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Blazing Angels 2

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Application Details:

Version: 1.0
License: Retail
URL:  
Votes: 0
Latest Rating: Garbage
Latest Wine Version Tested: 1.1.27

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Installer works, creates icons fine, updates the game to the newest version automatically.

What does not

Running the game.  Attempting to launch the game causes complaints of missing "MSVCR80D.dll".  Also pops up a dialog saying "can not initialize 3D engine".

Downloaded and installed MSVCR80D.dll and placed in windows/system32.  Still getting the "can not initialize 3D engine error", followed by  a MS Visual C++ Debug error "An application has made an attempt to load the C runtime library without using a manifest."  That is then followed by a runtime error stating the same.  Console output:

[methane@scion Bin]$ wine BA2                                             
err:menubuilder:WinMain unknown option -a                                 
err:menubuilder:WinMain unknown option -r                                 
fixme:powrprof:DllMain (0x7eca0000, 1, (nil)) not fully implemented       
fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 16
[methane@scion Bin]$ fixme:rpc:RpcMgmtWaitServerListen not waiting for server calls to finish                                                                                        
fixme:process:RegisterApplicationRestart ((null),0)                                       
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers                                                                            
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers                                                                                    
fixme:win:EnumDisplayDevicesW ((null),0,0x33e360,0x00000000), stub!                       
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1024x768x32 @75! (XRandR)                                                                                      
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers                                                                            
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers                                                                                    
fixme:win:EnumDisplayDevicesW ((null),0,0x33e388,0x00000000), stub!                       
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1024x768x32 @75! (XRandR)                                                                                      
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1024x768x32 @0! (XRandR)                                                                                       
err:wgl:internal_SetPixelFormat Invalid operation on root_window                          
err:d3d:CreateContext SetPixelFormat failed on HDC=0x390 for iPixelFormat=3               
err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context                 
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain (0x139ee0) Something's still holding the front buffer                                                                                   
fixme:d3d9:IDirect3DDevice9Impl_CreateAdditionalSwapChain (0x132d28) call to IWineD3DDevice_CreateSwapChain failed                                                                   
err:d3d9:device_parent_CreateSwapChain (0x132d2c) CreateAdditionalSwapChain failed, returning 0x8876086a                                                                             
fixme:d3d9:IDirect3D9Impl_CreateDevice (0x134410) D3D Initialization failed for WineD3DDevice 0x139ee0                                                                               
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers                                                                            
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers                                                                                    
fixme:win:EnumDisplayDevicesW ((null),0,0x33e388,0x00000000), stub!                       
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1024x768x32 @75! (XRandR)                                                                                      
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1024x768x32 @0! (XRandR)                                                                                       
err:wgl:internal_SetPixelFormat Invalid operation on root_window                          
err:d3d:CreateContext SetPixelFormat failed on HDC=0x3e4 for iPixelFormat=3               
err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context                 
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain (0x153bc0) Something's still holding the front buffer                                                                                   
fixme:d3d9:IDirect3DDevice9Impl_CreateAdditionalSwapChain (0x137828) call to IWineD3DDevice_CreateSwapChain failed                                                                   
err:d3d9:device_parent_CreateSwapChain (0x13782c) CreateAdditionalSwapChain failed, returning 0x8876086a                                                                             
fixme:d3d9:IDirect3D9Impl_CreateDevice (0x134410) D3D Initialization failed for WineD3DDevice 0x153bc0                                                                               
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers                                                                            
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers                                                                                    
fixme:win:EnumDisplayDevicesW ((null),0,0x33e388,0x00000000), stub!                       
err:wgl:internal_SetPixelFormat Invalid operation on root_window                          
err:d3d:CreateContext SetPixelFormat failed on HDC=0x438 for iPixelFormat=3               
err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context                 
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain (0x16e860) Something's still holding the front buffer                                                                                   
fixme:d3d9:IDirect3DDevice9Impl_CreateAdditionalSwapChain (0x137840) call to IWineD3DDevice_CreateSwapChain failed                                                                   
err:d3d9:device_parent_CreateSwapChain (0x137844) CreateAdditionalSwapChain failed, returning 0x8876086a                                                                             
fixme:d3d9:IDirect3D9Impl_CreateDevice (0x134410) D3D Initialization failed for WineD3DDevice 0x16e860                                                                               
fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 16                
fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 16                
fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 16                
fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 16                
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 2960x1050x32 @75! (XRandR)                                                                                     
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.DebugCRT"                                                                                     
err:module:attach_process_dlls "MSVCR80D.dll" failed to initialize, aborting              
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Ubisoft\\Blazing Angels 2 Secret Missions of WWII\\Bin\\restore.exe" failed, status c0000142          
fixme:powrprof:DllMain (0x7eca0000, 0, 0x1) not fully implemented                         
wine BA2                                                                                  
err:menubuilder:WinMain unknown option -a                                                 
err:menubuilder:WinMain unknown option -r                                                 
fixme:powrprof:DllMain (0x7eca0000, 1, (nil)) not fully implemented                       
fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 16                
[methane@scion Bin]$ fixme:rpc:RpcMgmtWaitServerListen not waiting for server calls to finish                                                                                        
fixme:process:RegisterApplicationRestart ((null),0)                                       
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers                                                                            
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers                                                                                    
fixme:win:EnumDisplayDevicesW ((null),0,0x33e360,0x00000000), stub!                       
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1024x768x32 @75! (XRandR)                                                                                      
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers                                                                            
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers                                                                                    
fixme:win:EnumDisplayDevicesW ((null),0,0x33e388,0x00000000), stub!                       
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1024x768x32 @75! (XRandR)                                                                                      
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1024x768x32 @0! (XRandR)                                                                                       
err:wgl:internal_SetPixelFormat Invalid operation on root_window                          
err:d3d:CreateContext SetPixelFormat failed on HDC=0x390 for iPixelFormat=3               
err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context                 
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain (0x139ee0) Something's still holding the front buffer                                                                                   
fixme:d3d9:IDirect3DDevice9Impl_CreateAdditionalSwapChain (0x132d28) call to IWineD3DDevice_CreateSwapChain failed                                                                   
err:d3d9:device_parent_CreateSwapChain (0x132d2c) CreateAdditionalSwapChain failed, returning 0x8876086a                                                                             
fixme:d3d9:IDirect3D9Impl_CreateDevice (0x134410) D3D Initialization failed for WineD3DDevice 0x139ee0                                                                               
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers                                                                            
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers                                                                                    
fixme:win:EnumDisplayDevicesW ((null),0,0x33e388,0x00000000), stub!                       
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1024x768x32 @75! (XRandR)                                                                                      
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 1024x768x32 @0! (XRandR)                                                                                       
err:wgl:internal_SetPixelFormat Invalid operation on root_window                          
err:d3d:CreateContext SetPixelFormat failed on HDC=0x3e4 for iPixelFormat=3               
err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context                 
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain (0x153bc0) Something's still holding the front buffer                                                                                   
fixme:d3d9:IDirect3DDevice9Impl_CreateAdditionalSwapChain (0x137828) call to IWineD3DDevice_CreateSwapChain failed                                                                   
err:d3d9:device_parent_CreateSwapChain (0x13782c) CreateAdditionalSwapChain failed, returning 0x8876086a                                                                             
fixme:d3d9:IDirect3D9Impl_CreateDevice (0x134410) D3D Initialization failed for WineD3DDevice 0x153bc0                                                                               
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers                                                                            
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers                                                                                    
fixme:win:EnumDisplayDevicesW ((null),0,0x33e388,0x00000000), stub!                       
err:wgl:internal_SetPixelFormat Invalid operation on root_window                          
err:d3d:CreateContext SetPixelFormat failed on HDC=0x438 for iPixelFormat=3               
err:d3d:IWineD3DDeviceImpl_CreateSwapChain Failed to create a new context                 
fixme:d3d:IWineD3DDeviceImpl_CreateSwapChain (0x16e860) Something's still holding the front buffer
fixme:d3d9:IDirect3DDevice9Impl_CreateAdditionalSwapChain (0x137840) call to IWineD3DDevice_CreateSwapChain failed
err:d3d9:device_parent_CreateSwapChain (0x137844) CreateAdditionalSwapChain failed, returning 0x8876086a
fixme:d3d9:IDirect3D9Impl_CreateDevice (0x134410) D3D Initialization failed for WineD3DDevice 0x16e860
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.DebugCRT"
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found 2960x1050x32 @75! (XRandR)
fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 16
fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 16
fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 16
fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 16
fixme:ntdll:NtPowerInformation Unimplemented NtPowerInformation action: 16
err:module:attach_process_dlls "MSVCR80D.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Ubisoft\\Blazing Angels 2 Secret Missions of WWII\\Bin\\restore.exe" failed, status c0000142
fixme:powrprof:DllMain (0x7eca0000, 0, 0x1) not fully implemented

Workarounds

What was not tested

Gameplay.

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Originally was testing the game in TwinView mode (multiple monitors, one X session) under KDE4. Wine did not like the virtual resolution (2960x1050) so I switched to seperate X screens. This caused the game to attempt to switch the resolution to 1024x758 before it crashes with the above errors.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentMandriva 2009.1 'Spring'Aug 22 20091.1.27Yes No GarbagePaul M. Collins 

Known Bugs

Bug # Description Status Resolution Other apps affected
40284 Unable to change resolution for LVDS panels (laptop), on which only one resolution is available (ex. 1680x1050) UNCONFIRMED View

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