Category: Main Games Sports Games Carmageddon TDR 2000 1.159 Nosebleed

Carmageddon TDR 2000

Official Nosebleed Patch
This patch enhances the multiplayer model with a server mode and adds five new power-ups to the game. Furthermore, some bugs are fixed.

No new cars, no new levels!

Application Details:

Version: 1.159 Nosebleed
License: Retail
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 1.5.1

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Link Official Homepage Link get the Nosebleed Patch

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

  • Installation, Patching
  • Adding bonus cars via patch 
  • general settings and game play
  • 3D graphics and sound

What does not

  • Starting the game out of the box
    • game had to be started once to create the TDR2000.gfx file
    • game_root/TDR2000.gfx had to be modified according to the howto for 3D
  • Changing controls


What was not tested

  • Multiplayer

Hardware tested


  • GPU:
  • Driver:

Additional Comments

The game crashes very often. This is NOT a problem of wine but of the game instead. If it halts, just press "return" to close the NOT visible error message (this is also a problem of the game). Overall I played about 15 hours without much problems. If you try to change any key bindings, the game seems to halt and wait for an key entry (like it does on the original OS), but seems not to respond to any input. Game settings: - 1600x1200 resolution - Graphic options all at maximum. - I used the additional start parameter "TDR2000.exe -f" of the game, to enhance the texture quality. Wine settings: - window mode 1600x1200 Specs: - Wine 1.2 - Ubuntu 8.04 LTS - Kernel 2.6.24-28-generic - Intel Core 2 Duo E8500 3,16GHz - 4GB RAM Mushkin XP2-8500 1066MHz - ATI HD4870 512MB (using official "ATI Radeon HD 4800 Series" driver Release 9.10) - Window manager: metacity works fine

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowopenSUSE 11.4 x86_64Apr 09 20121.5.1Yes Yes SilverSebastian Parschauer 
ShowopenSUSE 11.3 (x86_64)Aug 28 20111.3.26Yes Yes SilverSebastian Parschauer 
CurrentUbuntu 8.04 "Hardy" i386 (+ variants like Kubuntu)Aug 21 20101.2Yes Yes Silveralex 
ShowopenSUSE 11.1 x86_64Jan 09 20101.1.35Yes Yes SilverSebastian Parschauer 
ShowopenSUSE 11.1 x86_64Apr 09 20091.1.18Yes Yes SilverSebastian Parschauer 

Known Bugs

Bug # Description Status Resolution Other apps affected
6946 Carmageddon TDR2000 wont allow 3D Hardware rendering NEW View
31245 xrandr12 warcraft 3 regression NEW View

Show all bugs

HowTo / Notes

Game issues
  • Don't buy too many cars or the game will crash (game bug). But if you play through all levels you'll get all cars.
  • Remember to create v1.159 save games or the new features of the patch will not be available.
HOWTO activate 3D graphics

Just edit file TDR2000.gfx after installation and a first game start:

    1. change line four from "4294967295" to "0" (should be the graphics card selection)
    2. optionally change line two from "1" to "0" (changes from software to hardware rendering)
    3. optionally change the selected resolution from the first profile in the file
    4. possibly you must change the refresh frequency to zero to avoid a black screen

        The first step is the most important one 4294967295 = 0xFFFFFFFF, so I think the graphics card was detected as unknown. After that change you can use the 3D setup tool of the game.

        always regenerate TDR2000.gfx when changing wine version
        Recently there is done a lot on wined3d. If you change the wine version and encouter graphics issues don't file a bug too fast. Regenerate the TDR2000.gfx file first and retest. The game has a overreliance on that file.
        Fix bugs 8854 and 28168

        If you want to play Carmageddon TDR 2000 with changeable controls and cheating console with every language, then you need the following code.

        Git repo:

        Branch: carmaTDR


        • winex11.drv/keyboard: fix MAPVK_VK_TO_CHAR mapping
        • dinput: Always update key/mouse state


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