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Unreal

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Retail/Anthology/Steam/GOG

Application Details:

Version: Gold
License:
URL: http://www.unreal.com
Votes: 1
Latest Rating: Platinum
Latest Wine Version Tested: 3.8

Maintainers: About Maintainership

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Installed through steam, started a single player game and a botmatch. Both seemed to run well at 1920x1080 using direct3d rendering.

What does not

Workarounds

What was not tested

other rendering methods. multiplayer.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowArch Linux x86_64May 22 20183.8Yes Yes NoPlatinumMehmet Akif TASOVA 
ShowMac OS X 10.11 "El Capitan"May 30 20161.9.11Yes Yes PlatinumPeter 
ShowArch Linux x86_64Feb 03 20131.5.22N/A Yes PlatinumP. Neidhardt 
CurrentUbuntu 11.04 "Natty" i386 (+ variants like Kubuntu)Jul 31 20111.3.25Yes Yes Platinuman anonymous user 
ShowSlackware 13.37Jun 21 20111.3.22Yes Yes Goldan anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected
35491 Switching to fullscreen works inconsistently UNCONFIRMED View

Show all bugs

HowTo / Notes

HOWTO
­­Unreal Gold HOWTO­­­­ ­­­­
­­­­
Installation­­
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Run 'SETUP.EXE' on the ­disc, being­ sure not to install the­ old DirectX versions.
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Patching­
­
If you are using the version that is part of the anthology pack or was downloaded from steam, you will encounter (yet another) network incompatibility bug. You will not be able to join any non-gold servers, and if you host a server with these versions it will only be compatible with other clients running the anthology version. To remedy this problem, apply the following patch, being sure it installs to the correct location. ­

http://oldunreal.com/patch/AnthologyUnrealGoldPatchV1.0.exe

Updated Graphics (Optional)

The stock OpenGL renderer was never really finished. However, you can replace i­t with an alter­native that boasts new features.

http://oldunreal.com/patch/OMP-UGOLD-V0.2.zip
­­
Extract 'OpenGLDrv.dll', 'OpenGlDrv.int', 'Unreal.exe', 'UCC.exe', and 'Setup.exe' to the '[installdir]/System' directory. Enable the renderer by setting "GameRenderDevice" to "OpenGLDrv.OpenGLRenderDevice" in '[installdir]/System/Unreal.ini'. If you happen to have the second Unreal Tournament disc, you can use high-detail textures. Read 'S3TCext.txt' provided with the zip file for instructions on how to convert and use the textures. For more information on tuning the renderer (anistrophic filtering, anti-aliasing, etc) refer to the OpenGL section in http://oldunreal.com/patch/Oldunreal-Multimediaupdate.pdf.
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Issues

In more recent wine, using the software renderer may crash the game with a segmentation fault. Use the OpenGL renderer detailed above, or set "GameRenderDevice" to "D3DDrv.D3DRenderDevice" in '[installdir]/System/Unreal.ini'.

For users of some intel or ati/amd graphics drivers, the game may display a black screen upon startup. Set the registry key "HKEY_CURRENT_USER>Software>Wine>AppDefaults>Unreal.exe>Direct3D>OffscreenRenderingMode" to "backbuffer" to fix this.

This game is based on an older game engine and may run at erratic speeds. This is usually due to the high performance of modern systems, but is also complicated by things like cpu frequency scaling and multicore processors. Before starting the game, change to the performance cpu frequency scaling governor, and if neccessary, limit the game to one core/cpu. If you are using the enhanced OpenGL renderer, you can have it limit the frame rate by setting "FrameRateLimit" to "60" and/or "SwapInterval" to "1" under the "[OpenGLDrv.OpenGLRenderDevice]" section in '[installdir]/System/Unreal.ini'.

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