Enhanced Edition - 1.5 version
Pretty much everything so far.
What does not
Health/Toxicity bar. Some minor graphic glitches, hardly notable. "Meditate" button in tutorial conversation did not work at first, but after some attempts it did. When exiting, a crash happens - without any consequences so far.
What was not tested
Just started playing, effectively only the first hour of gameplay tested.
Had "Ghost Character" issues, as well as "Puppetstrings" issues at first. But somehow got it working. Tweaks [Software/Wine/Direct3D]: DirectDrawRenderer=opengl RenderTargetLockMode=textex UseGLGS=enabled 1.3.20 Does NOT work, Mouse not captured correctly. Launcher.exe does not work, gecko-wine required but crashes. Launching game directly and all is perfect.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Fedora 29 x86_64||Jan 17 2019||4.0-rc4-staging||Yes||Yes||Yes||Gold||alexandre|
|Show||Linux Mint 17.3 "Rosa" x86_64||Feb 11 2016||1.9.3||Yes||Yes||Gold||an anonymous user|
|Show||Linux Mint 17 "Qiana"||Sep 02 2015||1.7.45||Yes||Yes||Gold||an anonymous user|
|Show||Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)||Sep 24 2012||1.5.13||Yes||Yes||Bronze||Grzesiek|
|Show||Ubuntu 13.04 "Raring" amd64 (+ variants like Kubuntu)||Jun 19 2013||1.4.1||Yes||Yes||Gold||an anonymous user|
If you are hit by bug #34052 (invisible character models), or flickering, set this key in the registry as a workaround (it happens on closed Nvidia driver, and to some on Mesa / Intel. It didn't happen to me with Mesa / radeonsi):
Another similar issue is bug #46553 when some textures turn black indoors. For now, install d3dx9_35 native override to work around that.