Enhanced Edition - 1.5 version
Everything! No gameplay stopping problems.
What does not
Sometimes after 2 or 3 hours of playing it seems to hang at a loading screen. But that might have been just my impatience, because later on I've played for 5 or 6 hours straight, without any trouble.
Also, after exiting the game, I've sometimes had to kill wine. It seemed to stay on, along with witcher.exe.
What was not tested
Finishing the game, that will take a while.
I've set this in regedit (per other users' experience): [HKEY_CURRENT_USER\Software\Wine\Direct3D] "DirectDrawRender"="opengl" "OffscreenRenderingMode"="fbo" "PixelShaderMode"="enabled" "RenderTargetLockMode"="textex" "UseGLSL"="enabled" "VideoMemorySize"="1024" Installed d3dx9 and copied d3dx9_36 to the game dir (that last one may be not needed). This was the GOG.com edition.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Fedora 29 x86_64||Jan 17 2019||4.0-rc4-staging||Yes||Yes||Yes||Gold||alexandre|
|Show||Linux Mint 17.3 "Rosa" x86_64||Feb 11 2016||1.9.3||Yes||Yes||Gold||an anonymous user|
|Show||Linux Mint 17 "Qiana"||Sep 02 2015||1.7.45||Yes||Yes||Gold||an anonymous user|
|Show||Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)||Sep 24 2012||1.5.13||Yes||Yes||Bronze||Grzesiek|
|Show||Ubuntu 13.04 "Raring" amd64 (+ variants like Kubuntu)||Jun 19 2013||1.4.1||Yes||Yes||Gold||an anonymous user|
If you are hit by bug #34052 (invisible character models), or flickering, set this key in the registry as a workaround (it happens on closed Nvidia driver, and to some on Mesa / Intel. It didn't happen to me with Mesa / radeonsi):
Another similar issue is bug #46553 when some textures turn black indoors. For now, install d3dx9_35 native override to work around that.