Enhanced Edition - 1.5 version
What does not
health and manabars not showing up
What was not tested
didn't complete the game
Rig:AMD x2 6000+ @3,2 ghz, 6 GB 800mhz ram, ATI Radeon 5770 1GB, kernel 2.6.38-8, catalyst 1.5, ext4 filesystem witcher settings:1280x960 windowed, high settings. registry: DirectDrawRenderer: opengl OffscreenRenderingMode: fbo PixelShaderMode: enabled StrictDrawOrdering: disabled UseGLSL: enabled VertexShaderMode: hardware VideoMemorySize: 1024 NOTES: game seems to use only 1 core of my cpu. UseGLSL enabled gives me all the beauty of the graphics but framerates are below 15 fps at some places, even when graphics turned down but GLSL enabled. Without GLSL game runs smooth as butter but graphics look really bad, lightning has too much brightness and shadows are too dark. Game also needed d3d9_36.dll to work.
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Linux Mint 21||Nov 12 2022||7.0.1||Yes||Yes||Yes||Gold||halfpapp|
|Show||Fedora 29 x86_64||Jan 17 2019||4.0-rc4-staging||Yes||Yes||Yes||Gold||alexandre|
|Show||Linux Mint 17.3 "Rosa" x86_64||Feb 11 2016||1.9.3||Yes||Yes||Gold||an anonymous user|
|Show||Linux Mint 17 "Qiana"||Sep 02 2015||1.7.45||Yes||Yes||Gold||an anonymous user|
|Show||Ubuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)||Sep 24 2012||1.5.13||Yes||Yes||Bronze||Grzesiek|
If you are hit by bug #34052 (invisible character models), or flickering, set this key in the registry as a workaround (it happens on closed Nvidia driver, and to some on Mesa / Intel. It didn't happen to me with Mesa / radeonsi):
Another similar issue is bug #46553 when some textures turn black indoors. For now, install d3dx9_35 native override to work around that.