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Duke Nukem: Manhattan Project

This is a slightly updated version from the last official retail version that fixes a crash that occurred whenever Duke died during a boss battle.  To my knowledge, this update is exclusive to GOG.com.

Application Details:

Version: 1.0.1 (GOG.com)
License:
URL: http://www.3drealms.com/dukemp...
Votes: 0
Latest Rating: Platinum
Latest Wine Version Tested: 1.5.2

Maintainers: About Maintainership

Free Download GOG.com sells low-priced, DRM-free Good Old Games

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

  • Installation
  • Gameplay
  • High detail graphics, with OpenGL
  • Sound

I played for several hours, with no real trouble. Everything seems to work out of the box.

What does not

I experienced occasional texture flickering, mostly after changing the graphics settings in-game, but it was rare and not particularly distracting.

Workarounds

What was not tested

Finishing the whole game

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

I suspect the graphics flickering may be an issue with my graphics drivers, as nobody else seems to have mentioned it. It's not particularly distracting, in any case.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowGentoo LinuxApr 22 20121.5.2Yes Yes PlatinumPlague 
ShowZenwalk 6.4Jun 16 20111.3.21Yes No Garbagemuspellsson 
CurrentSlackware64 13.37Jun 22 20111.2.2Yes Yes Platinuman anonymous user 
ShowDebian GNU/Linux 6.x "Squeeze" x86_64Jul 09 20101.2-rc7Yes Yes PlatinumRoland Haeder 
ShowGentoo LinuxApr 04 20101.1.40Yes Yes PlatinumPlague 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show all bugs

HowTo / Notes

HOWTO - Double Jump Not Working
If you have probles double-jumping, it could be a problem with synchronization. You have to enable VSync. I use "__GL_SYNC_TO_VBLANK=1 wine prism3d.exe"
The should be another way by setting "Sync to VBlank" in "Nvidia SEttings/X Screen 0/OpenGL Settings"

Comments

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