WineHQ

Killing Floor

First retail release under steam

Application Details:

Version: Steam
License: Retail
URL: http://www.killingfloorthegame...
Votes: 7
Latest Rating: Platinum
Latest Wine Version Tested: 2.13-staging

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Installing the game through Steam works great, it loads up right away. Single play and multiplay works fine. Runs at a good frame rate. (But then don't all UT2k4 Games? :) )

What does not

Motion Blur in the display settings

Workarounds

What was not tested

Nothing

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

I had to disable motion blur in the advanced display settings in KF to stop the game from crashing with a "General Protection Error"

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowFedora 26 x86_64Jul 31 20172.13-stagingYes Yes PlatinumDesperalaw 
ShowArch Linux x86_64Apr 24 20172.6Yes Yes PlatinumKron 
ShowArch Linux x86_64Sep 29 20121.5.14Yes Yes PlatinumSerge Hooge 
ShowGentoo Linux x86_64Jan 29 20121.4-rc1Yes Yes PlatinumKarol Herbst 
ShowLinux Mint 11 "Katya" x86_64Feb 04 20121.3.37Yes Yes Silveran anonymous user 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes

HOWTO

OLD SOLUTION, NOT NEEDED ANYMORE


To fix the mousing issue

1.) Download this file: http://www.gamefront.com/files...

2.) Run the following in terminal (be sure to cd into the directory where you downloaded the file to first)

32bit Users:
sudo cp -p /usr/lib/wine/dinput.dll.so /usr/lib/wine/dinput.dll.so.old
sudo mv dinput.dll.so /usr/lib/wine/

64bit Users:
sudo cp -p /usr/lib32/wine/dinput.dll.so /usr/lib32/wine/dinput.dll.so.old
sudo mv dinput.dll.so /usr/lib32/wine/

Restart steam and then reload KF and you should be all set.

If your game crashes with a "General Protection Error" when you get attacked:
Go into the display options in KF and toggle "motion blur" off

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Wine 1.3.21
by Sean on Saturday June 4th 2011, 3:07
As of Wine 1.3.21 everything is working perfect :)
For those looking for dinput.dll.so *unreal mouse fix*
by Sean on Sunday May 22nd 2011, 23:47
www.gamefront.com/files/20357915/dinput.dll.so

replace old file in /usr/lib/wine as root
RE: For those looking for dinput.dll.so *unreal mouse fix*
by Jakob on Monday May 23rd 2011, 1:15
Thanks :)

by Jakob on Saturday May 21st 2011, 4:33
So where can i find the mouse patch the link goes to a french site i dont understand.
wine 1.3.20
by Sean on Friday May 20th 2011, 7:23
As of wine wine 1.3.20 i have a broken mouse :(. worked flawlessly in
Wine 1.2.3 with the mouse fix
Mouse FIX
by Nick Stuart on Tuesday February 15th 2011, 4:51
Hi, i use the reg fix
HKEY_CURRENT_USER/Software/Wine/DirectInput/MouseWarpOverride = Force

Then find your killingfloor.ini and change your engine to D3DDrv e.g.



[Engine.Engine]
;RenderDevice=PixoDrv.PixoRenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=D3DDrv.D3DRenderDevice

then

StartupFullscreen=True

(just use the find tool)

then make a custom launcher for e.g. to make it launch in a virtual desktop

wine explorer /desktop=MyDesktopName,1366x768 "/home/nick/Games/Killing Floor/Play.exe"
RE: Mouse FIX
by vmkivinen on Monday April 4th 2011, 7:13
I can confirm that this does not work.
RE: Mouse FIX
by Nick Stuart on Saturday April 16th 2011, 8:57
oh whoops, this is for non steam version sorry.
Gameplay Video
by Jake ward on Wednesday January 5th 2011, 3:39
www.youtube.com/watch?v=uXg3a6R3d5Q

Showing the game running really good!

No sound was from desktop recorder being strange - Sound usually works!

Running online really smooth no problems - With mousewarpoverride = force
The game
by Jake ward on Sunday January 2nd 2011, 16:52
It works great in singleplayer, mousewarpoverride set to force, But when i am on multiplayer the movement is very slow....Everything else runs fine but when i walk its so slow? But it is not like that in singleplay weirdly enough
Fixed
by Tommy on Wednesday December 15th 2010, 12:30
This was the way that I got it to work.

In wine open regedit and navigate to:
\HKEY_CURRENT_USER\Software\Wine\

Create a folder called DirectInput
Set the STRING VALUE: MouseWarpOverride = force

I recommend running play on linux and add this regiastry key to this application so it will not affect other apps that you have wine configured for.

I am a newb but this is what worked for me, hope it helps someone.
Mouse = 100% perfect
by Tommy on Saturday December 4th 2010, 22:32
Hello guys Im newish to linux but especially wine. I had killing floor running perfect and I played through thanksgiving. Unfortunately when I switched monitors the resolution changed and the mouse bug brought me here. The fact was that I did have it working with no mouse escape problems. I cannot replicate this now, however and I did not think to check all my settings before. I know I had it running without virtual desktop and my screen resolution was either 1440x900 or 1024x768. I think it has something to do with the resolution of either the current x display or the killing floor game resolution and Im sorry I cant be more helpful.

pclinux 2010 updated to date.
Killing Floor
by Jack Diaz on Sunday September 19th 2010, 22:14
Has there been any fix on the mouse escape bug? I'm playing Killing Floor and it seems that the bug that would make KF crash when looking up servers is gone. At least its gone on Arch Linux x86_64 - Wine 1.3.3, if that bug can be fix Killing Floor would definitely be gold/platinum (Motion Blur active still crashes KF).
RE: Killing Floor
by Adam Bolte on Saturday November 6th 2010, 9:59
Mouse escape bug isn't a problem with the latest patches in bugs.winehq.org/show_bug.cgi?id=6971

I've just had a long gaming session, playing KF for hours with 1.3.6 and the patch on bug 6971's comment 420. Did get a couple of crashes eventually... didn't know to disable motion blur so will give that a shot, although the console output hinted at a pulseaudio issue. Of the many levels I played there were two other issues I ran into.

1. A couple of weird keyboard issues, and even got into 3rd-person mode while playing online - something not supposed to be possible (and didn't work properly anyway). Disabling "Key presses repeat when key is held down" in GNOME Keyboard Preferences fixed all those.

2. At one point, the mouse stopped working at the start of a level. It was as if the mouse was disconnected. I even tried unplugging it and plugging it back in without success. :) In the end I just had to restart the game... so maybe the patch isn't perfect after all - but it's pretty darn close. I wasn't able to reproduce this.

The game is very playable under WINE. The frame rate was fine, audio and graphics all worked fine. Online play and Steam integration was fine (although didn't try being a MP server). The only problems at all that prevent this from being gold are those mentioned above, and the fact that you need to manually patch WINE to get the mouse working properly (for the moment).

Tested on a i7 950, GA-X58A-UD9, GTX480, 6Gb 1600 DDR3, 1920x1080 res, all graphical options enabled.
All but online full
by Steve on Sunday June 27th 2010, 22:59
I got this app running in wine. It was a little buggy at first, and took months of forum hopping. Here is how I did it:

First off, start wine in a virtual desktop so it will still run the game, but it won't let it full screen. In lucid, if an app tries to fullscreen from wine it either kills it or puts it on a default minimum resolution.

After you get it to open, go to display settings and disable motion blur. Then uncheck full screen in the load options. you may get a crash at this, but that's ok, we need the settings to stick. Go ahead and start off with the minimal resolution.

Take wine off virtual desktop, if you don't want it. Open killing floor and set the resolution to be nice and big for your screen. if you go to high, it will just default at the low resolution again. you need the window big enough to keep the mouse inside it during gameplay, because it just won't do it with the render mode we'll have to use.

Open killingfloor.ini and edit [Engine.Engine]
[Engine.Engine]

;RenderDevice=D3D9Drv.D3D9RenderDevice

;RenderDevice=D3DDrv.D3DRenderDevice

;RenderDevice=Engine.NullRenderDevice

RenderDevice=OpenGLDrv.OpenGLRenderDevice

You can see I've been playing, the important part is the opengl rendering.

This works pretty well for solo play. I have not been able to join an online game w/o crashing strait from the menu, but I have been able to join through the buddy list.

If someone finds out how to fix the online menu, I'm very interested. I hope my info can lead to some improvements.

Regards,
Steve
Crashes so frequent I can't even join a game.
by Mike Talanca on Saturday December 26th 2009, 12:18
So I just downloaded this game, and it gives me completely random crashes at different points in time before I even start to play a game! I tried turning motion blur off and putting the settings on to lowest, but it doesn't help. About 60% of the time it crashes just from me pressing the friends tab, 35% of the time it crashes when I try to join a game or during the joining of a game, and the other 5% is when I somehow actually manage to get into a game, it just crashes after I take 1-2 steps.

Here's the error I get most often.


Build UT2004_Build_[2004-11-11_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3753 MHz with 2018MB RAM
Video: NVIDIA GeForce 8800 GTS (8618)

General protection fault!

History: FD3D9VertexStream::Cache
RE: Crashes so frequent I can't even join a game.
by Mike Talanca on Saturday December 26th 2009, 12:29
Oops, that wasn't it (though I do get that error with motion blur off). Here is the entire first error:

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3753 MHz with 2018MB RAM
Video: NVIDIA GeForce 8800 GTS (8618)

General protection fault!

History: FD3DVertexStream::Cache
RE: Crashes so frequent I can't even join a game.
by Mike Talanca on Saturday December 26th 2009, 12:35
Someone delete that post above. I pasted the wrong thing again...

Here's a link to all my errors.

pastebin.org/68871
RE: Crashes so frequent I can't even join a game.
by antonio on Sunday December 27th 2009, 13:50
same problem
ubuntu 9.04, wine 1.1.34
RE: Crashes so frequent I can't even join a game.
by Jeff Hoogland on Monday April 26th 2010, 10:58
Have you tried turning off the Steam in game community?

~Jeff
RE: Crashes so frequent I can't even join a game.
by Mike Talanca on Saturday July 10th 2010, 14:56
Yep. I've had it off, as it causes errors with all Steam games. No luck.
Game Crashes after few mins.
by SkyHunter on Sunday October 25th 2009, 3:15
The game just crashes after a few mins playing.
1. The game is stuck for a moment
2. Then I can't use my mouse anymore
3. The game crashes
RE: Game Crashes after few mins.
by SkyHunter on Sunday October 25th 2009, 3:43
The error message:

""""""

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 2720 MHz with 2047MB RAM
Video: NVIDIA GeForce 8800 GTS (8618)

General protection fault!

History: FD3D9VertexStream::Cache
RE: Game Crashes after few mins.
by Jeff Hoogland on Sunday October 25th 2009, 9:33
Wine version? I know I had best luck with the .27-.29 range. Also regarding the mouse issue - did you apply the patch listed above?

~Jeff
RE: Game Crashes after few mins.
by SkyHunter on Sunday October 25th 2009, 9:51
Thanks, but I solved the problem.
My Wine Version is 1.1.31 and I just edited the KillingFloor.ini.
Like this:
"
[Engine.Engine]
;RenderDevice=D3D9Drv.D3D9RenderDevice
Mouse Bug DLL Resolution
by d10sfan on Saturday May 30th 2009, 0:47
It seems that dll was made for a 1024x768 resolution because when I try it, it makes it so the mouse moves quite freely in a small box roughly that size. Is there a way to make that so it can support a resolution of 1440x900?
RE: Mouse Bug DLL Resolution
by antonio on Sunday December 27th 2009, 13:49
try to disable compiz
Mouse problems
by Matej Spindler on Monday May 18th 2009, 19:17
Mouse is bound to a box like in all UT games.

Setting [HKCU\Software\Wine\DirectInput] "MouseWarpOverride" to "force" helps.

Game is slower than in windows and it crashes alot, but playable.
RE: Mouse problems
by Jeff Hoogland on Monday May 18th 2009, 20:00
What type of crash(es) are happening? Are they happening in consistent places/are they reproducible?

~Jeff
RE: Mouse problems
by Matej Spindler on Tuesday May 19th 2009, 3:43
Crashes are random. Sometime it happens after few minutes, but last night I could play all maps without a crash.

When it crashes there's something about mmap() failed in logs. I'll paste logs next time it crashes.
RE: Mouse problems
by Matej Spindler on Thursday May 21st 2009, 14:26
Here is the log when game crashes.

pastebin.com/f46623d8

--- snip --
E: shm.c: mmap() failed: Cannot allocate memory
E: shm.c: mmap() failed: Cannot allocate memory
E: memblock.c: Assertion 'b' failed at pulsecore/memblock.c:438, function pa_memblock_acquire(). Aborting.
--- snip --


It seems to me pulseaudio can't reserve memory. Strange thing is that this starts to happen when graphic settings are anything above low or werylow. On very low graphic settings game is stable!
RE: Mouse problems
by Jeff Hoogland on Thursday May 21st 2009, 16:08
That is strange. I know on my own system that when I try to run the game at beyond 1024x768 it tells me that my video card does not have enough memory.

~Jeff
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