Application Details:
Version: | Steam Version |
License: | Retail |
URL: | http://www.2kgames.com/bioshoc... |
Votes: | 1 |
Latest Rating: | Gold |
Latest Wine Version Tested: | 2.21-staging |
Maintainers: About Maintainership
What works
- The game runs extremely well when using Wine Gallium Nine
What does not
- On Vanilla Wine I had some graphic bugs (didn't try Staging)
- After closing the game a crash window appears (no big deal)
Workarounds
What was not tested
- I didn't finish the game
Hardware tested
Graphics:
Additional Comments
The game runs out of the box, here is the how to: 1) Install the game. 2) Before launching the game set these 2 parameters as launch options: -dx9 -nointro The first one will always launch the game with DirectX9, the second skips the annoying intro videos. 3) Set MouseWarpOverride = Force 4) Launch the game and set your native resolution, if everything displays ok you can play the game, if not 5) Exit the game and relaunch it, it should start with no issues I've encountered some issues when running the game with Vanilla Wine, the graphical bugs disappear when Alt Tabbing, I uploaded a video here: https://youtu.be/KkVwvRGQzG0 The mouse is a bit too fast, this happens on windows too and there are ways to hack this option, check PcGamingWiki.com for more infos :) I have a dpi switch on my mouse so I didn't test them The game runs extremely well with Wine Gallium Nine! ~·~·~·~·~·~·~·~·~·~·~·~ I uploaded some screenshots on my blog https://manerosss.wordpress.com/linuxgaming/ and a gameplay video here: https://youtu.be/G9uA3hbq7CA ~·~·~·~·~·~·~·~·~·~·~·~ Arch Linux + JWM Mesa 12.0.2 Wine Gaming Nine 1.9.18-2 (AUR) Xeon e3 1245 Gigabyte Windforce R9 380 4GB ASRock P67 Professional 6GB Ram Old and crappy HDD 400GB 7200rpm 8MB Clean Wineprefix Windows XP Cheers :)
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Ubuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu) | Jan 12 2018 | 2.21-staging | N/A | Yes | Yes | Gold | cdoublejj | |
Show | Gentoo Linux x86_64 | Feb 26 2017 | 2.20-staging | Yes | Yes | Yes | Gold | Rob | |
Current | Arch Linux | Sep 14 2016 | 1.9.18 | Yes | Yes | No | Gold | manero666 | |
Show | Gentoo Linux x86_64 | Mar 10 2016 | 1.9.4 | Yes | Yes | No | Gold | RazrFalcon | |
Show | Manjaro Linux | Mar 21 2015 | 1.7.38 | Yes | Yes | No | Bronze | an anonymous user |
Bug # | Description | Status | Resolution | Other apps affected |
30123 | Mouse pointer is confined in a box lesser than the full screen | REOPENED | View | |
31373 | Bioshock cause Radeon to freeze (GPU lockup) | RESOLVED | NOTOURBUG | View |
34362 | Bioshock takes way way way too long to load | UNCONFIRMED | View | |
40207 | Bioshock CSMT crash | UNCONFIRMED | View |
These notes were last updated: 14 May 2018
Follow these guidelines to avoid embarrassment when your Test Submission is immediately rejected!!
These guidelines ensure your submitted test results are actually relevant to other users of Wine and WineHQ.
1 The console version of the lshw utility is your friend. This command will dump your System hardware specification in a clean format. Post command and output in the Extra Comments section:
sudo lshw -short | egrep -v '(volume|disk|bus)'
2 inxi can be used to display information about your graphics card, and your OpenGL/ graphics driver versions. Post the command and output in the Extra Comments section:
inxi -G -c0
You will need:
Installing:
This game will install on a vanilla version of Wine. First install the Steam Client as per Steam AppDB page. Then install the Bioshock game from your newly installed Steam client (as per Windows). See the Known Issues section below to fix current problems with Bioshock.
Mouse axes confined to 360° zones
There is still a bug present with Wine that causes you mouse to lock in a fixed 360° arc whilst playing Bioshock. This issue always manifests when you play Bioshock in a Wine Virtual Desktop arrangement. It will manifest occasionally when playing Bioshock in standard Wine arrangement (i.e. non-Virtual Desktop). The symptom is that you are unable to spin you character round on the spot (it will become locked at a fixed angle) or be unable to view your characters feet.
The only work around for this issue is to enable the mouse warping override:
wine reg.exe ADD "HKEY_CURRENT_USER\Software\Wine\DirectInput" "/v" "MouseWarpOverride" "/t" "REG_SZ" "/d" "force"
DirectX 10.x Support
As of Wine version 1.7.53(+) there are tests enabled to see if your graphics hardware supports DirectX 10.x... Unfortunately a significant amount of the DirectX 10.x support has still to be implemented in Wine. The symptom for this issue is that Wine will crash immediately after you launch Bioshock.
The workaround is to disable support for the DirectX Graphics Infrastructure (DXGI) in Wine:
wine reg.exe ADD "HKEY_CURRENT_USER\Software\Wine\DllOverrides" "/v" "dxgi" "/t" "REG_SZ" "/d" ""
Changing Game Resolution
In game changing screen resolution can be a bit erratic. The symptom of this is that you change the screen resolution in the game menus and you end up with a "windowed version" of the game running (i.e. smaller than your full monitor real estate). This problem especially manifests when using Linux proprietary graphics drivers.
Option 1 : set game resolution manually before launching
To set the default Bioshock game resolution manually, from a terminal... Run this terminal command (changing first: Xres & Yres - as required):
export Xres=1920
export Yres=1080
sed -i -e '/^\(Fullscreen\|Menu\|Windowed\)Viewport\(X\|Y\)=/{s/X=.*$/X='"${Xres}"'/;s/Y=.*$/Y='"${Yres}"'/}' \
"$( find "${WINEPREFIX:-${HOME}/.wine}/drive_c" -type f -iname "Default.ini" )"
NB: this command won't work if you're using a separate Steam Library directory (external to your WINEPREFIX) to install Bioshock to!
Option 2 : set game resolution in-game
A rather hacky in-game workaround for this issue is to switch Bioshock to windowed mode and then back to full screen mode:
Graphics Options |
||
Resolution: | 1920x1080 | |
―――――――――――
|
||
Windowed Mode | ON | OFF |
... | |
|
Graphics Options | ||
Resolution: | 1920x1080 | |
―――――――――――
|
||
Windowed Mode | ON | OFF |
... | |
|
Audio Garbled or No Audio when using PulseAudio
If you find that your in game audio is garbled or non-existent it may be advisable to try Wine with pulseaudio support. Any supported version of Wine will provide the necessary audio driver support - if the pulseaudio flag was enabled at build time.
Bioshock red fog during game play.
Note: this only seems to be a problem with older nVidia Geforce 7000 series cards.
Fixing this issue will involve changing 2 files in the Bioshock binaries folder with modified versions. Download the following 2 files:
Extract the files and copy the 2 files you extracted from the downloads into the directory:
"${WINEPREFIX}/drive_c/Program Files/Steam/steamapps/common/bioshock/builds/release"
... overwriting the files that are already there. Then retest.This issue could be related to the OpenAL library, you can fix this problem by setting the library openal32 to native (using winecfg).
General Troubleshooting.
"${WINEPREFIX}/drive_c/Program Files/Steam/steamapps"
... i.e. your full Steam library that will include all the installed Bioshock files (from the existing/ old Wineprefix).
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by dirtt on Thursday February 18th 2016, 7:30
after i reinstall ubuntu, wine, wtricks, steam, bioshock... everyone became works! And today it crashes again. ;)
The problem is in the savegame system.
There is two savegame directories of Steam's wine's Bioshock:
- (...)drive_c/users/%%username%%/Application Data/Bioshock - in wineprefix'
- (...)/home/%%username%%/Documents (in linux, with some variations)
...and maybe when someday savefiles will crashes (in Neptune's Bounty level - crashes everywhere, usual when saving) - This crashes start of Bioshock.
I just renamed '/home/.../Documents/Bishock' -> "Bioshock1", that allows Bioshock to start... without saves:) ... :(
Now I'm trying to repair savegames =/
by Rob on Thursday February 18th 2016, 9:07
I'd recommend running:
winetricks sandbox
That will remove the auto-generated "Documents", etc. symlinks from your WINEPREFIX to your Linux user's home folder. You would need to manually add back in the drive link mapping to / (Linux root) - if you need to run .exe's from outside of the WINEPREFIX. This is (typically) going to be a more "robust" setup!!
Take a peek in "${WINEPREFIX}/dosdevices" if that's unclear! For the default WINEPREFIX:
ls -ahl ~/.wine/dosdevices/
I'll check out - if Bisoshock saved games are still working - but they were last time I checked.
What version of Wine are you using btw?
by dirtt on Thursday February 18th 2016, 9:47
I think that this crashing damages last savefile in save moment (sometimes just crashes game, w/o saving, and game restars normally). And last save (which must become a "continue game"-savegame) - crash Bioshock at the start moment.
So... I have anyway uncomfortable regular crashes at that level, maybe because it's gigantic. There's almost no crashes before it.
Before reinstalling ubuntu I used 1.9.2 version of wine.
Now there is winehq 1.9.3~ubuntu15.10.1 (devel-release).
by Rob on Thursday February 18th 2016, 10:44
I find Bioshock a bit tedious - so I haven't done very extensive gameplay!!
When playing Black Mesa Source on my Desktop's very old 8800 GTX I hit the GPU VRAM ceiling (768Mb) during gameplay. That was playing (on top of KDE4 - with compositing off) and at 1440p... On Windows 7 the VRAM usage would drop off sharply after level load points and then slowly rise. Under Wine the VRAM usage just seemed to keep slowly rising continuously... :-(
If you can - get a backtrace, from wine, up to the point of failure. It would be worth filing a bug for this issue. Have you tested monitoring your VRAM usage? It might be worth checking if it is exhausted when wine fails...
I keep all my saved games in the WINEPREFIX - along with my Steam games (when not in the Steam cloud). I tar-xz them up and back them up (shock horror) to my NAS - as regularly as possibly. If you're going to play through the whole of S.T.A.L.K.E.R.: SOC (like I did) your saved games represent many hours of "work"!!
by dirtt on Saturday February 6th 2016, 23:59
wine x32 prefix (XP), version of wine 1.9.2
Previously everything was good. Bioshock was flying well, sometimes crashes down when saving in Fishener's level.
It was discontinue to start someday.
Tried to setup on new clean prefix - steam - then bioshock... same problem.
When it's running - there is blackscreen, some artifacts on border. no start text, no sounds. Pressing any keys ends that and returns into Unity.
by Rob on Sunday February 7th 2016, 7:23
Bioshock won't change (unless you actively install a mod).
The Steam client will constantly get updates... But if you can launch games from Steam - then it's likely(!!) that isn't an issue in your case.
Did you update Ubuntu prior to the problem developing?
(1) If so did you change graphics driver stack in any way? Different versions of: kernel, mesa, your GPU driver, etc.?
(2) Did you change to a different version of Wine?
What console output do you get from running Bioshock? To check this you'd need to launch the game seperately from the Steam client (so that Wine attaches the game to your console)...
A "hack" I often to use is just to launch Steam in one tab of a terminal and launch "your game" in another tab of your terminal client. Setting up the Wineprefix variable in each tab - of course!!
The "proper way" to get console output from a Steam game is of course to launch the game directly - passing the game id to Steam. I think this avoids the game forking off in the background (and not writing to your terminal console).
by dirtt on Sunday February 7th 2016, 9:12
Yes, all of these have updates just everyday: ubuntu, drivers, steam.
I have no idea how can I get old version of drivers. Maybe this will solve the problem.
by Julian James on Monday November 9th 2015, 0:34
0053:Call KERNEL32.WaitForSingleObject(00000138,0000003c) ret=7dc0c86c
But I don't know what I'm doing enough to figure out what's wrong.
by Rob on Wednesday November 11th 2015, 9:50
I did a a full regression test on Bioshock. It runs fine with the latest version of Wine (or Wine Staging) - but it needs the following library: d3d10 - to be disabled (easiest to do using winecfg / Libraries tab).
I'll update the Wiki later on...
Wine has started to expose the Direct 3D 10.x code paths (i.e. checking to see if your graphics card is comptabible). But most of the code to implement this (shim layer between DirectX 10.x & OpenGL) hasn't been written yet!! I suppose technically this isn't a bug...
This is the commit that introduced the offending GPU Adapter checks...
source.winehq.org/git/wine.git/commit/895c5f8234813d2b445376aa73e1fc93b5061b0b
by Rob on Friday November 13th 2015, 10:12
by Carlos Rodriguez on Saturday February 15th 2014, 21:09
Wine 1.7.12 (compilado)
Nvidia Drivers 334.16 (.run package)
Linux Mint 16 KDE Edition 32Bit - Kernel 3.11.0.12 PAE
CPU: INTEL Pentium G3220 (Nucleo Haswell a 22nm) 3.0Ghz (Dual-Core) Stock Clock
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
www.youtube.com/watch?v=guSXANjXz58
by Joseph Bartolo on Sunday November 24th 2013, 8:04
by Michael Abbott on Wednesday September 25th 2013, 11:38
Used to work about six to nine months ago.
by Carlos Rodriguez on Saturday February 15th 2014, 21:08
Thanks to www.gamersonlinux.com for tip
by rod cockerell on Monday November 10th 2014, 23:45
by Michael Abbott on Tuesday September 24th 2013, 13:50
Unfortunately in neither of these cases do I get any in-game sound.
by Michael Abbott on Tuesday September 24th 2013, 13:51
Bioshock: Steam version
Wine: wine-1.6
Os: Xubuntu 13.04
by Michael Abbott on Wednesday September 25th 2013, 11:35
fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x10035550, 0x10080c68, 0x10080c60
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x10035550, 0x10080ca0, 0x10080c98
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x10035550, 0x10080c30, 0x10080c28
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x10035550, 0x10080cd8, 0x10080cd0
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x10035550, 0x10080d10, 0x10080d08
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x53e7f4,0x53e7f0): stub
fixme:thread:SetThreadIdealProcessor (0x124): stub
fixme:thread:SetThreadIdealProcessor (0x14c): stub
fixme:thread:SetThreadIdealProcessor (0x158): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x53ef68,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:thread:start_thread Started native thread 0000004f
fixme:thread:start_thread Started native thread 00000063
fixme:thread:start_thread Started native thread 0000005d
fixme:thread:start_thread Started native thread 0000005f
fixme:thread:start_thread Started native thread 00000058
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x53ce2c): stub
fixme:thread:start_thread Started native thread 00000034
fixme:thread:start_thread Started native thread 00000052
fixme:thread:start_thread Started native thread 00000046
fixme:thread:start_thread Started native thread 00000044
fixme:thread:start_thread Started native thread 00000066
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr (nil)
err:ntdll:RtlpWaitForCriticalSection section 0xe37c94 "?" wait timed out in thread 0033, blocked by 001e, retrying (60 sec)
As above, switching [Engine.Engine]AudioDevice from FMODAudio.FMODAudioSubsystem to D3DDrv.D3DAudioDevice eliminates the crash, but there's no in-game sound.
by Rob on Wednesday September 25th 2013, 18:37
I am not seeing any crashing - except when I exit the game with "Exit to Windows". I get a Wine crash dialog popup at this point. Otherwise not seeing any significant problems on either OS (except the lack of sound on Gentoo).
I am not using any DLL overrides except for dwrite.dll (for Steam font rendering compatibility)... On Arch I have not had to create any Linux OpenAL configuration files at all (just using the defaults)...
What software have you installed in your Wineprefix?? What DLL overrides are you using?
Are you pulling Wine from the Ubuntu PPA? Does BioShock still crash if you set openal32.dll to builtin and install the 32-bit OpenAL package (alongside the 64-bit build of course)?
by Michael Abbott on Thursday September 26th 2013, 11:01
The only installed application in my Wineprefix is Steam ... together with all the games under that application, so that's a fair number.
I appear to have rather a lot of DLL overrides, don't know where they came from. All of these are overridden to native: devenum, dxdiag.exe, dxdiagn, quartz; and this one is disabled: d3d11. Guess I should try some changes there.
Removing all the DLL overrides makes no difference, nor does setting openal.dll to builtin.
My PPA (from which Wine is installed) is ppa.launchpad.net/ubuntu-wine/ppa/ubuntu, which I presume is the standard PPA for the development 1.7 version. I'm running wine-1.7.2.
I think I've tried everything you've suggested, alas, thanks for the suggestions.
by Rob on Thursday September 26th 2013, 16:45
Steam doesn't render properly (with the Ubuntu Wine 1.7.2 PPA)... Bioshock won't launch... Looks more like a distro/ packaging issue - rather than anything to do with Wine. Mind you I can't get Mesa updated to 9.3 (due to the afore-mentioned package issues) - which won't help OpenGL rendering...
Btw I would highly recommend Arch as a Desktop distro. It's a painful learning curve, that takes a few months - to get used to using systemd and Package Management / Updates, etc... But this pays off in day-to-day usage: it's both stable and really fast...
by Michael Abbott on Friday September 27th 2013, 0:36
Would I be any better off with Debian? Haven't tried running a Debian desktop for a some years.
by Rob on Friday September 27th 2013, 8:27
Sadly I am biased to Desktop Environments - so I don't do Gnome 3/Cinnamon or Unity!! I occasionally dabble in Xfce (which is quite nice) and mainly use KDE.
In my experience once you learn how to use systemd properly it is beyond totally awesome. The people who rant about it simply haven't used it long enough / explored it enough. I switched to it early on - before Arch had even made it the default init daemon. It was quite hard to use initially. In my experience as systemd matured (and become much more stable) it now runs rings around Upstart - where the lack of any Canonical development effort shows.
With Arch I've learnt the hard way. Subscribe to RSS Update feed (where they tell you what is going to break next!!) Day to day usage (in between the updates!!) it's stable as a rock - even compared to Ubuntu (+derivatives)...
These days I prefer to use OpenSUSE (+Tumbleweed), Gentoo, or Arch. It's just easier to stay current. The OpenSUSE (Yast) package management is superior to Synaptic.
I understand that pure Debian doesn't give a good KDE experience. But I am tempted to test out SolydK (Debian-based KDE distro spin) in place of Kubuntu...
by Rob on Friday September 27th 2013, 9:13
www.youtube.com/watch?feature=player_embedded&v=cECLjwPdkTE
Main website...
solydxk.com/
The developer has been interviewed on the Mintcast podcast and is not a d**kw*d - like some people that come to mind (SolusOS!!)
I would be interested to see if it's the Canonical repackaging of stuff that's breaking Wine :-)
Btw I probably delete this thread in a week or two... As it probably won't help anyone else... Perhaps file a bug (either against Wine or the Ubuntu PPA version of Wine)??
by Michael Abbott on Monday September 30th 2013, 0:37
Actually, Bioshock does seem to be a particularly flaky app, searching for Bioshock troubles and crashes brings up a *lot* of stuff, none of it anything to do with wine...
by Harry Bullen on Sunday September 8th 2013, 16:38
When I start the game in stream I see this error.
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x53e7f4,0x53e7f0): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x53f688,0x00000000), stub!
fixme:dxgi:dxgi_adapter_CheckInterfaceSupport iface 0x13fb08, guid {9b7e4c0f-342c-4106-a19f-4f2704f689f0}, umd_version (nil) stub!
fixme:thread:SetThreadIdealProcessor (0xa4): stub
fixme:thread:SetThreadIdealProcessor (0xcc): stub
fixme:thread:SetThreadIdealProcessor (0xd8): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x53ef78,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:thread:start_thread Started native thread 00000016
fixme:thread:start_thread Started native thread 00000018
fixme:thread:start_thread Started native thread 00000050
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr (nil)
m files\steam\steamapps\common\bioshock\Builds\Release\bioshock.exe: pthread_mutex_lock.c:326: __pthread_mutex_lock_full: Assertion `robust || (oldval & 0x40000000) == 0' failed.
err:seh:raise_exception Unhandled exception code 80000101 flags 1 addr 0xf7701425
err:ntdll:RtlpWaitForCriticalSection section 0xe3674c "?" wait timed out in thread 002f, blocked by 0030, retrying (60 sec)
I have already checked that have direct rendering turned on and have my drivers set to alsa. I'm using ubuntu 13.04
by Rob on Wednesday September 11th 2013, 14:50
www.winehq.org/pipermail/wine-devel/2013-September/101106.html
So naturally I've got to test the "vanilla" Wine works - before testing a version with the patches... I've got Bioshock installed on Steam - so it's no biggie to test it...
Steams working OK. Tested S.T.A.L.K.E.R. SOC - all OK. Bioshock crashes with a segmentation fault - when I try and change resolution (thanks Nvidia!!) - otherwise it runs pretty well.
Can you give a bit more info about your problem?
Is Wine installed from the Wine Team PPA?
launchpad.net/~ubuntu-wine/+archive/ppa
What GPU hardware and drivers are you using? Have you got the 32-bit version of the GPU driver installed?
This is not a good sign about OpenGL support...
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
Bob
by Mike on Wednesday September 4th 2013, 3:11
by Rob on Thursday September 5th 2013, 0:57
I've got an older AMD Radeon 4650M gpu in my laptop. I am stuck on the (even worse) "Legacy" Catalyst branch (you think you've got problems!!) So I jumped at the chance to start playing with the radeon driver - since major UVD/SMC radeon code drops are being added into the 3.10/3.11 (respectively) Linux kernel version.
In general I've found that the 3.11 power-management support works extremely well. The 3.10 UVD support is excellent (and blows away the Catalyst XVBA crap). It's also actually quite nice to have modeset graphics (plymouth splash screens work - if you want them). It's so much easier to enable/disable second monitors, etc - without all the Catalyst rebooting crap.
Now on to the bad... 3D Support. I can run most games on the ultra lowest settings on the radeon driver. Support is only fully up to OpenGL 3.0 (although support for 3.1 is being implemented just now). For example Bioshock will run - but FPS is very sucky (even if you put the quality settings through the floor).
So in summary it's unlikely the proprietary AMD driver will ever be fixed (how many years do you wait before stop flogging a dead horse)... Compared to the Windows version - the Linux proprietary driver support is definitely in the "after thought category". The choices therefore are to wait for AMD to finish patching the FOSS radeon driver or just give up and buy an Nvidia card :-(
Bob
by Jonas Jelten on Tuesday March 5th 2013, 17:28
i got severe sound issues: stuttering, hangs, loops, weird stuff like that.
FIX: /etc/pulse/daemon.conf: default-sample-rate = 44100
after killing pulseaudio it worked.
by Artur h0m3 on Wednesday July 24th 2013, 13:49
by Amber J. on Monday May 7th 2012, 15:24
I'm still somewhat of a Linux noob, but as far as I can tell, this should run smooth. It installed easily and without problem--patch included--but I'm running into issues on the menu screen. The menu is invisible and so is the mouse. I enabled the "show cursor on Ctrl" and saw that the invisible mouse is stuck on the middle of the screen. What the frag is wrong? The mouse is stuck on the point shown on-screen but is invisible outside of the screenshot here: fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/p480x480/544730_3924933726800_1383344295_33626529_1632702274_n.jpg
by Flo G on Friday June 8th 2012, 14:11
by Amber J. on Saturday June 9th 2012, 14:22
by Christopher Cope on Thursday April 28th 2011, 23:04
by Christopher Cope on Saturday April 30th 2011, 11:09
by Kevin Whitaker on Thursday November 4th 2010, 16:28
by Kevin Whitaker on Monday November 8th 2010, 0:00
pastebin.ca/1985048 : Line 96
by Jeremy on Friday October 29th 2010, 13:43
by Steve on Tuesday August 24th 2010, 22:44
Anybody know how I can get a log of the error with Wine 1.3.1?
by Kris Blackhall on Wednesday August 25th 2010, 4:39
We will need a lot more information if we are going to be able to help you :-
Linux Distribution
Hardware - CPU - Graphics Card - RAM
What drivers you are using for the graphics card
How you installed the game (Disk or STEAM)
As for the log, just attempt to run the program in Terminal using the wine command :-
wine where/you/installed/bioshock.exe
Then if it fails the Terminal will inform of what went wrong.
by Kris Blackhall on Wednesday August 25th 2010, 4:43
If you have missed out any steps (such as the DLL overrides) then the game will crash immediately.
by Eric on Sunday November 15th 2009, 10:05
I installed Bioshock and then launched it. The 1st time it installs directX. Now whatever I launch it nothing happens, I do have a process running, but nothing happens:
5435 ? Sl 0:10 c:\program files\steam\steamapps\common\bioshock\Builds\Release\bioshock.exe
Please how did you do it working ? Can you give more details on how it is supposed to work ? Thanks a lot ...
by Steve on Saturday December 26th 2009, 17:17
Help, folks? Tried with Playonlinux with no success.
by Benoit Pierre on Tuesday December 29th 2009, 8:52
cp -vi /etc/openal/alsoft.conf ~/.alsoftrc
And then editing ~/.alsoftrc so the 'drivers' line only list ALSA:
drivers = alsa