Application Details:
Version: | Steam |
License: | Retail |
URL: | http://www.killingfloorthegame... |
Votes: | 7 |
Latest Rating: | Platinum |
Latest Wine Version Tested: | 2.13-staging |
Maintainers: About Maintainership
What works
Installing
What does not
Starting the game
Workarounds
What was not tested
Gameplay
Hardware tested
Graphics:
Additional Comments
Splash screen shows then a message appears: Microsoft Visual C++ Runtime Library Runtime Error! Program: KillingFloor.exe This application has requested the Runtime to terminate it in an unusual way. Please contact the applications support team for more information Tried running several windows version, native and builtin visual libraries
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Fedora 26 x86_64 | Jul 31 2017 | 2.13-staging | Yes | Yes | Platinum | Desperalaw | ||
Show | Arch Linux x86_64 | Apr 24 2017 | 2.6 | Yes | Yes | Platinum | Kron | ||
Show | Arch Linux x86_64 | Sep 29 2012 | 1.5.14 | Yes | Yes | Platinum | Serge Hooge | ||
Show | Gentoo Linux x86_64 | Jan 29 2012 | 1.4-rc1 | Yes | Yes | Platinum | Karol Herbst | ||
Show | Linux Mint 11 "Katya" x86_64 | Feb 04 2012 | 1.3.37 | Yes | Yes | Silver | an anonymous user |
Bug # | Description | Status | Resolution | Other apps affected |
OLD SOLUTION, NOT NEEDED ANYMORE
To fix the mousing issue
1.) Download this file: http://www.gamefront.com/files...
2.) Run the following in terminal (be sure to cd into the directory where you downloaded the file to first)
32bit Users:
sudo cp -p /usr/lib/wine/dinput.dll.so /usr/lib/wine/dinput.dll.so.old
sudo mv dinput.dll.so /usr/lib/wine/
64bit Users:
sudo cp -p /usr/lib32/wine/dinput.dll.so /usr/lib32/wine/dinput.dll.so.old
sudo mv dinput.dll.so /usr/lib32/wine/
Restart steam and then reload KF and you should be all set.
If your game crashes with a "General Protection Error" when you get attacked:
Go into the display options in KF and toggle "motion blur" off
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Sean on Saturday June 4th 2011, 3:07
by Sean on Sunday May 22nd 2011, 23:47
replace old file in /usr/lib/wine as root
by Jakob on Monday May 23rd 2011, 1:15
by Jakob on Saturday May 21st 2011, 4:33
by Sean on Friday May 20th 2011, 7:23
Wine 1.2.3 with the mouse fix
by Nick Stuart on Tuesday February 15th 2011, 4:51
HKEY_CURRENT_USER/Software/Wine/DirectInput/MouseWarpOverride = Force
Then find your killingfloor.ini and change your engine to D3DDrv e.g.
[Engine.Engine]
;RenderDevice=PixoDrv.PixoRenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=D3DDrv.D3DRenderDevice
then
StartupFullscreen=True
(just use the find tool)
then make a custom launcher for e.g. to make it launch in a virtual desktop
wine explorer /desktop=MyDesktopName,1366x768 "/home/nick/Games/Killing Floor/Play.exe"
by vmkivinen on Monday April 4th 2011, 7:13
by Nick Stuart on Saturday April 16th 2011, 8:57
by Jake ward on Wednesday January 5th 2011, 3:39
Showing the game running really good!
No sound was from desktop recorder being strange - Sound usually works!
Running online really smooth no problems - With mousewarpoverride = force
by Jake ward on Sunday January 2nd 2011, 16:52
by Tommy on Wednesday December 15th 2010, 12:30
In wine open regedit and navigate to:
\HKEY_CURRENT_USER\Software\Wine\
Create a folder called DirectInput
Set the STRING VALUE: MouseWarpOverride = force
I recommend running play on linux and add this regiastry key to this application so it will not affect other apps that you have wine configured for.
I am a newb but this is what worked for me, hope it helps someone.
by Tommy on Saturday December 4th 2010, 22:32
pclinux 2010 updated to date.
by Jack Diaz on Sunday September 19th 2010, 22:14
by Adam Bolte on Saturday November 6th 2010, 9:59
I've just had a long gaming session, playing KF for hours with 1.3.6 and the patch on bug 6971's comment 420. Did get a couple of crashes eventually... didn't know to disable motion blur so will give that a shot, although the console output hinted at a pulseaudio issue. Of the many levels I played there were two other issues I ran into.
1. A couple of weird keyboard issues, and even got into 3rd-person mode while playing online - something not supposed to be possible (and didn't work properly anyway). Disabling "Key presses repeat when key is held down" in GNOME Keyboard Preferences fixed all those.
2. At one point, the mouse stopped working at the start of a level. It was as if the mouse was disconnected. I even tried unplugging it and plugging it back in without success. :) In the end I just had to restart the game... so maybe the patch isn't perfect after all - but it's pretty darn close. I wasn't able to reproduce this.
The game is very playable under WINE. The frame rate was fine, audio and graphics all worked fine. Online play and Steam integration was fine (although didn't try being a MP server). The only problems at all that prevent this from being gold are those mentioned above, and the fact that you need to manually patch WINE to get the mouse working properly (for the moment).
Tested on a i7 950, GA-X58A-UD9, GTX480, 6Gb 1600 DDR3, 1920x1080 res, all graphical options enabled.
by Steve on Sunday June 27th 2010, 22:59
First off, start wine in a virtual desktop so it will still run the game, but it won't let it full screen. In lucid, if an app tries to fullscreen from wine it either kills it or puts it on a default minimum resolution.
After you get it to open, go to display settings and disable motion blur. Then uncheck full screen in the load options. you may get a crash at this, but that's ok, we need the settings to stick. Go ahead and start off with the minimal resolution.
Take wine off virtual desktop, if you don't want it. Open killing floor and set the resolution to be nice and big for your screen. if you go to high, it will just default at the low resolution again. you need the window big enough to keep the mouse inside it during gameplay, because it just won't do it with the render mode we'll have to use.
Open killingfloor.ini and edit [Engine.Engine]
[Engine.Engine]
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
You can see I've been playing, the important part is the opengl rendering.
This works pretty well for solo play. I have not been able to join an online game w/o crashing strait from the menu, but I have been able to join through the buddy list.
If someone finds out how to fix the online menu, I'm very interested. I hope my info can lead to some improvements.
Regards,
Steve
by Mike Talanca on Saturday December 26th 2009, 12:18
Here's the error I get most often.
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3753 MHz with 2018MB RAM
Video: NVIDIA GeForce 8800 GTS (8618)
General protection fault!
History: FD3D9VertexStream::Cache
by Mike Talanca on Saturday December 26th 2009, 12:29
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3753 MHz with 2018MB RAM
Video: NVIDIA GeForce 8800 GTS (8618)
General protection fault!
History: FD3DVertexStream::Cache
by Mike Talanca on Saturday December 26th 2009, 12:35
Here's a link to all my errors.
pastebin.org/68871
by antonio on Sunday December 27th 2009, 13:50
ubuntu 9.04, wine 1.1.34
by Jeff Hoogland on Monday April 26th 2010, 10:58
~Jeff
by Mike Talanca on Saturday July 10th 2010, 14:56
by SkyHunter on Sunday October 25th 2009, 3:15
1. The game is stuck for a moment
2. Then I can't use my mouse anymore
3. The game crashes
by SkyHunter on Sunday October 25th 2009, 3:43
""""""
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 2720 MHz with 2047MB RAM
Video: NVIDIA GeForce 8800 GTS (8618)
General protection fault!
History: FD3D9VertexStream::Cache
by Jeff Hoogland on Sunday October 25th 2009, 9:33
~Jeff
by SkyHunter on Sunday October 25th 2009, 9:51
My Wine Version is 1.1.31 and I just edited the KillingFloor.ini.
Like this:
"
[Engine.Engine]
;RenderDevice=D3D9Drv.D3D9RenderDevice
by d10sfan on Saturday May 30th 2009, 0:47
by antonio on Sunday December 27th 2009, 13:49
by Matej Spindler on Monday May 18th 2009, 19:17
Setting [HKCU\Software\Wine\DirectInput] "MouseWarpOverride" to "force" helps.
Game is slower than in windows and it crashes alot, but playable.
by Jeff Hoogland on Monday May 18th 2009, 20:00
~Jeff
by Matej Spindler on Tuesday May 19th 2009, 3:43
When it crashes there's something about mmap() failed in logs. I'll paste logs next time it crashes.
by Matej Spindler on Thursday May 21st 2009, 14:26
pastebin.com/f46623d8
--- snip --
E: shm.c: mmap() failed: Cannot allocate memory
E: shm.c: mmap() failed: Cannot allocate memory
E: memblock.c: Assertion 'b' failed at pulsecore/memblock.c:438, function pa_memblock_acquire(). Aborting.
--- snip --
It seems to me pulseaudio can't reserve memory. Strange thing is that this starts to happen when graphic settings are anything above low or werylow. On very low graphic settings game is stable!
by Jeff Hoogland on Thursday May 21st 2009, 16:08
~Jeff