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4Story

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German version by Gameforge AG. If you want to vote for 4Story, please vote for the English version by Zemi Interactive. Wenn Du deine Stimme für 4Story abgeben willst, bitte tue das für die englische Version von Zemi Interactive.

Application Details:

Version: German
License: Free to use
URL: http://global.4story.com/
Votes: 0
Latest Rating: Garbage
Latest Wine Version Tested: 1.4.1

Maintainers: About Maintainership

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Link German 4Story Free Download German 4Story download page

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

The game works generally quite well, so assume everything works perfectly unless found in the next section.

What does not

Sorted from most annoying to least annoying according to my personal taste:

  1. All overhead texts are shown in the same shade, slightly thicker than they should be, making them very hard to read and impossible to distinguish in a crowd (red, yellow or green overhead with foes for example). The rendered font itself seems to be correct. The NPC overhead question and exclamation symbols are unaffacted. The overhead texts are
    • Own, ally and enemy character names, guild memberships and shop names
    • Own and ally overhead comments and speech bubbles
    • NPC names and affiliations
    • Monster names
  2. Character movement animations: The body parts of the characters, NPCs, monsters, summoner pets, riding animals and priest raven form never move. The weapons move always as they should, and (wierdly) the eyes of the characters and monsters move as they should, but only when running or walking. The character looks and visual effects of improved items are not affected.
  3. Minor animation glitches: When there is an animation happening (the rotating light wave in the revival shrine, area of effect spells), a moderate amount of lightly flickering artifacts in the form of upside-down (possibly also mirrored), downscaled hollow images of characters in the vicinity is shown.
  4. Still portals: Portals do not rotate, and cause a small number of artifacts as explained above.
  5. Full-screen: When first switching to full-screen everything works fine. As soon as another application gets focus, the game appears to hang, but alt-tabbing and alt-entering (sometimes multiple times) seem to bring it to life again. If that happens, the visual mouse pointer becomes "shifted down" below its actual position so that you have to click about 30-50 pixels under the place you want click - nicely visible in menus. See comments for a workaround.

Workarounds

What was not tested

I pretty much tested everything, including extensive general gameplay like leveling, wars, time travel etc.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

There are some general usability issues that are either wine or compiz related, here's a listing of all which I encountered, and solutions to them: >>> Switching to another resolution is achieved by enabling a virtual wine desktop for TClient.exe (or default) with the desired resolution, starting the game, and then setting that resolution. If windowed gameplay is desired, this is all you need. >>> Playing in full-screen is buggy as soon as you switch to another application, thus I found another way of playing reliably in full-screen: you need to use your (real) desktop resolution for the game resolution and run the game windowed. Then enable the Put compiz plugin and set a convenient shortcut for "Put within viewport" -> "Put center". Now hide the upper panel temporarily (hiding the panel is not always needed, test it) and use the configured shortcut on the 4Story window. This action should center the window perfectly, as if you were playing full-screen, and you can even access all the usual desktop stuff, panels, application/workspace switching, expose, scale etc. I usually have 4Story on one workspace and comfortably switch to other workspaces all the time - works like a charm. If the window ever gets out of its ideal full-screen-like position just use the compiz shortcut for centering it again and you're all set. In order to configure compiz and its plugins run "ccsm" from the terminal or the application launcher. Alternetaively you can edit the menus on your top panel and check its box under System->Preferences, so that you can always easily access it via that menu. As of yet, I have not detected any compiz plugin problems with 4Story so you should be able to experiment at will (try the Wobbly plugin!). Unfortunately, the Window Rules plugin seems to be the perfect solution for running 4Story full-screen, automatically adjusting its position etc., but it does not work with the 4Story window, for some reason.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowMac OS X 10.8 "Mountain Lion"Oct 26 20121.4.1Yes No GarbageDanir Toma 
Showzz Do not useOct 20 20121.4.1Yes Yes GarbageDanir Toma 
ShowUbuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)Nov 07 20101.2.1Yes No Garbagean anonymous user 
ShowUbuntu 9.04 "Jaunty" i386 (+ variants like Kubuntu)Sep 10 20091.1.29Yes No Garbagean anonymous user 
ShowUbuntu 9.04 "Jaunty" amd64 (+ variants like Kubuntu)Jul 25 20091.1.25Yes No GarbageIrfan Adilovic 

Known Bugs

Bug # Description Status Resolution Other apps affected
4666 Many games bundled with HackShield anti-cheat system abort on startup with Hackshield error 108 (copy of system dlls, native vs. Wine placeholder) NEW View
17488 Animation issues in 4Story NEW View
18494 4Story overhead text is rendered dark blue from far away, making it difficult to read NEW View

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