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Duke Nukem: Manhattan Project

This is a slightly updated version from the last official retail version that fixes a crash that occurred whenever Duke died during a boss battle.  To my knowledge, this update is exclusive to GOG.com.

Application Details:

Version: 1.0.1 (GOG.com)
License:
URL: http://www.3drealms.com/dukemp...
Votes: 0
Latest Rating: Platinum
Latest Wine Version Tested: 1.5.2

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Installation + whole game. I was able to play it several hours without any crashes and no graphical or sound issues. Yet there are still FIXME lines in the console. No native DLL is required for this game to work perfectly with Wine.

What does not

-

Workarounds

What was not tested

-

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowGentoo LinuxApr 22 20121.5.2Yes Yes PlatinumPlague 
ShowZenwalk 6.4Jun 16 20111.3.21Yes No Garbagemuspellsson 
ShowSlackware64 13.37Jun 22 20111.2.2Yes Yes Platinuman anonymous user 
CurrentDebian GNU/Linux 6.x "Squeeze" x86_64Jul 09 20101.2-rc7Yes Yes PlatinumRoland Haeder 
ShowGentoo LinuxApr 04 20101.1.40Yes Yes PlatinumPlague 

Known Bugs

Bug # Description Status Resolution Other apps affected

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HowTo / Notes

HOWTO - Double Jump Not Working
If you have probles double-jumping, it could be a problem with synchronization. You have to enable VSync. I use "__GL_SYNC_TO_VBLANK=1 wine prism3d.exe"
The should be another way by setting "Sync to VBlank" in "Nvidia SEttings/X Screen 0/OpenGL Settings"

Comments

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