Enhanced Edition - 1.5 version
Everything. At least the things are most important work. Game is totally playable. Mouse is also captured correctly. I'm playing the version available at gog.com.
What does not
The other things that were mentioned previously (health bars, poison indicators) might not work. But I don't have anything to compare them to.
What was not tested
Extra campaigns, registration, adventure editor. I'm just playing the main campaign.
Had some problems with previous versions: 1.2.3 - the stable version ATM of testing from Mac Ports. Installed wine-devel which is 1.3.20 and didn't have to change anything to make it work. Besides that had to install dx9 with winetricks and the virtual c library which has been mentioned here before.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Fedora 29 x86_64||Jan 17 2019||4.0-rc4-staging||Yes||Yes||Yes||Gold||alexandre|
|Show||Linux Mint 17.3 "Rosa" x86_64||Feb 11 2016||1.9.3||Yes||Yes||Gold||an anonymous user|
|Show||Linux Mint 17 "Qiana"||Sep 02 2015||1.7.45||Yes||Yes||Gold||an anonymous user|
|Show||Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)||Sep 24 2012||1.5.13||Yes||Yes||Bronze||Grzesiek|
|Show||Ubuntu 13.04 "Raring" amd64 (+ variants like Kubuntu)||Jun 19 2013||1.4.1||Yes||Yes||Gold||an anonymous user|
If you are hit by bug #34052 (invisible character models), or flickering, set this key in the registry as a workaround (it happens on closed Nvidia driver, and to some on Mesa / Intel. It didn't happen to me with Mesa / radeonsi):
Another similar issue is bug #46553 when some textures turn black indoors. For now, install d3dx9_35 native override to work around that.