\-PE 435e0000-4365a000 \ winex11
PE 4367f000-43688000 Deferred libsm.6.dylib
PE 43688000-436a0000 Deferred libice.6.dylib
PE 436a0000-436b0000 Deferred libxext.6.dylib
PE 436b0000-437cf000 Deferred libx11.6.dylib
PE 437cf000-437eb000 Deferred libxcb.1.dylib
PE 437eb000-437ef000 Deferred libxau.6.dylib
PE 437ef000-437f4000 Deferred libxdmcp.6.dylib
PE 437f4000-437f7000 Deferred libxinerama.1.dylib
PE 437f7000-437fd000 Deferred libxxf86vm.1.dylib
PE 437fd000-43806000 Deferred libxrender.1.dylib
PE 43806000-4380e000 Deferred libxrandr.2.dylib
PE 4380e000-4381c000 Deferred libxi.6.dylib
PE 4381c000-43825000 Deferred libxcursor.1.dylib
PE 43825000-4382a000 Deferred libxfixes.3.dylib
ELF 4382c000-43866000 Deferred uxtheme
\-PE 43830000-4385f000 \ uxtheme
PE 6f140000-6f199000 Deferred libsndfile-1
ELF 7b800000-7ba52000 Stabs kernel32
\-PE 7b810000-7ba18000 \ kernel32
ELF 7bc00000-7bcd1000 Stabs ntdll
\-PE 7bc10000-7bc98000 \ ntdll
PE 90044000-9006b000 Deferred libpng.dylib
PE 9028f000-90382000 Deferred colorsync
PE 9028f000-90382000 Deferred colorsync
PE 90411000-9041f000 Deferred commonpanels
PE 90431000-9086c000 Deferred quartzcore
PE 90431000-9086c000 Deferred quartzcore
PE 90431000-9086c000 Deferred quartzcore
PE 90859000-90883000 Deferred opencl
PE 90859000-90883000 Deferred opencl
PE 90886000-90932000 Deferred coreaudio
PE 90886000-90932000 Deferred coreaudio
PE 90aea000-90afc000 Deferred libbz2.1.0.dylib
PE 917c1000-9181b000 Deferred systemconfiguration
PE 9214c000-92175000 Deferred cfopendirectory
PE 9214c000-92175000 Deferred cfopendirectory
PE 93431000-93444000 Deferred speechrecognition
PE 93444000-93cfb000 Deferred coregraphics
PE 93444000-93cfb000 Deferred coregraphics
PE 93444000-93cfb000 Deferred coregraphics
PE 93d9b000-93d9e000 Deferred veclib
PE 93d9c000-93da8000 Deferred iosurface
PE 93e69000-93f2e000 Deferred printcore
PE 93efc000-93f5f000 Deferred coreui
PE 93efc000-93f5f000 Deferred coreui
PE 93f68000-94021000 Deferred securityfoundation
PE 93feb000-93ff8000 Deferred commercecore
PE 93feb000-93ff8000 Deferred commercecore
PE 94692000-9469b000 Deferred libgif.dylib
PE 947ef000-94805000 Deferred opengl
PE 947ef000-94805000 Deferred opengl
PE 947fe000-9480e000 Deferred libkxld.dylib
PE 948e0000-948f6000 Deferred netfs
PE 948ee000-94910000 Deferred speechsynthesis
PE 94903000-94d5b000 Deferred libblas.dylib
PE 94903000-94d5b000 Deferred libblas.dylib
PE 95092000-951e8000 Deferred libcrypto.0.9.8.dylib
PE 95092000-951e8000 Deferred libcrypto.0.9.8.dylib
PE 955b7000-95623000 Deferred navigationservices
PE 955fb000-95625000 Deferred libresolv.9.dylib
PE 95627000-956a4000 Deferred iokit
PE 9568d000-956c6000 Deferred libglimage.dylib
PE 9568d000-956c6000 Deferred libglimage.dylib
PE 956bf000-957e4000 Deferred desktopservicespriv
PE 95821000-95827000 Deferred audiounit
PE 95869000-95a8b000 Deferred imageio
PE 95cbe000-95de8000 Deferred osservices
PE 95cbe000-95de8000 Deferred osservices
PE 95f49000-962c8000 Deferred foundation
PE 961bb000-961c8000 Deferred opendirectory
PE 961bb000-961c8000 Deferred opendirectory
PE 961f5000-96240000 Deferred libvdsp.dylib
PE 9671e000-968cb000 Deferred audiotoolbox
PE 9671e000-968cb000 Deferred audiotoolbox
PE 9671e000-968cb000 Deferred audiotoolbox
PE 9671e000-968cb000 Deferred audiotoolbox
PE 968c7000-969eb000 Deferred libxml2.2.dylib
PE 96b84000-96baf000 Deferred libjpeg.dylib
PE 96c7b000-96c83000 Deferred applicationservices
PE 96c7c000-96c85000 Deferred libgfxshared.dylib
PE 96cc6000-96cfc000 Deferred corevideo
PE 97a98000-97ae9000 Deferred libglu.dylib
PE 97d42000-97dad000 Deferred metadata
PE 97fb7000-97fd1000 Deferred libgl.dylib
PE 9802d000-9804b000 Deferred langanalysis
PE 9803f000-980b7000 Deferred libvmisc.dylib
PE 9803f000-980b7000 Deferred libvmisc.dylib
PE 98589000-985a8000 Deferred multitouchsupport
PE 98589000-985a8000 Deferred multitouchsupport
PE 98632000-98720000 Deferred vimage
PE 98632000-98720000 Deferred vimage
PE 98929000-9892e000 Deferred trustevaluationagent
PE 98929000-9892e000 Deferred trustevaluationagent
PE 989d8000-98a33000 Deferred libtiff.dylib
PE 98c06000-98c9f000 Deferred coretext
PE 98c06000-98c9f000 Deferred coretext
PE 98ef4000-98efc000 Deferred help
PE 99581000-995ea000 Deferred passwordserver
PE 99581000-995ea000 Deferred passwordserver
PE 998fd000-9990c000 Deferred print
PE 99905000-99931000 Deferred directoryservice
PE 99d52000-99e7d000 Deferred libglprogrammability.dylib
PE 99d52000-99e7d000 Deferred libglprogrammability.dylib
PE 99fbd000-9a07f000 Deferred ats
PE 9a095000-9a09b000 Deferred libradiance.dylib
PE 9a098000-9a0a0000 Deferred libcorevmclient.dylib
PE 9a098000-9a0a0000 Deferred libcorevmclient.dylib
PE 9a09c000-9a150000 Deferred searchkit
PE 9a699000-9a69c000 Deferred accelerate
PE 9a699000-9a69c000 Deferred accelerate
PE 9a69a000-9a76f000 Deferred qd
PE 9a820000-9a84c000 Deferred openscripting
PE 9a881000-9a907000 Deferred htmlrendering
PE 9a8e8000-9a8fb000 Deferred diskarbitration
PE 9aa36000-9ab7e000 Deferred libfontparser.dylib
PE 9aaef000-9aba6000 Deferred kerberos
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
00000038 0
0000001f 0
00000019 0
00000018 0
00000017 0
00000015 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001d 0
0000001a 0
00000014 0
00000013 0
0000001b plugplay.exe
00000021 0
0000001e 0
0000001c 0
00000022 explorer.exe
00000023 0
00000024 (D) C:\Program Files\Runes of Magic\Client.exe
0000000d 0
by Margot-Xara on Monday February 11th 2013, 6:46
by Greg Bennett on Sunday May 27th 2012, 8:44
Register dump:
CS:0017 SS:001f DS:001f ES:001f FS:1007 GS:0037
EIP:7b82c802 ESP:0033fd04 EBP:0033fd78 EFLAGS:00000246( - -- I Z- -P- )
EAX:7b8183a5 EBX:7b82c78e ECX:00000000 EDX:00000000
ESI:00000002 EDI:008e5494
Stack dump:
0x0033fd04: 0033fda0 00000008 0000003c 80000100
0x0033fd14: 00000001 00000000 7b82c802 00000002
0x0033fd24: 431c8050 431cbf3f 7bc57ffe 0033fd50
0x0033fd34: 405e2bf0 0033fd68 405e2c0b 00ab83e7
0x0033fd44: 00800000 405e2195 426d2ce0 00ab83e7
0x0033fd54: 008e5494 0033fd80 42676139 405e2bf0
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x7b82c802 RaiseException+0x92() in kernel32 (0x0033fd78)
1 0x431c8020 __wine_spec_unimplemented_stub+0x3f() in msvcp80 (0x0033fdb0)
2 0x431baaf5 __wine_stub_msvcp80_dll_339+0x28() in msvcp80 (0x0033fe18)
3 0x008c6c0f in client (+0x4c6c0e) (0x0033feb0)
4 0x7b84f6cc call_process_entry+0xb() in kernel32 (0x0033fec8)
5 0x7b8527a7 start_process+0x66() in kernel32 (0x0033ff08)
6 0x7bc64f6c call_thread_func_wrapper+0xb() in ntdll (0x0033ff28)
7 0x7bc6608a call_thread_func+0x89() in ntdll (0x0033ffa8)
8 0x7bc64f32 call_thread_entry_point+0x11() in ntdll (0x0033ffc8)
9 0x7bc3e52e start_process+0x1d() in ntdll (0x0033ffe8)
0x7b82c802 RaiseException+0x92 in kernel32: subl $4,%esp
Modules:
Module Address Debug info Name (196 modules)
ELF 0-7bf03000 Stabs
PE 340000- 389000 Deferred ortp
PE 390000- 3ae000 Deferred crashrpt
PE 3b0000- 3c1000 Deferred zlib
PE 3e0000- 3f8000 Deferred redux_nvtt
PE 400000- afa000 Deferred client
PE b00000- 1168000 Deferred vivoxsdk
PE 1170000- 12e3000 Deferred vivoxoal
PE 12f0000- 142a000 Deferred vivoxplatform
PE 1430000- 167a000 Deferred d3dx9_26
PE 1680000- 16aa000 Deferred redux_runtime
PE 10000000-10052000 Deferred libcurl
PE 12000000-121ce000 Deferred xerces-c_2_8
PE 21100000-21195000 Deferred mss32
PE 40001000-40143000 Deferred libwine.1.dylib
ELF 405a0000-405cd000 Deferred msvcr80
\-PE 405b0000-405c4000 \ msvcr80
ELF 405cd000-405ff000 Deferred msvcr90
\-PE 405d0000-405f5000 \ msvcr90
ELF 40700000-40771000 Deferred advapi32
\-PE 40710000-40759000 \ advapi32
ELF 40771000-407bf000 Deferred winmm
\-PE 40780000-407b2000 \ winmm
ELF 407bf000-407d9000 Deferred version
\-PE 407c0000-407d7000 \ version
ELF 407d9000-407ff000 Deferred msacm32
\-PE 407e0000-407fa000 \ msacm32
ELF 4265b000-426f7000 Deferred msvcrt
\-PE 42660000-426d4000 \ msvcrt
ELF 426f7000-4283d000 Deferred user32
\-PE 42700000-427f5000 \ user32
ELF 4283d000-4290e000 Deferred gdi32
\-PE 42840000-428e3000 \ gdi32
ELF 4290e000-42a50000 Deferred ole32
\-PE 42910000-42a0c000 \ ole32
ELF 42a50000-42ade000 Deferred rpcrt4
\-PE 42a60000-42abb000 \ rpcrt4
ELF 42ade000-42be6000 Deferred comctl32
\-PE 42ae0000-42bbf000 \ comctl32
ELF 42be6000-42c65000 Deferred shlwapi
\-PE 42bf0000-42c3f000 \ shlwapi
ELF 42c65000-42c89000 Deferred imm32
\-PE 42c70000-42c84000 \ imm32
ELF 42c89000-42cbd000 Deferred ws2_32
\-PE 42c90000-42cb6000 \ ws2_32
ELF 42cbd000-42cd1000 Deferred psapi
\-PE 42cc0000-42cd0000 \ psapi
ELF 42cd1000-42cf6000 Deferred iphlpapi
\-PE 42ce0000-42cf0000 \ iphlpapi
ELF 42cf6000-42eef000 Deferred shell32
\-PE 42d00000-42eb5000 \ shell32
ELF 42eef000-42f03000 Deferred sensapi
\-PE 42ef0000-42f02000 \ sensapi
ELF 42f03000-42f25000 Deferred dnsapi
\-PE 42f10000-42f20000 \ dnsapi
ELF 42f25000-42f56000 Deferred netapi32
\-PE 42f30000-42f4b000 \ netapi32
ELF 42f56000-42fbd000 Deferred dbghelp
\-PE 42f60000-42fa9000 \ dbghelp
ELF 42fbd000-43031000 Deferred comdlg32
\-PE 42fc0000-43019000 \ comdlg32
ELF 43031000-4306d000 Deferred winspool
\-PE 43040000-43064000 \ winspool
ELF 4306d000-431a7000 Deferred oleaut32
\-PE 43070000-43151000 \ oleaut32
ELF 431a7000-4325e000 Stabs msvcp80
\-PE 431b0000-4323c000 \ msvcp80
ELF 4325e000-4336f000 Deferred msvcp90
\-PE 43260000-43313000 \ msvcp90
ELF 4336f000-43388000 Deferred crtdll
\-PE 43370000-43387000 \ crtdll
ELF 43388000-433cd000 Deferred d3d9
\-PE 43390000-433bd000 \ d3d9
ELF 433cd000-43518000 Deferred wined3d
\-PE 433d0000-434fb000 \ wined3d
ELF 43518000-43541000 Deferred dinput8
\-PE 43520000-43532000 \ dinput8
PE 43541000-435c7000 Deferred libfreetype.6.dylib
ELF 435dc000-4367f000 Deferred winex11
\-PE 435e0000-4365a000 \ winex11
PE 4367f000-43688000 Deferred libsm.6.dylib
PE 43688000-436a0000 Deferred libice.6.dylib
PE 436a0000-436b0000 Deferred libxext.6.dylib
PE 436b0000-437cf000 Deferred libx11.6.dylib
PE 437cf000-437eb000 Deferred libxcb.1.dylib
PE 437eb000-437ef000 Deferred libxau.6.dylib
PE 437ef000-437f4000 Deferred libxdmcp.6.dylib
PE 437f4000-437f7000 Deferred libxinerama.1.dylib
PE 437f7000-437fd000 Deferred libxxf86vm.1.dylib
PE 437fd000-43806000 Deferred libxrender.1.dylib
PE 43806000-4380e000 Deferred libxrandr.2.dylib
PE 4380e000-4381c000 Deferred libxi.6.dylib
PE 4381c000-43825000 Deferred libxcursor.1.dylib
PE 43825000-4382a000 Deferred libxfixes.3.dylib
ELF 4382c000-43866000 Deferred uxtheme
\-PE 43830000-4385f000 \ uxtheme
PE 6f140000-6f199000 Deferred libsndfile-1
ELF 7b800000-7ba52000 Stabs kernel32
\-PE 7b810000-7ba18000 \ kernel32
ELF 7bc00000-7bcd1000 Stabs ntdll
\-PE 7bc10000-7bc98000 \ ntdll
PE 90044000-9006b000 Deferred libpng.dylib
PE 9028f000-90382000 Deferred colorsync
PE 9028f000-90382000 Deferred colorsync
PE 90411000-9041f000 Deferred commonpanels
PE 90431000-9086c000 Deferred quartzcore
PE 90431000-9086c000 Deferred quartzcore
PE 90431000-9086c000 Deferred quartzcore
PE 90859000-90883000 Deferred opencl
PE 90859000-90883000 Deferred opencl
PE 90886000-90932000 Deferred coreaudio
PE 90886000-90932000 Deferred coreaudio
PE 90aea000-90afc000 Deferred libbz2.1.0.dylib
PE 917c1000-9181b000 Deferred systemconfiguration
PE 9214c000-92175000 Deferred cfopendirectory
PE 9214c000-92175000 Deferred cfopendirectory
PE 93431000-93444000 Deferred speechrecognition
PE 93444000-93cfb000 Deferred coregraphics
PE 93444000-93cfb000 Deferred coregraphics
PE 93444000-93cfb000 Deferred coregraphics
PE 93d9b000-93d9e000 Deferred veclib
PE 93d9c000-93da8000 Deferred iosurface
PE 93e69000-93f2e000 Deferred printcore
PE 93efc000-93f5f000 Deferred coreui
PE 93efc000-93f5f000 Deferred coreui
PE 93f68000-94021000 Deferred securityfoundation
PE 93feb000-93ff8000 Deferred commercecore
PE 93feb000-93ff8000 Deferred commercecore
PE 94692000-9469b000 Deferred libgif.dylib
PE 947ef000-94805000 Deferred opengl
PE 947ef000-94805000 Deferred opengl
PE 947fe000-9480e000 Deferred libkxld.dylib
PE 948e0000-948f6000 Deferred netfs
PE 948ee000-94910000 Deferred speechsynthesis
PE 94903000-94d5b000 Deferred libblas.dylib
PE 94903000-94d5b000 Deferred libblas.dylib
PE 95092000-951e8000 Deferred libcrypto.0.9.8.dylib
PE 95092000-951e8000 Deferred libcrypto.0.9.8.dylib
PE 955b7000-95623000 Deferred navigationservices
PE 955fb000-95625000 Deferred libresolv.9.dylib
PE 95627000-956a4000 Deferred iokit
PE 9568d000-956c6000 Deferred libglimage.dylib
PE 9568d000-956c6000 Deferred libglimage.dylib
PE 956bf000-957e4000 Deferred desktopservicespriv
PE 95821000-95827000 Deferred audiounit
PE 95869000-95a8b000 Deferred imageio
PE 95cbe000-95de8000 Deferred osservices
PE 95cbe000-95de8000 Deferred osservices
PE 95f49000-962c8000 Deferred foundation
PE 961bb000-961c8000 Deferred opendirectory
PE 961bb000-961c8000 Deferred opendirectory
PE 961f5000-96240000 Deferred libvdsp.dylib
PE 9671e000-968cb000 Deferred audiotoolbox
PE 9671e000-968cb000 Deferred audiotoolbox
PE 9671e000-968cb000 Deferred audiotoolbox
PE 9671e000-968cb000 Deferred audiotoolbox
PE 968c7000-969eb000 Deferred libxml2.2.dylib
PE 96b84000-96baf000 Deferred libjpeg.dylib
PE 96c7b000-96c83000 Deferred applicationservices
PE 96c7c000-96c85000 Deferred libgfxshared.dylib
PE 96cc6000-96cfc000 Deferred corevideo
PE 97a98000-97ae9000 Deferred libglu.dylib
PE 97d42000-97dad000 Deferred metadata
PE 97fb7000-97fd1000 Deferred libgl.dylib
PE 9802d000-9804b000 Deferred langanalysis
PE 9803f000-980b7000 Deferred libvmisc.dylib
PE 9803f000-980b7000 Deferred libvmisc.dylib
PE 98589000-985a8000 Deferred multitouchsupport
PE 98589000-985a8000 Deferred multitouchsupport
PE 98632000-98720000 Deferred vimage
PE 98632000-98720000 Deferred vimage
PE 98929000-9892e000 Deferred trustevaluationagent
PE 98929000-9892e000 Deferred trustevaluationagent
PE 989d8000-98a33000 Deferred libtiff.dylib
PE 98c06000-98c9f000 Deferred coretext
PE 98c06000-98c9f000 Deferred coretext
PE 98ef4000-98efc000 Deferred help
PE 99581000-995ea000 Deferred passwordserver
PE 99581000-995ea000 Deferred passwordserver
PE 998fd000-9990c000 Deferred print
PE 99905000-99931000 Deferred directoryservice
PE 99d52000-99e7d000 Deferred libglprogrammability.dylib
PE 99d52000-99e7d000 Deferred libglprogrammability.dylib
PE 99fbd000-9a07f000 Deferred ats
PE 9a095000-9a09b000 Deferred libradiance.dylib
PE 9a098000-9a0a0000 Deferred libcorevmclient.dylib
PE 9a098000-9a0a0000 Deferred libcorevmclient.dylib
PE 9a09c000-9a150000 Deferred searchkit
PE 9a699000-9a69c000 Deferred accelerate
PE 9a699000-9a69c000 Deferred accelerate
PE 9a69a000-9a76f000 Deferred qd
PE 9a820000-9a84c000 Deferred openscripting
PE 9a881000-9a907000 Deferred htmlrendering
PE 9a8e8000-9a8fb000 Deferred diskarbitration
PE 9aa36000-9ab7e000 Deferred libfontparser.dylib
PE 9aaef000-9aba6000 Deferred kerberos
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
00000038 0
0000001f 0
00000019 0
00000018 0
00000017 0
00000015 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001d 0
0000001a 0
00000014 0
00000013 0
0000001b plugplay.exe
00000021 0
0000001e 0
0000001c 0
00000022 explorer.exe
00000023 0
00000024 (D) C:\Program Files\Runes of Magic\Client.exe
0000000d 0
by Margot-Xara on Thursday June 14th 2012, 17:30
Cheers, Margie
by StefanT on Friday May 18th 2012, 11:59
Installed ie8 vcrun2005 dotnet20sp2 d3dx9 with winetricks.
The game updated for several versions. The updater crashed after every patch version (around 8 times). Had to kill it every time.
The HTML pages did not show up, there came a download dialog for the page several times. Should have worked as I have installed IE8. But I did not care to fix this.
When clicking the "Start" button in the launcher I first got an error "Error assembling VS". The fix was to install directx9.
Then I got another error and had to download a native dnsapi.dll and put it into wine's windows/system32 directory, overriding wine's dnaspi.dll there.
From there on the game started normally and I was able to create a character and enter the game.
The wine version I used is 1.5.3 32bit within PlayOnLinux. I set wine to use a desktop - this is what I do for almost every game.
From my point of view I would rate the game silver, as it was quite a hassle to get everything running.
by Victor on Saturday April 21st 2012, 20:13
imageshack.us/photo/my-images/209/screenshot1rm.png/
ClientUpdate.exe has encountered a serious problems.........
Please, anyone, help me, i need to play this! :(
my wine version is 1.2.2
when I go to the terminal, and type apt-get install wine, he says I have the newest version...
my linux is MINT9..
thanks!
by StefanT on Friday May 18th 2012, 5:29
try "apt-get install wine1.4"
Or use the wine 1.5 PPA from here:
launchpad.net/~ubuntu-wine/+archive/ppa
by Andy on Saturday September 10th 2011, 9:32
The important lines that happen right when I click Start:
wine: Unhandled page fault on write access to 0x01000061 at address 0x595c00 (thread 0021), starting debugger...
Unhandled exception: page fault on write access to 0x01000061 in 32-bit code (0x00595c00).
The full dump from the cli:
Content-Type: application/octet-stream
Accept-Ranges: bytes
Content-Length: 23870
Date: Sat, 10 Sep 2011 06:38:15 GMT
Server: lighttpd/1.4.19
fixme:win:EnumDisplayDevicesW ((null),0,0x33a2e4,0x00000000), stub!
fixme:shdocvw:PersistStreamInit_InitNew (0x18b210)
fixme:shdocvw:ViewObject_Draw (0x18b210)->(1 -1 (nil) (nil) (nil) 0x6ec 0x605fc0 0x605fc0 (nil) 00000000)
fixme:urlmon:URLMoniker_BindToObject use running object table
windowinit
setfocus
fixme:shdocvw:BindStatusCallback_OnProgress status code 1
fixme:shdocvw:BindStatusCallback_OnProgress status code 2
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:system:SetProcessDPIAware stub!
fixme:dwmapi:DwmIsCompositionEnabled 0x3395c0
fixme:iphlpapi:NotifyAddrChange (Handle 0xac3e8d8, overlapped 0xac3e8e0): stub
0[19c468]: IMM32: InitKeyboardLayout, aKeyboardLayout=04090409, sCodePage=1252, sIMEProperty=00090000
fixme:shdocvw:ClOleCommandTarget_QueryStatus (0x18b2b8)->((null) 1 0x339c88 (nil))
fixme:shdocvw:ClOleCommandTarget_QueryStatus command_0: 27, 0x0
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 25
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group {000214d1-0000-0000-c000-000000000046}
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xae78f68)->()
fixme:shdocvw:ClientSite_GetContainer (0x18b2b8)->(0x339c58)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group {000214d1-0000-0000-c000-000000000046}
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_GetRequestHeader (0xae78f68)->(0x3387cc 0xae797ac)
fixme:mshtml:nsChannel_GetRequestMethod (0xae78f68)->(0x33898c)
fixme:mshtml:nsURI_GetHostPort default action not implemented
fixme:mshtml:nsChannel_GetReferrer (0xae78f68)->(0x338eac)
fixme:mshtml:nsChannel_IsNoStoreResponse (0xae78f68)->(0x338d98)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xae78f68)->(0x338d94)
fixme:mshtml:nsChannel_GetReferrer (0xae78f68)->(0x338eec)
fixme:mshtml:nsChannel_SetResponseHeader (0xae78f68)->(0x338fec 0x338e6c 1)
fixme:mshtml:nsChannel_SetResponseHeader (0xae78f68)->(0x338fec 0x338e6c 1)
fixme:mshtml:nsChannel_SetRequestHeader (0xae8d710)->(0x338b9c 0x338c2c 0)
fixme:mshtml:nsChannel_SetReferrer (0xae8d710)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xae8dd98)->(0x338b9c 0x338c2c 0)
fixme:mshtml:nsChannel_SetReferrer (0xae8dd98)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xae8e180)->(0x338b6c 0x338b7c 0)
fixme:mshtml:nsChannel_SetReferrer (0xae8e180)->(0xae7a658)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 29
fixme:shdocvw:DocHostUIHandler_GetDropTarget (0x18b2b8)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xae8d870)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xae8ded0)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xae8e2f8)->(0x339d58 0x339d44 0)
fixme:mshtml:nsChannel_SetRequestHeader (0x1fa418)->(0x33a3ec 0x33a3fc 0)
fixme:mshtml:nsChannel_SetReferrer (0x1fa418)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xa957e18)->(0x33a3ec 0x33a3fc 0)
fixme:mshtml:nsChannel_SetReferrer (0xa957e18)->(0xae7a658)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x217968)->(0x339c10 0x339bfc 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa9534c0)->(0x339c10 0x339bfc 0)
fixme:shdocvw:ClientSite_GetContainer (0x18b2b8)->(0x33a5f8)
fixme:shdocvw:InPlaceFrame_SetStatusText (0x18b2b8)->((null))
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 25
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 21
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 28
fixme:wininet:InternetLockRequestFile STUB
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_GetContentLength (0xae8e180)->(0x339844)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_GetContentLength (0x1fa418)->(0x339844)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_GetContentLength (0xa957e18)->(0x339844)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_SetRequestHeader (0xa9476d8)->(0x33974c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa9476d8)->()
fixme:mshtml:nsChannel_SetReferrer (0xa9476d8)->(0xae8dac8)
fixme:mshtml:nsChannel_SetRequestHeader (0xa938848)->(0x33931c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa938848)->()
fixme:mshtml:nsChannel_SetReferrer (0xa938848)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xa938f70)->(0x33931c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa938f70)->()
fixme:mshtml:nsChannel_SetReferrer (0xa938f70)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xa9397c0)->(0x33931c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa9397c0)->()
fixme:mshtml:nsChannel_SetReferrer (0xa9397c0)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xae94d00)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xae94d00)->()
fixme:mshtml:nsChannel_SetReferrer (0xae94d00)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xae957c8)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xae957c8)->()
fixme:mshtml:nsChannel_SetReferrer (0xae957c8)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xa96dad8)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa96dad8)->()
fixme:mshtml:nsChannel_SetReferrer (0xa96dad8)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xa96e430)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa96e430)->()
fixme:mshtml:nsChannel_SetReferrer (0xa96e430)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xa96ed90)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa96ed90)->()
fixme:mshtml:nsChannel_SetReferrer (0xa96ed90)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xa96fbb0)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa96fbb0)->()
fixme:mshtml:nsChannel_SetReferrer (0xa96fbb0)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xa9709a8)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa9709a8)->()
fixme:mshtml:nsChannel_SetReferrer (0xa9709a8)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xa971120)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa971120)->()
fixme:mshtml:nsChannel_SetReferrer (0xa971120)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0x18e738)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x18e738)->()
fixme:mshtml:nsChannel_SetReferrer (0x18e738)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0x18f300)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x18f300)->()
fixme:mshtml:nsChannel_SetReferrer (0x18f300)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xae5d8a0)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xae5d8a0)->()
fixme:mshtml:nsChannel_SetReferrer (0xae5d8a0)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xae71d28)->(0x3388ec 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xae71d28)->()
fixme:mshtml:nsChannel_SetReferrer (0xae71d28)->(0xae8dac8)
fixme:mshtml:nsChannel_Open (0xaea3fd0)->(0x33585c)
fixme:mshtml:nsChannel_SetRequestHeader (0xa947c78)->(0x33842c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa947c78)->()
fixme:mshtml:nsChannel_SetReferrer (0xa947c78)->(0xae8dac8)
fixme:mshtml:nsChannel_SetRequestHeader (0xaea7c30)->(0x337aac 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xaea7c30)->()
fixme:mshtml:nsChannel_SetReferrer (0xaea7c30)->(0xae8dac8)
fixme:mshtml:nsChannel_SetRequestHeader (0xaea6240)->(0x3381ac 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xaea6240)->()
fixme:mshtml:nsChannel_SetReferrer (0xaea6240)->(0xae8dac8)
fixme:mshtml:nsChannel_SetRequestHeader (0xaea7b30)->(0x3381ac 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xaea7b30)->()
fixme:mshtml:nsChannel_SetReferrer (0xaea7b30)->(0xae8dac8)
fixme:mshtml:nsChannel_SetRequestHeader (0xaeaa120)->(0x3381ac 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xaeaa120)->()
fixme:mshtml:nsChannel_SetReferrer (0xaeaa120)->(0xae8dac8)
fixme:mshtml:nsURI_GetUserPass default action not implemented
fixme:mshtml:nsChannel_SetRequestHeader (0xaeaa760)->(0x3387f4 0x338804 0)
fixme:mshtml:nsChannel_SetReferrer (0xaeaa760)->(0xae7a658)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa947ad0)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa938c58)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa939380)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa939ba8)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xae95060)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa93cf48)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa96dee0)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa96e840)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa96f198)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa96ffb8)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa970ce0)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x18d808)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x18ea70)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x18f598)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xae5dc00)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xae72088)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xaea49e0)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xaea8020)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xaea79a0)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xaea9f80)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xaeaa520)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xaeaa848)->(0x339d58 0x339d44 0)
fixme:resource:GetGuiResources (0xffffffff,0): stub
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa938848)->(0x3390a4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa938848)->(0x3390a4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa938f70)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa938f70)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa9476d8)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa9476d8)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa9397c0)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa9397c0)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xae94d00)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xae94d00)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xae957c8)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xae957c8)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa96dad8)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa96dad8)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa96e430)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa96e430)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa96ed90)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa96ed90)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa9709a8)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa9709a8)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa96fbb0)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa96fbb0)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa971120)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa971120)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xae5d8a0)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xae5d8a0)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0x18e738)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0x18e738)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xae71d28)->(0x339344)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xae71d28)->(0x339344)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xaea7c30)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xaea7c30)->(0x3396b4)
fixme:mshtml:nsURI_GetOriginCharset default action not implemented
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0x18f300)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0x18f300)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa947c78)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa947c78)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xaea6240)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xaea6240)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xaea7b30)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xaea7b30)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xaeaa120)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xaeaa120)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_GetContentLength (0xaeaa760)->(0x339844)
fixme:mshtml:nsURI_GetUserPass default action not implemented
fixme:mshtml:nsURI_GetHost default action not implemented
fixme:mshtml:nsURI_GetAsciiHost default action not implemented
0[19c468]: file www.google-analytics.com/ga.js, line 3: TypeError: a is null
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group {000214d0-0000-0000-c000-000000000046}
fixme:shdocvw:PropertyNotifySink_OnChanged unimplemented dispid 1005
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group {000214d0-0000-0000-c000-000000000046}
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 29
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group {000214d1-0000-0000-c000-000000000046}
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group {de4ba900-59ca-11cf-9592-444553540000}
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 35
fixme:shdocvw:InPlaceFrame_SetStatusText (0x18b2b8)->(L"Done")
fixme:mshtml:nsChannel_IsNoStoreResponse (0xae78f68)->(0x3395d8)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xae78f68)->(0x3395d4)
killfocus
setfocus
click
fixme:shdocvw:OleObject_Close (0x18b210)->(1)
fixme:mshtml:HlinkTarget_SetBrowseContext (0x195b60)->((nil))
wine: Unhandled page fault on write access to 0x01000061 at address 0x595c00 (thread 0021), starting debugger...
Unhandled exception: page fault on write access to 0x01000061 in 32-bit code (0x00595c00).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:00595c00 ESP:00339f64 EBP:01000001 EFLAGS:00010206( R- -- I - -P- )
EAX:00595c00 EBX:00000000 ECX:005f3588 EDX:00595bb8
ESI:00604e30 EDI:00605fa0
Stack dump:
0x00339f64: 00463a2d 00000001 d4610d51 00604e30
0x00339f74: 00339fc4 004c5ae8 00000000 00463999
0x00339f84: 00604e30 00000000 00463c27 00000001
0x00339f94: 00605fa0 00464f80 00604e30 00000000
0x00339fa4: 00605fa0 00000000 00000000 00464956
0x00339fb4: d4610d99 00605fa0 005ef8a8 00605fa0
Backtrace:
=>0 0x00595c00 (0x01000001)
0x00595c00: adcb %bl,0x60(%ebp)
Modules:
Module Address Debug info Name (136 modules)
PE 380000- 38a000 Deferred plds4
PE 3d0000- 3e5000 Deferred nssutil3
PE 3f0000- 3fa000 Deferred plc4
PE 400000- 521000 Deferred clientupdate
PE 8f40000- 8f7b000 Deferred nspr4
PE 8f80000- 8fa1000 Deferred smime3
PE 8fb0000- 8fda000 Deferred ssl3
PE 92e0000- a5b8000 Deferred xul
PE a5c0000- a6db000 Deferred js3250
PE a6e0000- a7ab000 Deferred nss3
PE a7b0000- a82d000 Deferred sqlite3
PE 10000000-10008000 Deferred xpcom
ELF 7a0de000-7b800000 Deferred libnvidia-glcore.so.270.41.06
ELF 7b800000-7b97c000 Deferred kernel32
\-PE 7b810000-7b97c000 \ kernel32
ELF 7bc00000-7bcba000 Deferred ntdll
\-PE 7bc10000-7bcba000 \ ntdll
ELF 7bf00000-7bf04000 Deferred
ELF 7d029000-7d045000 Deferred libgcc_s.so.1
ELF 7d045000-7d05a000 Deferred t2embed
\-PE 7d050000-7d05a000 \ t2embed
ELF 7d05a000-7d06f000 Deferred dwmapi
\-PE 7d060000-7d06f000 \ dwmapi
ELF 7d06f000-7d090000 Deferred localspl
\-PE 7d070000-7d090000 \ localspl
ELF 7d090000-7d099000 Deferred librt.so.1
ELF 7d099000-7d0d6000 Deferred libdbus-1.so.3
ELF 7d0d6000-7d0db000 Deferred libgpg-error.so.0
ELF 7d0db000-7d0ec000 Deferred libtasn1.so.3
ELF 7d0ec000-7d0f0000 Deferred libkeyutils.so.1
ELF 7d0f0000-7d0f8000 Deferred libkrb5support.so.0
ELF 7d0f8000-7d108000 Deferred libavahi-client.so.3
ELF 7d108000-7d114000 Deferred libavahi-common.so.3
ELF 7d114000-7d188000 Deferred libgcrypt.so.11
ELF 7d3c0000-7d456000 Deferred libgnutls.so.26
ELF 7d456000-7d47a000 Deferred libk5crypto.so.3
ELF 7d47a000-7d528000 Deferred libkrb5.so.3
ELF 7d528000-7d558000 Deferred libgssapi_krb5.so.2
ELF 7d558000-7d5a2000 Deferred libcups.so.2
ELF 7d5a7000-7d5c2000 Deferred spoolss
\-PE 7d5b0000-7d5c2000 \ spoolss
ELF 7d5c2000-7d5d6000 Deferred lz32
\-PE 7d5d0000-7d5d6000 \ lz32
ELF 7d5d6000-7d5ef000 Deferred version
\-PE 7d5e0000-7d5ef000 \ version
ELF 7d5ef000-7d612000 Deferred usp10
\-PE 7d5f0000-7d612000 \ usp10
ELF 7d612000-7d649000 Deferred winspool
\-PE 7d620000-7d649000 \ winspool
ELF 7d649000-7d707000 Deferred comdlg32
\-PE 7d650000-7d707000 \ comdlg32
ELF 7d707000-7d727000 Deferred iphlpapi
\-PE 7d710000-7d727000 \ iphlpapi
ELF 7d727000-7d7a9000 Deferred msvcrt
\-PE 7d740000-7d7a9000 \ msvcrt
ELF 7d7a9000-7d880000 Deferred mshtml
\-PE 7d7c0000-7d880000 \ mshtml
ELF 7d880000-7d895000 Deferred libresolv.so.2
ELF 7d895000-7d89b000 Deferred libnss_dns.so.2
ELF 7d89c000-7d8a0000 Deferred libcom_err.so.2
ELF 7d8a0000-7d8bb000 Deferred wsock32
\-PE 7d8b0000-7d8bb000 \ wsock32
ELF 7d8bb000-7d8bf000 Deferred libnss_mdns4_minimal.so.2
ELF 7d8bf000-7d8e3000 Deferred mpr
\-PE 7d8d0000-7d8e3000 \ mpr
ELF 7d8e3000-7d93f000 Deferred wininet
\-PE 7d8f0000-7d93f000 \ wininet
ELF 7dda1000-7ddfe000 Deferred urlmon
\-PE 7ddb0000-7ddfe000 \ urlmon
ELF 7ddfe000-7de44000 Deferred shdocvw
\-PE 7de10000-7de44000 \ shdocvw
ELF 7de44000-7de58000 Deferred msimg32
\-PE 7de50000-7de58000 \ msimg32
ELF 7ded2000-7dfa0000 Deferred libgl.so.1
ELF 7e004000-7e038000 Deferred uxtheme
\-PE 7e010000-7e038000 \ uxtheme
ELF 7e038000-7e03e000 Deferred libxfixes.so.3
ELF 7e03e000-7e048000 Deferred libxcursor.so.1
ELF 7e048000-7e04c000 Deferred libxcomposite.so.1
ELF 7e04c000-7e054000 Deferred libxrandr.so.2
ELF 7e054000-7e05e000 Deferred libxrender.so.1
ELF 7e05e000-7e064000 Deferred libxxf86vm.so.1
ELF 7e064000-7e068000 Deferred libxinerama.so.1
ELF 7e068000-7e089000 Deferred imm32
\-PE 7e070000-7e089000 \ imm32
ELF 7e089000-7e08f000 Deferred libxdmcp.so.6
ELF 7e08f000-7e093000 Deferred libxau.so.6
ELF 7e093000-7e0ac000 Deferred libxcb.so.1
ELF 7e0ac000-7e0b1000 Deferred libuuid.so.1
ELF 7e0b1000-7e1cc000 Deferred libx11.so.6
ELF 7e1cc000-7e1db000 Deferred libxext.so.6
ELF 7e1db000-7e1f3000 Deferred libice.so.6
ELF 7e1f3000-7e1fb000 Deferred libsm.so.6
ELF 7e1ff000-7e201000 Deferred libnvidia-tls.so.270.41.06
ELF 7e21b000-7e2bc000 Deferred winex11
\-PE 7e230000-7e2bc000 \ winex11
ELF 7e2d4000-7e2fe000 Deferred libexpat.so.1
ELF 7e2fe000-7e32d000 Deferred libfontconfig.so.1
ELF 7e32d000-7e342000 Deferred libz.so.1
ELF 7e342000-7e3c8000 Deferred libfreetype.so.6
ELF 7e3c8000-7e3f6000 Deferred ws2_32
\-PE 7e3d0000-7e3f6000 \ ws2_32
ELF 7e3f6000-7e52c000 Deferred wined3d
\-PE 7e400000-7e52c000 \ wined3d
ELF 7e52c000-7e560000 Deferred d3d9
\-PE 7e530000-7e560000 \ d3d9
ELF 7e560000-7e5d3000 Deferred rpcrt4
\-PE 7e570000-7e5d3000 \ rpcrt4
ELF 7e5d3000-7e6d2000 Deferred ole32
\-PE 7e5f0000-7e6d2000 \ ole32
ELF 7e6d2000-7e7b9000 Deferred oleaut32
\-PE 7e6f0000-7e7b9000 \ oleaut32
ELF 7e7b9000-7e8a6000 Deferred comctl32
\-PE 7e7c0000-7e8a6000 \ comctl32
ELF 7e8a6000-7e907000 Deferred shlwapi
\-PE 7e8b0000-7e907000 \ shlwapi
ELF 7e907000-7eae0000 Deferred shell32
\-PE 7e910000-7eae0000 \ shell32
ELF 7eae0000-7eb3a000 Deferred advapi32
\-PE 7eaf0000-7eb3a000 \ advapi32
ELF 7eb3a000-7ebc5000 Deferred gdi32
\-PE 7eb50000-7ebc5000 \ gdi32
ELF 7ebc5000-7ecf7000 Deferred user32
\-PE 7ebe0000-7ecf7000 \ user32
ELF 7ecf7000-7ed8c000 Deferred winmm
\-PE 7ed00000-7ed8c000 \ winmm
ELF 7ed8c000-7ed98000 Deferred libnss_files.so.2
ELF 7ed98000-7eda3000 Deferred libnss_nis.so.2
ELF 7eda3000-7edba000 Deferred libnsl.so.1
ELF 7efba000-7efe0000 Deferred libm.so.6
ELF f742a000-f742e000 Deferred libdl.so.2
ELF f742e000-f758b000 Deferred libc.so.6
ELF f758b000-f75a4000 Deferred libpthread.so.0
ELF f75a8000-f75b0000 Deferred libnss_compat.so.2
ELF f75c4000-f7704000 Deferred libwine.so.1
ELF f7706000-f7724000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
00000027 0
00000016 0
00000015 0
00000014 0
00000010 0
0000000f 0
00000011 winedevice.exe
00000018 0
00000017 0
00000013 0
00000012 0
00000019 explorer.exe
0000001a 0
00000020 (D) C:\Program Files\Runes of Magic\ClientUpdate.exe
0000003e 0
0000003d 0
0000003c 0
0000003b 0
0000003a 0
00000039 0
00000038 0
00000037 0
00000036 0
00000035 0
00000034 0
00000033 0
00000032 0
00000031 0
00000030 0
0000002f 0
0000002d 0
0000002c 0
0000002b 0
0000002a 0
00000028 0
00000026 0
00000025 0
00000024 0
00000023 0
00000022 0
00000021 0 0 0x00595c00 (0x01000001)
^C
by turtles on Tuesday July 26th 2011, 9:21
img641.imageshack.us/img641/291/screenshotrunesofmagic1.png
It's the same for the creation of the player, I've all the buttons but no player displayed (and some other stuff).
img828.imageshack.us/img828/9269/screenshotrunesofmagic2.png
Using wine 1.3.24 on fedora 15 (gnome 3)
by sasha on Wednesday June 29th 2011, 11:56
Anyway, with the current wine version 1.3.23, the game has cursor problems - cursor disappears and appears. The only known wine version without this problem, where game runs fine is 1.3.20
After you install and update the game, which is described in other places in this page, the easiest and fastest way to deal with this problem is to simply install PlayOnLinux. Install it, run it once and use "Tools > Manage Wine Versions" to add new wine version 1.3.20. After that PlayOnLinux is no longer needed.
After you do above steps, there should be wine 1.3.20 binary in /.PlayOnLinux/WineVersions/1.3.20/usr/bin/wine
Simply replace "wine" in the application launcher/shortcut, created when you installed the game, with that path and the game should run without mouse problems.
by sasha on Wednesday June 29th 2011, 11:45
by thnks4tehVenom on Tuesday June 14th 2011, 15:28
I looked through the other posts, but nobody seems to have had my particular problem (and most people seem to be on a Linux system). Any ideas?
by patrius on Wednesday June 15th 2011, 3:26
2. Try to run wine from the console and posmotrt posts
3. Try different versions of wine and settings (configure) compilation
by pioruns on Monday May 30th 2011, 7:45
err:d3d_surface:surface_load Not supported on scratch surfaces.
After cursor is back, I receive single line of:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
Any ideas how to fix it? I have Wine 1.3.21 with winetricks ie6 wininet. I tried Wine compiled from Git, same result.
Debian Testing AMD64 + Nvidia card
by patrius on Wednesday June 1st 2011, 12:08
by pioruns on Thursday June 2nd 2011, 6:26
I forgot to wrote - yes, vcrun2005 was installed.
Now, I created again clean wineprefix. I instaled winetricks vcrun2005 ie6 wininet.
I run Runes of Magic installer again and install game.
Game update itself (it took long time) successfully. When I run game from Launcher and login: I still have same issue with mouse cursor, It stop following my mouse for 5-10 seconds and return back.
I tried many different graphic options for game and wine, like playing in window, fullscreen, emulate virtual desktop in wine options, automatically capture mouse in full-screen windows. None of them make change in cursor rendering. When cursor is stuck, it looks like this:
img69.imageshack.us/img69/6840/cut1.png
Cursor with black background around it, not following mouse movements.
All i receive in terminal is:
err:d3d_surface:surface_load Not supported on scratch surfaces.
and sometimes:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
by patrius on Thursday June 2nd 2011, 8:34
by pioruns on Thursday June 2nd 2011, 18:51
I played League of Legends (before they update launcher), Icewind Dale 2, World of Warcraft - all without problems with cursor.
I'm using Debian Testing AMD64 with GeForce GTX 460.
by pioruns on Thursday June 2nd 2011, 19:11
I think I know now when cursor back again to work. It's happening as soon I move mouse to any gather resource like herb or deposit (zinc etc). When mouse is over one of them, then cursor instantly shows back and start working again. When I left click somewhere then it dissapearing again until I find another herb or deposit. Everything can be confirmed by reading terminal, as they errors comes only when cursor is in stuck.
by patrius on Friday June 3rd 2011, 10:47
In all tray different wine ver. 1.3.17-21, tray slim client, be careful in setting before install.
P.S.: I don't have problems with mouse, I'm not sure that my answer could help. This is what I would do in this situation.
by pioruns on Friday June 3rd 2011, 19:29
I also have installed another system in my computer - Ubuntu 11.04 AMD64 with Wine 1.3.15. And mouse cursor can be seen all time. I really don't know why it didn't work on Debian.
I tried Wine compiled from git (yesterday last commit), I tried Wine 1.3.20 from dev.carbon-project.org/debian/wine-unstable/, I switch with three Linux kernels (2.6.32, 2.6.38, 2.6.39), I tried Nvidia drivers 270.41.19-1, 275.09-1 (from experimental).
Can anyone send me configuration files for Wine from /home/.wine catalog? I just wan't to be sure that my configuration for Wine, virtual Windows settings (registry etc.) are fine. Please zip those files (everything except game catalogues from Program Files of course:P) and send to me pioruns@gmail.com. Thanks in advance.
by Scott McGraw on Saturday June 4th 2011, 17:39
I can confirm that Wine 1.3.21 screws up the mouse in Runes of Magic. It does the same thing for me as described by the other poster. I had been running ROM under 1.3.20 perfectly until now.
by Vadim on Saturday June 11th 2011, 8:27
But I haven't tried 1.3.22 yet....
by sasha on Tuesday June 28th 2011, 13:14
Stick with 1.3.20 or if you really need something from latest versions recomile with this commit removed: source.winehq.org/git/wine.git/commit/3d229b814e614d4ed529732fc511149d6ebc87a0
by pioruns on Tuesday June 28th 2011, 14:50
I was trying to contact author of this commit to say about that, but he wasn't interested enough even to respond me.
by djan on Tuesday October 11th 2011, 13:36
by zedock on Tuesday June 7th 2011, 7:09
by patrius on Thursday June 9th 2011, 0:06
by pioruns on Thursday June 9th 2011, 23:23
Ok, we can confirm it - it's a regression from Wine 1.3.19.
Currently I compiled it to git revision wine-1.3.21-310-g7cd20a4, problem still here.
by pioruns on Friday June 10th 2011, 14:09
I can confirm it now - I just reverted and recompiled my Wine to wine-1.3.19 (commit 7b3c1738) and it works. I can again play smoothly on Wine. Bug it between 1.3.19 and 1.3.21 - somewhere!
by pioruns on Friday June 10th 2011, 16:26
source.winehq.org/git/wine.git/commit/3d229b814e614d4ed529732fc511149d6ebc87a0
3d229b814e614d4ed529732fc511149d6ebc87a0 2011-05-17
Alexandre Julliard
wined3d: Switch to the software cursor when the position diverges from the hardware one.
When I recompiled wine to previous commit:
599d09b08ca88a9270c56053317ba922c6c4228a wined3d: Always create the software cursor
...it works perfectly. When I compiled to:
3d229b814e614d4ed529732fc511149d6ebc87a0 wined3d: Switch to the software cursor when the position diverges from the hardware one.
...and everything (till now, 1.3.21!) after that commit, cursor in Runes of Magic broke and dissapear.
Mr Alexandre, please fix it! :)
Regards,
pioruns
by Micah Murdock on Tuesday April 12th 2011, 11:33
by Luck on Monday March 28th 2011, 3:58
I can not do anything. I have the latest drivers from AMD's 11.2
I have heard that this may be a fault of drivers.
Sometimes the game turns on properly.
But often stops at the login screen.
I would like to know if anyone has the same problem as me with drivers from AMD.
Perhaps this is due to something else.
The game is run on Wine 1.3.15 ubuntu 10.04Lts
by Viktor Basso on Wednesday March 9th 2011, 20:44
Mouse movement is limited to the screen, so you can only panorama as the mouse goes on the screen :( (In short, mouse does not warp)
by Iain Logan on Tuesday January 18th 2011, 6:33
fixme:win:EnumDisplayDevicesW ((null),0,0x33a428,0x00000000), stub!
I managed to get as far as the patcher once, but that was after the install when I chose launch runes of magic. This could be related to me updating my nvidia drivers after the install but I got a much bigger error message before that.
by Iain Logan on Tuesday January 18th 2011, 16:28
by pioruns on Sunday May 22nd 2011, 13:49
bugs.winehq.org/show_bug.cgi?id=17818
by Jason Ralston on Saturday January 1st 2011, 17:18
by Jason Ralston on Thursday December 30th 2010, 21:19
by John on Tuesday December 21st 2010, 11:58
I am unsure why this has a 'Gold' Rating instead of Platinum.
Playing on both Ubuntu/Mint and Windows 7 and windows vista, both work exactly the same. It actually seems like Windows 7 crashes more than Ubuntu running the latest version of WINE. I will be submitting a few application test results later.
both seem to crash on loading a new zone or just normal play, but it's usually when teleporting or entering an instance.
Can anyone else confirm?
by Evil on Friday December 24th 2010, 9:27
It's much buggier under Wine: random crashes during fight, and invisible player characters if you crank the graphic settings. Crashes less if you zoom all the way in to first-person mode.
by Foobar1923 on Saturday December 11th 2010, 0:04
sinister@BlackBeauty ~/.wine/drive_c/Program Files/Runes of Magic $ wine launcher.exe
HTTP/1.1 200 OK
Content-Type: application/octet-stream
Accept-Ranges: bytes
Content-Length: 20308
Date: Fri, 10 Dec 2010 22:08:51 GMT
Server: lighttpd/1.4.19
sinister@BlackBeauty ~/.wine/drive_c/Program Files/Runes of Magic $ fixme:win:EnumDisplayDevicesW ((null),0,0x33a4dc,0x00000000), stub!
fixme:shdocvw:PersistStreamInit_InitNew (0x12a4c8)
fixme:shdocvw:ViewObject_Draw (0x12a4c8)->(1 -1 (nil) (nil) (nil) 0x6e8 0x603418 0x603418 (nil) 00000000)
fixme:ras:RasEnumConnectionsA (0x630607a8,0x93de820,0x6305f610),stub!
fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program to use LAN connection/winsock instead!
fixme:shdocvw:BindStatusCallback_OnProgress status code 1
fixme:shdocvw:BindStatusCallback_OnProgress status code 2
windowinit
setfocus
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
HTTP/1.1 206 Partial Content
Server: Apache
Accept-Ranges: bytes
Content-Type: application/octet-stream
Age: 250329
Date: Sat, 11 Dec 2010 06:01:29 GMT
Last-Modified: Tue, 23 Nov 2010 17:12:45 GMT
Content-Range: bytes 378664-47541387/47541388
Content-Length: 47162724
Connection: keep-alive
fixme:shdocvw:BindStatusCallback_OnProgress status code 14
fixme:system:SetProcessDPIAware stub!
fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (_WSAIOW(IOC_VENDOR, 300))
fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (_WSAIOW(IOC_VENDOR, 300))
fixme:iphlpapi:NotifyAddrChange (Handle 0x9afe8e0, overlapped 0x9afe8e4): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
wine: Call from 0x7ef8fbc0 to unimplemented function urlmon.dll.CreateUri, aborting
wine: Unimplemented function urlmon.dll.CreateUri called at address 0x7ef8fbc0 (thread 001f), starting debugger...
So I tried running it with WINEDEBUG=fixme-all, and get this:
sinister@BlackBeauty ~/.wine/drive_c/Program Files/Runes of Magic $ WINEDEBUG=fixme-all wine launcher.exe
HTTP/1.1 200 OK
Content-Type: application/octet-stream
Accept-Ranges: bytes
Content-Length: 20308
Date: Fri, 10 Dec 2010 22:10:01 GMT
Server: lighttpd/1.4.19
sinister@BlackBeauty ~/.wine/drive_c/Program Files/Runes of Magic $ windowinit
setfocus
HTTP/1.1 206 Partial Content
Server: Apache
Accept-Ranges: bytes
Content-Type: application/octet-stream
Age: 250399
Date: Sat, 11 Dec 2010 06:02:39 GMT
Last-Modified: Tue, 23 Nov 2010 17:12:45 GMT
Content-Range: bytes 420656-47541387/47541388
Content-Length: 47120732
Connection: keep-alive
wine: Call from 0x7ef8fbc0 to unimplemented function urlmon.dll.CreateUri, aborting
wine: Unimplemented function urlmon.dll.CreateUri called at address 0x7ef8fbc0 (thread 001f), starting debugger...
Im not sure whats going on, but every time I try to run the game, this happens. Im not sure if its running in the background because of the line "Connection: keep-alive" but the space on the screen where the update window was is frozen.
I am using wine 1.3.8 and I did the winetricks wininet vcrun2005 ie6 and got the 8 .bin files from a windows partition. Im using gentoo also. Please any help would be more than appreciated
by Foobar1923 on Saturday December 11th 2010, 1:37
WINEDEBUG=fixme-all wine Client.exe
err:module:import_dll Library DNSAPI.dll (which is needed by L"C:\\Program Files\\Runes of Magic\\vivoxsdk.dll") not found
err:module:import_dll Library vivoxsdk.dll (which is needed by L"C:\\Program Files\\Runes of Magic\\Client.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Runes of Magic\\Client.exe" failed, status c0000135
Except I have both those files in my RoM directory.
by Gabriel Davis on Sunday November 14th 2010, 19:19
by Tony Avila on Tuesday November 16th 2010, 9:39
by doh123 on Thursday October 21st 2010, 21:20
There are no X11 drivers for Macs... it simply has a passthrough to use the native quartz display... do not worry about graphics drivers at all, just keep it updated through Apple software Update.
Macs do not use X11 for windowing. Wineskin has a built in X server that runs when you launch a wrapper. If you get Wine errors saying the X server was not available, then there is a problem with the X server ending too soon, or crashing. Normally in Wineskin the X server only shuts down if the wineserver that was started in the wrapper shuts down.
In WineskinSettings screen options you can set things for virtual desktops or fullscreen Mode. Wineskin 1.x doesn't have an X server with randr, it cannot change between window and fullscreen modes. If you launch in fullscreen mode in Wineskin stays in a fullscreen mode and handles changing global resolution to keep up with what Wine wants... (You can use Wineskin 2.0 beta if you need RandR)
If you want to use winecfg virtual desktop setting, set WineskinSettings Screen Options to Rootless (windowed) with normal windows... if you set a virtual desktop in Screen Options it should override anything you set in winecfg, but it will auto resize as programs try to adjust resolutions.
Wineskin has "engines" and not just Wine versions because an engine is the x server and its dependencies as well as a Wine build and its dependancies all bundled up in a single package (WineskinEngine.bundle). The name tells you the specific Wine build in the engine... unless you've made a custom engine from source to use. WS4Wine1.2.1 is the WS4 engine base, with Wine 1.2.1 in it. (though you should probably use WS4Wine1.3.5
I couldn't read any more because of this forum, but you might want to ask me directly (portingteam.com forums in the Wineskin section, or the Contact Form on wineskin.doh123.com) if you need Wineskin specific help. While default engines for Wineskin use standard Wine builds, there are still specific differences in using the software.
by Setsunayaki on Monday October 18th 2010, 1:31
Here is a list on what I've found to be used as a reference. Time will prove my information to be "false" as new updates will make this obsolete.
1) Please make sure you have at least Wine 1.2.x. I am stating this because so far I've have found more stable results with in-game performance. Runes of Magic is a game from 2009 and thus requires as much optimization as possible.
2) Winetricks ^_^ You will need vcrun2005, ie6 and wininet.
3) In a lot of versions I failed going from the launcher to the login screen. Search the internet and download dnsapi.dll This solved the problem with launching the game. Download this file and place it in your main game directory (the one that has the all the executables.
4) Wine Configuration is important. I made sure that I tested with a 1024 x 800 window with everything set to it...
5) For those who own Top of the Line Nvidia cards. nvidia-settings set to Adaptive will only give you Performance Level 1 in-game. You will need to set your video card for Maximum Performance. RoM will drain you.
Control + X = The command that shows your ping and framerate.
On Windows, I find the framerate to be higher, but the ping is also higher as well. On Linux I find the average ping to be lower than on Windows. Afterall Linux was made for networking and serving files.
If you find that raising all settings to maximum or minimum result in the very same performance as far as framerate goes and you are overclocked like I am with quad cores..It is actually the video card downclocked holding you back.
In Game:
I did not find any problems in the game so far. However, I did find some quirkiness. This is isolated as I have played a lot with the Wine Registry due to optimizing other games.
The order of Installation should be your video drivers first, Wine, Winetricks and everything mentioned. Update the game itself and then put the dnsapi.dll in the main game directory. Run the game..
Note: If you get a white splashscreen and a crash message...Winetricks to install all three again with dnsapi in the directory. It tends to solve things.
Good Luck and Happy Hunting. ^_^
by Jedidiah1225 on Tuesday October 19th 2010, 21:13
I believe I have the rest of the wrapper built correctly, using Wineskin 1.2, engine WS4Wine1.3.5, and the three winetricks listed in your post. But I must be missing something. Can you post your wrapper specks? Or post one for download?
Thanks for the tips!
by Setsunayaki on Tuesday October 19th 2010, 22:42
Afterwards my Launcher kept failing. I then downloaded from the same link you posted...my dnsapi.dll file. I took the file and put it in the Runes of Magic Directory where the Runes of Magic.EXE is located.
So far, so good right?
Another problem then occured...I launched the game AFTER UPDATING IT and found the Launcher (the one that has the Start button and region selection before you enter the gamelogin screen displayed in White, almost like it was stalled by something.
What I did was Reinstalled from the Command Line the three winetricks (vcrun2005, ie6 and wininet..and afterwards the game actually launched and worked.
What I am currently using in my WINE installation for most of the games I play are vcrun2005, ie6, wininet and direct x 9.
Here is a screenshot of running four games in their windows, Runes of Magic being one of them.
www.smashmybrain.com/screenshots/games.png
by Jedidiah1225 on Wednesday October 20th 2010, 0:26
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
Note: command 'wine vcredist_x86.exe' returned status 199. Aborting.
I thought Direct X 9 might help, so I tried loading that, too. :) But I got this message back:
You probably shouldn't be using this, It's VERY invasive.
Use 'winetricks d3dx9' instead.
…….
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
Note: command 'wine /Users/adminuser/.winetrickscache/directx_feb2010_redist.exe /t:c:\winetrickstmp' returned status 199. Aborting.
'winetricks d3dx9' loaded just fine, so I tried installing vcrun2005 again, only to receive the same error message. Any ideas on how to fix this "$DISPLAY" problem?
Thanks for the screenshots, too. They give me hope! lol.
by Setsunayaki on Wednesday October 20th 2010, 1:02
The four games in my last screenshot all worked with d3dx9, vcrun2005, ie6, wininet. Of course dnsapi.dll caused me to reinstall the others again. I ran the game through right clicking on Launcher.exe rather than Runes of Magic.EXE
What are your system specifications?
I am sitting here wondering what is truly going on at your end. Are you also using Ubuntu 64 bit and similar hardware? I should mention I ran everything from the 2D Desktop Environment Gnome.
by Jedidiah1225 on Wednesday October 20th 2010, 12:32
Your suggestion about not actually installing the program may have some weight. I got the setup.exe and setup folders by running the single installer file from the Runes of Magic page with a trial version of Crossover Games. Perhaps I should go back and download each file independently just to make sure I have everything. Then I can rebuild the Wrapper with .dll file in place.
Thanks for staying with me on this.
by Setsunayaki on Wednesday October 20th 2010, 17:29
Do the following :)
Download all the files from the site including the setup.exe so you have the files locally on your machine to install. Make sure you get an MD5 checksum of the files, since the game is as large as an Operating System.
Information about your OS and video card. While Linux favors Nvidia cards while ATI cards have lower performance on average, Mac OS X favors more ATI cards, unless you are going workstation for Nvidia.
2.2Ghz Processor on 2GB of RAM powering Wine on top of OS X may slow things down...However, I am going to ask you to do the following:
0) Download current drivers for Nvidia Cards. Most people use drivers 195.* or over...At least run with 195.* as that one shows success.
1) Download the entire game itself
2) Rune the installer of the game through a console using the wine (gameinstaller.exe) format.
3) The game should write itself to C:/Program Files/Runes of Magic
4) Use Winetricks and put in directx9 (d3d9c i think), vcrun2005, ie6, wininet.
5) Set a wine window at 1024 x 800 through winecfg.
6) Please run the game to autopatch. Wait until the game is fully patched.
7) Download and dump in dnsapi.dll into the main Runes of Magic Folder.
7b) Go into Wine Regedit and try the following: Go to "Wine regedit" and under HKEY_Current_User/Software/Wine
create a folder named Direct 3D (should appear on the left side of screen and highlight in.
In that folder I have the following settings I added in there ALL AS STRINGS...
DirectDrawREndering opengl
Multisampling enabled
OffscreenRenderingMode pbuffer
RenderTargetLockMode auto
UseGLSL enabled
VideoMemorySize 128
(you have 128MB VRAM so your memory listing should be 128.)
8) Launch the game through Launcher.exe and press "Start Game", you can also try Runes of Magic.exe but I run it from the launcher...like most MMORPGs go through a launcher that activates the game's main EXE.
Stop right there ----
If ---> The launcher screen is all white, then quit out of there and apply all the winetricks again...The game should run.
Your video card, the 8600M is capable of OpenGL 2.1. Mine is capable of OpenGL 4.1 and above...There is a wide gap there...between our OSes, drivers and technologies..
I am hoping this works for you, specially the regedit tweaks because opengl becomes important for many games.
Once I am done helping you get your game working, I will write a clearer report and conclude my testing. :) I feel I need to rewrite this report.
by Jedidiah1225 on Thursday October 21st 2010, 1:50
0) Downloaded Nvidia driver 195.55 and ran it with Wine 1.2. Setup claimed there was no hardware suitable for the driver and shut down. I am not sure how to incorporate the driver in the runes of magic wrapper under Wineskin, or if that's what you really meant. Everything else is done through Wineskin.
1-4) Smooth sailing.
5) I had to select the "Emulate a Virtual Desktop" option under winecfg in order to set the window size to 1024 x 800. I did this. Is this right?
6) I let the game patch.
7) Placed dnsapi.dll file. When I opened the Wine Regedit (through Wineskin control panel) a Direct 3D folder already existed, but it was empty. So I created the Strings exactly as you wrote them out, and as individual strings.
8) I lanched through Launcher.exe. The launcher appears inside a black window. The launcher screen is white with a file download warning. It wants to download an .html file, but is asking if I want to open it, save it or run it. I select Open because I believe it is trying to load information from the Runes of Magic website that is constantly updated. It returns with a DDE error, the window closes, and the launcher remains white.
Then I select Play Game. The launcher disappears, and the screen adjusts to 1024x800 in fullscreen mode. My cursor changes to the in-game cursor, music plays, and a single line appears toward the bottom of the screen. This is all I get. Randomly clicking around the screen doesn't help either! :)
Something that did make a big difference was loading the winetricks BEFORE installing the game. I picked that up from Paulthetall.com, on one of his instructional videos for Fallout 3. Just doing that got me all the way through patching and to the launcher screen.
Another note is that the launcher window loads just fine if I run runes_of_magic.exe through Wine 1.2. When I hit Play, the screen goes to fullscreen, white, there's music, and the cursor changes, but nothing else. Don;t know how much that helps, but it did make me wanna ask, what engine did you use in your wrapper? I am using WS4Wine1.3.5.
by Setsunayaki on Thursday October 21st 2010, 2:39
I simply took a FRESH INSTALLATION of UBUNTU LINUX 64-bit 10.04. Updated it. Installed Wine (tried three wine versions, all three worked. RIGHT NOW I am testing with Wine 1.3.5 before I was testing with 1.2 and 1.1.42
Your video card is limited to OpenGL 2.1
By Engine, what exactly are you asking me? Not a Game Engine, are you asking me for the Kernel I am using? If that is your question, then its:
"2.6.32.25-generic*
The good thing about your post was that you managed to actually launch the game. You did not see much in there, and heard music...But you still passed the entire Installation + Update Phase of the game...
What people try in WINE are their optimizations in RegEdit to get the game under control to display correctly. Some try higher version numbers.
The reason I believe I am having success is because a lot of what Linux uses is OpenGL to cover the slack of using D3D. My card is capable of running OpenGL 4.1 which means I can use anything added into Wine on the OpenGL side of things.
Did I forget to mention that Apple likes to modify and optimize OpenGL that they run on their platform which sometimes causes conflicts between Khronos Foundation specification for OpenGL?
But you have achieved a step in the right direction.
by Jedidiah1225 on Thursday October 21st 2010, 3:06
When i asked about engines, I was referring to which Wineskin Engine you were using. But perhaps you are not using Wineskin at all. Are you working in Wine directly? If so, why do you work in Wine instead of using Wineskin, or something equivalent? These questions probably belong in a different forum. Perhaps you could email me directly, or answer in another forum here.
Thanks again for all your help so far. I have learned a lot from your instructions!
by Setsunayaki on Friday October 22nd 2010, 8:34
You will have to find a way to really get OpenGL to work through it....A lot of Wine Software relies on it. You did get far. I work in Wine itself, not Wineskin.
Regardless the Engine, Wineskin or Wineprefix/Wineversion at the very end of the day one needs either Direct X or OpenGL. Windows based OSes are heavily built around Direct X, but OpenGL is used in the professional graphics market and has many advantages to Direct3D, but its demands are a lot higher and using its API is more complex.
The first rule of thumb to any gamer on any platform is allowing a fully compliant video card driver which has full support for OpenGL or Direct3D. Practically every non-windows platform goes the OpenGL route.
If you can't get a wrapper to work on video (which winecfg - graphics) has things, or DirectDrawRenderer - opengl (or the others), no game will run stable on it without more software rendering being involved which really eats up your resources.
I did try to help but I did not understand enough about mac os x wine. I tend to not deal with macs for many reasons that are beyond the scope of our exchange.
by Matt Wooderd on Friday October 1st 2010, 15:35
by 414NXabaras on Friday October 1st 2010, 16:04
by Matt Wooderd on Friday October 1st 2010, 18:54
by Evil on Saturday September 11th 2010, 20:26
by Evil on Saturday December 18th 2010, 10:23
by Evil on Saturday December 18th 2010, 13:43
by Agifem on Tuesday September 7th 2010, 14:29
The terminal shows no error, only a few fixme that happen with my other characters as well. Can anyone help me find out which debug to active to get more information ? WINDEBUG=+relay just takes far too long to load the game. Oh, and if anyone encountered the same problem, i'd be glad to hear more.
by Evil on Monday September 6th 2010, 14:56
Created a new character, played for a couple of hours.
I quit testing after the 5th random crash (which at least nicely asked if I wanted to send a bug report to the game developers).
There were also a lot of graphical glitches that appear randomly throughout the game. Basically the graphics look great at first, then seem to get more and more corrupted as you change zones. I saw tons of headless people, other people that were only heads, and completely invisible bear cubs.
This could, of course, be due to the 256.53 Nvidia drivers. I'd be interested to hear the results of others using the same.
At any rate, I'm reluctant to score this anywhere near gold. If someone else doesn't submit a new review, I will probably do so next weekend after Ubuntu 10.10 is officially released.
by Alexander Tomczak on Saturday July 3rd 2010, 15:32
Other wine apps work without any problem. Any sollutions?
Thanks
by Peter Klingelhofer on Friday July 9th 2010, 6:54
ubuntuforums.org/showthread.php?t=833507
by James on Thursday June 17th 2010, 9:48
err:module:import_dll Library vivoxsdk.dll (which is needed by L"C:\\Program Files\\Runes of Magic\\Client.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Runes of Magic\\Client.exe" failed, status c0000135
The game installed correctly, I got it to patch, and now the patcher is right. When I click Start Game, this is what my terminal tells me, and nothing happens.
I installed vcrun2005, ie6 and wininet. It solved the error message problem. However I can't seem to start the game. Any ideas?
Wine version 1.2-rc3.
by James on Friday June 18th 2010, 9:58
by Eric on Tuesday June 15th 2010, 23:58
by Eric on Wednesday June 16th 2010, 0:00
by Bryan on Wednesday July 7th 2010, 9:53
by James on Tuesday June 15th 2010, 20:07
I have installed according to the list here.
I'm running -
-----------
Wine 1.1.38
Ubuntu 9.10 Karmic x64
Any ideas?
by James on Thursday June 17th 2010, 9:48
by Alex Kovacs on Tuesday May 25th 2010, 22:25
by lupusrex on Saturday May 22nd 2010, 14:28
- Ubuntu 10.04 64-bit
- Wine 1.1.44
- ATI Radeon HD 4350
- it ran fine on Windows
by Selune on Sunday May 23rd 2010, 9:24
Seems we all have the same issue, ATI users.
by Alex Kovacs on Wednesday May 26th 2010, 16:55
by Bryan on Tuesday May 18th 2010, 11:00
by K M Richards on Friday May 21st 2010, 8:46
I have:
Ubuntu 9.04/Wine 1.1.37/amd64x2 cpu 4gb memory; Nvidia 8800 gs graphics
I'm mystified with folks that say their ROM works in wine > .37; what's their secret; I use PlayOnLinux to launch ROM; ran it in debug mode to capture the freeze this am and it came right on up with no freeze?!?!
by Bryan on Friday May 21st 2010, 10:06
by K M Richards on Friday May 21st 2010, 10:46
by Bryan on Friday May 21st 2010, 15:48
by K M Richards on Friday May 21st 2010, 16:32
by leeth on Thursday April 1st 2010, 2:44
by HydeFromT70s on Wednesday March 31st 2010, 9:02
by Thomas Kowaliczek on Tuesday March 16th 2010, 21:19
Maybe that fix it. I don´t have tested it.
I will wait that wine have fixed it.
by Sheldon Ross on Tuesday March 16th 2010, 13:55
At that point it will not get past the ClientUpdate Screen. Fresh install of Lucid 10.04 and wine 1.1.40. How they it can be still listed as platinum after 3 broken releases is a mystery.
Definitely rated as Garbage at this point as it's unplayable.
by Mariano on Sunday March 7th 2010, 6:48
If you have the game installed, you'll be able to start the launcher, but when you hit either the "Start Game" or the "Quit" buttons, the program clientupdate.exe crashes and sometimes it doesn't even close the app correctly (needs a console "kill -15" command).
Hope this regression is repaired in the next version, since this is a very good FREE mmorpg.
by Torsten on Sunday March 7th 2010, 6:58
I hope they fix it in the next version.
by Jurka on Wednesday March 3rd 2010, 8:33
fogdownload-rom.exe crashes almost every time i started it, but when it has started, it crashes after couple mins.
i cant even get downloaded this game
by Armel on Sunday February 21st 2010, 15:06
This is an error that I have when I launch RoM :
"err:secur32:SECUR32_initSchannelSP libgnutls not found, SSL connections will fail"
(Ubuntu Hardy Heron, Wine 1.1.37, RoM downloaded yesterday)
Runes of Magic sometimes works during several minutes (or hours) sometimes does not launch...
When I quit the games Ubuntu does not work anymore (I've to reboot)
I've tried asking g**gle, not realy successful...
I've tried to install GnuTLS, not working...
NB: I've seen that I have an other error sometimes (missing dll)
I don't know if the problem come from there...
If you have an idea to fix that. :^B
Thx for your work
PS: Excuse me for my English (I'm a french student in holidays !)
by Armel on Wednesday March 10th 2010, 0:58
I've notice that to successfully launch RoM I have to configure it in 640*480 esle it won't launch.
During the game I don't change this configuration or it, most of the time, crashes...
Bye, and again excuse me for my English.
Armel
by Malcom on Sunday February 21st 2010, 6:32
I'm getting launcher window in white. I can play without major problem cause I can see bottom buttons but rest of window is in white. Is this normal?
Thanks.
by Juan Lopez on Tuesday February 9th 2010, 14:34
Pressing Start Game, there is a page fault in clientupdate.exe. The same pressing Exit button.
Back to 1.1.37, ROM working again.
Greetings,
Juan.
by Evil on Saturday February 13th 2010, 8:30
by Real Name on Saturday February 13th 2010, 13:11
commit ff06efd1eb54f4a3f7b2f29e9b2c81f002b8e33f
Author: Jacek Caban
Date: Fri Jan 22 17:12:57 2010 +0100
shdocvw: Moved WebBrowser client site realizing to separated function and release more interfaces in SetClientSite.
Reverting it fixes the crash.
by Evil on Saturday February 13th 2010, 14:31
For instance: WebBrowser_OleObject_Destroy is now calling release_dochost_client(&This->doc_host) first thing (without checking to see if it's null), when it wasn't before. WebBrowser_OleObject_Destroy only gets called right after a call to DocHost_Release(&This->doc_host) which itself already calls release_dochost_client(This). If that's not (a/the) problem, it is at least redundant and confusing.
by Daniel Aguayo on Saturday February 13th 2010, 9:37
by Mariano on Wednesday February 17th 2010, 20:52
by Drakmor on Friday February 5th 2010, 20:26
by Mariano on Wednesday February 17th 2010, 20:55
Hope it helps you out.
by Juan Lopez on Tuesday January 26th 2010, 3:44
Output from the terminal:
pastebin.com/m5605a093
OS: Xubuntu 9.10
ROM have been working in previous versions without a hitch.
Thanks,
faustus69.
by Juan Lopez on Tuesday January 26th 2010, 14:53
Cheers,
Juan.
by Jeffrey Parke on Saturday January 9th 2010, 12:21
pastebin.com/m1ce99ce1
by zweistecken on Saturday January 9th 2010, 15:18
reinstall vcrun2005sp1 via winetricks, and start the rom with the
"Runes of Magic.exe" instead of "launcher.exe".
hope this will fix it for you as well
by Jeffrey Parke on Saturday January 9th 2010, 15:44
"$ fixme:actctx:parse_assembly_elem wrong version for assembly manifest: 8.0.50608.0 / 8.0.50727.762
fixme:actctx:parse_manifest_buffer failed to parse manifest L"C:\\Program Files\\Runes of Magic\\Microsoft.VC80.CRT\\Microsoft.VC80.CRT.manifest"
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50608.0)
fixme:actctx:parse_assembly_elem wrong version for assembly manifest: 8.0.50608.0 / 8.0.50727.762
fixme:actctx:parse_manifest_buffer failed to parse manifest L"C:\\Program Files\\Runes of Magic\\Microsoft.VC80.CRT\\Microsoft.VC80.CRT.manifest"
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50608.0)
err:module:import_dll Library MSVCR80.dll (which is needed by L"C:\\Program Files\\Runes of Magic\\xerces-c_2_8.dll") not found
err:module:import_dll Library xerces-c_2_8.dll (which is needed by L"C:\\Program Files\\Runes of Magic\\Client.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Runes of Magic\\Client.exe" failed, status c0000135"
by zweistecken on Saturday January 9th 2010, 16:23
or maybe make a backup of the vc80.crt folder in runes of magic and then delete it, maybe the updater will replace it with a correct manifest... hmmmm... well... maybe someone else has an idea?
by Jeffrey Parke on Saturday January 9th 2010, 21:18
by zweistecken on Saturday January 9th 2010, 17:30
be sure to start rom from within the Runes of Magic folder...
by Evil on Friday January 15th 2010, 22:16
Too tired to troubleshoot tonight, will look at it this weekend.
by Selune on Friday January 8th 2010, 1:42
I noticed directx9 has not been installed in my wine install process and this could explain that. So I tried but had a fail message.
With the following error log :
Artemis-2:Logs selune$ more DirectX.log
01/08/10 08:25:21: DXSetup: No command line switch
01/08/10 08:25:29: DXSetup: StartWizard()
01/08/10 08:25:29: dsetup32: IsWow64(): Windows 2000 or Windows 9x.
01/08/10 08:25:29: dsetup32: GetFileVersionInfoBlock(): Unable to get FileVersionInfoSize, file: C:\windows\system32\user.exe, reason: 2.
01/08/10 08:25:29: dsetup32: GetFileVersionInfoBlock(): Unable to get FileVersionInfoSize, file: C:\windows\system32\user.exe, reason: 2.
01/08/10 08:25:32: DXSetup: CDXWSetup()
01/08/10 08:25:33: DXSetup: start installation
01/08/10 08:25:33: DSETUP: DirectXSetupA(): hWnd: 00030030 dwFlags: 02010098
01/08/10 08:25:33: dsetup32: === SetupForDirectX() start ===
01/08/10 08:25:33: dsetup32: Sep 4 2009 17:32:16
01/08/10 08:25:33: dsetup32: DXSetupCommand = 0.
01/08/10 08:25:33: DXSetup: DSetupCallback(): Phase = 0, Steps = 0
01/08/10 08:25:33: dsetup32: DirectXSetupIsJapanese == 0
01/08/10 08:25:33: dsetup32: DirectXSetupIsJapanNec == 0
01/08/10 08:25:33: dsetup32: Installing on Win2K
01/08/10 08:25:33: dsetup32: IsWow64(): Windows 2000 or Windows 9x.
01/08/10 08:25:33: dsetup32: GetFileVersionInfoBlock(): Unable to get FileVersionInfoSize, file: C:\windows\system32\user.exe, reason: 2.
01/08/10 08:25:33: DXSetup: DSetupCallback(): Phase = 0, Steps = 0
01/08/10 08:25:33: dsetup32: start finalizing: phase: 0 - 0, total: 0 - 0
01/08/10 08:25:33: DXSetup: DSetupCallback(): Phase = 3, Steps = 0
01/08/10 08:25:33: dsetup32: Installation ended with value -9 = Internal or unsupported error
01/08/10 08:25:43: DXSetup: WM_APP_ENDINSTALL
01/08/10 08:25:43: DXSetup: ~CDXWSetup()
I tried to install some winetricks packages, like fontfix
And now have this error before the X11 starts :
0[1f98b8]: file www.runesofmagic.com/en/launcher/index.html, line 1: ReferenceError: createCookie is not defined
killfocus
setfocus
click
fixme:shdocvw:OleObject_Close (0x1634a0)->(1)
fixme:mshtml:HlinkTarget_SetBrowseContext (0x1f6ef0)->(0x0)
err:module:import_dll Library DNSAPI.dll (which is needed by L"C:\\Program Files\\Runes of Magic\\vivoxsdk.dll") not found
err:module:import_dll Library vivoxsdk.dll (which is needed by L"C:\\Program Files\\Runes of Magic\\Client.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Runes of Magic\\Client.exe" failed, status c0000135
I'm pretty lost in this case....
by Bryan on Friday January 8th 2010, 7:43
by Bryan on Friday January 8th 2010, 7:44
by Selune on Friday January 8th 2010, 9:53
But no way, I have this error :
fixme:d3d_surface:surface_load_ds_location (0x1c6148) Not supported with fixed up depth stencil
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4347
With GLSL activated
And GLSL disabled I get :
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49
by N on Wednesday January 6th 2010, 19:34
by John Foster on Tuesday February 1st 2011, 11:39
by Bryan on Wednesday January 6th 2010, 7:55
by Jimmy Berry on Wednesday January 6th 2010, 13:27
As for the login part..hmm.
by Bryan on Friday January 8th 2010, 7:41
by Evil on Friday January 8th 2010, 18:27
Even sticking it to read-only, I get the "Account or password Error" message when I try to log in - though I can log into the web site and have even tried resetting my password.
by Evil on Friday January 8th 2010, 19:06
After changing it in the launcher, I was able to log in again.
by Bryan on Monday January 11th 2010, 8:03
by Mariano on Wednesday February 17th 2010, 21:02
If you want to play in US (I do), create one acc in the US servers (in the homepage select US, not LAUS), and then when you start the launcher, make sure you select the US region. After that, the game will start in the US servers and you can use whichever you want. :)
Hope that helps you.
by Jan M. Simons on Monday February 15th 2010, 20:07
by Mariano on Wednesday February 17th 2010, 21:04
by JoZ3 on Friday January 1st 2010, 11:48
- AMD X3 phenon II 710
- ATI RAEDON 4850
- 4GB RAM
- Ubuntu 9.10 64 bits
- Wine 1.1.35
I installed the latest ATI proprietary drivers and I run WOW smoothly and Torchlight among other games,
If you could help I would appreciate it, I played the beta of RoM and I was delighted, but at that time was using winxp, but now only use Linux, delete the winxp on my PC.
Happy New Year 2010
by Selune on Tuesday January 12th 2010, 9:02
Same graphic card as you, there... but on a iMac running Mac OS 10.6.2
and same issue as you
Since I only use my Win partition for RoM I would like to run it on Wine...
by Andre on Monday December 28th 2009, 10:55
did anybody get this to work under Mac OSX Leopard with Winebottler? For me the client update always crashes so I cannot run the game at all.
regards
A.
by John on Sunday December 27th 2009, 22:32
Nvidia GeForce 6150E NForce 430
by Bobby on Saturday July 3rd 2010, 11:10
by Kaziklu on Friday December 25th 2009, 10:02
I've uninstalled wine. unistalled the game, and reinstalled everything from scratch and nothing.
I click the desktop link and it starts and then stops without a crash log. I go to menu and select any of the .exes and the same thing..
Anyone know how to fix this?
I've tried both 1.1.33 and 1.1.35
by Kaziklu on Friday December 25th 2009, 10:07
by Brennan Wathke on Monday December 21st 2009, 11:07
by Brennan Wathke on Tuesday December 22nd 2009, 10:31
by david on Tuesday December 22nd 2009, 21:11
by Brennan Wathke on Wednesday December 23rd 2009, 14:00
by zweistecken on Wednesday January 6th 2010, 18:12
ubuntu-9.10 nvidia-9800 driver 180 wine-1.1.33
by Stefan on Saturday December 19th 2009, 9:33
However, after today's update to Wine 1.1.36, RoM works again.
by Daniel on Tuesday December 15th 2009, 5:31
I installed RoM via wine 1.1.33 but it won't work. I've tried to install it using PlayOnLinux too, but it didn't help.
Yes, I've done
sh winetricks vcrun2005
but it still won't work.
Here's the error message I'm getting:
Runetime Error!
R6034 An application has made an attempt to load the C runtime library incorrectly.
Please contact the application's support team for more information.
And when I'm running it through terminal it shows me:
fixme:actctx:parse_assembly_elem wrong version for assembly manifest: 8.0.50608.0 / 8.0.50727.762
fixme:actctx:parse_manifest_buffer failed to parse manifest L"Z:x\\Microsoft.VC80.CRT\\Microsoft.VC80.CRT.manifest"
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50608.0)
fixme:actctx:parse_assembly_elem wrong version for assembly manifest: 8.0.50608.0 / 8.0.50727.762
fixme:actctx:parse_manifest_buffer failed to parse manifest L"Z:x\\Microsoft.VC80.CRT\\Microsoft.VC80.CRT.manifest"
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50608.0)
err:module:attach_process_dlls "MSVCR80.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"Z:x\\Runes of Magic\\client.exe" failed, status c0000142
Seems to be an error with "Microsoft.VC80.CRT.manifest" and "MSVCR80.dll" eh?
What do I need to do to get this game working?
Thanks,
Daniel
by Juan Lopez on Tuesday December 15th 2009, 10:00
Try to do:
sh winetricks vcrun2008
I think the new version of ROM needs Visual C++ 2008 redistributable.
Greetings.
by Jimmy Berry on Tuesday December 15th 2009, 13:34
by Daniel on Friday December 18th 2009, 19:45
by Juan Lopez on Tuesday December 8th 2009, 8:49
Thanks for your help.
by Andreas Marschall on Monday December 7th 2009, 3:10
forum.winehq.org/viewtopic.php?t=7018
forum.runesofmagic.com/showthread.php?t=48119 (last entry)
by Andreas Marschall on Monday December 7th 2009, 3:06
by Jonathan on Sunday November 22nd 2009, 13:16
I get *some* of the background, it looks like hills, the rest is black, with the EULA showing up in front of it. The mouse has the graphic that it is supposed to. Moving a window over it leaves a trail of that window, but after a few minutes the EULA screen will refresh and give the original part again. Music plays in the background.
Wine-1.1.33
Kubuntu 9.10
512MB ATI Mobility Radeon™ HD 3870
by Mark Shafique on Friday November 20th 2009, 0:32
but finaly all a waste of time (have not sleeped yet)
during the online update it crashed about 5 times, what i could
always restart with no problem... i can also start the aplication...
but i get some realy strange looking picture. it is like the
background picture is ok, but all the probably moving stuff (3D) is
brocken. i also can not see any input Fields or what ever... i cant
click anything
i had the same strange stuff once in windows with perfect world to,
even reinstalling grphics card druver and dx9 or the game it self
couldnt fix it. only after i had reinstalled the pc the error was
gone.
i tried some winetricks stuff, like dx9, but hmm i cant say if it is
a compatibility issue or the configuration. i guess this error is
allready known...
i use a AGP HIS Radeon HD 2600XT something as far as i know, openSuse
11.0, AMD 64 2,2 Ghz CPU
The game seems to work, but at probably not with my graphics card?
by Sean Kelly on Thursday November 5th 2009, 2:43
by Marko on Tuesday October 20th 2009, 22:24
i have geforce 8600gt graphic card and i used wine version 1.1.31 + winetricks. i only installed directx9 and fonts.
game runs fine only fps is lower than on windows,but its playable :)
by Marko on Tuesday October 20th 2009, 22:28
by Willi Kreißl on Wednesday October 7th 2009, 13:49
At first i got the same problem with the eula-screen.
After it I installed dotnet 2.0 - 3.0 (with lang packs),
a new dx9c(march), XML-Parser, Flash Player, Windows Script 5.6,
any fonts, VC++ Runtime 6, VC++ Runtime 2005 and VC++ Runtime 2008.
Now there are (I dunno why on every start) the eula and login screen :)
Hope I could help you
by Tobias T. on Tuesday September 29th 2009, 11:38
i using since 3 days ubuntu 9.04 and the new version of wine (1.1.30)
the game runs and with the winsock.dll there are no problems to launch the serverlist etc!
but i have many problems with my graphic, the game runs not constantly liquid, shadows etc not available, i have the newest nvidia linux drivers! my system:
ubuntu 9.04 mit wine 1.1.30 auf amd athlon64 x2 2.6ghz mit gforce 9800gt pcie!
can everyone help my out there? =)
by Adria on Monday September 7th 2009, 15:03
dl.getdropbox.com/u/488112/crash.log.tar.gz
Thanks :)
by Adria on Tuesday September 8th 2009, 8:15
The game installs perfectly.
I can also start the game, and when I'm on the first screen, to create a player, it crashes after 15 seconds or so.
If i do things faster, I can get to more places, because it crashes after 15 seconds, once I've chosen the server.
Thanks, and I hope this is useful
(I'm using bin32-wine on arch64, and have guild wars installed and works perfectly)
by Andreas Marschall on Wednesday September 9th 2009, 2:54
good to see that others have the same problem. I'm on Arch64, too, and I can confirm that the game crashes after 15 seconds. But only with the bin32-wine package. So I installed the bin32-wine-suse packege and with this version the game runs perfectly. (I don't know if a lib32 package is missing or something)
If you use the bin32-wine-suse package you'll also need to install lib32-libxcursor because otherwise the mousecursor is not shown correctly...
Greets
A
by Adria on Wednesday September 9th 2009, 6:20
Thank you very much :D
by Andreas Marschall on Tuesday November 24th 2009, 8:12
I only have the d3dx9 and vcrun2005 from winetricks installed...
Greets
A
by Ted Cox on Monday October 26th 2009, 13:17
Thanks for the libXcursor tip, though, mouse pointer looks much better. Anyone solved this in a non-distro specific way?
by Ted Cox on Tuesday October 27th 2009, 2:24
by Chris Brainard on Friday August 14th 2009, 14:55
by Chris Brainard on Friday August 14th 2009, 14:55
by Ken Sharp on Friday August 14th 2009, 14:57
And then ask for help in the forums: forums.winehq.org/
by Chris Brainard on Friday August 14th 2009, 15:02
err:module:load_builtin_dll failed to load .so lib for builtin L"dmloader.dll": /usr/local/bin/../lib/wine/dmloader.dll.so: failed to map segment from shared object: Cannot allocate memory
by Agito on Monday July 20th 2009, 10:03
I the game crashes at the loading screen after selecting char and entering the world.
I manually installed 1.1.25 and it works fine again, no reinstall required
by Andreas Marschall on Monday July 20th 2009, 15:24
by thom_raindog on Sunday June 28th 2009, 1:44
by Tim on Saturday June 20th 2009, 5:40
It means I have to hit all the keyboard keys to get them to reset to a off status once the mouse returns to the screen boundary. Hope this makes sense, it may be more of a wine issue then a RoM issue though.
by Andreas Marschall on Friday June 12th 2009, 4:06
by powerlvl on Wednesday June 10th 2009, 20:50
Please post your feedback and discussion on our forum:www.botsmall.com/forum
We are awaiting your participation and thank you for your attention.
Rombot Version 1.0
features:
1.auto potion
2.auto target mobs
3.auto use skill
4.auto picking
Willkommen zum Runes of Magic bot zum kostenlosen Beta test (RoMbot). Wir hoffen ihr genie?t das botten. Bittet postet eure Feedbacks und Diskussionen in unserem BotsMall forum. Wir erwarten eure Teilnahme und bedanken uns für ihre Aufmerksamkeit.
by powerlvl on Wednesday June 10th 2009, 20:54
Please post your feedback and discussion on our forum:www.botsmall.com/forum
We are awaiting your participation and thank you for your attention.
Rombot Version 1.0
features:
1.auto potion
2.auto target mobs
3.auto use skill
4.auto picking
Willkommen zum Runes of Magic bot zum kostenlosen Beta test (RoMbot). Wir hoffen ihr genie?t das botten. Bittet postet eure Feedbacks und Diskussionen in unserem BotsMall forum. Wir erwarten eure Teilnahme und bedanken uns für ihre Aufmerksamkeit.
by thom_raindog on Sunday June 28th 2009, 1:38
by Lasperic on Wednesday May 13th 2009, 15:46
by Andreas Marschall on Saturday June 13th 2009, 5:04
by Lasperic on Saturday June 13th 2009, 16:51
by Pietro Fontana on Thursday June 18th 2009, 13:19
by dan on Saturday May 9th 2009, 19:18
I installed RoM but when the launcher comes up, i can not type in the fields to enter login/pwd, i can select the fields but whenever i type, no characters appear
Can anyone help?
by jason on Saturday April 18th 2009, 22:38
The main site for the US version of the game is: us.runesofmagic.com/index.html
The main site for the UK/English site is:
www.runesofmagic.com/en/index.html
The GERMAN site is:
www.runesofmagic.com/de/index.html
If you use the WRONG SETUP you will have to UNINSTALL!
Also, when you pick the setup, you want to pick the proper location (US not English in this case) otherwise you seem to have to reinstall.
Here is the instructions, simplified from this forum post:
forum.us.runesofmagic.com/showpost.php?p=10560&postcount=40
1. Create an account in the Frogster website account.frogster-america.com/
2. Verify your created account in the email that you provided. Go to your email and click the provided link, that will send your account for processing and later on activation.
3. Wait for the system to activate your account it can take some time. (Noted in later post, Created is the same as Active)
4. Log into the Frogster website. Logout if you are already logged in, and relog. This will tell you whether or not you have the correct Login/Password information.
5. After you successfully log into the account in Frogster go to the Runes of Magic website: www.runesofmagic.com/us/index.html
6. Log into the website. If you are successfuly logging into the website you have created an account for the right server/Country.
7. Attempt to log into the game.
8. Please read the instructions ..... [in post linked above. has screen shote of the site and file locations]
MY US COPY of the RuneDev.ini file:
[Path]
Resource=.\
[Server]
IP=rom-enus-srv.runewaker.com
Port=21002
[ErrorList]
PosX=0
PosY=0
Width=960
Height=752
[ChatLog]
Chatlog=1
[Option]
Glow=1
[Locale]
Language=enus
If you register with the wrong Frogger site, then you will not get past Getting Server List, at least that was my problem before I found this.
by jason on Sunday April 19th 2009, 12:23
by Evil on Sunday March 29th 2009, 8:10
by tadadata on Thursday April 2nd 2009, 15:11
by Evil on Saturday April 4th 2009, 8:11
by tadadata on Tuesday April 7th 2009, 6:46
by Evil on Saturday March 28th 2009, 11:03
FTR: It will also not install under Wine 1.1.18.
by Clif on Monday March 23rd 2009, 17:54
by Daniel Cretin on Monday March 23rd 2009, 19:03
by Clif on Monday March 23rd 2009, 19:11
by Daniel Cretin on Monday March 23rd 2009, 19:33
by glen merrick on Saturday March 28th 2009, 18:54
this is when launcher.exe runs:
fixme:winsock:WS_setsockopt Unknown IPPROTO_IP optname 0x00000013
fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER {f689d7c8-6f1f-436b-8a53-e54fe351c322}: stub
fixme:winsock:WS_setsockopt Unknown level: 0x00000029
fixme:winsock:WS_setsockopt Unknown level: 0x00000029
fixme:winsock:WS_setsockopt Unknown level: 0x00000029
fixme:winsock:WS_setsockopt Unknown level: 0x00000029
fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER {f689d7c8-6f1f-436b-8a53-e54fe351c322}: stub
fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
fixme:wave:ALSA_ComputeCaps Device has a minimum of 2 channels
This is the game when you try and get a server list:
fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER {25a207b9-ddf3-4660-8ee9-76e58c74063e}: stub
fixme:imm:ImmReleaseContext (0x2005c, 0x142690): stub
fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER {25a207b9-ddf3-4660-8ee9-76e58c74063e}: stub
fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER {25a207b9-ddf3-4660-8ee9-76e58c74063e}: stub
by Atahualpa on Tuesday June 2nd 2009, 15:32
by Andreas Marschall on Saturday June 13th 2009, 5:07
by Atahualpa on Tuesday July 7th 2009, 0:44
by Andreas Marschall on Tuesday July 7th 2009, 0:52
in previous versions of wine I had GLSL set do disabled because I also played Guild Wars, and this game needed it.
In Runes of Magic I saw only saw only white clouds and blue background with GLSL disabled.
In later versions of wine I could see the forrest and the river but no log-in screen (as some other users are reporting, too).
With the latest version of wine (1.1.25) though I also get the log-in screen but have some glitches ingame.
Unfortunatley I don't see any improvements in performance with this option turned off. (not like in other games like Vampire:Bloodlines for example)
by Seb on Sunday July 12th 2009, 11:45
by Seb on Sunday July 12th 2009, 12:13
by sati on Tuesday September 8th 2009, 19:48
by inf loop on Monday March 23rd 2009, 16:47
I've installed RoM on 2 very similar machines. Both PCs (same intel processor and intel chipset) are running Debian Sid (both updated), gnome wm, the same winehq wine package, clean .wine. At the first pc fitted with a NVIDIA QUADRO NVS 290, RoM installs and runs flawlessly everything is perfect, gecko is installed at the beggining, the web content in launcher shows up and patching works.
On the second pc fitted with a NVIDIA GEFORCE 8800 GTS, RoM installs, but when run for the first time, gecko installs but the launcher crashes as soon as web content starts to show up. Patching can only be finished if I previously download manually the patches. If I press "Start Game" before the launcer crash the game is started but crashes as soon as music gets played.
If it's not a gfx card bug I suspect that this may be some kind of weird networking bug. I ran wine with WINEDEBUG=+relay,+seh,+tid, the log is 90MB on pc2 and 150 MB on pc1. Can send if requested
by Ivo Nunes on Sunday March 22nd 2009, 11:06
For me, with a Nvidia 8800GT it appeared, and now with a 7300GT it doesn't. I think it can be because of the 7xxx cards because alll the ppl i know that the windows doesn't appear have 7xxx cards. Btw, I know ppl with older cards (6xxx) and the windows appear.
by Daniel Cretin on Monday March 23rd 2009, 15:41
by Ivo Nunes on Monday March 23rd 2009, 16:01
And I'm not very good making patches for wine... so.... we need to wait.
by Seth T on Tuesday March 24th 2009, 16:34
However I have seen others who had this problem in windows and it turns out they had corrupt fdb files... I don't know if it is related or even the same problem. But they claimed to fix the fdb files and got the logon screen to show.
by Ivo Nunes on Wednesday March 25th 2009, 2:33
by Seth T on Wednesday March 25th 2009, 14:20
That may be my next step.
by Ivo Nunes on Wednesday March 25th 2009, 15:54
I installed them when I installed Fedora 10.
Doesn't help.
by thom_raindog on Friday April 10th 2009, 11:21
by Rehdon on Monday May 18th 2009, 3:40
I have exactly the same problem but with a different card, an ATI Mobility Radeon HD 3400 on a Sony Vaio VGN-FW21E. So this could be a different bug, not hardware-related.
by Ivo Nunes on Monday May 18th 2009, 12:42
by Ren Hoëk on Friday August 28th 2009, 2:29
Set the follwing registry key to
[HKEY_CURRENT_USER\Software\Wine\Direct3d]
"UseGLSL"="disabled"
I have a GF7800 GT and Ubuntu 8.04 with Wine 1.1.28
cheers
me
by Tuxbubling on Sunday July 18th 2010, 17:52
I had a 7900GS replaced by a 9600GT and now it works flawlessly.
The "UseGLSL"="disabled" key wasn't helping...
by tadadata on Sunday March 22nd 2009, 2:53
I get a problem when I try to start the game (I click on START GAME in the update program), there appears a messagabox saying: DIRECT3D VERSION DOES NOT MATCH REQUIREMENTS. I click on OK. Then there is a second messagebox saying: DIRECT3D INTERFACE DOES NOT EXIST.
I am using (newly installed) wine 1.1.17 and ubuntu. Then I installed DIRECTX in wine, that had no success.
Before wine 1.1.17 I tried the wine version in the ubuntu reposities. With this the game startet and froze after typing account name and password, while it was submitting the data and getting the server list.
Has anyone an idea to solve this problem?
Thanks
by powerlvl on Wednesday June 10th 2009, 20:53
Please post your feedback and discussion on our forum:www.botsmall.com/forum
We are awaiting your participation and thank you for your attention.
Rombot Version 1.0
features:
1.auto potion
2.auto target mobs
3.auto use skill
4.auto picking
Willkommen zum Runes of Magic bot zum kostenlosen Beta test (RoMbot). Wir hoffen ihr genie?t das botten. Bittet postet eure Feedbacks und Diskussionen in unserem BotsMall forum. Wir erwarten eure Teilnahme und bedanken uns für ihre Aufmerksamkeit.