WineHQ
Category: Main Games Role Playing Games Runes of Magic Official release

Runes of Magic

Runes of Magic is a free massively multiplayer online role-playing game (MMORPG) developed by the Taiwanese developer Runewaker Entertainment and adapted for the English and German speaking market by German company Frogster Interactive. After going through an open beta phase, the game was launched on 19 March, 2009 and Chapter II - The Elven Prophecy was launched on 15 September, 2009. The game client is free to download, and there is no monthly subscription fee, because the service is funded by real money transactions (RMT) in the Runes of Magic Item Shop.

Application Details:

Version: Official release
License: Free to use
URL: http://www.runesofmagic.com/
Votes: 44
Latest Rating: Silver
Latest Wine Version Tested: 2.13

Maintainers: About Maintainership

Free Download Client download

Test Results

Selected Test Results

What works

  • Installation
  • Downloading the game client through the installation routine
  • Patching (although it's a bit sluggish)
  • Logging in
  • Selecting a server
  • Creating a character (created Human Fighter)
  • Entering the game world and Tutorial

What does not

  • Patching is often sluggish but eventually get through to play the game

Workarounds

What was not tested

  • Just mainly played the tutorial on a German server.

Hardware tested

Graphics:

  • GPU:
  • Driver:
  • Additional Comments

    Silver as I didn't test that long. 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03)

    selected in Test Results table below
    Operating systemTest dateWine versionInstalls?Runs?Used
    Workaround?
    RatingSubmitter
    CurrentopenSUSE Tumbleweed (rolling release)Aug 03 20172.13Yes Yes SilverMaik Wagner 
    ShowUbuntu 16.04 "Xenial" i386 (+ variants like Kubuntu)Nov 05 20161.9.22Yes Yes Silveran anonymous user 
    ShowLinux Mint 17.3 "Rosa"Feb 21 20161.9.3No, but has workaround Yes GoldTranslator5 
    ShowLinux Mint 17.2 "Rafaela" x86-64Nov 15 20151.7.50Yes Yes GoldJohn Mish 
    ShowFedora 20 x86_64May 25 20141.7.18Yes Yes GoldJohn Mish 

    Known Bugs

    Bug # Description Status Resolution Other apps affected

    Show all bugs

    HowTo / Notes

    Installation
    1. Download winetricks.
    2. Run sh winetricks vcrun2005 ie7 wininet dotnet20
    3. Download the client files from the "Multiple File Download" section.
    4. Run the first file to start the installation process.
    5. Launch Runes of Magic.
    WARNING
    1. Runes of Magic will not work with WINE 1.1.17 and lower.
    2. Performance will most likely be slower than on Windows.
    Updating
    The Runes of Magic client will attempt to update itself after installation (in most cases) and periodically as updates are released. If the updater crashes while attempting to update exit the program and re-open it. In most cases it will continue where it left off and complete the update.
    Quick how to do, I insist on RIGHT MVC libs!
    Install Wine (tested with 1.5.1 32 bits Debian sid)& winetricks (for Debian sid 32bits need to patch wineserver patch from /usr/lib32/wine-unstale to /usr/lib/wine-unstable or make sln)
    Install .net 2.0 or mono
    Install DirectX 9
    Install corefonts
    vc2005, 2008, 2010 (Have 3 installed for cross compile, no idea what one is working)
    All IE family (needed by updater/launcher), what one is working, I don't know because have all installed
    
    Install the game (tested with slim installer), with shortcut created on desktop
    Edit shortcut ... end of command shall looking like: 
                              Runes of Magic.exe" -game -opengl
    Call regedit and now be careful because error of typo & ....
    
    
    --------------------------------------------------------------
    
    Add the following to HKEY_CURRENT_USER\Software\Wine\Direct3D (create if it doesnt exist)
    
    Add New String
    Name = Multisampling
    Data = enabled
    
    Add New String
    Name = UseGLSL
    Data = disabled
    
    --------------------------------------------------------------
    In case of error "err:module:import_dll Library DNSAPI.dll (which is needed by..."  (Voice chat), copy dnsapi.dll from existing zindoze installation and set to native
    
    Vivox pre-builds are known to been only 32 bits then voice chat may acting strange on 64 systems
    
    Choose right resolution once game working because wrong one may make fps falling to 4-5...
    
    Thanks to all people helping me with linux on my vm...
    
    Information about the item shop

    Note to all potential players:

    A recent update to the item shop being web based has broken it for our fellow Linux users, and the GM's have stated that fixing it will not be of any priority, so I would not expect a fix at all.

    The item shop will fail to open on any WINE version. The screen will simply be black or white and will not load. This is due to the publisher (at the time of this writing, Gameforge) forcing a change to the item shop interface to make it easier for them to manage outside of Runewaker (the developer's) involvement.

    As of yet, the game is still playable on all current WINE versions and OS's, but the item shop is unable to be used.

    A good way around this is to sell your diamonds for gold, then ask a diamond seller in game to buy stuff with the gold. If you get an even trade, you should come out even. Unfortunately trading of diamonds directly is not supported.

    Comments

    The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

    Neuer Itemshop unter Wine benutzen
    by Marvin Elia Hoppe on Thursday November 24th 2016, 3:09
    board.eu.runesofmagic.gameforge.com/index.php?page=Thread&threadID=537399

    Guten Tag Liebe RoM Spieler,
    ich spiele schon seit einiger Zeit Runes of Magic unter Linux mittels Wine. Nun habe ich mehrfach gesehen, dass Leute Probleme haben, den neuen ItemShop zu verwenden, da das Spiel mit der Fehlermeldung abstuerzt:

    Quoted
    Expression: pg -> uImageSize + sizeof( PG_Web_WBPtoC_TextureChanged ) == uSize



    Assertion failed !

    Ich habe deswegen einmal in den Anwendungs Verlauf geschaut, der erscheint, wenn ich Wine ueber die Konsole anstarte. Dort habe ich gesehen, dass der Netzwerk Puffer nicht ausreicht.

    Daher habe ich diesen mittels folgenden Kommando erhoeht:

    Quoted
    sudo sysctl -w net.core.wmem_default=19210240

    Nun konnte ich den ItemShop oeffnen und Diamanten aufladen und einen ersten Einkauf taetigen. Beim Blattern ist mir der ItemShop aber irgendwann eingefroreren, ich glaube das passierte nachdem ich das Popup Menu verwendet habe. Seit dem oeffnet sich der ItemShop, aber es erscheint eine schwarze Seite.
    Ich versuche mir das Problem noch einmal genauer anzusehen und werde euch denn berichten.

    Liebe Gruesse
    Myseric (Ionsai)
    Runes of Magic
    by Dan Lester on Monday January 11th 2016, 20:02
    This is a very good guide. One thing to note is that you should use ie7, And do not install ie8.
    I was able to get it running perfectly, Including the installer in Linuxmint 17 32 bit by using this guide, And instead of disabling dbghelp.dll I set it to native then built in. I also set zlib.dll zlib1.dll d3dx9_26.dll d3dx9_30.dll d3dx9_31.dll to native then built in, Just to be sure.
    I did not use any registry hacks. No special setup for sound cards or anything else.
    You should be able to get this running in a 64 bit os the same way by creating a 32 bit wine prefix, And then installing all the software mentioned in the setup above.
    Getting around missing textures
    by Jan K on Thursday March 27th 2014, 15:37
    For those to whom the textures are not displaying at all, and probably are seeing message like these in log:

    err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ /tmp/portage/app-emulation/wine-1.6.1/work/wine-1.6.1/dlls/wined3d/surface.c / 2353
    err:d3d:wined3d_debug_callback 0x172410: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".

    The problem is impossibility to unpack s3tc compressed textures.
    If it does not work out of the box, you need to have libtxc-dxtn (providing libtxc_dxtn_s2tc.so) installed, and you need to have it installed for arch of your winearch.
    Google under s3tc + wine / linux / your graphics card.
    Most of the property graphics drivers seems to be able to unpack this s3tc somewhere in the binary driver blob, so this seems to affect only some graphics card drivers.

    Browsing through web, note for ubuntu users: your package may be missing some symlinks to work.

    For gentoo users, assuming you have WINEARCH=win32, 1) you need to profile unmask abi_x86_32 use flag (unless you already are a happy user of true multilib)
    # mkdir -p /etc/portage/profile/
    # echo '-abi_x86_32' >> /etc/portage/profile/use.mask
    2) now emerge both 64 and 32bit version of the decompression lib:
    USE="abi_x86_32" emerge media-libs/libtxc_dxtn
    Not quite working on latest version with wine 1.7.8
    by John Mish on Sunday January 19th 2014, 9:50
    So I've been racking my brain trying to solve this for almost 48 hours now on my Fedora 20 machine.

    The game patches, loads, installs, all that good stuff. It launches, but there are no textures! Everything is white. I've tried reinstalling, repatching, let it run the patcher with manually downloaded patches or let the patcher download them itself...still same thing. >.<

    During running, all wine spits to the terminal is:

    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.

    the audio is VERY slightly studder-y but I can live with that.

    I have effects, my skill icons all show up. No textures, maps, the character previews don't work...
    RE: Not quite working on latest version with wine 1.7.8
    by John Mish on Sunday January 19th 2014, 11:53
    Additionally, what's weird is the music from the game comes from the fdb folder, //fdb/music.fdb and the textures come from the same folder, //fdb/texture[0-6].fdb. The music works, textures do not. While the game is playable, I'd be forced to rate it as garbage for the simple fact that without a minimap or any maps, it makes the game very difficult, if not almost impossible to play.
    RE: Not quite working on latest version with wine 1.7.8
    by John Mish on Sunday May 25th 2014, 18:52
    Got it working. See new test results for Fedora 20. You need to install libtxc_dxtn for your distribution to uncompress the textures. Then it works just fine :)
    Still working for anyone?
    by Evil on Sunday January 27th 2013, 11:52
    I had this game running for a long time, but haven't played it in a while. After I patched it up, I see it's now using unimplemented functions:

    wine: Call from 0x7bc4dc80 to unimplemented function urlmon.dll.CreateUri, aborting
    wine: Unimplemented function urlmon.dll.CreateUri called at address 0x7bc4dc80 (thread 002c), starting debugger...
    Unhandled exception: unimplemented function urlmon.dll.CreateUri called in 32-bit code (0x7bc4dc80).
    fixme:dbghelp:addr_to_linear Failed to linearize address 10bf:ffd0 (mode 0)

    Does this game still work for anyone, or do we need to change it from gold to garbage?
    RE: Still working for anyone?
    by Evil on Sunday January 27th 2013, 12:02
    Ah... this seems to be a but with the native urlmon.dll, which apparently I had installed into the prefix either as part of the instructions above, or to work around some other issue over the years. I have individual prefixes for each game, but I've had this one installed for a looong time.

    I created a fresh prefix for the game, and the patcher seems to be working fine again.
    RE: Still working for anyone?
    by Evil on Sunday January 27th 2013, 12:02
    *a bug with
    RE: Still working for anyone?
    by Margot-Xara on Monday February 11th 2013, 6:48
    On old config is still working, now I am re-compiling Arch Linux, will keep you in touch how it do with....
    When I launch ROM I get
    by Greg Bennett on Sunday May 27th 2012, 8:45
    Unhandled exception: unimplemented function msvcp80.dll.??0?$ basic_ofstream@DU?$char_traits@D@std@@@std@@QAE@XZ called in 32-bit code (0x7b82c802).
    Register dump:
    CS:0017 SS:001f DS:001f ES:001f FS:1007 GS:0037
    EIP:7b82c802 ESP:0033fd04 EBP:0033fd78 EFLAGS:00000246( - -- I Z- -P- )
    EAX:7b8183a5 EBX:7b82c78e ECX:00000000 EDX:00000000
    ESI:00000002 EDI:008e5494
    Stack dump:
    0x0033fd04: 0033fda0 00000008 0000003c 80000100
    0x0033fd14: 00000001 00000000 7b82c802 00000002
    0x0033fd24: 431c8050 431cbf3f 7bc57ffe 0033fd50
    0x0033fd34: 405e2bf0 0033fd68 405e2c0b 00ab83e7
    0x0033fd44: 00800000 405e2195 426d2ce0 00ab83e7
    0x0033fd54: 008e5494 0033fd80 42676139 405e2bf0
    0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
    Backtrace:
    =>0 0x7b82c802 RaiseException+0x92() in kernel32 (0x0033fd78)
    1 0x431c8020 __wine_spec_unimplemented_stub+0x3f() in msvcp80 (0x0033fdb0)
    2 0x431baaf5 __wine_stub_msvcp80_dll_339+0x28() in msvcp80 (0x0033fe18)
    3 0x008c6c0f in client (+0x4c6c0e) (0x0033feb0)
    4 0x7b84f6cc call_process_entry+0xb() in kernel32 (0x0033fec8)
    5 0x7b8527a7 start_process+0x66() in kernel32 (0x0033ff08)
    6 0x7bc64f6c call_thread_func_wrapper+0xb() in ntdll (0x0033ff28)
    7 0x7bc6608a call_thread_func+0x89() in ntdll (0x0033ffa8)
    8 0x7bc64f32 call_thread_entry_point+0x11() in ntdll (0x0033ffc8)
    9 0x7bc3e52e start_process+0x1d() in ntdll (0x0033ffe8)
    0x7b82c802 RaiseException+0x92 in kernel32: subl $4,%esp
    Modules:
    Module Address Debug info Name (196 modules)
    ELF 0-7bf03000 Stabs
    PE 340000- 389000 Deferred ortp
    PE 390000- 3ae000 Deferred crashrpt
    PE 3b0000- 3c1000 Deferred zlib
    PE 3e0000- 3f8000 Deferred redux_nvtt
    PE 400000- afa000 Deferred client
    PE b00000- 1168000 Deferred vivoxsdk
    PE 1170000- 12e3000 Deferred vivoxoal
    PE 12f0000- 142a000 Deferred vivoxplatform
    PE 1430000- 167a000 Deferred d3dx9_26
    PE 1680000- 16aa000 Deferred redux_runtime
    PE 10000000-10052000 Deferred libcurl
    PE 12000000-121ce000 Deferred xerces-c_2_8
    PE 21100000-21195000 Deferred mss32
    PE 40001000-40143000 Deferred libwine.1.dylib
    ELF 405a0000-405cd000 Deferred msvcr80
    \-PE 405b0000-405c4000 \ msvcr80
    ELF 405cd000-405ff000 Deferred msvcr90
    \-PE 405d0000-405f5000 \ msvcr90
    ELF 40700000-40771000 Deferred advapi32
    \-PE 40710000-40759000 \ advapi32
    ELF 40771000-407bf000 Deferred winmm
    \-PE 40780000-407b2000 \ winmm
    ELF 407bf000-407d9000 Deferred version
    \-PE 407c0000-407d7000 \ version
    ELF 407d9000-407ff000 Deferred msacm32
    \-PE 407e0000-407fa000 \ msacm32
    ELF 4265b000-426f7000 Deferred msvcrt
    \-PE 42660000-426d4000 \ msvcrt
    ELF 426f7000-4283d000 Deferred user32
    \-PE 42700000-427f5000 \ user32
    ELF 4283d000-4290e000 Deferred gdi32
    \-PE 42840000-428e3000 \ gdi32
    ELF 4290e000-42a50000 Deferred ole32
    \-PE 42910000-42a0c000 \ ole32
    ELF 42a50000-42ade000 Deferred rpcrt4
    \-PE 42a60000-42abb000 \ rpcrt4
    ELF 42ade000-42be6000 Deferred comctl32
    \-PE 42ae0000-42bbf000 \ comctl32
    ELF 42be6000-42c65000 Deferred shlwapi
    \-PE 42bf0000-42c3f000 \ shlwapi
    ELF 42c65000-42c89000 Deferred imm32
    \-PE 42c70000-42c84000 \ imm32
    ELF 42c89000-42cbd000 Deferred ws2_32
    \-PE 42c90000-42cb6000 \ ws2_32
    ELF 42cbd000-42cd1000 Deferred psapi
    \-PE 42cc0000-42cd0000 \ psapi
    ELF 42cd1000-42cf6000 Deferred iphlpapi
    \-PE 42ce0000-42cf0000 \ iphlpapi
    ELF 42cf6000-42eef000 Deferred shell32
    \-PE 42d00000-42eb5000 \ shell32
    ELF 42eef000-42f03000 Deferred sensapi
    \-PE 42ef0000-42f02000 \ sensapi
    ELF 42f03000-42f25000 Deferred dnsapi
    \-PE 42f10000-42f20000 \ dnsapi
    ELF 42f25000-42f56000 Deferred netapi32
    \-PE 42f30000-42f4b000 \ netapi32
    ELF 42f56000-42fbd000 Deferred dbghelp
    \-PE 42f60000-42fa9000 \ dbghelp
    ELF 42fbd000-43031000 Deferred comdlg32
    \-PE 42fc0000-43019000 \ comdlg32
    ELF 43031000-4306d000 Deferred winspool
    \-PE 43040000-43064000 \ winspool
    ELF 4306d000-431a7000 Deferred oleaut32
    \-PE 43070000-43151000 \ oleaut32
    ELF 431a7000-4325e000 Stabs msvcp80
    \-PE 431b0000-4323c000 \ msvcp80
    ELF 4325e000-4336f000 Deferred msvcp90
    \-PE 43260000-43313000 \ msvcp90
    ELF 4336f000-43388000 Deferred crtdll
    \-PE 43370000-43387000 \ crtdll
    ELF 43388000-433cd000 Deferred d3d9
    \-PE 43390000-433bd000 \ d3d9
    ELF 433cd000-43518000 Deferred wined3d
    \-PE 433d0000-434fb000 \ wined3d
    ELF 43518000-43541000 Deferred dinput8
    \-PE 43520000-43532000 \ dinput8
    PE 43541000-435c7000 Deferred libfreetype.6.dylib
    ELF 435dc000-4367f000 Deferred winex11
    \-PE 435e0000-4365a000 \ winex11
    PE 4367f000-43688000 Deferred libsm.6.dylib
    PE 43688000-436a0000 Deferred libice.6.dylib
    PE 436a0000-436b0000 Deferred libxext.6.dylib
    PE 436b0000-437cf000 Deferred libx11.6.dylib
    PE 437cf000-437eb000 Deferred libxcb.1.dylib
    PE 437eb000-437ef000 Deferred libxau.6.dylib
    PE 437ef000-437f4000 Deferred libxdmcp.6.dylib
    PE 437f4000-437f7000 Deferred libxinerama.1.dylib
    PE 437f7000-437fd000 Deferred libxxf86vm.1.dylib
    PE 437fd000-43806000 Deferred libxrender.1.dylib
    PE 43806000-4380e000 Deferred libxrandr.2.dylib
    PE 4380e000-4381c000 Deferred libxi.6.dylib
    PE 4381c000-43825000 Deferred libxcursor.1.dylib
    PE 43825000-4382a000 Deferred libxfixes.3.dylib
    ELF 4382c000-43866000 Deferred uxtheme
    \-PE 43830000-4385f000 \ uxtheme
    PE 6f140000-6f199000 Deferred libsndfile-1
    ELF 7b800000-7ba52000 Stabs kernel32
    \-PE 7b810000-7ba18000 \ kernel32
    ELF 7bc00000-7bcd1000 Stabs ntdll
    \-PE 7bc10000-7bc98000 \ ntdll
    PE 90044000-9006b000 Deferred libpng.dylib
    PE 9028f000-90382000 Deferred colorsync
    PE 9028f000-90382000 Deferred colorsync
    PE 90411000-9041f000 Deferred commonpanels
    PE 90431000-9086c000 Deferred quartzcore
    PE 90431000-9086c000 Deferred quartzcore
    PE 90431000-9086c000 Deferred quartzcore
    PE 90859000-90883000 Deferred opencl
    PE 90859000-90883000 Deferred opencl
    PE 90886000-90932000 Deferred coreaudio
    PE 90886000-90932000 Deferred coreaudio
    PE 90aea000-90afc000 Deferred libbz2.1.0.dylib
    PE 917c1000-9181b000 Deferred systemconfiguration
    PE 9214c000-92175000 Deferred cfopendirectory
    PE 9214c000-92175000 Deferred cfopendirectory
    PE 93431000-93444000 Deferred speechrecognition
    PE 93444000-93cfb000 Deferred coregraphics
    PE 93444000-93cfb000 Deferred coregraphics
    PE 93444000-93cfb000 Deferred coregraphics
    PE 93d9b000-93d9e000 Deferred veclib
    PE 93d9c000-93da8000 Deferred iosurface
    PE 93e69000-93f2e000 Deferred printcore
    PE 93efc000-93f5f000 Deferred coreui
    PE 93efc000-93f5f000 Deferred coreui
    PE 93f68000-94021000 Deferred securityfoundation
    PE 93feb000-93ff8000 Deferred commercecore
    PE 93feb000-93ff8000 Deferred commercecore
    PE 94692000-9469b000 Deferred libgif.dylib
    PE 947ef000-94805000 Deferred opengl
    PE 947ef000-94805000 Deferred opengl
    PE 947fe000-9480e000 Deferred libkxld.dylib
    PE 948e0000-948f6000 Deferred netfs
    PE 948ee000-94910000 Deferred speechsynthesis
    PE 94903000-94d5b000 Deferred libblas.dylib
    PE 94903000-94d5b000 Deferred libblas.dylib
    PE 95092000-951e8000 Deferred libcrypto.0.9.8.dylib
    PE 95092000-951e8000 Deferred libcrypto.0.9.8.dylib
    PE 955b7000-95623000 Deferred navigationservices
    PE 955fb000-95625000 Deferred libresolv.9.dylib
    PE 95627000-956a4000 Deferred iokit
    PE 9568d000-956c6000 Deferred libglimage.dylib
    PE 9568d000-956c6000 Deferred libglimage.dylib
    PE 956bf000-957e4000 Deferred desktopservicespriv
    PE 95821000-95827000 Deferred audiounit
    PE 95869000-95a8b000 Deferred imageio
    PE 95cbe000-95de8000 Deferred osservices
    PE 95cbe000-95de8000 Deferred osservices
    PE 95f49000-962c8000 Deferred foundation
    PE 961bb000-961c8000 Deferred opendirectory
    PE 961bb000-961c8000 Deferred opendirectory
    PE 961f5000-96240000 Deferred libvdsp.dylib
    PE 9671e000-968cb000 Deferred audiotoolbox
    PE 9671e000-968cb000 Deferred audiotoolbox
    PE 9671e000-968cb000 Deferred audiotoolbox
    PE 9671e000-968cb000 Deferred audiotoolbox
    PE 968c7000-969eb000 Deferred libxml2.2.dylib
    PE 96b84000-96baf000 Deferred libjpeg.dylib
    PE 96c7b000-96c83000 Deferred applicationservices
    PE 96c7c000-96c85000 Deferred libgfxshared.dylib
    PE 96cc6000-96cfc000 Deferred corevideo
    PE 97a98000-97ae9000 Deferred libglu.dylib
    PE 97d42000-97dad000 Deferred metadata
    PE 97fb7000-97fd1000 Deferred libgl.dylib
    PE 9802d000-9804b000 Deferred langanalysis
    PE 9803f000-980b7000 Deferred libvmisc.dylib
    PE 9803f000-980b7000 Deferred libvmisc.dylib
    PE 98589000-985a8000 Deferred multitouchsupport
    PE 98589000-985a8000 Deferred multitouchsupport
    PE 98632000-98720000 Deferred vimage
    PE 98632000-98720000 Deferred vimage
    PE 98929000-9892e000 Deferred trustevaluationagent
    PE 98929000-9892e000 Deferred trustevaluationagent
    PE 989d8000-98a33000 Deferred libtiff.dylib
    PE 98c06000-98c9f000 Deferred coretext
    PE 98c06000-98c9f000 Deferred coretext
    PE 98ef4000-98efc000 Deferred help
    PE 99581000-995ea000 Deferred passwordserver
    PE 99581000-995ea000 Deferred passwordserver
    PE 998fd000-9990c000 Deferred print
    PE 99905000-99931000 Deferred directoryservice
    PE 99d52000-99e7d000 Deferred libglprogrammability.dylib
    PE 99d52000-99e7d000 Deferred libglprogrammability.dylib
    PE 99fbd000-9a07f000 Deferred ats
    PE 9a095000-9a09b000 Deferred libradiance.dylib
    PE 9a098000-9a0a0000 Deferred libcorevmclient.dylib
    PE 9a098000-9a0a0000 Deferred libcorevmclient.dylib
    PE 9a09c000-9a150000 Deferred searchkit
    PE 9a699000-9a69c000 Deferred accelerate
    PE 9a699000-9a69c000 Deferred accelerate
    PE 9a69a000-9a76f000 Deferred qd
    PE 9a820000-9a84c000 Deferred openscripting
    PE 9a881000-9a907000 Deferred htmlrendering
    PE 9a8e8000-9a8fb000 Deferred diskarbitration
    PE 9aa36000-9ab7e000 Deferred libfontparser.dylib
    PE 9aaef000-9aba6000 Deferred kerberos
    Threads:
    process tid prio (all id:s are in hex)
    0000000e services.exe
    00000038 0
    0000001f 0
    00000019 0
    00000018 0
    00000017 0
    00000015 0
    00000010 0
    0000000f 0
    00000012 winedevice.exe
    0000001d 0
    0000001a 0
    00000014 0
    00000013 0
    0000001b plugplay.exe
    00000021 0
    0000001e 0
    0000001c 0
    00000022 explorer.exe
    00000023 0
    00000024 (D) C:\Program Files\Runes of Magic\Client.exe
    0000000d 0
    RE: When I launch ROM I get
    by Margot-Xara on Monday February 11th 2013, 6:46
    Errors due to msvcp80.dll and similar are due to wrong Visual C runtime version, please install generic ones, theses libs are replaced by games, VC100 do not run well on WINE...
    When I launch ROM I get "Program Error - client.exe is experiencing serious problems"
    by Greg Bennett on Sunday May 27th 2012, 8:44
    Unhandled exception: unimplemented function msvcp80.dll.??0?$ basic_ofstream@DU?$char_traits@D@std@@@std@@QAE@XZ called in 32-bit code (0x7b82c802).
    Register dump:
    CS:0017 SS:001f DS:001f ES:001f FS:1007 GS:0037
    EIP:7b82c802 ESP:0033fd04 EBP:0033fd78 EFLAGS:00000246( - -- I Z- -P- )
    EAX:7b8183a5 EBX:7b82c78e ECX:00000000 EDX:00000000
    ESI:00000002 EDI:008e5494
    Stack dump:
    0x0033fd04: 0033fda0 00000008 0000003c 80000100
    0x0033fd14: 00000001 00000000 7b82c802 00000002
    0x0033fd24: 431c8050 431cbf3f 7bc57ffe 0033fd50
    0x0033fd34: 405e2bf0 0033fd68 405e2c0b 00ab83e7
    0x0033fd44: 00800000 405e2195 426d2ce0 00ab83e7
    0x0033fd54: 008e5494 0033fd80 42676139 405e2bf0
    0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
    Backtrace:
    =>0 0x7b82c802 RaiseException+0x92() in kernel32 (0x0033fd78)
    1 0x431c8020 __wine_spec_unimplemented_stub+0x3f() in msvcp80 (0x0033fdb0)
    2 0x431baaf5 __wine_stub_msvcp80_dll_339+0x28() in msvcp80 (0x0033fe18)
    3 0x008c6c0f in client (+0x4c6c0e) (0x0033feb0)
    4 0x7b84f6cc call_process_entry+0xb() in kernel32 (0x0033fec8)
    5 0x7b8527a7 start_process+0x66() in kernel32 (0x0033ff08)
    6 0x7bc64f6c call_thread_func_wrapper+0xb() in ntdll (0x0033ff28)
    7 0x7bc6608a call_thread_func+0x89() in ntdll (0x0033ffa8)
    8 0x7bc64f32 call_thread_entry_point+0x11() in ntdll (0x0033ffc8)
    9 0x7bc3e52e start_process+0x1d() in ntdll (0x0033ffe8)
    0x7b82c802 RaiseException+0x92 in kernel32: subl $4,%esp
    Modules:
    Module Address Debug info Name (196 modules)
    ELF 0-7bf03000 Stabs
    PE 340000- 389000 Deferred ortp
    PE 390000- 3ae000 Deferred crashrpt
    PE 3b0000- 3c1000 Deferred zlib
    PE 3e0000- 3f8000 Deferred redux_nvtt
    PE 400000- afa000 Deferred client
    PE b00000- 1168000 Deferred vivoxsdk
    PE 1170000- 12e3000 Deferred vivoxoal
    PE 12f0000- 142a000 Deferred vivoxplatform
    PE 1430000- 167a000 Deferred d3dx9_26
    PE 1680000- 16aa000 Deferred redux_runtime
    PE 10000000-10052000 Deferred libcurl
    PE 12000000-121ce000 Deferred xerces-c_2_8
    PE 21100000-21195000 Deferred mss32
    PE 40001000-40143000 Deferred libwine.1.dylib
    ELF 405a0000-405cd000 Deferred msvcr80
    \-PE 405b0000-405c4000 \ msvcr80
    ELF 405cd000-405ff000 Deferred msvcr90
    \-PE 405d0000-405f5000 \ msvcr90
    ELF 40700000-40771000 Deferred advapi32
    \-PE 40710000-40759000 \ advapi32
    ELF 40771000-407bf000 Deferred winmm
    \-PE 40780000-407b2000 \ winmm
    ELF 407bf000-407d9000 Deferred version
    \-PE 407c0000-407d7000 \ version
    ELF 407d9000-407ff000 Deferred msacm32
    \-PE 407e0000-407fa000 \ msacm32
    ELF 4265b000-426f7000 Deferred msvcrt
    \-PE 42660000-426d4000 \ msvcrt
    ELF 426f7000-4283d000 Deferred user32
    \-PE 42700000-427f5000 \ user32
    ELF 4283d000-4290e000 Deferred gdi32
    \-PE 42840000-428e3000 \ gdi32
    ELF 4290e000-42a50000 Deferred ole32
    \-PE 42910000-42a0c000 \ ole32
    ELF 42a50000-42ade000 Deferred rpcrt4
    \-PE 42a60000-42abb000 \ rpcrt4
    ELF 42ade000-42be6000 Deferred comctl32
    \-PE 42ae0000-42bbf000 \ comctl32
    ELF 42be6000-42c65000 Deferred shlwapi
    \-PE 42bf0000-42c3f000 \ shlwapi
    ELF 42c65000-42c89000 Deferred imm32
    \-PE 42c70000-42c84000 \ imm32
    ELF 42c89000-42cbd000 Deferred ws2_32
    \-PE 42c90000-42cb6000 \ ws2_32
    ELF 42cbd000-42cd1000 Deferred psapi
    \-PE 42cc0000-42cd0000 \ psapi
    ELF 42cd1000-42cf6000 Deferred iphlpapi
    \-PE 42ce0000-42cf0000 \ iphlpapi
    ELF 42cf6000-42eef000 Deferred shell32
    \-PE 42d00000-42eb5000 \ shell32
    ELF 42eef000-42f03000 Deferred sensapi
    \-PE 42ef0000-42f02000 \ sensapi
    ELF 42f03000-42f25000 Deferred dnsapi
    \-PE 42f10000-42f20000 \ dnsapi
    ELF 42f25000-42f56000 Deferred netapi32
    \-PE 42f30000-42f4b000 \ netapi32
    ELF 42f56000-42fbd000 Deferred dbghelp
    \-PE 42f60000-42fa9000 \ dbghelp
    ELF 42fbd000-43031000 Deferred comdlg32
    \-PE 42fc0000-43019000 \ comdlg32
    ELF 43031000-4306d000 Deferred winspool
    \-PE 43040000-43064000 \ winspool
    ELF 4306d000-431a7000 Deferred oleaut32
    \-PE 43070000-43151000 \ oleaut32
    ELF 431a7000-4325e000 Stabs msvcp80
    \-PE 431b0000-4323c000 \ msvcp80
    ELF 4325e000-4336f000 Deferred msvcp90
    \-PE 43260000-43313000 \ msvcp90
    ELF 4336f000-43388000 Deferred crtdll
    \-PE 43370000-43387000 \ crtdll
    ELF 43388000-433cd000 Deferred d3d9
    \-PE 43390000-433bd000 \ d3d9
    ELF 433cd000-43518000 Deferred wined3d
    \-PE 433d0000-434fb000 \ wined3d
    ELF 43518000-43541000 Deferred dinput8
    \-PE 43520000-43532000 \ dinput8
    PE 43541000-435c7000 Deferred libfreetype.6.dylib
    ELF 435dc000-4367f000 Deferred winex11
    \-PE 435e0000-4365a000 \ winex11
    PE 4367f000-43688000 Deferred libsm.6.dylib
    PE 43688000-436a0000 Deferred libice.6.dylib
    PE 436a0000-436b0000 Deferred libxext.6.dylib
    PE 436b0000-437cf000 Deferred libx11.6.dylib
    PE 437cf000-437eb000 Deferred libxcb.1.dylib
    PE 437eb000-437ef000 Deferred libxau.6.dylib
    PE 437ef000-437f4000 Deferred libxdmcp.6.dylib
    PE 437f4000-437f7000 Deferred libxinerama.1.dylib
    PE 437f7000-437fd000 Deferred libxxf86vm.1.dylib
    PE 437fd000-43806000 Deferred libxrender.1.dylib
    PE 43806000-4380e000 Deferred libxrandr.2.dylib
    PE 4380e000-4381c000 Deferred libxi.6.dylib
    PE 4381c000-43825000 Deferred libxcursor.1.dylib
    PE 43825000-4382a000 Deferred libxfixes.3.dylib
    ELF 4382c000-43866000 Deferred uxtheme
    \-PE 43830000-4385f000 \ uxtheme
    PE 6f140000-6f199000 Deferred libsndfile-1
    ELF 7b800000-7ba52000 Stabs kernel32
    \-PE 7b810000-7ba18000 \ kernel32
    ELF 7bc00000-7bcd1000 Stabs ntdll
    \-PE 7bc10000-7bc98000 \ ntdll
    PE 90044000-9006b000 Deferred libpng.dylib
    PE 9028f000-90382000 Deferred colorsync
    PE 9028f000-90382000 Deferred colorsync
    PE 90411000-9041f000 Deferred commonpanels
    PE 90431000-9086c000 Deferred quartzcore
    PE 90431000-9086c000 Deferred quartzcore
    PE 90431000-9086c000 Deferred quartzcore
    PE 90859000-90883000 Deferred opencl
    PE 90859000-90883000 Deferred opencl
    PE 90886000-90932000 Deferred coreaudio
    PE 90886000-90932000 Deferred coreaudio
    PE 90aea000-90afc000 Deferred libbz2.1.0.dylib
    PE 917c1000-9181b000 Deferred systemconfiguration
    PE 9214c000-92175000 Deferred cfopendirectory
    PE 9214c000-92175000 Deferred cfopendirectory
    PE 93431000-93444000 Deferred speechrecognition
    PE 93444000-93cfb000 Deferred coregraphics
    PE 93444000-93cfb000 Deferred coregraphics
    PE 93444000-93cfb000 Deferred coregraphics
    PE 93d9b000-93d9e000 Deferred veclib
    PE 93d9c000-93da8000 Deferred iosurface
    PE 93e69000-93f2e000 Deferred printcore
    PE 93efc000-93f5f000 Deferred coreui
    PE 93efc000-93f5f000 Deferred coreui
    PE 93f68000-94021000 Deferred securityfoundation
    PE 93feb000-93ff8000 Deferred commercecore
    PE 93feb000-93ff8000 Deferred commercecore
    PE 94692000-9469b000 Deferred libgif.dylib
    PE 947ef000-94805000 Deferred opengl
    PE 947ef000-94805000 Deferred opengl
    PE 947fe000-9480e000 Deferred libkxld.dylib
    PE 948e0000-948f6000 Deferred netfs
    PE 948ee000-94910000 Deferred speechsynthesis
    PE 94903000-94d5b000 Deferred libblas.dylib
    PE 94903000-94d5b000 Deferred libblas.dylib
    PE 95092000-951e8000 Deferred libcrypto.0.9.8.dylib
    PE 95092000-951e8000 Deferred libcrypto.0.9.8.dylib
    PE 955b7000-95623000 Deferred navigationservices
    PE 955fb000-95625000 Deferred libresolv.9.dylib
    PE 95627000-956a4000 Deferred iokit
    PE 9568d000-956c6000 Deferred libglimage.dylib
    PE 9568d000-956c6000 Deferred libglimage.dylib
    PE 956bf000-957e4000 Deferred desktopservicespriv
    PE 95821000-95827000 Deferred audiounit
    PE 95869000-95a8b000 Deferred imageio
    PE 95cbe000-95de8000 Deferred osservices
    PE 95cbe000-95de8000 Deferred osservices
    PE 95f49000-962c8000 Deferred foundation
    PE 961bb000-961c8000 Deferred opendirectory
    PE 961bb000-961c8000 Deferred opendirectory
    PE 961f5000-96240000 Deferred libvdsp.dylib
    PE 9671e000-968cb000 Deferred audiotoolbox
    PE 9671e000-968cb000 Deferred audiotoolbox
    PE 9671e000-968cb000 Deferred audiotoolbox
    PE 9671e000-968cb000 Deferred audiotoolbox
    PE 968c7000-969eb000 Deferred libxml2.2.dylib
    PE 96b84000-96baf000 Deferred libjpeg.dylib
    PE 96c7b000-96c83000 Deferred applicationservices
    PE 96c7c000-96c85000 Deferred libgfxshared.dylib
    PE 96cc6000-96cfc000 Deferred corevideo
    PE 97a98000-97ae9000 Deferred libglu.dylib
    PE 97d42000-97dad000 Deferred metadata
    PE 97fb7000-97fd1000 Deferred libgl.dylib
    PE 9802d000-9804b000 Deferred langanalysis
    PE 9803f000-980b7000 Deferred libvmisc.dylib
    PE 9803f000-980b7000 Deferred libvmisc.dylib
    PE 98589000-985a8000 Deferred multitouchsupport
    PE 98589000-985a8000 Deferred multitouchsupport
    PE 98632000-98720000 Deferred vimage
    PE 98632000-98720000 Deferred vimage
    PE 98929000-9892e000 Deferred trustevaluationagent
    PE 98929000-9892e000 Deferred trustevaluationagent
    PE 989d8000-98a33000 Deferred libtiff.dylib
    PE 98c06000-98c9f000 Deferred coretext
    PE 98c06000-98c9f000 Deferred coretext
    PE 98ef4000-98efc000 Deferred help
    PE 99581000-995ea000 Deferred passwordserver
    PE 99581000-995ea000 Deferred passwordserver
    PE 998fd000-9990c000 Deferred print
    PE 99905000-99931000 Deferred directoryservice
    PE 99d52000-99e7d000 Deferred libglprogrammability.dylib
    PE 99d52000-99e7d000 Deferred libglprogrammability.dylib
    PE 99fbd000-9a07f000 Deferred ats
    PE 9a095000-9a09b000 Deferred libradiance.dylib
    PE 9a098000-9a0a0000 Deferred libcorevmclient.dylib
    PE 9a098000-9a0a0000 Deferred libcorevmclient.dylib
    PE 9a09c000-9a150000 Deferred searchkit
    PE 9a699000-9a69c000 Deferred accelerate
    PE 9a699000-9a69c000 Deferred accelerate
    PE 9a69a000-9a76f000 Deferred qd
    PE 9a820000-9a84c000 Deferred openscripting
    PE 9a881000-9a907000 Deferred htmlrendering
    PE 9a8e8000-9a8fb000 Deferred diskarbitration
    PE 9aa36000-9ab7e000 Deferred libfontparser.dylib
    PE 9aaef000-9aba6000 Deferred kerberos
    Threads:
    process tid prio (all id:s are in hex)
    0000000e services.exe
    00000038 0
    0000001f 0
    00000019 0
    00000018 0
    00000017 0
    00000015 0
    00000010 0
    0000000f 0
    00000012 winedevice.exe
    0000001d 0
    0000001a 0
    00000014 0
    00000013 0
    0000001b plugplay.exe
    00000021 0
    0000001e 0
    0000001c 0
    00000022 explorer.exe
    00000023 0
    00000024 (D) C:\Program Files\Runes of Magic\Client.exe
    0000000d 0
    RE: When I launch ROM I get
    by Margot-Xara on Thursday June 14th 2012, 17:30
    Yes, it look like wrong version of VC run-time, install generic one proposed by winetricks, is probably another game or rendering program causing replacement of MVC run-time libs....
    Cheers, Margie
    How I managed to install the game.
    by StefanT on Friday May 18th 2012, 11:59
    I downloaded the hires Runes of Magic version (~9GB instead of 4.5GB).
    Installed ie8 vcrun2005 dotnet20sp2 d3dx9 with winetricks.

    The game updated for several versions. The updater crashed after every patch version (around 8 times). Had to kill it every time.

    The HTML pages did not show up, there came a download dialog for the page several times. Should have worked as I have installed IE8. But I did not care to fix this.

    When clicking the "Start" button in the launcher I first got an error "Error assembling VS". The fix was to install directx9.

    Then I got another error and had to download a native dnsapi.dll and put it into wine's windows/system32 directory, overriding wine's dnaspi.dll there.

    From there on the game started normally and I was able to create a character and enter the game.

    The wine version I used is 1.5.3 32bit within PlayOnLinux. I set wine to use a desktop - this is what I do for almost every game.

    From my point of view I would rate the game silver, as it was quite a hassle to get everything running.
    ClientUpdate error
    by Victor on Saturday April 21st 2012, 20:13
    well, I downloaded the Rune of magic, I installed, So, when the client has doing update, The error that appears is that:

    imageshack.us/photo/my-images/209/screenshot1rm.png/

    ClientUpdate.exe has encountered a serious problems.........

    Please, anyone, help me, i need to play this! :(

    my wine version is 1.2.2
    when I go to the terminal, and type apt-get install wine, he says I have the newest version...
    my linux is MINT9..

    thanks!
    RE: ClientUpdate error
    by StefanT on Friday May 18th 2012, 5:29
    Probably too late for an answer, but nevertheless:
    try "apt-get install wine1.4"

    Or use the wine 1.5 PPA from here:
    launchpad.net/~ubuntu-wine/+archive/ppa
    Crash when Start Game is pressed
    by Andy on Saturday September 10th 2011, 9:32
    I have the game updated, but whenever I press Start Game, it crashes. I've placed the .dll in the Runes of Magic folder and followed the Winetricks, but nothing seems to work.

    The important lines that happen right when I click Start:

    wine: Unhandled page fault on write access to 0x01000061 at address 0x595c00 (thread 0021), starting debugger...
    Unhandled exception: page fault on write access to 0x01000061 in 32-bit code (0x00595c00).


    The full dump from the cli:

    Content-Type: application/octet-stream
    Accept-Ranges: bytes
    Content-Length: 23870
    Date: Sat, 10 Sep 2011 06:38:15 GMT
    Server: lighttpd/1.4.19

    fixme:win:EnumDisplayDevicesW ((null),0,0x33a2e4,0x00000000), stub!
    fixme:shdocvw:PersistStreamInit_InitNew (0x18b210)
    fixme:shdocvw:ViewObject_Draw (0x18b210)->(1 -1 (nil) (nil) (nil) 0x6ec 0x605fc0 0x605fc0 (nil) 00000000)
    fixme:urlmon:URLMoniker_BindToObject use running object table
    windowinit
    setfocus
    fixme:shdocvw:BindStatusCallback_OnProgress status code 1
    fixme:shdocvw:BindStatusCallback_OnProgress status code 2
    fixme:shdocvw:BindStatusCallback_OnProgress status code 11
    fixme:system:SetProcessDPIAware stub!
    fixme:dwmapi:DwmIsCompositionEnabled 0x3395c0
    fixme:iphlpapi:NotifyAddrChange (Handle 0xac3e8d8, overlapped 0xac3e8e0): stub
    0[19c468]: IMM32: InitKeyboardLayout, aKeyboardLayout=04090409, sCodePage=1252, sIMEProperty=00090000
    fixme:shdocvw:ClOleCommandTarget_QueryStatus (0x18b2b8)->((null) 1 0x339c88 (nil))
    fixme:shdocvw:ClOleCommandTarget_QueryStatus command_0: 27, 0x0
    fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 25
    fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 26
    fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group {000214d1-0000-0000-c000-000000000046}
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xae78f68)->()
    fixme:shdocvw:ClientSite_GetContainer (0x18b2b8)->(0x339c58)
    fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group {000214d1-0000-0000-c000-000000000046}
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_GetRequestHeader (0xae78f68)->(0x3387cc 0xae797ac)
    fixme:mshtml:nsChannel_GetRequestMethod (0xae78f68)->(0x33898c)
    fixme:mshtml:nsURI_GetHostPort default action not implemented
    fixme:mshtml:nsChannel_GetReferrer (0xae78f68)->(0x338eac)
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xae78f68)->(0x338d98)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xae78f68)->(0x338d94)
    fixme:mshtml:nsChannel_GetReferrer (0xae78f68)->(0x338eec)
    fixme:mshtml:nsChannel_SetResponseHeader (0xae78f68)->(0x338fec 0x338e6c 1)
    fixme:mshtml:nsChannel_SetResponseHeader (0xae78f68)->(0x338fec 0x338e6c 1)
    fixme:mshtml:nsChannel_SetRequestHeader (0xae8d710)->(0x338b9c 0x338c2c 0)
    fixme:mshtml:nsChannel_SetReferrer (0xae8d710)->(0xae7a658)
    fixme:mshtml:nsChannel_SetRequestHeader (0xae8dd98)->(0x338b9c 0x338c2c 0)
    fixme:mshtml:nsChannel_SetReferrer (0xae8dd98)->(0xae7a658)
    fixme:mshtml:nsChannel_SetRequestHeader (0xae8e180)->(0x338b6c 0x338b7c 0)
    fixme:mshtml:nsChannel_SetReferrer (0xae8e180)->(0xae7a658)
    fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 29
    fixme:shdocvw:DocHostUIHandler_GetDropTarget (0x18b2b8)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xae8d870)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xae8ded0)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xae8e2f8)->(0x339d58 0x339d44 0)
    fixme:mshtml:nsChannel_SetRequestHeader (0x1fa418)->(0x33a3ec 0x33a3fc 0)
    fixme:mshtml:nsChannel_SetReferrer (0x1fa418)->(0xae7a658)
    fixme:mshtml:nsChannel_SetRequestHeader (0xa957e18)->(0x33a3ec 0x33a3fc 0)
    fixme:mshtml:nsChannel_SetReferrer (0xa957e18)->(0xae7a658)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x217968)->(0x339c10 0x339bfc 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa9534c0)->(0x339c10 0x339bfc 0)
    fixme:shdocvw:ClientSite_GetContainer (0x18b2b8)->(0x33a5f8)
    fixme:shdocvw:InPlaceFrame_SetStatusText (0x18b2b8)->((null))
    fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 25
    fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 26
    fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 21
    fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 28
    fixme:wininet:InternetLockRequestFile STUB
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_GetContentLength (0xae8e180)->(0x339844)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_GetContentLength (0x1fa418)->(0x339844)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_GetContentLength (0xa957e18)->(0x339844)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_SetRequestHeader (0xa9476d8)->(0x33974c 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa9476d8)->()
    fixme:mshtml:nsChannel_SetReferrer (0xa9476d8)->(0xae8dac8)
    fixme:mshtml:nsChannel_SetRequestHeader (0xa938848)->(0x33931c 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa938848)->()
    fixme:mshtml:nsChannel_SetReferrer (0xa938848)->(0xae7a658)
    fixme:mshtml:nsChannel_SetRequestHeader (0xa938f70)->(0x33931c 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa938f70)->()
    fixme:mshtml:nsChannel_SetReferrer (0xa938f70)->(0xae7a658)
    fixme:mshtml:nsChannel_SetRequestHeader (0xa9397c0)->(0x33931c 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa9397c0)->()
    fixme:mshtml:nsChannel_SetReferrer (0xa9397c0)->(0xae7a658)
    fixme:mshtml:nsChannel_SetRequestHeader (0xae94d00)->(0x339d5c 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xae94d00)->()
    fixme:mshtml:nsChannel_SetReferrer (0xae94d00)->(0xae7a658)
    fixme:mshtml:nsChannel_SetRequestHeader (0xae957c8)->(0x339d5c 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xae957c8)->()
    fixme:mshtml:nsChannel_SetReferrer (0xae957c8)->(0xae7a658)
    fixme:mshtml:nsChannel_SetRequestHeader (0xa96dad8)->(0x339d5c 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa96dad8)->()
    fixme:mshtml:nsChannel_SetReferrer (0xa96dad8)->(0xae7a658)
    fixme:mshtml:nsChannel_SetRequestHeader (0xa96e430)->(0x339d5c 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa96e430)->()
    fixme:mshtml:nsChannel_SetReferrer (0xa96e430)->(0xae7a658)
    fixme:mshtml:nsChannel_SetRequestHeader (0xa96ed90)->(0x339d5c 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa96ed90)->()
    fixme:mshtml:nsChannel_SetReferrer (0xa96ed90)->(0xae7a658)
    fixme:mshtml:nsChannel_SetRequestHeader (0xa96fbb0)->(0x339d5c 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa96fbb0)->()
    fixme:mshtml:nsChannel_SetReferrer (0xa96fbb0)->(0xae7a658)
    fixme:mshtml:nsChannel_SetRequestHeader (0xa9709a8)->(0x339d5c 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa9709a8)->()
    fixme:mshtml:nsChannel_SetReferrer (0xa9709a8)->(0xae7a658)
    fixme:mshtml:nsChannel_SetRequestHeader (0xa971120)->(0x339d5c 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa971120)->()
    fixme:mshtml:nsChannel_SetReferrer (0xa971120)->(0xae7a658)
    fixme:mshtml:nsChannel_SetRequestHeader (0x18e738)->(0x339d5c 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x18e738)->()
    fixme:mshtml:nsChannel_SetReferrer (0x18e738)->(0xae7a658)
    fixme:mshtml:nsChannel_SetRequestHeader (0x18f300)->(0x339d5c 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x18f300)->()
    fixme:mshtml:nsChannel_SetReferrer (0x18f300)->(0xae7a658)
    fixme:mshtml:nsChannel_SetRequestHeader (0xae5d8a0)->(0x339d5c 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xae5d8a0)->()
    fixme:mshtml:nsChannel_SetReferrer (0xae5d8a0)->(0xae7a658)
    fixme:mshtml:nsChannel_SetRequestHeader (0xae71d28)->(0x3388ec 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xae71d28)->()
    fixme:mshtml:nsChannel_SetReferrer (0xae71d28)->(0xae8dac8)
    fixme:mshtml:nsChannel_Open (0xaea3fd0)->(0x33585c)
    fixme:mshtml:nsChannel_SetRequestHeader (0xa947c78)->(0x33842c 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa947c78)->()
    fixme:mshtml:nsChannel_SetReferrer (0xa947c78)->(0xae8dac8)
    fixme:mshtml:nsChannel_SetRequestHeader (0xaea7c30)->(0x337aac 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xaea7c30)->()
    fixme:mshtml:nsChannel_SetReferrer (0xaea7c30)->(0xae8dac8)
    fixme:mshtml:nsChannel_SetRequestHeader (0xaea6240)->(0x3381ac 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xaea6240)->()
    fixme:mshtml:nsChannel_SetReferrer (0xaea6240)->(0xae8dac8)
    fixme:mshtml:nsChannel_SetRequestHeader (0xaea7b30)->(0x3381ac 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xaea7b30)->()
    fixme:mshtml:nsChannel_SetReferrer (0xaea7b30)->(0xae8dac8)
    fixme:mshtml:nsChannel_SetRequestHeader (0xaeaa120)->(0x3381ac 0xadf3954 0)
    fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xaeaa120)->()
    fixme:mshtml:nsChannel_SetReferrer (0xaeaa120)->(0xae8dac8)
    fixme:mshtml:nsURI_GetUserPass default action not implemented
    fixme:mshtml:nsChannel_SetRequestHeader (0xaeaa760)->(0x3387f4 0x338804 0)
    fixme:mshtml:nsChannel_SetReferrer (0xaeaa760)->(0xae7a658)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa947ad0)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa938c58)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa939380)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa939ba8)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xae95060)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa93cf48)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa96dee0)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa96e840)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa96f198)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa96ffb8)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa970ce0)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x18d808)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x18ea70)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x18f598)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xae5dc00)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xae72088)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xaea49e0)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xaea8020)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xaea79a0)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xaea9f80)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xaeaa520)->(0x339d58 0x339d44 0)
    fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xaeaa848)->(0x339d58 0x339d44 0)
    fixme:resource:GetGuiResources (0xffffffff,0): stub
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xa938848)->(0x3390a4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xa938848)->(0x3390a4)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xa938f70)->(0x3396b4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xa938f70)->(0x3396b4)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xa9476d8)->(0x3396b4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xa9476d8)->(0x3396b4)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xa9397c0)->(0x3396b4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xa9397c0)->(0x3396b4)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xae94d00)->(0x3396b4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xae94d00)->(0x3396b4)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xae957c8)->(0x3396b4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xae957c8)->(0x3396b4)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xa96dad8)->(0x3396b4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xa96dad8)->(0x3396b4)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xa96e430)->(0x3396b4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xa96e430)->(0x3396b4)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xa96ed90)->(0x3396b4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xa96ed90)->(0x3396b4)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xa9709a8)->(0x3396b4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xa9709a8)->(0x3396b4)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xa96fbb0)->(0x3396b4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xa96fbb0)->(0x3396b4)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xa971120)->(0x3396b4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xa971120)->(0x3396b4)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xae5d8a0)->(0x3396b4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xae5d8a0)->(0x3396b4)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0x18e738)->(0x3396b4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0x18e738)->(0x3396b4)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xae71d28)->(0x339344)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xae71d28)->(0x339344)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xaea7c30)->(0x3396b4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xaea7c30)->(0x3396b4)
    fixme:mshtml:nsURI_GetOriginCharset default action not implemented
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0x18f300)->(0x3396b4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0x18f300)->(0x3396b4)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xa947c78)->(0x3396b4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xa947c78)->(0x3396b4)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xaea6240)->(0x3396b4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xaea6240)->(0x3396b4)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xaea7b30)->(0x3396b4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xaea7b30)->(0x3396b4)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xaeaa120)->(0x3396b4)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xaeaa120)->(0x3396b4)
    fixme:wininet:InternetLockRequestFile STUB
    fixme:mshtml:nsChannel_GetContentLength (0xaeaa760)->(0x339844)
    fixme:mshtml:nsURI_GetUserPass default action not implemented
    fixme:mshtml:nsURI_GetHost default action not implemented
    fixme:mshtml:nsURI_GetAsciiHost default action not implemented
    0[19c468]: file www.google-analytics.com/ga.js, line 3: TypeError: a is null
    fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group {000214d0-0000-0000-c000-000000000046}
    fixme:shdocvw:PropertyNotifySink_OnChanged unimplemented dispid 1005
    fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group {000214d0-0000-0000-c000-000000000046}
    fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 26
    fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 29
    fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group {000214d1-0000-0000-c000-000000000046}
    fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group {de4ba900-59ca-11cf-9592-444553540000}
    fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 35
    fixme:shdocvw:InPlaceFrame_SetStatusText (0x18b2b8)->(L"Done")
    fixme:mshtml:nsChannel_IsNoStoreResponse (0xae78f68)->(0x3395d8)
    fixme:mshtml:nsChannel_IsNoCacheResponse (0xae78f68)->(0x3395d4)
    killfocus
    setfocus
    click
    fixme:shdocvw:OleObject_Close (0x18b210)->(1)
    fixme:mshtml:HlinkTarget_SetBrowseContext (0x195b60)->((nil))
    wine: Unhandled page fault on write access to 0x01000061 at address 0x595c00 (thread 0021), starting debugger...
    Unhandled exception: page fault on write access to 0x01000061 in 32-bit code (0x00595c00).
    Register dump:
    CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
    EIP:00595c00 ESP:00339f64 EBP:01000001 EFLAGS:00010206( R- -- I - -P- )
    EAX:00595c00 EBX:00000000 ECX:005f3588 EDX:00595bb8
    ESI:00604e30 EDI:00605fa0
    Stack dump:
    0x00339f64: 00463a2d 00000001 d4610d51 00604e30
    0x00339f74: 00339fc4 004c5ae8 00000000 00463999
    0x00339f84: 00604e30 00000000 00463c27 00000001
    0x00339f94: 00605fa0 00464f80 00604e30 00000000
    0x00339fa4: 00605fa0 00000000 00000000 00464956
    0x00339fb4: d4610d99 00605fa0 005ef8a8 00605fa0
    Backtrace:
    =>0 0x00595c00 (0x01000001)
    0x00595c00: adcb %bl,0x60(%ebp)
    Modules:
    Module Address Debug info Name (136 modules)
    PE 380000- 38a000 Deferred plds4
    PE 3d0000- 3e5000 Deferred nssutil3
    PE 3f0000- 3fa000 Deferred plc4
    PE 400000- 521000 Deferred clientupdate
    PE 8f40000- 8f7b000 Deferred nspr4
    PE 8f80000- 8fa1000 Deferred smime3
    PE 8fb0000- 8fda000 Deferred ssl3
    PE 92e0000- a5b8000 Deferred xul
    PE a5c0000- a6db000 Deferred js3250
    PE a6e0000- a7ab000 Deferred nss3
    PE a7b0000- a82d000 Deferred sqlite3
    PE 10000000-10008000 Deferred xpcom
    ELF 7a0de000-7b800000 Deferred libnvidia-glcore.so.270.41.06
    ELF 7b800000-7b97c000 Deferred kernel32
    \-PE 7b810000-7b97c000 \ kernel32
    ELF 7bc00000-7bcba000 Deferred ntdll
    \-PE 7bc10000-7bcba000 \ ntdll
    ELF 7bf00000-7bf04000 Deferred
    ELF 7d029000-7d045000 Deferred libgcc_s.so.1
    ELF 7d045000-7d05a000 Deferred t2embed
    \-PE 7d050000-7d05a000 \ t2embed
    ELF 7d05a000-7d06f000 Deferred dwmapi
    \-PE 7d060000-7d06f000 \ dwmapi
    ELF 7d06f000-7d090000 Deferred localspl
    \-PE 7d070000-7d090000 \ localspl
    ELF 7d090000-7d099000 Deferred librt.so.1
    ELF 7d099000-7d0d6000 Deferred libdbus-1.so.3
    ELF 7d0d6000-7d0db000 Deferred libgpg-error.so.0
    ELF 7d0db000-7d0ec000 Deferred libtasn1.so.3
    ELF 7d0ec000-7d0f0000 Deferred libkeyutils.so.1
    ELF 7d0f0000-7d0f8000 Deferred libkrb5support.so.0
    ELF 7d0f8000-7d108000 Deferred libavahi-client.so.3
    ELF 7d108000-7d114000 Deferred libavahi-common.so.3
    ELF 7d114000-7d188000 Deferred libgcrypt.so.11
    ELF 7d3c0000-7d456000 Deferred libgnutls.so.26
    ELF 7d456000-7d47a000 Deferred libk5crypto.so.3
    ELF 7d47a000-7d528000 Deferred libkrb5.so.3
    ELF 7d528000-7d558000 Deferred libgssapi_krb5.so.2
    ELF 7d558000-7d5a2000 Deferred libcups.so.2
    ELF 7d5a7000-7d5c2000 Deferred spoolss
    \-PE 7d5b0000-7d5c2000 \ spoolss
    ELF 7d5c2000-7d5d6000 Deferred lz32
    \-PE 7d5d0000-7d5d6000 \ lz32
    ELF 7d5d6000-7d5ef000 Deferred version
    \-PE 7d5e0000-7d5ef000 \ version
    ELF 7d5ef000-7d612000 Deferred usp10
    \-PE 7d5f0000-7d612000 \ usp10
    ELF 7d612000-7d649000 Deferred winspool
    \-PE 7d620000-7d649000 \ winspool
    ELF 7d649000-7d707000 Deferred comdlg32
    \-PE 7d650000-7d707000 \ comdlg32
    ELF 7d707000-7d727000 Deferred iphlpapi
    \-PE 7d710000-7d727000 \ iphlpapi
    ELF 7d727000-7d7a9000 Deferred msvcrt
    \-PE 7d740000-7d7a9000 \ msvcrt
    ELF 7d7a9000-7d880000 Deferred mshtml
    \-PE 7d7c0000-7d880000 \ mshtml
    ELF 7d880000-7d895000 Deferred libresolv.so.2
    ELF 7d895000-7d89b000 Deferred libnss_dns.so.2
    ELF 7d89c000-7d8a0000 Deferred libcom_err.so.2
    ELF 7d8a0000-7d8bb000 Deferred wsock32
    \-PE 7d8b0000-7d8bb000 \ wsock32
    ELF 7d8bb000-7d8bf000 Deferred libnss_mdns4_minimal.so.2
    ELF 7d8bf000-7d8e3000 Deferred mpr
    \-PE 7d8d0000-7d8e3000 \ mpr
    ELF 7d8e3000-7d93f000 Deferred wininet
    \-PE 7d8f0000-7d93f000 \ wininet
    ELF 7dda1000-7ddfe000 Deferred urlmon
    \-PE 7ddb0000-7ddfe000 \ urlmon
    ELF 7ddfe000-7de44000 Deferred shdocvw
    \-PE 7de10000-7de44000 \ shdocvw
    ELF 7de44000-7de58000 Deferred msimg32
    \-PE 7de50000-7de58000 \ msimg32
    ELF 7ded2000-7dfa0000 Deferred libgl.so.1
    ELF 7e004000-7e038000 Deferred uxtheme
    \-PE 7e010000-7e038000 \ uxtheme
    ELF 7e038000-7e03e000 Deferred libxfixes.so.3
    ELF 7e03e000-7e048000 Deferred libxcursor.so.1
    ELF 7e048000-7e04c000 Deferred libxcomposite.so.1
    ELF 7e04c000-7e054000 Deferred libxrandr.so.2
    ELF 7e054000-7e05e000 Deferred libxrender.so.1
    ELF 7e05e000-7e064000 Deferred libxxf86vm.so.1
    ELF 7e064000-7e068000 Deferred libxinerama.so.1
    ELF 7e068000-7e089000 Deferred imm32
    \-PE 7e070000-7e089000 \ imm32
    ELF 7e089000-7e08f000 Deferred libxdmcp.so.6
    ELF 7e08f000-7e093000 Deferred libxau.so.6
    ELF 7e093000-7e0ac000 Deferred libxcb.so.1
    ELF 7e0ac000-7e0b1000 Deferred libuuid.so.1
    ELF 7e0b1000-7e1cc000 Deferred libx11.so.6
    ELF 7e1cc000-7e1db000 Deferred libxext.so.6
    ELF 7e1db000-7e1f3000 Deferred libice.so.6
    ELF 7e1f3000-7e1fb000 Deferred libsm.so.6
    ELF 7e1ff000-7e201000 Deferred libnvidia-tls.so.270.41.06
    ELF 7e21b000-7e2bc000 Deferred winex11
    \-PE 7e230000-7e2bc000 \ winex11
    ELF 7e2d4000-7e2fe000 Deferred libexpat.so.1
    ELF 7e2fe000-7e32d000 Deferred libfontconfig.so.1
    ELF 7e32d000-7e342000 Deferred libz.so.1
    ELF 7e342000-7e3c8000 Deferred libfreetype.so.6
    ELF 7e3c8000-7e3f6000 Deferred ws2_32
    \-PE 7e3d0000-7e3f6000 \ ws2_32
    ELF 7e3f6000-7e52c000 Deferred wined3d
    \-PE 7e400000-7e52c000 \ wined3d
    ELF 7e52c000-7e560000 Deferred d3d9
    \-PE 7e530000-7e560000 \ d3d9
    ELF 7e560000-7e5d3000 Deferred rpcrt4
    \-PE 7e570000-7e5d3000 \ rpcrt4
    ELF 7e5d3000-7e6d2000 Deferred ole32
    \-PE 7e5f0000-7e6d2000 \ ole32
    ELF 7e6d2000-7e7b9000 Deferred oleaut32
    \-PE 7e6f0000-7e7b9000 \ oleaut32
    ELF 7e7b9000-7e8a6000 Deferred comctl32
    \-PE 7e7c0000-7e8a6000 \ comctl32
    ELF 7e8a6000-7e907000 Deferred shlwapi
    \-PE 7e8b0000-7e907000 \ shlwapi
    ELF 7e907000-7eae0000 Deferred shell32
    \-PE 7e910000-7eae0000 \ shell32
    ELF 7eae0000-7eb3a000 Deferred advapi32
    \-PE 7eaf0000-7eb3a000 \ advapi32
    ELF 7eb3a000-7ebc5000 Deferred gdi32
    \-PE 7eb50000-7ebc5000 \ gdi32
    ELF 7ebc5000-7ecf7000 Deferred user32
    \-PE 7ebe0000-7ecf7000 \ user32
    ELF 7ecf7000-7ed8c000 Deferred winmm
    \-PE 7ed00000-7ed8c000 \ winmm
    ELF 7ed8c000-7ed98000 Deferred libnss_files.so.2
    ELF 7ed98000-7eda3000 Deferred libnss_nis.so.2
    ELF 7eda3000-7edba000 Deferred libnsl.so.1
    ELF 7efba000-7efe0000 Deferred libm.so.6
    ELF f742a000-f742e000 Deferred libdl.so.2
    ELF f742e000-f758b000 Deferred libc.so.6
    ELF f758b000-f75a4000 Deferred libpthread.so.0
    ELF f75a8000-f75b0000 Deferred libnss_compat.so.2
    ELF f75c4000-f7704000 Deferred libwine.so.1
    ELF f7706000-f7724000 Deferred ld-linux.so.2
    Threads:
    process tid prio (all id:s are in hex)
    0000000e services.exe
    00000027 0
    00000016 0
    00000015 0
    00000014 0
    00000010 0
    0000000f 0
    00000011 winedevice.exe
    00000018 0
    00000017 0
    00000013 0
    00000012 0
    00000019 explorer.exe
    0000001a 0
    00000020 (D) C:\Program Files\Runes of Magic\ClientUpdate.exe
    0000003e 0
    0000003d 0
    0000003c 0
    0000003b 0
    0000003a 0
    00000039 0
    00000038 0
    00000037 0
    00000036 0
    00000035 0
    00000034 0
    00000033 0
    00000032 0
    00000031 0
    00000030 0
    0000002f 0
    0000002d 0
    0000002c 0
    0000002b 0
    0000002a 0
    00000028 0
    00000026 0
    00000025 0
    00000024 0
    00000023 0
    00000022 0
    00000021 0 0 0x00595c00 (0x01000001)
    ^C
    Everything is black but the interface
    by turtles on Tuesday July 26th 2011, 9:21
    The game works, but there is a problem with the graphics as you can see
    img641.imageshack.us/img641/291/screenshotrunesofmagic1.png

    It's the same for the creation of the player, I've all the buttons but no player displayed (and some other stuff).
    img828.imageshack.us/img828/9269/screenshotrunesofmagic2.png

    Using wine 1.3.24 on fedora 15 (gnome 3)
    Mouse problem (easy fix)
    by sasha on Wednesday June 29th 2011, 11:56
    Ops, I accidentally submitted the first post before it was complete.

    Anyway, with the current wine version 1.3.23, the game has cursor problems - cursor disappears and appears. The only known wine version without this problem, where game runs fine is 1.3.20

    After you install and update the game, which is described in other places in this page, the easiest and fastest way to deal with this problem is to simply install PlayOnLinux. Install it, run it once and use "Tools > Manage Wine Versions" to add new wine version 1.3.20. After that PlayOnLinux is no longer needed.

    After you do above steps, there should be wine 1.3.20 binary in /.PlayOnLinux/WineVersions/1.3.20/usr/bin/wine
    Simply replace "wine" in the application launcher/shortcut, created when you installed the game, with that path and the game should run without mouse problems.
    Mouse problem
    by sasha on Wednesday June 29th 2011, 11:45
    I am writing here as the orignal
    Mac question
    by thnks4tehVenom on Tuesday June 14th 2011, 15:28
    I've tried running RoM on my Mac using several different engines through wineskin, but I keep running into the same issue. It installs fine, loads fine, I can log in, but I'm unable to control the camera. I can move my caracter with wasd, but every time I try to move with the mouse or try to move the camera, it switches to an arial view and my charater runs in circles.

    I looked through the other posts, but nobody seems to have had my particular problem (and most people seem to be on a Linux system). Any ideas?
    RE: Mac question
    by patrius on Wednesday June 15th 2011, 3:26
    1. Try other games
    2. Try to run wine from the console and posmotrt posts
    3. Try different versions of wine and settings (configure) compilation
    Mouse problem
    by pioruns on Monday May 30th 2011, 7:45
    Hello. I have problem with mouse, cursor is dissapearing. I have to move mouse around all corners, and after couple of seconds cursor shows back. While cursor is dissapear, I receive tons of this errors:

    err:d3d_surface:surface_load Not supported on scratch surfaces.

    After cursor is back, I receive single line of:

    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.

    Any ideas how to fix it? I have Wine 1.3.21 with winetricks ie6 wininet. I tried Wine compiled from Git, same result.
    Debian Testing AMD64 + Nvidia card
    RE: Mouse problem
    by patrius on Wednesday June 1st 2011, 12:08
    I hope vcrun2005 installed?
    RE: Mouse problem
    by pioruns on Thursday June 2nd 2011, 6:26
    Hello. Thank for your response.
    I forgot to wrote - yes, vcrun2005 was installed.
    Now, I created again clean wineprefix. I instaled winetricks vcrun2005 ie6 wininet.
    I run Runes of Magic installer again and install game.
    Game update itself (it took long time) successfully. When I run game from Launcher and login: I still have same issue with mouse cursor, It stop following my mouse for 5-10 seconds and return back.
    I tried many different graphic options for game and wine, like playing in window, fullscreen, emulate virtual desktop in wine options, automatically capture mouse in full-screen windows. None of them make change in cursor rendering. When cursor is stuck, it looks like this:
    img69.imageshack.us/img69/6840/cut1.png
    Cursor with black background around it, not following mouse movements.
    All i receive in terminal is:

    err:d3d_surface:surface_load Not supported on scratch surfaces.

    and sometimes:

    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    RE: Mouse problem
    by patrius on Thursday June 2nd 2011, 8:34
    1th, you have problem in ROM only? Or in all wine apps?
    RE: Mouse problem
    by pioruns on Thursday June 2nd 2011, 18:51
    No, just in Runes of Magic.
    I played League of Legends (before they update launcher), Icewind Dale 2, World of Warcraft - all without problems with cursor.
    I'm using Debian Testing AMD64 with GeForce GTX 460.
    RE: Mouse problem
    by pioruns on Thursday June 2nd 2011, 19:11
    Can you tell me how to provide info from winedump or any other tool, which can help you recognize what is going on?

    I think I know now when cursor back again to work. It's happening as soon I move mouse to any gather resource like herb or deposit (zinc etc). When mouse is over one of them, then cursor instantly shows back and start working again. When I left click somewhere then it dissapearing again until I find another herb or deposit. Everything can be confirmed by reading terminal, as they errors comes only when cursor is in stuck.
    RE: Mouse problem
    by patrius on Friday June 3rd 2011, 10:47
    I have wine 1.3.19 for gentoo portgage, and all work fine. I have slim client.
    In all tray different wine ver. 1.3.17-21, tray slim client, be careful in setting before install.
    P.S.: I don't have problems with mouse, I'm not sure that my answer could help. This is what I would do in this situation.
    RE: Mouse problem
    by pioruns on Friday June 3rd 2011, 19:29
    Thanks for your reply.
    I also have installed another system in my computer - Ubuntu 11.04 AMD64 with Wine 1.3.15. And mouse cursor can be seen all time. I really don't know why it didn't work on Debian.
    I tried Wine compiled from git (yesterday last commit), I tried Wine 1.3.20 from dev.carbon-project.org/debian/wine-unstable/, I switch with three Linux kernels (2.6.32, 2.6.38, 2.6.39), I tried Nvidia drivers 270.41.19-1, 275.09-1 (from experimental).
    Can anyone send me configuration files for Wine from /home/.wine catalog? I just wan't to be sure that my configuration for Wine, virtual Windows settings (registry etc.) are fine. Please zip those files (everything except game catalogues from Program Files of course:P) and send to me pioruns@gmail.com. Thanks in advance.
    RE: Mouse problem
    by Scott McGraw on Saturday June 4th 2011, 17:39
    Hi,

    I can confirm that Wine 1.3.21 screws up the mouse in Runes of Magic. It does the same thing for me as described by the other poster. I had been running ROM under 1.3.20 perfectly until now.
    RE: Mouse problem
    by Vadim on Saturday June 11th 2011, 8:27
    Mouse stopped to work properly (in "Runes of Magic" only!) since 1.3.19 for me. So, I still use 1.3.18
    But I haven't tried 1.3.22 yet....
    RE: Mouse problem
    by sasha on Tuesday June 28th 2011, 13:14
    Still broken as of wine-1.3.23.
    Stick with 1.3.20 or if you really need something from latest versions recomile with this commit removed: source.winehq.org/git/wine.git/commit/3d229b814e614d4ed529732fc511149d6ebc87a0
    RE: Mouse problem
    by pioruns on Tuesday June 28th 2011, 14:50
    I'm playing with newest, compiled version on Wine from git, of course with this commit removed, and everything work perfectly.
    I was trying to contact author of this commit to say about that, but he wasn't interested enough even to respond me.
    RE: Mouse problem
    by djan on Tuesday October 11th 2011, 13:36
    Hi, how do you compile the current wine-git without this particular commit ? Can u explain the steps please ?
    RE: Mouse problem
    by zedock on Tuesday June 7th 2011, 7:09
    Hi, I was able to "fix" this by using wine 1.3.20 through PlayOnLinux.. full post about steps needed is here: forum.us.runesofmagic.com/showthread.php?p=425694#post425694 .. hope it'll work for you, too :-)
    RE: Mouse problem
    by patrius on Thursday June 9th 2011, 0:06
    join. was established 1,3,19. updated to 1,3,21. The problem really is. downgrade to 1,3,20. Everything is back to normal. There are wishing to issue a bug?
    RE: Mouse problem
    by pioruns on Thursday June 9th 2011, 23:23
    I though I was alone with this problem:) I just noticed it early, because I'm using version compiled from Git.
    Ok, we can confirm it - it's a regression from Wine 1.3.19.
    Currently I compiled it to git revision wine-1.3.21-310-g7cd20a4, problem still here.
    RE: Mouse problem
    by pioruns on Friday June 10th 2011, 14:09
    Hello guys.
    I can confirm it now - I just reverted and recompiled my Wine to wine-1.3.19 (commit 7b3c1738) and it works. I can again play smoothly on Wine. Bug it between 1.3.19 and 1.3.21 - somewhere!
    RE: Mouse problem
    by pioruns on Friday June 10th 2011, 16:26
    I found GUILTY commit. It's:
    source.winehq.org/git/wine.git/commit/3d229b814e614d4ed529732fc511149d6ebc87a0

    3d229b814e614d4ed529732fc511149d6ebc87a0 2011-05-17
    Alexandre Julliard
    wined3d: Switch to the software cursor when the position diverges from the hardware one.

    When I recompiled wine to previous commit:

    599d09b08ca88a9270c56053317ba922c6c4228a wined3d: Always create the software cursor

    ...it works perfectly. When I compiled to:

    3d229b814e614d4ed529732fc511149d6ebc87a0 wined3d: Switch to the software cursor when the position diverges from the hardware one.

    ...and everything (till now, 1.3.21!) after that commit, cursor in Runes of Magic broke and dissapear.
    Mr Alexandre, please fix it! :)

    Regards,
    pioruns
    No login screen
    by Micah Murdock on Tuesday April 12th 2011, 11:33
    Hi so i followed the set up process and i get the game all the way patched up then i open game, starts up then it takes forever to get background loaded screen stays black for maybe 10 15 secs and after that its running fine but i cant login because the login screen isn't appearing any ideas?
    System Freeze
    by Luck on Monday March 28th 2011, 3:58
    Hi I have a problem with the game, the game turns up to log into the server then the whole system stops.
    I can not do anything. I have the latest drivers from AMD's 11.2
    I have heard that this may be a fault of drivers.
    Sometimes the game turns on properly.
    But often stops at the login screen.
    I would like to know if anyone has the same problem as me with drivers from AMD.
    Perhaps this is due to something else.
    The game is run on Wine 1.3.15 ubuntu 10.04Lts
    Mouse problems?
    by Viktor Basso on Wednesday March 9th 2011, 20:44
    Anyone else having mouse problems?
    Mouse movement is limited to the screen, so you can only panorama as the mouse goes on the screen :( (In short, mouse does not warp)

    by Iain Logan on Tuesday January 18th 2011, 6:33
    I have just installed wine and winetricks on slackware 13.1 32 bit and whenever I try to run the game I get this error:

    fixme:win:EnumDisplayDevicesW ((null),0,0x33a428,0x00000000), stub!

    I managed to get as far as the patcher once, but that was after the install when I chose launch runes of magic. This could be related to me updating my nvidia drivers after the install but I got a much bigger error message before that.
    RE:
    by Iain Logan on Tuesday January 18th 2011, 16:28
    reinstalling the game fixed the problem, but I cant see the terms and conditions
    RE:
    by pioruns on Sunday May 22nd 2011, 13:49
    Runes of Magic menus like EULA or login doesn't appear on some graphic cards.
    bugs.winehq.org/show_bug.cgi?id=17818
    edit to last post
    by Jason Ralston on Saturday January 1st 2011, 17:18
    i got it working by uninstalling rom along with playonlinux, and reinstalling just using wine xD
    crash when pressing "start game"
    by Jason Ralston on Thursday December 30th 2010, 21:19
    maybe someone here can help me, no matter what i do i always get an error message when pressing start game. i have installed winetricks along with ie6 and vcrun and all that, tried downloading the dll and placing it in the rom folder, nothing works.
    ROM runs almost identical to Win7
    by John on Tuesday December 21st 2010, 11:58
    hi,

    I am unsure why this has a 'Gold' Rating instead of Platinum.

    Playing on both Ubuntu/Mint and Windows 7 and windows vista, both work exactly the same. It actually seems like Windows 7 crashes more than Ubuntu running the latest version of WINE. I will be submitting a few application test results later.

    both seem to crash on loading a new zone or just normal play, but it's usually when teleporting or entering an instance.

    Can anyone else confirm?
    RE: ROM runs almost identical to Win7
    by Evil on Friday December 24th 2010, 9:27
    Can't confirm: It runs fine on two Win systems (XP and 7) here with no crashing. My son plays it all the time on XP and I've played for hours on 7 and have not seen the symptoms you describe.

    It's much buggier under Wine: random crashes during fight, and invisible player characters if you crank the graphic settings. Crashes less if you zoom all the way in to first-person mode.
    Can't run launcher/ClientUpdate/Client -- .exe's
    by Foobar1923 on Saturday December 11th 2010, 0:04
    I have installed RoM according to the guide, but each time I run launcher.exe, I get:

    sinister@BlackBeauty ~/.wine/drive_c/Program Files/Runes of Magic $ wine launcher.exe
    HTTP/1.1 200 OK
    Content-Type: application/octet-stream
    Accept-Ranges: bytes
    Content-Length: 20308
    Date: Fri, 10 Dec 2010 22:08:51 GMT
    Server: lighttpd/1.4.19

    sinister@BlackBeauty ~/.wine/drive_c/Program Files/Runes of Magic $ fixme:win:EnumDisplayDevicesW ((null),0,0x33a4dc,0x00000000), stub!
    fixme:shdocvw:PersistStreamInit_InitNew (0x12a4c8)
    fixme:shdocvw:ViewObject_Draw (0x12a4c8)->(1 -1 (nil) (nil) (nil) 0x6e8 0x603418 0x603418 (nil) 00000000)
    fixme:ras:RasEnumConnectionsA (0x630607a8,0x93de820,0x6305f610),stub!
    fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program to use LAN connection/winsock instead!
    fixme:shdocvw:BindStatusCallback_OnProgress status code 1
    fixme:shdocvw:BindStatusCallback_OnProgress status code 2
    windowinit
    setfocus
    fixme:shdocvw:BindStatusCallback_OnProgress status code 11
    HTTP/1.1 206 Partial Content
    Server: Apache
    Accept-Ranges: bytes
    Content-Type: application/octet-stream
    Age: 250329
    Date: Sat, 11 Dec 2010 06:01:29 GMT
    Last-Modified: Tue, 23 Nov 2010 17:12:45 GMT
    Content-Range: bytes 378664-47541387/47541388
    Content-Length: 47162724
    Connection: keep-alive

    fixme:shdocvw:BindStatusCallback_OnProgress status code 14
    fixme:system:SetProcessDPIAware stub!
    fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (_WSAIOW(IOC_VENDOR, 300))
    fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (_WSAIOW(IOC_VENDOR, 300))
    fixme:iphlpapi:NotifyAddrChange (Handle 0x9afe8e0, overlapped 0x9afe8e4): stub
    fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
    wine: Call from 0x7ef8fbc0 to unimplemented function urlmon.dll.CreateUri, aborting
    wine: Unimplemented function urlmon.dll.CreateUri called at address 0x7ef8fbc0 (thread 001f), starting debugger...

    So I tried running it with WINEDEBUG=fixme-all, and get this:

    sinister@BlackBeauty ~/.wine/drive_c/Program Files/Runes of Magic $ WINEDEBUG=fixme-all wine launcher.exe
    HTTP/1.1 200 OK
    Content-Type: application/octet-stream
    Accept-Ranges: bytes
    Content-Length: 20308
    Date: Fri, 10 Dec 2010 22:10:01 GMT
    Server: lighttpd/1.4.19

    sinister@BlackBeauty ~/.wine/drive_c/Program Files/Runes of Magic $ windowinit
    setfocus
    HTTP/1.1 206 Partial Content
    Server: Apache
    Accept-Ranges: bytes
    Content-Type: application/octet-stream
    Age: 250399
    Date: Sat, 11 Dec 2010 06:02:39 GMT
    Last-Modified: Tue, 23 Nov 2010 17:12:45 GMT
    Content-Range: bytes 420656-47541387/47541388
    Content-Length: 47120732
    Connection: keep-alive

    wine: Call from 0x7ef8fbc0 to unimplemented function urlmon.dll.CreateUri, aborting
    wine: Unimplemented function urlmon.dll.CreateUri called at address 0x7ef8fbc0 (thread 001f), starting debugger...

    Im not sure whats going on, but every time I try to run the game, this happens. Im not sure if its running in the background because of the line "Connection: keep-alive" but the space on the screen where the update window was is frozen.

    I am using wine 1.3.8 and I did the winetricks wininet vcrun2005 ie6 and got the 8 .bin files from a windows partition. Im using gentoo also. Please any help would be more than appreciated
    RE: Can't run launcher/ClientUpdate/Client -- .exe's
    by Foobar1923 on Saturday December 11th 2010, 1:37
    Also, when I try to run wine xxxxxxxx/Client.exe, all I get is:

    WINEDEBUG=fixme-all wine Client.exe
    err:module:import_dll Library DNSAPI.dll (which is needed by L"C:\\Program Files\\Runes of Magic\\vivoxsdk.dll") not found
    err:module:import_dll Library vivoxsdk.dll (which is needed by L"C:\\Program Files\\Runes of Magic\\Client.exe") not found
    err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Runes of Magic\\Client.exe" failed, status c0000135

    Except I have both those files in my RoM directory.
    Client error.
    by Gabriel Davis on Sunday November 14th 2010, 19:19
    Followed the installation to install ROM. Worked great and can sign in and play but often it will get a client critical error and then I have to restart the game. Any idea?
    RE: Client error.
    by Tony Avila on Tuesday November 16th 2010, 9:39
    Try placing dnsapi.dll and install the required winetricks packages (in installation notes), this lowered the frequency of errors on another machine of mine.
    too hard to read in the big thread...
    by doh123 on Thursday October 21st 2010, 21:20
    There is some errors in communication here between Wine and Wineskin... using Wine is a bit different on Macs... pretty crappy overall, which is why I make Wineskin. Wineskin is currently Mac OS X only... its made to basically bundle up a Windows program and make it act and work like a Mac program... you get a normal .app program you double click and run... the wineprefix and Wine build and X server and everything is contained inside. This isn't a concept that even works on other OSes because they do not work the same way (there is no .app)

    There are no X11 drivers for Macs... it simply has a passthrough to use the native quartz display... do not worry about graphics drivers at all, just keep it updated through Apple software Update.

    Macs do not use X11 for windowing. Wineskin has a built in X server that runs when you launch a wrapper. If you get Wine errors saying the X server was not available, then there is a problem with the X server ending too soon, or crashing. Normally in Wineskin the X server only shuts down if the wineserver that was started in the wrapper shuts down.

    In WineskinSettings screen options you can set things for virtual desktops or fullscreen Mode. Wineskin 1.x doesn't have an X server with randr, it cannot change between window and fullscreen modes. If you launch in fullscreen mode in Wineskin stays in a fullscreen mode and handles changing global resolution to keep up with what Wine wants... (You can use Wineskin 2.0 beta if you need RandR)

    If you want to use winecfg virtual desktop setting, set WineskinSettings Screen Options to Rootless (windowed) with normal windows... if you set a virtual desktop in Screen Options it should override anything you set in winecfg, but it will auto resize as programs try to adjust resolutions.

    Wineskin has "engines" and not just Wine versions because an engine is the x server and its dependencies as well as a Wine build and its dependancies all bundled up in a single package (WineskinEngine.bundle). The name tells you the specific Wine build in the engine... unless you've made a custom engine from source to use. WS4Wine1.2.1 is the WS4 engine base, with Wine 1.2.1 in it. (though you should probably use WS4Wine1.3.5

    I couldn't read any more because of this forum, but you might want to ask me directly (portingteam.com forums in the Wineskin section, or the Contact Form on wineskin.doh123.com) if you need Wineskin specific help. While default engines for Wineskin use standard Wine builds, there are still specific differences in using the software.
    Compiled Information
    by Setsunayaki on Monday October 18th 2010, 1:31
    I have spent my time attempting to Install Runes of Magic on several distributions and Wine versions. I wanted to create a methodical post covering the average of what has been common in all installations so far.

    Here is a list on what I've found to be used as a reference. Time will prove my information to be "false" as new updates will make this obsolete.

    1) Please make sure you have at least Wine 1.2.x. I am stating this because so far I've have found more stable results with in-game performance. Runes of Magic is a game from 2009 and thus requires as much optimization as possible.

    2) Winetricks ^_^ You will need vcrun2005, ie6 and wininet.

    3) In a lot of versions I failed going from the launcher to the login screen. Search the internet and download dnsapi.dll This solved the problem with launching the game. Download this file and place it in your main game directory (the one that has the all the executables.

    4) Wine Configuration is important. I made sure that I tested with a 1024 x 800 window with everything set to it...

    5) For those who own Top of the Line Nvidia cards. nvidia-settings set to Adaptive will only give you Performance Level 1 in-game. You will need to set your video card for Maximum Performance. RoM will drain you.

    Control + X = The command that shows your ping and framerate.

    On Windows, I find the framerate to be higher, but the ping is also higher as well. On Linux I find the average ping to be lower than on Windows. Afterall Linux was made for networking and serving files.

    If you find that raising all settings to maximum or minimum result in the very same performance as far as framerate goes and you are overclocked like I am with quad cores..It is actually the video card downclocked holding you back.

    In Game:

    I did not find any problems in the game so far. However, I did find some quirkiness. This is isolated as I have played a lot with the Wine Registry due to optimizing other games.

    The order of Installation should be your video drivers first, Wine, Winetricks and everything mentioned. Update the game itself and then put the dnsapi.dll in the main game directory. Run the game..

    Note: If you get a white splashscreen and a crash message...Winetricks to install all three again with dnsapi in the directory. It tends to solve things.

    Good Luck and Happy Hunting. ^_^
    RE: Compiled Information
    by Jedidiah1225 on Tuesday October 19th 2010, 21:13
    Can you tell us where you downloaded your dnsapi.dll file? I found one online here: www.dll-files.com/dllindex/dll-files.shtml?dnsapi, but I'm not sure if I got the right thing, because now my Runes of Magic Wrapper won't even load up the launch screen. When I take the file out, the launch screen loads, but I can't get past the client updater.

    I believe I have the rest of the wrapper built correctly, using Wineskin 1.2, engine WS4Wine1.3.5, and the three winetricks listed in your post. But I must be missing something. Can you post your wrapper specks? Or post one for download?

    Thanks for the tips!
    RE: Compiled Information
    by Setsunayaki on Tuesday October 19th 2010, 22:42
    When I installed the game and ran it, I used the three Winetricks...

    Afterwards my Launcher kept failing. I then downloaded from the same link you posted...my dnsapi.dll file. I took the file and put it in the Runes of Magic Directory where the Runes of Magic.EXE is located.

    So far, so good right?

    Another problem then occured...I launched the game AFTER UPDATING IT and found the Launcher (the one that has the Start button and region selection before you enter the gamelogin screen displayed in White, almost like it was stalled by something.

    What I did was Reinstalled from the Command Line the three winetricks (vcrun2005, ie6 and wininet..and afterwards the game actually launched and worked.

    What I am currently using in my WINE installation for most of the games I play are vcrun2005, ie6, wininet and direct x 9.

    Here is a screenshot of running four games in their windows, Runes of Magic being one of them.

    www.smashmybrain.com/screenshots/games.png
    RE: Compiled Information
    by Jedidiah1225 on Wednesday October 20th 2010, 0:26
    I think my problem might be in my winetricks. I went back and to reload them after placing the .dll file. I did it in wineskin config, not the command line. I do not know how to do it in the command line, but that might help. I had a problem with vcrun2005, getting this message:

    Application tried to create a window, but no driver could be loaded.
    Make sure that your X server is running and that $DISPLAY is set correctly.

    Note: command 'wine vcredist_x86.exe' returned status 199. Aborting.



    I thought Direct X 9 might help, so I tried loading that, too. :) But I got this message back:

    You probably shouldn't be using this, It's VERY invasive.
    Use 'winetricks d3dx9' instead.
    …….
    Application tried to create a window, but no driver could be loaded.
    Make sure that your X server is running and that $DISPLAY is set correctly.

    Note: command 'wine /Users/adminuser/.winetrickscache/directx_feb2010_redist.exe /t:c:\winetrickstmp' returned status 199. Aborting.


    'winetricks d3dx9' loaded just fine, so I tried installing vcrun2005 again, only to receive the same error message. Any ideas on how to fix this "$DISPLAY" problem?

    Thanks for the screenshots, too. They give me hope! lol.
    RE: Compiled Information
    by Setsunayaki on Wednesday October 20th 2010, 1:02
    $Display problems occur if a driver is not working correctly or if there is something missing...Like the people who try to get a game working by not installing it and just running it by right clicking on the exe and running it in the Desktop Interface and it looks for a resolution the monitor does not support.

    The four games in my last screenshot all worked with d3dx9, vcrun2005, ie6, wininet. Of course dnsapi.dll caused me to reinstall the others again. I ran the game through right clicking on Launcher.exe rather than Runes of Magic.EXE

    What are your system specifications?

    I am sitting here wondering what is truly going on at your end. Are you also using Ubuntu 64 bit and similar hardware? I should mention I ran everything from the 2D Desktop Environment Gnome.
    RE: Compiled Information
    by Jedidiah1225 on Wednesday October 20th 2010, 12:32
    I am running Mac OSX Snow Leopard, 10.6.4, on a MacBook Pro 2.2 GHz Intel Core 2 Duo. 2 GB RAM. My graphics cards is the Nvidia GeForce 8600M GT with 128 MB VRAM.

    Your suggestion about not actually installing the program may have some weight. I got the setup.exe and setup folders by running the single installer file from the Runes of Magic page with a trial version of Crossover Games. Perhaps I should go back and download each file independently just to make sure I have everything. Then I can rebuild the Wrapper with .dll file in place.

    Thanks for staying with me on this.
    RE: Compiled Information
    by Setsunayaki on Wednesday October 20th 2010, 17:29
    I am happy I am heavily into Computer Sciences. It caused me to explore many operating systems (Windows, OS X, Embedded OSs, many Linux builds, Unix builds), anyway..../

    Do the following :)

    Download all the files from the site including the setup.exe so you have the files locally on your machine to install. Make sure you get an MD5 checksum of the files, since the game is as large as an Operating System.

    Information about your OS and video card. While Linux favors Nvidia cards while ATI cards have lower performance on average, Mac OS X favors more ATI cards, unless you are going workstation for Nvidia.

    2.2Ghz Processor on 2GB of RAM powering Wine on top of OS X may slow things down...However, I am going to ask you to do the following:

    0) Download current drivers for Nvidia Cards. Most people use drivers 195.* or over...At least run with 195.* as that one shows success.

    1) Download the entire game itself

    2) Rune the installer of the game through a console using the wine (gameinstaller.exe) format.

    3) The game should write itself to C:/Program Files/Runes of Magic

    4) Use Winetricks and put in directx9 (d3d9c i think), vcrun2005, ie6, wininet.

    5) Set a wine window at 1024 x 800 through winecfg.

    6) Please run the game to autopatch. Wait until the game is fully patched.

    7) Download and dump in dnsapi.dll into the main Runes of Magic Folder.

    7b) Go into Wine Regedit and try the following: Go to "Wine regedit" and under HKEY_Current_User/Software/Wine

    create a folder named Direct 3D (should appear on the left side of screen and highlight in.

    In that folder I have the following settings I added in there ALL AS STRINGS...

    DirectDrawREndering opengl
    Multisampling enabled
    OffscreenRenderingMode pbuffer
    RenderTargetLockMode auto
    UseGLSL enabled
    VideoMemorySize 128

    (you have 128MB VRAM so your memory listing should be 128.)

    8) Launch the game through Launcher.exe and press "Start Game", you can also try Runes of Magic.exe but I run it from the launcher...like most MMORPGs go through a launcher that activates the game's main EXE.

    Stop right there ----

    If ---> The launcher screen is all white, then quit out of there and apply all the winetricks again...The game should run.

    Your video card, the 8600M is capable of OpenGL 2.1. Mine is capable of OpenGL 4.1 and above...There is a wide gap there...between our OSes, drivers and technologies..

    I am hoping this works for you, specially the regedit tweaks because opengl becomes important for many games.

    Once I am done helping you get your game working, I will write a clearer report and conclude my testing. :) I feel I need to rewrite this report.
    RE: Compiled Information
    by Jedidiah1225 on Thursday October 21st 2010, 1:50
    Ok, I am answering in accordance with your numbered directions:

    0) Downloaded Nvidia driver 195.55 and ran it with Wine 1.2. Setup claimed there was no hardware suitable for the driver and shut down. I am not sure how to incorporate the driver in the runes of magic wrapper under Wineskin, or if that's what you really meant. Everything else is done through Wineskin.

    1-4) Smooth sailing.

    5) I had to select the "Emulate a Virtual Desktop" option under winecfg in order to set the window size to 1024 x 800. I did this. Is this right?

    6) I let the game patch.

    7) Placed dnsapi.dll file. When I opened the Wine Regedit (through Wineskin control panel) a Direct 3D folder already existed, but it was empty. So I created the Strings exactly as you wrote them out, and as individual strings.

    8) I lanched through Launcher.exe. The launcher appears inside a black window. The launcher screen is white with a file download warning. It wants to download an .html file, but is asking if I want to open it, save it or run it. I select Open because I believe it is trying to load information from the Runes of Magic website that is constantly updated. It returns with a DDE error, the window closes, and the launcher remains white.

    Then I select Play Game. The launcher disappears, and the screen adjusts to 1024x800 in fullscreen mode. My cursor changes to the in-game cursor, music plays, and a single line appears toward the bottom of the screen. This is all I get. Randomly clicking around the screen doesn't help either! :)

    Something that did make a big difference was loading the winetricks BEFORE installing the game. I picked that up from Paulthetall.com, on one of his instructional videos for Fallout 3. Just doing that got me all the way through patching and to the launcher screen.

    Another note is that the launcher window loads just fine if I run runes_of_magic.exe through Wine 1.2. When I hit Play, the screen goes to fullscreen, white, there's music, and the cursor changes, but nothing else. Don;t know how much that helps, but it did make me wanna ask, what engine did you use in your wrapper? I am using WS4Wine1.3.5.
    RE: Compiled Information
    by Setsunayaki on Thursday October 21st 2010, 2:39
    Just to show you how simple I was :)

    I simply took a FRESH INSTALLATION of UBUNTU LINUX 64-bit 10.04. Updated it. Installed Wine (tried three wine versions, all three worked. RIGHT NOW I am testing with Wine 1.3.5 before I was testing with 1.2 and 1.1.42

    Your video card is limited to OpenGL 2.1

    By Engine, what exactly are you asking me? Not a Game Engine, are you asking me for the Kernel I am using? If that is your question, then its:

    "2.6.32.25-generic*


    The good thing about your post was that you managed to actually launch the game. You did not see much in there, and heard music...But you still passed the entire Installation + Update Phase of the game...

    What people try in WINE are their optimizations in RegEdit to get the game under control to display correctly. Some try higher version numbers.

    The reason I believe I am having success is because a lot of what Linux uses is OpenGL to cover the slack of using D3D. My card is capable of running OpenGL 4.1 which means I can use anything added into Wine on the OpenGL side of things.

    Did I forget to mention that Apple likes to modify and optimize OpenGL that they run on their platform which sometimes causes conflicts between Khronos Foundation specification for OpenGL?

    But you have achieved a step in the right direction.
    RE: Compiled Information
    by Jedidiah1225 on Thursday October 21st 2010, 3:06
    I am glad I am headed in the right direction! Any ideas about the DDE error? I did notice that in my Drivers folder, located in the same Wine folder as the Direct3D folder in RegEdit, I have an audio driver installed (coreaudio), but nothing for video. How would I go about installing a driver within this wrapper?

    When i asked about engines, I was referring to which Wineskin Engine you were using. But perhaps you are not using Wineskin at all. Are you working in Wine directly? If so, why do you work in Wine instead of using Wineskin, or something equivalent? These questions probably belong in a different forum. Perhaps you could email me directly, or answer in another forum here.

    Thanks again for all your help so far. I have learned a lot from your instructions!
    RE: Compiled Information
    by Setsunayaki on Friday October 22nd 2010, 8:34
    You're welcome.

    You will have to find a way to really get OpenGL to work through it....A lot of Wine Software relies on it. You did get far. I work in Wine itself, not Wineskin.

    Regardless the Engine, Wineskin or Wineprefix/Wineversion at the very end of the day one needs either Direct X or OpenGL. Windows based OSes are heavily built around Direct X, but OpenGL is used in the professional graphics market and has many advantages to Direct3D, but its demands are a lot higher and using its API is more complex.

    The first rule of thumb to any gamer on any platform is allowing a fully compliant video card driver which has full support for OpenGL or Direct3D. Practically every non-windows platform goes the OpenGL route.

    If you can't get a wrapper to work on video (which winecfg - graphics) has things, or DirectDrawRenderer - opengl (or the others), no game will run stable on it without more software rendering being involved which really eats up your resources.

    I did try to help but I did not understand enough about mac os x wine. I tend to not deal with macs for many reasons that are beyond the scope of our exchange.
    Archer screen
    by Matt Wooderd on Friday October 1st 2010, 15:35
    I installed and updated Runes Of Magic without any problems but when I run the game music starts to play and my mouse pointer changes but it doesn't look like it takes me to the login screen like I've seen on youtube videos instead I go to a screen with a archer and idk what els something els is infront of him and there is wind that blows between the archer and the other thing I've seen peoples vids on youtube loging in I've never seen it on theirs maybe its a opening video that gets stuck has anyone els had this problem?
    RE: Archer screen
    by 414NXabaras on Friday October 1st 2010, 16:04
    Just a "little" bunch of people. If you looked at the bugs listed for this entry, you would've seen bug #17818 , which plagues every ATI Radeon user and some old Nvidia users.
    RE: Archer screen
    by Matt Wooderd on Friday October 1st 2010, 18:54
    My bad I do have a ATI card but I'm not sure its Radeon or not but if it is the card then I guess I will find something els to play thanks.
    Invisible PCs
    by Evil on Saturday September 11th 2010, 20:26
    Anyone else notice that a lot of players appear to be invisible when playing this under Wine? It's kind of funny to see mounts running around riderless.
    RE: Invisible PCs
    by Evil on Saturday December 18th 2010, 10:23
    Just tried the latest git and nvidia binary drivers. PC's are still invisible, NPCs appear fine.
    RE: Invisible PCs
    by Evil on Saturday December 18th 2010, 13:43
    managed to get around this by playing around in the graphics settings. I'm not sure which setting caused them to be invisible though.
    Connection fail
    by Agifem on Tuesday September 7th 2010, 14:29
    I have the weirdest connexion failure with Runes of Magic. I've been playing it for several months without any major issue, but for the last few weeks, i can't connect my main character. When i click "Enter", the loading screen shows up, and sends me back to the login screen after a couple of seconds. This problem only happens with my main character, not the others. This problem happens even with a new wine prefix, even with a new fresh RoM install. However, the problem does not happen on another computer on Windows.

    The terminal shows no error, only a few fixme that happen with my other characters as well. Can anyone help me find out which debug to active to get more information ? WINDEBUG=+relay just takes far too long to load the game. Oh, and if anyone encountered the same problem, i'd be glad to hear more.
    Not Gold.
    by Evil on Monday September 6th 2010, 14:56
    Been a while since I tested with this one, so I tried it again today.

    Created a new character, played for a couple of hours.

    I quit testing after the 5th random crash (which at least nicely asked if I wanted to send a bug report to the game developers).

    There were also a lot of graphical glitches that appear randomly throughout the game. Basically the graphics look great at first, then seem to get more and more corrupted as you change zones. I saw tons of headless people, other people that were only heads, and completely invisible bear cubs.

    This could, of course, be due to the 256.53 Nvidia drivers. I'd be interested to hear the results of others using the same.

    At any rate, I'm reluctant to score this anywhere near gold. If someone else doesn't submit a new review, I will probably do so next weekend after Ubuntu 10.10 is officially released.
    ROM does not capture the mouse
    by Alexander Tomczak on Saturday July 3rd 2010, 15:32
    I have just a little problem. Every time i move the mouse to one side of the screen ROM lose the mouse focus. That is not a big problem but when you what to turn around your character you always have to turn your mouse back to screen.
    Other wine apps work without any problem. Any sollutions?

    Thanks
    RE: ROM does not capture the mouse
    by Peter Klingelhofer on Friday July 9th 2010, 6:54
    It seems like compiz is giving you the problem. This might be of help to you:

    ubuntuforums.org/showthread.php?t=833507
    Game crash when clicking "Start Game"
    by James on Thursday June 17th 2010, 9:48
    err:module:import_dll Library DNSAPI.dll (which is needed by L"C:\\Program Files\\Runes of Magic\\vivoxsdk.dll") not found
    err:module:import_dll Library vivoxsdk.dll (which is needed by L"C:\\Program Files\\Runes of Magic\\Client.exe") not found
    err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Runes of Magic\\Client.exe" failed, status c0000135

    The game installed correctly, I got it to patch, and now the patcher is right. When I click Start Game, this is what my terminal tells me, and nothing happens.
    I installed vcrun2005, ie6 and wininet. It solved the error message problem. However I can't seem to start the game. Any ideas?

    Wine version 1.2-rc3.
    RE: Game crash when clicking
    by James on Friday June 18th 2010, 9:58
    Turns out I was missing DNSAPI.dll. When I added it into the game directory it worked fine.
    Hmmm..
    by Eric on Tuesday June 15th 2010, 23:58
    ROM installed beautifully... runs great, too--however, I DO have this weird issue (ALL throughout the game, in fact) where my mouse clicks don't register. I'm new to Linux as a whole, so I confess it may be something I failed to do--but it ONLY does this on ROM.
    RE: Hmmm..
    by Eric on Wednesday June 16th 2010, 0:00
    Oh, sorry-- I'm running Wine 1.2 rc3, and Ubuntu 10.04 (32-bit)
    RE: Hmmm..
    by Bryan on Wednesday July 7th 2010, 9:53
    Try version 1.1.32 -or- you may want to consider using wasd movement instead of click movement.
    Launcher not showing completely
    by James on Tuesday June 15th 2010, 20:07
    The game installed fine. However when I launch launcher.exe it opens the launcher and only renders the upper left part of it. I can't see the entire thing, and it only seems to update 1/10 tries I even hit it.

    I have installed according to the list here.

    I'm running -
    -----------
    Wine 1.1.38
    Ubuntu 9.10 Karmic x64

    Any ideas?
    RE: Launcher not showing completely
    by James on Thursday June 17th 2010, 9:48
    Updating my Wine version solved this issue.
    game works flawlessly
    by Alex Kovacs on Tuesday May 25th 2010, 22:25
    hy everyone.after having alot of issues with making this game work iv finally done it.the game works with no bugs at highest settings.used linux mint 9 x64 my pc is a core2duo e7200 2.53ghz 4gb of ram running in dual channel and a nvidia geforce 9500gt video card with the latest drivers from nvidia.what i did to make it run after a failed try i unninstaled everything.wine,the game and everything that had to do with these.after that reinstalled wine 1.2 and installed vcrun2005,ie6 and wininet through winetricks.installed the game left it patch and just clicked start.works like a charm.if anyone wants some screenshots feel free to ask.maybe il do a video too soon with a how to:).btw im playing the european version.
    Stuck
    by lupusrex on Saturday May 22nd 2010, 14:28
    Got it to install and update after some holdups. When I launch it with "start game," however, it remains stuck at a lovely but useless yellowish 3D view of a woman aiming an arrow at something. Is this the background behind the login screen? I don't remember. Anyway, that's where I'm stuck.

    - Ubuntu 10.04 64-bit
    - Wine 1.1.44
    - ATI Radeon HD 4350
    - it ran fine on Windows
    RE: Stuck
    by Selune on Sunday May 23rd 2010, 9:24
    same here with an ATI Radeon HD 4850 on MacOS X. It runs fine on Windows too.
    Seems we all have the same issue, ATI users.
    RE: Stuck
    by Alex Kovacs on Wednesday May 26th 2010, 16:55
    The problem that you are experiencing is because of your ATI drivers.Alot of ppl using an ATI video card have the same problems.The solution for you is either wait for a new driver or get an nvidia graphics card.
    Chapter III - The Elder Kingdoms
    by Bryan on Tuesday May 18th 2010, 11:00
    ROM auto-updated to Chapter III today and although the update went smoothly, I am having problems logging in. The game often freezes up at the character selection screen. When it doesn't freeze, the "Send Error Report" box pops up and I am able to successfully log in and play the game with no problems. This problem was fixed a few patches ago, but has returned with Chapter III patch. Is anybody else experiencing this? Has anybody found a work-around?
    RE: Chapter III - The Elder Kingdoms
    by K M Richards on Friday May 21st 2010, 8:46
    I have the same problem.....
    I have:
    Ubuntu 9.04/Wine 1.1.37/amd64x2 cpu 4gb memory; Nvidia 8800 gs graphics

    I'm mystified with folks that say their ROM works in wine > .37; what's their secret; I use PlayOnLinux to launch ROM; ran it in debug mode to capture the freeze this am and it came right on up with no freeze?!?!
    RE: Chapter III - The Elder Kingdoms
    by Bryan on Friday May 21st 2010, 10:06
    The freeze seems to be random. Usually I'll have to attempt a log-in about 4 times before I can get past the character selection screen. How do you use debug mode?
    RE: Chapter III - The Elder Kingdoms
    by K M Richards on Friday May 21st 2010, 10:46
    PlayOnLinux has a debug tool in the GUI; yea, I suspect it may have something to do with timing or an instruction not on a word boundary or such; I like you have seen this behavior in a previous client; their bugs seem to reappear at times....
    RE: Chapter III - The Elder Kingdoms
    by Bryan on Friday May 21st 2010, 15:48
    Solved for me! I switched wine version from 1.1.33 to 1.1.37.
    RE: Chapter III - The Elder Kingdoms
    by K M Richards on Friday May 21st 2010, 16:32
    Well done; I haven't gotten it to run on a version higher thru .44; it craps out with an error screen when you select "Start"; when I get bored, I'll do some debugging....

    by leeth on Thursday April 1st 2010, 2:44
    I am using wine-9999 (gentoo ebuild), svn and rom works fine without any issues besides slow performance most likely due to the text rendering engine
    Game runs
    by HydeFromT70s on Wednesday March 31st 2010, 9:02
    Game instal with no problem - just go step-by-step with instal notes. Update also works but when I go into game, enter login and password, choose serwer I can't click "accept" - button is unactive. Any ideas ?
    Maybe this helps?
    by Thomas Kowaliczek on Tuesday March 16th 2010, 21:19
    See here bugs.winehq.org/show_bug.cgi?id=22002#c8
    Maybe that fix it. I don´t have tested it.
    I will wait that wine have fixed it.
    Still broken in 1.1.40
    by Sheldon Ross on Tuesday March 16th 2010, 13:55
    Won't install from the automatic downloader. It does successfully install if you download the ROMSetup.exe and all the bin files manually.

    At that point it will not get past the ClientUpdate Screen. Fresh install of Lucid 10.04 and wine 1.1.40. How they it can be still listed as platinum after 3 broken releases is a mystery.

    Definitely rated as Garbage at this point as it's unplayable.
    RoM doesn't work no more on wine...
    by Mariano on Sunday March 7th 2010, 6:48
    Wine 1.1.37 is the last version so far where the game works. It suffered a regression on 1.1.38 and in 1.1.40 hasn't been repaired yet.

    If you have the game installed, you'll be able to start the launcher, but when you hit either the "Start Game" or the "Quit" buttons, the program clientupdate.exe crashes and sometimes it doesn't even close the app correctly (needs a console "kill -15" command).

    Hope this regression is repaired in the next version, since this is a very good FREE mmorpg.
    RE: RoM doesn't work no more on wine...
    by Torsten on Sunday March 7th 2010, 6:58
    The same here, wine 1.1.37 was the last working version with ROM.
    I hope they fix it in the next version.
    fog downloader crashes
    by Jurka on Wednesday March 3rd 2010, 8:33
    im using ubuntu 9.10 and wine 1.1.39

    fogdownload-rom.exe crashes almost every time i started it, but when it has started, it crashes after couple mins.

    i cant even get downloaded this game
    Problems...
    by Armel on Sunday February 21st 2010, 15:06
    Hi !

    This is an error that I have when I launch RoM :

    "err:secur32:SECUR32_initSchannelSP libgnutls not found, SSL connections will fail"
    (Ubuntu Hardy Heron, Wine 1.1.37, RoM downloaded yesterday)

    Runes of Magic sometimes works during several minutes (or hours) sometimes does not launch...

    When I quit the games Ubuntu does not work anymore (I've to reboot)

    I've tried asking g**gle, not realy successful...
    I've tried to install GnuTLS, not working...

    NB: I've seen that I have an other error sometimes (missing dll)
    I don't know if the problem come from there...

    If you have an idea to fix that. :^B
    Thx for your work

    PS: Excuse me for my English (I'm a french student in holidays !)
    RE: Problems...
    by Armel on Wednesday March 10th 2010, 0:58
    Hi, it's me again.

    I've notice that to successfully launch RoM I have to configure it in 640*480 esle it won't launch.

    During the game I don't change this configuration or it, most of the time, crashes...

    Bye, and again excuse me for my English.

    Armel
    White launcher window
    by Malcom on Sunday February 21st 2010, 6:32
    Hi guys, firs of all, excuse my english xD


    I'm getting launcher window in white. I can play without major problem cause I can see bottom buttons but rest of window is in white. Is this normal?

    Thanks.
    ROM not working in 1.1.38
    by Juan Lopez on Tuesday February 9th 2010, 14:34
    Client window not showing correctly.

    Pressing Start Game, there is a page fault in clientupdate.exe. The same pressing Exit button.

    Back to 1.1.37, ROM working again.

    Greetings,

    Juan.
    RE: ROM not working in 1.1.38
    by Evil on Saturday February 13th 2010, 8:30
    Yeah, I just tried it and see it too with the latest SVN. I doubt I'll get any time to look into it until next week... but if no one beats me to it I'll take a shot at fixing it.
    RE: ROM not working in 1.1.38
    by Real Name on Saturday February 13th 2010, 13:11
    The issue is this one:

    commit ff06efd1eb54f4a3f7b2f29e9b2c81f002b8e33f
    Author: Jacek Caban
    Date: Fri Jan 22 17:12:57 2010 +0100

    shdocvw: Moved WebBrowser client site realizing to separated function and release more interfaces in SetClientSite.

    Reverting it fixes the crash.
    RE: ROM not working in 1.1.38
    by Evil on Saturday February 13th 2010, 14:31
    Just now took a quick glance. I'm not familiar with shdocvw, and the change comment is sparse, so it will take me time to get up to speed and understand if all all the changes I see are intentional.

    For instance: WebBrowser_OleObject_Destroy is now calling release_dochost_client(&This->doc_host) first thing (without checking to see if it's null), when it wasn't before. WebBrowser_OleObject_Destroy only gets called right after a call to DocHost_Release(&This->doc_host) which itself already calls release_dochost_client(This). If that's not (a/the) problem, it is at least redundant and confusing.
    RE: ROM not working in 1.1.38
    by Daniel Aguayo on Saturday February 13th 2010, 9:37
    I can second all that
    RE: ROM not working in 1.1.38
    by Mariano on Wednesday February 17th 2010, 20:52
    Yeap, I can confirm this. Yesterday I updated to 1.1.38 and when I tried to run the game again, it crashed after pressing the "Start Game" button (it crashes in the ClientUpdate.exe file).
    configuration from launcher
    by Drakmor on Friday February 5th 2010, 20:26
    So, I've got ROM working install wise, but to run it, I need to reduce the graphics settings, as my computer is just barely over the min reqs. How can I access the settings/ configuration from the launcher (not ingame)? I know there's a button, but its greyed out so I cant click it.
    RE: configuration from launcher
    by Mariano on Wednesday February 17th 2010, 20:55
    I got the button greyed until the game ended installing all the updates. I suggest you quit the application instead of starting it after all the updates are done so you can use that button. :)

    Hope it helps you out.
    ROM not working with 1.1.37
    by Juan Lopez on Tuesday January 26th 2010, 3:44
    Hi, problems again executing ROM.

    Output from the terminal:

    pastebin.com/m5605a093

    OS: Xubuntu 9.10

    ROM have been working in previous versions without a hitch.

    Thanks,

    faustus69.
    RE: ROM not working with 1.1.37
    by Juan Lopez on Tuesday January 26th 2010, 14:53
    Hi, solved uninstalling and reinstalling nvidia propietary drivers.

    Cheers,

    Juan.
    new wine, new problems
    by Jeffrey Parke on Saturday January 9th 2010, 12:21
    I upgraded my version of wine to 1.1.36, and now runes of magic will not load. I'm running arch linux on a quad core phenom x4 system. I've posted the output to pastebin. The errors start towards the bottom. Anyone else having this problem with this version of wine?

    pastebin.com/m1ce99ce1
    RE: new wine, new problems
    by zweistecken on Saturday January 9th 2010, 15:18
    ha! had the exact same problem, solved it.
    reinstall vcrun2005sp1 via winetricks, and start the rom with the
    "Runes of Magic.exe" instead of "launcher.exe".

    hope this will fix it for you as well
    RE: new wine, new problems
    by Jeffrey Parke on Saturday January 9th 2010, 15:44
    Nope still no luck

    "$ fixme:actctx:parse_assembly_elem wrong version for assembly manifest: 8.0.50608.0 / 8.0.50727.762
    fixme:actctx:parse_manifest_buffer failed to parse manifest L"C:\\Program Files\\Runes of Magic\\Microsoft.VC80.CRT\\Microsoft.VC80.CRT.manifest"
    fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50608.0)
    fixme:actctx:parse_assembly_elem wrong version for assembly manifest: 8.0.50608.0 / 8.0.50727.762
    fixme:actctx:parse_manifest_buffer failed to parse manifest L"C:\\Program Files\\Runes of Magic\\Microsoft.VC80.CRT\\Microsoft.VC80.CRT.manifest"
    fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50608.0)
    err:module:import_dll Library MSVCR80.dll (which is needed by L"C:\\Program Files\\Runes of Magic\\xerces-c_2_8.dll") not found
    err:module:import_dll Library xerces-c_2_8.dll (which is needed by L"C:\\Program Files\\Runes of Magic\\Client.exe") not found
    err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Runes of Magic\\Client.exe" failed, status c0000135"
    RE: new wine, new problems
    by zweistecken on Saturday January 9th 2010, 16:23
    hm... but the problem resides with vcrun2005 for sure (MSVCR80.DLL is vcrun2005) ... so you probably have to fiddle a littlebit with installing, removing, overriding this. There also should be a msvcr80 folder in the runes of magic folder, maybe take a look at this as well.

    or maybe make a backup of the vc80.crt folder in runes of magic and then delete it, maybe the updater will replace it with a correct manifest... hmmmm... well... maybe someone else has an idea?
    RE: new wine, new problems
    by Jeffrey Parke on Saturday January 9th 2010, 21:18
    where is that vcrun2005sp1 installing to? I deleted the folder (after backing it up) and reinstalled the vcrun2005 package with winetricks and I don't see that folder in the ROM folder; where does it go to?
    RE: new wine, new problems
    by zweistecken on Saturday January 9th 2010, 17:30
    ah, one more thing that "maybe" the cause....

    be sure to start rom from within the Runes of Magic folder...
    RE: new wine, new problems
    by Evil on Friday January 15th 2010, 22:16
    .36 (or somewhere thereabouts) seems to have broken it for me too. I can't get past the character select screen.

    Too tired to troubleshoot tonight, will look at it this weekend.
    on Snow Leopard
    by Selune on Friday January 8th 2010, 1:42
    On wine-1.1.35 I installed vcrun005 and now I can see the login screen without the agreement window. The mouse cursor is ok, sound works. I cannot click anywhere.

    I noticed directx9 has not been installed in my wine install process and this could explain that. So I tried but had a fail message.
    With the following error log :

    Artemis-2:Logs selune$ more DirectX.log
    01/08/10 08:25:21: DXSetup: No command line switch
    01/08/10 08:25:29: DXSetup: StartWizard()
    01/08/10 08:25:29: dsetup32: IsWow64(): Windows 2000 or Windows 9x.
    01/08/10 08:25:29: dsetup32: GetFileVersionInfoBlock(): Unable to get FileVersionInfoSize, file: C:\windows\system32\user.exe, reason: 2.
    01/08/10 08:25:29: dsetup32: GetFileVersionInfoBlock(): Unable to get FileVersionInfoSize, file: C:\windows\system32\user.exe, reason: 2.
    01/08/10 08:25:32: DXSetup: CDXWSetup()
    01/08/10 08:25:33: DXSetup: start installation
    01/08/10 08:25:33: DSETUP: DirectXSetupA(): hWnd: 00030030 dwFlags: 02010098



    01/08/10 08:25:33: dsetup32: === SetupForDirectX() start ===
    01/08/10 08:25:33: dsetup32: Sep 4 2009 17:32:16
    01/08/10 08:25:33: dsetup32: DXSetupCommand = 0.
    01/08/10 08:25:33: DXSetup: DSetupCallback(): Phase = 0, Steps = 0
    01/08/10 08:25:33: dsetup32: DirectXSetupIsJapanese == 0
    01/08/10 08:25:33: dsetup32: DirectXSetupIsJapanNec == 0
    01/08/10 08:25:33: dsetup32: Installing on Win2K
    01/08/10 08:25:33: dsetup32: IsWow64(): Windows 2000 or Windows 9x.
    01/08/10 08:25:33: dsetup32: GetFileVersionInfoBlock(): Unable to get FileVersionInfoSize, file: C:\windows\system32\user.exe, reason: 2.
    01/08/10 08:25:33: DXSetup: DSetupCallback(): Phase = 0, Steps = 0
    01/08/10 08:25:33: dsetup32: start finalizing: phase: 0 - 0, total: 0 - 0
    01/08/10 08:25:33: DXSetup: DSetupCallback(): Phase = 3, Steps = 0
    01/08/10 08:25:33: dsetup32: Installation ended with value -9 = Internal or unsupported error
    01/08/10 08:25:43: DXSetup: WM_APP_ENDINSTALL
    01/08/10 08:25:43: DXSetup: ~CDXWSetup()


    I tried to install some winetricks packages, like fontfix
    And now have this error before the X11 starts :

    0[1f98b8]: file www.runesofmagic.com/en/launcher/index.html, line 1: ReferenceError: createCookie is not defined
    killfocus
    setfocus
    click
    fixme:shdocvw:OleObject_Close (0x1634a0)->(1)
    fixme:mshtml:HlinkTarget_SetBrowseContext (0x1f6ef0)->(0x0)
    err:module:import_dll Library DNSAPI.dll (which is needed by L"C:\\Program Files\\Runes of Magic\\vivoxsdk.dll") not found
    err:module:import_dll Library vivoxsdk.dll (which is needed by L"C:\\Program Files\\Runes of Magic\\Client.exe") not found
    err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Runes of Magic\\Client.exe" failed, status c0000135


    I'm pretty lost in this case....
    RE: on Snow Leopard
    by Bryan on Friday January 8th 2010, 7:43
    I'm a newbie, but I used this tutorial to install the game and it worked. gameshogun.ws/libregame/install-runes-of-magic-on-ubuntu-linux?page=2
    RE: on Snow Leopard
    by Bryan on Friday January 8th 2010, 7:44
    Sry... Just read that you're using a Mac. The tutorial I posted probably won't help you. :-(
    RE: on Snow Leopard
    by Selune on Friday January 8th 2010, 9:53
    no problem. Thanks for the link. I followed some steps inside since it's very similar to MacOS X.

    But no way, I have this error :
    fixme:d3d_surface:surface_load_ds_location (0x1c6148) Not supported with fixed up depth stencil
    fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4347

    With GLSL activated

    And GLSL disabled I get :
    fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 49
    I want to play :(
    by N on Wednesday January 6th 2010, 19:34
    I get a "download version.txt fail" error when I try to start up the game. Any help please?
    RE: I want to play :(
    by John Foster on Tuesday February 1st 2011, 11:39
    much needed answer. ur not the only one. i have the exact same problem. i havent even gotten a chance to try this game yet...

    by Bryan on Wednesday January 6th 2010, 7:55
    First of all, I have to confirm the "Terms of Service" every time I start the game. I haven't played this on windows so I don't know if the user needs to confirm this every login. Next, I keep getting an "Account or Password error" message. I can't login to the game but I can login to the website through my native browser. Does anybody have any suggestions? Thanks in advance.

    by Jimmy Berry on Wednesday January 6th 2010, 13:27
    Having to confirm terms of service is something the game always done on windows as well.

    As for the login part..hmm.
    RE:
    by Bryan on Friday January 8th 2010, 7:41
    It turns out that I can log on to EU servers but not US servers. This may be just a problem with the game itself. I tried the following fix: forum.us.runesofmagic.com/showthread.php?t=35 but it didn't work. Gameplay is smooth and I'm happy. Once I figure out how to play on US servers I'll post a response. If you're wondering, the tutorial I used to install the game can be found here: gameshogun.ws/libregame/install-runes-of-magic-on-ubuntu-linux?page=2
    RE:
    by Evil on Friday January 8th 2010, 18:27
    I used to be able to play fine, but I can confirm the same behavior you're seeing now. The ini keeps getting reset to the EU servers unless you mark it read-only.

    Even sticking it to read-only, I get the "Account or password Error" message when I try to log in - though I can log into the web site and have even tried resetting my password.
    RE:
    by Evil on Friday January 8th 2010, 19:06
    Figured it out - The actual region that gets used is the one in the Launcher - and somehow it got reset to EU. Even if you change the file, it will prefer the region picked in the launcher.

    After changing it in the launcher, I was able to log in again.
    RE:
    by Bryan on Monday January 11th 2010, 8:03
    No luck for me. Even if I change the region to US on the login screen I still get the password error and can't login. So I guess I'm European now! :o)
    RE:
    by Mariano on Wednesday February 17th 2010, 21:02
    As far as I've seen it, you can create one account for each region, but the game will work with one acc only. For example, if you create an acc in the homepage for EU, and you install the game, when you want to play, you MUST use the EU servers, or else your pass will fail (since you don't have an acc in the other servers).
    If you want to play in US (I do), create one acc in the US servers (in the homepage select US, not LAUS), and then when you start the launcher, make sure you select the US region. After that, the game will start in the US servers and you can use whichever you want. :)

    Hope that helps you.
    RE: TOS
    by Jan M. Simons on Monday February 15th 2010, 20:07
    On windows you have to click on the "Agree to Terms of Service" als well everytime you start the game, so this is not related to wine.
    RE:
    by Mariano on Wednesday February 17th 2010, 21:04
    Oh, BTW, you have to accept the ToS at the beggining of the game ALWAYS. It's part of their policy, you can check the forums for that (I've seen a couple of post from one of the GMs, "Eres", about that). :)
    EULA/Login not show
    by JoZ3 on Friday January 1st 2010, 11:48
    I follow step by step each of the instructions but still do not see the EULA / Login prompt. my system is as follows:

    - AMD X3 phenon II 710
    - ATI RAEDON 4850
    - 4GB RAM
    - Ubuntu 9.10 64 bits
    - Wine 1.1.35

    I installed the latest ATI proprietary drivers and I run WOW smoothly and Torchlight among other games,

    If you could help I would appreciate it, I played the beta of RoM and I was delighted, but at that time was using winxp, but now only use Linux, delete the winxp on my PC.

    Happy New Year 2010
    RE: EULA/Login not show
    by Selune on Tuesday January 12th 2010, 9:02
    Hi
    Same graphic card as you, there... but on a iMac running Mac OS 10.6.2
    and same issue as you
    Since I only use my Win partition for RoM I would like to run it on Wine...
    Client Update under OSX
    by Andre on Monday December 28th 2009, 10:55
    Hi,

    did anybody get this to work under Mac OSX Leopard with Winebottler? For me the client update always crashes so I cannot run the game at all.

    regards
    A.
    Wine 1.1.35
    by John on Sunday December 27th 2009, 22:32
    I seem to be having a similar issue to the graphics bug where you can only see hills n such. However I see nothing but a blank black screen. I can hear the ambient music and the cursor changes to the game cursor however the screen remains black.

    Nvidia GeForce 6150E NForce 430
    RE: Wine 1.1.35
    by Bobby on Saturday July 3rd 2010, 11:10
    were you able to fix this? have the issue with wine 1.2-rc5
    2.1.5.2004 Dosen't load at all.
    by Kaziklu on Friday December 25th 2009, 10:02
    Last night it patched to 2.1.5.2004 for me,(haven't played in a few days) and since then nothing happens the game simply doesn't load... not even the client updater.

    I've uninstalled wine. unistalled the game, and reinstalled everything from scratch and nothing.

    I click the desktop link and it starts and then stops without a crash log. I go to menu and select any of the .exes and the same thing..

    Anyone know how to fix this?
    I've tried both 1.1.33 and 1.1.35
    RE: 2.1.5.2004 Dosen't load at all.
    by Kaziklu on Friday December 25th 2009, 10:07
    ok after two reboots and reinstalling VC again, I've got the launcher to load if I click the direct .exe but it won't launch the client. And if you try directly it just does nothing.
    Complete Crash
    by Brennan Wathke on Monday December 21st 2009, 11:07
    I installed and patched the game perfectly and when I run it it says. This program has encountered a critical error. Send or Cancel. Any help?
    RE: Complete Crash
    by Brennan Wathke on Tuesday December 22nd 2009, 10:31
    Fixed that but there is a new problem. I got a patch this morning and now I can get in the launcher but when I press start it closes and te game dosent come up. Did the patch do this?
    RE: Complete Crash
    by david on Tuesday December 22nd 2009, 21:11
    Try going into winecfg, to the libraries tab and changing dnsapi from native to builtin. This solved this issue for me.
    RE: Complete Crash
    by Brennan Wathke on Wednesday December 23rd 2009, 14:00
    Fixed it :) Its running fine now but Im getting bad performance (I have a good video card) Any ideas on general performance boosts?
    RE: Complete Crash
    by zweistecken on Wednesday January 6th 2010, 18:12
    i have the same problem (error encountered: send/cancel) with a complete crash, you said you fixed it, could you please tell me how?

    ubuntu-9.10 nvidia-9800 driver 180 wine-1.1.33
    Works again after Update to Wine 1.1.35
    by Stefan on Saturday December 19th 2009, 9:33
    Had the same problem, after Update of Wine to V 1.1.34, RoM stopped working.
    However, after today's update to Wine 1.1.36, RoM works again.
    Visual C++ Runtime Error R6034
    by Daniel on Tuesday December 15th 2009, 5:31
    Hi!

    I installed RoM via wine 1.1.33 but it won't work. I've tried to install it using PlayOnLinux too, but it didn't help.

    Yes, I've done
    sh winetricks vcrun2005
    but it still won't work.

    Here's the error message I'm getting:
    Runetime Error!

    R6034 An application has made an attempt to load the C runtime library incorrectly.
    Please contact the application's support team for more information.


    And when I'm running it through terminal it shows me:

    fixme:actctx:parse_assembly_elem wrong version for assembly manifest: 8.0.50608.0 / 8.0.50727.762
    fixme:actctx:parse_manifest_buffer failed to parse manifest L"Z:x\\Microsoft.VC80.CRT\\Microsoft.VC80.CRT.manifest"
    fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50608.0)
    fixme:actctx:parse_assembly_elem wrong version for assembly manifest: 8.0.50608.0 / 8.0.50727.762
    fixme:actctx:parse_manifest_buffer failed to parse manifest L"Z:x\\Microsoft.VC80.CRT\\Microsoft.VC80.CRT.manifest"
    fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50608.0)
    err:module:attach_process_dlls "MSVCR80.dll" failed to initialize, aborting
    err:module:LdrInitializeThunk Main exe initialization for L"Z:x\\Runes of Magic\\client.exe" failed, status c0000142

    Seems to be an error with "Microsoft.VC80.CRT.manifest" and "MSVCR80.dll" eh?

    What do I need to do to get this game working?
    Thanks,
    Daniel
    RE: Visual C++ Runtime Error R6034
    by Juan Lopez on Tuesday December 15th 2009, 10:00
    Hi Daniel,

    Try to do:
    sh winetricks vcrun2008

    I think the new version of ROM needs Visual C++ 2008 redistributable.

    Greetings.
    RE: Visual C++ Runtime Error R6034
    by Jimmy Berry on Tuesday December 15th 2009, 13:34
    You also made sure to download the individual install files instead of the single file installer?
    RE: Visual C++ Runtime Error R6034
    by Daniel on Friday December 18th 2009, 19:45
    Okay so as a last resort I tried to reinstall Wine which worked, so it was probably something wrong with some files in my Wine.
    Same problem here
    by Juan Lopez on Tuesday December 8th 2009, 8:49
    1.1.34 installed, Runes of Magic stopped working.

    Thanks for your help.
    no Runes of Magic with 1.1.34
    by Andreas Marschall on Monday December 7th 2009, 3:10
    I just updated to Wine 1.1.34 and the game crashes when I click on "start game" with an error message. After downgrading to 1.1.33 it runs fine again.

    forum.winehq.org/viewtopic.php?t=7018

    forum.runesofmagic.com/showthread.php?t=48119 (last entry)
    vcfile.res
    by Andreas Marschall on Monday December 7th 2009, 3:06
    if you guys have a problem with starting the client or crashes while updating you should download "vcfile.res" (search the web) and put it into your Runes of Magic installation folder.
    Graphics issue at EULA
    by Jonathan on Sunday November 22nd 2009, 13:16
    I don't believe this is the same issue as reported in the bug because I can actually see the EULA. However, it does not let me scroll the EULA or click either button on it. I attempted to follow the suggestions in the bug with no help (in fact, one of them brought up an error and wouldn't even load as far).

    I get *some* of the background, it looks like hills, the rest is black, with the EULA showing up in front of it. The mouse has the graphic that it is supposed to. Moving a window over it leaves a trail of that window, but after a few minutes the EULA screen will refresh and give the original part again. Music plays in the background.

    Wine-1.1.33

    Kubuntu 9.10

    512MB ATI Mobility Radeon™ HD 3870
    wired graphics error
    by Mark Shafique on Friday November 20th 2009, 0:32
    first i was realy surprised, because the setup routine did work
    but finaly all a waste of time (have not sleeped yet)

    during the online update it crashed about 5 times, what i could
    always restart with no problem... i can also start the aplication...

    but i get some realy strange looking picture. it is like the
    background picture is ok, but all the probably moving stuff (3D) is
    brocken. i also can not see any input Fields or what ever... i cant
    click anything

    i had the same strange stuff once in windows with perfect world to,
    even reinstalling grphics card druver and dx9 or the game it self
    couldnt fix it. only after i had reinstalled the pc the error was
    gone.

    i tried some winetricks stuff, like dx9, but hmm i cant say if it is
    a compatibility issue or the configuration. i guess this error is
    allready known...

    i use a AGP HIS Radeon HD 2600XT something as far as i know, openSuse
    11.0, AMD 64 2,2 Ghz CPU

    The game seems to work, but at probably not with my graphics card?
    Crashed when i select return to character select
    by Sean Kelly on Thursday November 5th 2009, 2:43
    i play multiple characters and like to return to character select but when i do it closes down :( please help how do i fix this?
    RoM works!
    by Marko on Tuesday October 20th 2009, 22:24
    hey everyone,today i installed and played runes of magic on ubuntu 9.04
    i have geforce 8600gt graphic card and i used wine version 1.1.31 + winetricks. i only installed directx9 and fonts.
    game runs fine only fps is lower than on windows,but its playable :)
    RE: RoM works!
    by Marko on Tuesday October 20th 2009, 22:28
    oh i almost forgot,i also installed Microsoft Visual C++ 2005 ;)
    Eula - Fixed Bug
    by Willi Kreißl on Wednesday October 7th 2009, 13:49
    I've a GeForce 7600 Go

    At first i got the same problem with the eula-screen.
    After it I installed dotnet 2.0 - 3.0 (with lang packs),
    a new dx9c(march), XML-Parser, Flash Player, Windows Script 5.6,
    any fonts, VC++ Runtime 6, VC++ Runtime 2005 and VC++ Runtime 2008.

    Now there are (I dunno why on every start) the eula and login screen :)

    Hope I could help you
    Rom runs but bay graphic and gameplay!
    by Tobias T. on Tuesday September 29th 2009, 11:38
    hello everybody,
    i using since 3 days ubuntu 9.04 and the new version of wine (1.1.30)
    the game runs and with the winsock.dll there are no problems to launch the serverlist etc!
    but i have many problems with my graphic, the game runs not constantly liquid, shadows etc not available, i have the newest nvidia linux drivers! my system:
    ubuntu 9.04 mit wine 1.1.30 auf amd athlon64 x2 2.6ghz mit gforce 9800gt pcie!
    can everyone help my out there? =)
    Crashes on wine 1.1.29
    by Adria on Monday September 7th 2009, 15:03
    I'm on Arch linux x86_64, and here's the debug:

    dl.getdropbox.com/u/488112/crash.log.tar.gz

    Thanks :)
    RE: Crashes on wine 1.1.29
    by Adria on Tuesday September 8th 2009, 8:15
    I forgot to submit more information:
    The game installs perfectly.
    I can also start the game, and when I'm on the first screen, to create a player, it crashes after 15 seconds or so.
    If i do things faster, I can get to more places, because it crashes after 15 seconds, once I've chosen the server.

    Thanks, and I hope this is useful

    (I'm using bin32-wine on arch64, and have guild wars installed and works perfectly)
    RE: Crashes on wine 1.1.29
    by Andreas Marschall on Wednesday September 9th 2009, 2:54
    Hey there,

    good to see that others have the same problem. I'm on Arch64, too, and I can confirm that the game crashes after 15 seconds. But only with the bin32-wine package. So I installed the bin32-wine-suse packege and with this version the game runs perfectly. (I don't know if a lib32 package is missing or something)

    If you use the bin32-wine-suse package you'll also need to install lib32-libxcursor because otherwise the mousecursor is not shown correctly...

    Greets
    A
    RE: Crashes on wine 1.1.29
    by Adria on Wednesday September 9th 2009, 6:20
    Thaaaaaaaaaaaaaaanks!!! Now it works!!

    Thank you very much :D
    RE: Crashes on wine 1.1.29
    by Andreas Marschall on Tuesday November 24th 2009, 8:12
    the game no longer crashes after about 15 in Arch64 with Wine 1.1.33 (packages "bin32-wine", "bin32-wine_gecko" and "bin32-winetricks" from AUR).

    I only have the d3dx9 and vcrun2005 from winetricks installed...

    Greets
    A
    RE: Crashes on wine 1.1.29
    by Ted Cox on Monday October 26th 2009, 13:17
    I'm seeing identical symptoms on Fedora 11 64-bit. I can login, get past the EULA (on my 8600GT -- my 7300GT gets stuck at the EULA) etc, but once I choose a server I have roughly 15 seconds. I can choose a character and login to the game world, or just sit there, it doesn't matter wine crashes back to the console with a err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x689d6f23

    Thanks for the libXcursor tip, though, mouse pointer looks much better. Anyone solved this in a non-distro specific way?
    RE: Crashes on wine 1.1.29
    by Ted Cox on Tuesday October 27th 2009, 2:24
    I compiled 1.1.32 from scratch last night and it works fine. I'm prepared to assume that Fedora's 1.1.29 still contains the crash on launch bug from 1.1.27.
    Crashes on 1.1.27
    by Chris Brainard on Friday August 14th 2009, 14:55
    It appears to be:
    RE: Crashes on 1.1.27
    by Chris Brainard on Friday August 14th 2009, 14:55
    ExceptionRecord ModuleName="C:\Program Files\Runes of Magic\Client.exe" ExceptionCode="0xc0000005" ExceptionDescription="EXCEPTION_ACCESS_VIOLATION" ExceptionAddress="0x6bab3c"
    RE: Crashes on 1.1.27
    by Ken Sharp on Friday August 14th 2009, 14:57
    You need to obtain the console output: wiki.winehq.org/FAQ#get_log

    And then ask for help in the forums: forums.winehq.org/
    RE: Crashes on 1.1.27
    by Chris Brainard on Friday August 14th 2009, 15:02
    Memory error with sound this is just one of the many directx sound files it tries to load:

    err:module:load_builtin_dll failed to load .so lib for builtin L"dmloader.dll": /usr/local/bin/../lib/wine/dmloader.dll.so: failed to map segment from shared object: Cannot allocate memory
    works fine on 1.1.25/ Crashes on 1.1.26
    by Agito on Monday July 20th 2009, 10:03
    works fine on 1.1.25 but does not work with wine 1.1.26
    I the game crashes at the loading screen after selecting char and entering the world.
    I manually installed 1.1.25 and it works fine again, no reinstall required
    RE: works fine on 1.1.25/ Crashes on 1.1.26
    by Andreas Marschall on Monday July 20th 2009, 15:24
    same here...game crashes while loading world after update to 1.1.26

    by thom_raindog on Sunday June 28th 2009, 1:44
    GLSL is enabled by default. And setting it to enabled specifically does nothing for me to solve the problem.
    Mouse issues
    by Tim on Saturday June 20th 2009, 5:40
    RoM runes flawlessly expect for 1 small issue. The mouse won't stay in the screen correctly. While mouse looking (hold down right mouse button) once the invisible cursor goes outside of the boundary of the window, the sensitivity gets way too fast and keys will get stuck in ON mode when the mouse comes back. I noticed that the mouse look will work ok if I only move the mouse slowly, otherwise it can't keep it with the warping or whatever it is doing and it gets choppy/too sensitive.

    It means I have to hit all the keyboard keys to get them to reset to a off status once the mouse returns to the screen boundary. Hope this makes sense, it may be more of a wine issue then a RoM issue though.

    by Andreas Marschall on Friday June 12th 2009, 4:06
    Bloom-Effects work now with the latest Nvidia Driver 185.18.14. Nice.
    Welcome to Runes of the Magic Bot(Rombot) free Open Beta!
    by powerlvl on Wednesday June 10th 2009, 20:50
    Welcome to Runes of the Magic Bot free Open Beta! We hope you enjoy the botting!
    Please post your feedback and discussion on our forum:www.botsmall.com/forum
    We are awaiting your participation and thank you for your attention.

    Rombot Version 1.0
    features:
    1.auto potion
    2.auto target mobs
    3.auto use skill
    4.auto picking

    Willkommen zum Runes of Magic bot zum kostenlosen Beta test (RoMbot). Wir hoffen ihr genie?t das botten. Bittet postet eure Feedbacks und Diskussionen in unserem BotsMall forum. Wir erwarten eure Teilnahme und bedanken uns für ihre Aufmerksamkeit.
    RE: Welcome to Runes of the Magic Bot(Rombot) free Open Beta!
    by powerlvl on Wednesday June 10th 2009, 20:54
    Welcome to Runes of the Magic Bot free Open Beta! We hope you enjoy the botting!
    Please post your feedback and discussion on our forum:www.botsmall.com/forum
    We are awaiting your participation and thank you for your attention.

    Rombot Version 1.0
    features:
    1.auto potion
    2.auto target mobs
    3.auto use skill
    4.auto picking

    Willkommen zum Runes of Magic bot zum kostenlosen Beta test (RoMbot). Wir hoffen ihr genie?t das botten. Bittet postet eure Feedbacks und Diskussionen in unserem BotsMall forum. Wir erwarten eure Teilnahme und bedanken uns für ihre Aufmerksamkeit.
    RE: Welcome to Runes of the Magic Bot(Rombot) free Open Beta!
    by thom_raindog on Sunday June 28th 2009, 1:38
    Uhm.. go away?
    Nvidia Go 6100
    by Lasperic on Wednesday May 13th 2009, 15:46
    Only forest loading screen . I hope someone takes care of this bug asap . Dont want to install windows just for this game :(
    RE: Nvidia Go 6100
    by Andreas Marschall on Saturday June 13th 2009, 5:04
    do you have "GLSL" set to disabled in your Direct3D Section? When I set it to disabled I get only forrest screen. If I enable it I can log in and play...
    RE: Nvidia Go 6100
    by Lasperic on Saturday June 13th 2009, 16:51
    Yeah i will try that .. Where exactly do i enable/disable GLSL?
    RE: Nvidia Go 6100
    by Pietro Fontana on Thursday June 18th 2009, 13:19
    Same problem here with Nvidia Go 7300
    Unable to type in the launcher
    by dan on Saturday May 9th 2009, 19:18
    I am using Ubuntu 9.06 64bit with latest wine.
    I installed RoM but when the launcher comes up, i can not type in the fields to enter login/pwd, i can select the fields but whenever i type, no characters appear
    Can anyone help?
    HOWTO GET AN ACCOUNT THAT WORKS!
    by jason on Saturday April 18th 2009, 22:38
    I can only speak on howto get an account in the UNITED STATES! If you are in Europe or Germany then instructions WILL DIFFER!

    The main site for the US version of the game is: us.runesofmagic.com/index.html

    The main site for the UK/English site is:
    www.runesofmagic.com/en/index.html

    The GERMAN site is:
    www.runesofmagic.com/de/index.html

    If you use the WRONG SETUP you will have to UNINSTALL!

    Also, when you pick the setup, you want to pick the proper location (US not English in this case) otherwise you seem to have to reinstall.

    Here is the instructions, simplified from this forum post:
    forum.us.runesofmagic.com/showpost.php?p=10560&postcount=40

    1. Create an account in the Frogster website account.frogster-america.com/
    2. Verify your created account in the email that you provided. Go to your email and click the provided link, that will send your account for processing and later on activation.
    3. Wait for the system to activate your account it can take some time. (Noted in later post, Created is the same as Active)
    4. Log into the Frogster website. Logout if you are already logged in, and relog. This will tell you whether or not you have the correct Login/Password information.
    5. After you successfully log into the account in Frogster go to the Runes of Magic website: www.runesofmagic.com/us/index.html
    6. Log into the website. If you are successfuly logging into the website you have created an account for the right server/Country.
    7. Attempt to log into the game.
    8. Please read the instructions ..... [in post linked above. has screen shote of the site and file locations]

    MY US COPY of the RuneDev.ini file:

    [Path]
    Resource=.\


    [Server]
    IP=rom-enus-srv.runewaker.com
    Port=21002


    [ErrorList]
    PosX=0
    PosY=0
    Width=960
    Height=752


    [ChatLog]
    Chatlog=1


    [Option]
    Glow=1


    [Locale]
    Language=enus



    If you register with the wrong Frogger site, then you will not get past Getting Server List, at least that was my problem before I found this.
    RE: HOWTO GET AN ACCOUNT THAT WORKS!
    by jason on Sunday April 19th 2009, 12:23
    Also, on a side note, the downloading installer does NOT work. However, the full install from a US site DOES. There is even one with a torrent download that I used myself.

    by Evil on Sunday March 29th 2009, 8:10
    How are you able to install it, tadadata? The current installer aborts, and I've tried it on multiple x86-64 systems.
    RE:
    by tadadata on Thursday April 2nd 2009, 15:11
    I have changed nothing. I used a clean wine version (source code) and there was no problem to install it, in fact I tried many wine versions (ubuntu 1.0.1, source 1.1.17 and source 1.1.18) with my ubuntu 8.10 and it installs every time I tried it. I hope this will help you.
    RE:
    by Evil on Saturday April 4th 2009, 8:11
    Are you using the *current* installer, the only one available on their site?
    RE:
    by tadadata on Tuesday April 7th 2009, 6:46
    I have downloaded the loader from a mirror. there are 4 parts, ~ 1gb each, and a special file (400kb) called "ROMSetup.exe". By starting this file, wine was able to install the game.
    Confusing notes
    by Evil on Saturday March 28th 2009, 11:03
    The notes for this app say "1. Install Wine 1.1.17", then the warning says that it will not work if you are using Wine 1.1.17 (which is true).

    FTR: It will also not install under Wine 1.1.18.
    Networking problems?
    by Clif on Monday March 23rd 2009, 17:54
    I can install and update the game. However, when I try to start the game all I get is a scene in the woods with a river rushing by. Is there supposed to be some kind of login screen or something? It seems like people have been able to get it to work. Do I need to install something extra?
    RE: Networking problems?
    by Daniel Cretin on Monday March 23rd 2009, 19:03
    By any chance are you also using a Nvidia 7xxx series? It seems to be a bug, and so far seems exclusive to that series of cards.
    RE: Networking problems?
    by Clif on Monday March 23rd 2009, 19:11
    Yes, I have an Nvidia 7950. I see your thread down below with the same issue. Has anyone added a bug report for this?
    RE: Networking problems?
    by Daniel Cretin on Monday March 23rd 2009, 19:33
    Yeah, it's the bug above, bug 17818. It just got confirmed by votes so hopefully someone will take a good crack at figuring it out.
    RE: Networking problems?
    by glen merrick on Saturday March 28th 2009, 18:54
    I'm running wine 1.1.14 as that is what seems to work for WOW and Ventrillo. I was able to install runes of magic, but am stuck at the obtain server list. Below is an extract of the issues that wine is having with the winsock:

    this is when launcher.exe runs:


    fixme:winsock:WS_setsockopt Unknown IPPROTO_IP optname 0x00000013
    fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER {f689d7c8-6f1f-436b-8a53-e54fe351c322}: stub
    fixme:winsock:WS_setsockopt Unknown level: 0x00000029
    fixme:winsock:WS_setsockopt Unknown level: 0x00000029
    fixme:winsock:WS_setsockopt Unknown level: 0x00000029
    fixme:winsock:WS_setsockopt Unknown level: 0x00000029
    fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER {f689d7c8-6f1f-436b-8a53-e54fe351c322}: stub
    fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub
    fixme:wave:ALSA_ComputeCaps Device has a minimum of 2 channels


    This is the game when you try and get a server list:

    fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER {25a207b9-ddf3-4660-8ee9-76e58c74063e}: stub
    fixme:imm:ImmReleaseContext (0x2005c, 0x142690): stub
    fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER {25a207b9-ddf3-4660-8ee9-76e58c74063e}: stub
    fixme:winsock:WSAIoctl SIO_GET_EXTENSION_FUNCTION_POINTER {25a207b9-ddf3-4660-8ee9-76e58c74063e}: stub
    RE: Networking problems?
    by Atahualpa on Tuesday June 2nd 2009, 15:32
    I have exactly the same problem. :-(
    GLSL - disabled?
    by Andreas Marschall on Saturday June 13th 2009, 5:07
    as mentioned above. Check if you have "GLSL" set to disabled in your Direct3D Section. I can only speak for myself but enabling it shows the log in screen.
    RE: GLSL - disabled?
    by Atahualpa on Tuesday July 7th 2009, 0:44
    Thank you. It's true this was the solution. My problem was that I didn't use the word "disabled" in the registry.
    RE: GLSL - disabled?
    by Andreas Marschall on Tuesday July 7th 2009, 0:52
    the interesting thing is...
    in previous versions of wine I had GLSL set do disabled because I also played Guild Wars, and this game needed it.

    In Runes of Magic I saw only saw only white clouds and blue background with GLSL disabled.

    In later versions of wine I could see the forrest and the river but no log-in screen (as some other users are reporting, too).

    With the latest version of wine (1.1.25) though I also get the log-in screen but have some glitches ingame.

    Unfortunatley I don't see any improvements in performance with this option turned off. (not like in other games like Vampire:Bloodlines for example)
    RE: GLSL - disabled?
    by Seb on Sunday July 12th 2009, 11:45
    How do I enable GLSL exactly?
    RE: GLSL - disabled?
    by Seb on Sunday July 12th 2009, 12:13
    ..or how do I save something as a .reg file? :)
    RE: Networking problems?
    by sati on Tuesday September 8th 2009, 19:48
    This bug still seems evident with ATI card..specifically 3200 HD, Arch64, Wine 1.1.29. Regardless of GLSL settings the login screen doesn't appear.
    different behaviour in similar setups
    by inf loop on Monday March 23rd 2009, 16:47
    I'm in a serious wtf here.
    I've installed RoM on 2 very similar machines. Both PCs (same intel processor and intel chipset) are running Debian Sid (both updated), gnome wm, the same winehq wine package, clean .wine. At the first pc fitted with a NVIDIA QUADRO NVS 290, RoM installs and runs flawlessly everything is perfect, gecko is installed at the beggining, the web content in launcher shows up and patching works.
    On the second pc fitted with a NVIDIA GEFORCE 8800 GTS, RoM installs, but when run for the first time, gecko installs but the launcher crashes as soon as web content starts to show up. Patching can only be finished if I previously download manually the patches. If I press "Start Game" before the launcer crash the game is started but crashes as soon as music gets played.

    If it's not a gfx card bug I suspect that this may be some kind of weird networking bug. I ran wine with WINEDEBUG=+relay,+seh,+tid, the log is 90MB on pc2 and 150 MB on pc1. Can send if requested
    7xxx Cards
    by Ivo Nunes on Sunday March 22nd 2009, 11:06
    I know that the menus appear to some people and to some doesn't.

    For me, with a Nvidia 8800GT it appeared, and now with a 7300GT it doesn't. I think it can be because of the 7xxx cards because alll the ppl i know that the windows doesn't appear have 7xxx cards. Btw, I know ppl with older cards (6xxx) and the windows appear.
    RE: 7xxx Cards
    by Daniel Cretin on Monday March 23rd 2009, 15:41
    This does seem to be the case since I'm running a 7950 and can't seem to see the EULA, just the forest scene. Any ideas on how to fix it? Other then getting a new video card of course.
    RE: 7xxx Cards
    by Ivo Nunes on Monday March 23rd 2009, 16:01
    I don't have any solution yet..........

    And I'm not very good making patches for wine... so.... we need to wait.
    RE: 7xxx Cards
    by Seth T on Tuesday March 24th 2009, 16:34
    I am also experiencing this problem with a Geforce 7300 GT,
    However I have seen others who had this problem in windows and it turns out they had corrupt fdb files... I don't know if it is related or even the same problem. But they claimed to fix the fdb files and got the logon screen to show.
    RE: 7xxx Cards
    by Ivo Nunes on Wednesday March 25th 2009, 2:33
    It isnt the problem. With my old card it worked and the files are the same. Btw i can run the game on windows with the same files.
    RE: 7xxx Cards
    by Seth T on Wednesday March 25th 2009, 14:20
    Have you tried the nvidia 180.29 drivers yet?
    That may be my next step.
    RE: 7xxx Cards
    by Ivo Nunes on Wednesday March 25th 2009, 15:54
    I'm using them at the moment...

    I installed them when I installed Fedora 10.

    Doesn't help.
    RE: 7xxx Cards
    by thom_raindog on Friday April 10th 2009, 11:21
    Same here. All I see is the forest scene, as per the bug above.
    RE: 7xxx Cards? different card (ATI), same problem
    by Rehdon on Monday May 18th 2009, 3:40
    Hi guys,
    I have exactly the same problem but with a different card, an ATI Mobility Radeon HD 3400 on a Sony Vaio VGN-FW21E. So this could be a different bug, not hardware-related.
    RE: 7xxx Cards? different card (ATI), same problem
    by Ivo Nunes on Monday May 18th 2009, 12:42
    It is hardware related. At the moment I know the bug appears on ALL ati cards and on 7xxx nvidia cards.
    RE: 7xxx Cards [works for me]
    by Ren Hoëk on Friday August 28th 2009, 2:29
    For me it works after I disabled GLSL:
    Set the follwing registry key to

    [HKEY_CURRENT_USER\Software\Wine\Direct3d]
    "UseGLSL"="disabled"

    I have a GF7800 GT and Ubuntu 8.04 with Wine 1.1.28

    cheers
    me
    RE: 7xxx Cards [works for me]
    by Tuxbubling on Sunday July 18th 2010, 17:52
    I confirm this bug.
    I had a 7900GS replaced by a 9600GT and now it works flawlessly.

    The "UseGLSL"="disabled" key wasn't helping...
    directx
    by tadadata on Sunday March 22nd 2009, 2:53
    hi

    I get a problem when I try to start the game (I click on START GAME in the update program), there appears a messagabox saying: DIRECT3D VERSION DOES NOT MATCH REQUIREMENTS. I click on OK. Then there is a second messagebox saying: DIRECT3D INTERFACE DOES NOT EXIST.

    I am using (newly installed) wine 1.1.17 and ubuntu. Then I installed DIRECTX in wine, that had no success.

    Before wine 1.1.17 I tried the wine version in the ubuntu reposities. With this the game startet and froze after typing account name and password, while it was submitting the data and getting the server list.

    Has anyone an idea to solve this problem?
    Thanks
    Welcome to Runes of the Magic Bot(Rombot) free Open Beta!
    by powerlvl on Wednesday June 10th 2009, 20:53
    Welcome to Runes of the Magic Bot free Open Beta! We hope you enjoy the botting!
    Please post your feedback and discussion on our forum:www.botsmall.com/forum
    We are awaiting your participation and thank you for your attention.

    Rombot Version 1.0
    features:
    1.auto potion
    2.auto target mobs
    3.auto use skill
    4.auto picking

    Willkommen zum Runes of Magic bot zum kostenlosen Beta test (RoMbot). Wir hoffen ihr genie?t das botten. Bittet postet eure Feedbacks und Diskussionen in unserem BotsMall forum. Wir erwarten eure Teilnahme und bedanken uns für ihre Aufmerksamkeit.
    Back