Application Details:
Version: | 1.04 |
License: | Retail |
URL: | http://www.tropico3.com/ |
Votes: | 0 |
Latest Rating: | Gold |
Latest Wine Version Tested: | 1.3.16 |
Maintainers: About Maintainership
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What works
What does not
Engine:
Workarounds
What was not tested
Hardware tested
Graphics:
Additional Comments
Some (mainly) directx errors during engine init: fixme:d3d:debug_d3dformat Unrecognized 1515474505 (as fourcc: INTZ) WINED3DFORMAT! fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24) WINED3DFORMAT! fixme:d3d:debug_d3dformat Unrecognized 1515667794 (as fourcc: RAWZ) WINED3DFORMAT! fixme:d3d:debug_d3dformat Unrecognized 1280070990 (as fourcc: NULL) WINED3DFORMAT! err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered err:ole:create_server class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x7 A lot of cyclic directx related errors during runtime (even in low graphics settings) like: fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glBlitFramebuffer() @ device.c / 6434 As a result, the game runs much faster with WINEDEBUG=-all
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Ubuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu) | Apr 07 2011 | 1.3.16 | Yes | Yes | Gold | Fernando Olvera Razón | ||
Show | openSUSE 11.2 x86_64 | Feb 28 2010 | 1.1.39 | Yes | No | Garbage | Ilya Chernykh | ||
Show | Ubuntu 9.10 "Karmic" i386 (+ variants like Kubuntu) | Feb 07 2010 | 1.1.38 | Yes | Yes | Platinum | Igor | ||
Show | Arch Linux | Dec 05 2009 | 1.1.33 | Yes | Yes | Gold | Rinaldus | ||
Show | Arch Linux | Nov 22 2009 | 1.1.33 | Yes | Yes | Platinum | Maxime Alves |
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