Install, singleplayer, multiplayer offline
What does not
I had to turn off "Allow window manager to manage wine windows" in winecfg to get fullscreen work.
What was not tested
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Puppy Linux 5.x||Jan 06 2012||1.3.31||Yes||Yes||Gold||BonE|
|Current||Ubuntu 10.10 "Maverick" i386 (+ variants like Kubuntu)||Oct 18 2010||1.3.5||Yes||Yes||Gold||Adam MaÄ‡kowiak|
|Show||Debian GNU/Linux 6.x "Squeeze"||Mar 30 2010||1.1.40||Yes||Yes||Platinum||an anonymous user|
|Show||Ubuntu 9.04 "Jaunty" i386 (+ variants like Kubuntu)||May 24 2009||1.1.22||Yes||Yes||Platinum||Stanislaw Gackowski|
|Show||Ubuntu 9.10 "Karmic" amd64 (+ variants like Kubuntu)||Dec 08 2009||1.0.1||Yes||Yes||Silver||an anonymous user|
To get multiplayer working, you need native directplay dlls. The old howto had a link pointing to outdated directplay dlls which cause problems with wine and generally don't work as expected. However with the latest dplay from DirectX 9.0c multiplayer is (almost - see note for details) flawless.
In the wine wiki is described how to get native direct play dlls.
Personally I would recommend using winetricks directplay which installs dplay dlls and sets overwrite in winecfg, however you may choose do install manually those files in which case you need to:
You can now play Heroes 3 in HD, utilizing the full size of your screen, thanks to Heroes3HD mod. It doesn't change anything gameplay wise.
With recent Wine releases, Wine prefixes are set to Windows 7. Currently, it causes rendering issues when HD or HD+ mod are installed.
winecfg and setting the Windows version to Windows XP solves the rendering issues.