Star Wars: Rebellion

CD version.

Marketed as Star Wars: Supremacy in European territories.

Application Details:

Version: 1.00
License: Retail
Votes: 0
Latest Rating: Bronze
Latest Wine Version Tested: 1.7.19

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Installation, basic gameplay, except you can't skip the "galactic briefing" at the beginning of the game play. You need to either start the game in window mode (via -w) or change your resolution to 640x480, or else the game will launch in a small corner of the screen.

What does not

Without a native d3drm.dll, tactical battle mode would not even start. After getting a native d3drm.dll as described in the comments, battle mode would try to start, but would fail much like the last reporter: lots of flickering audio/video, the battle field and most of the controls are not actually visible. Also I got an error message in a pop-up window: "The pixel format was invalid as specified" with an OK button. Clicking OK puts you back in battle mode, but it eventually fails out with some error output at the console.

I mostly wanted to make sure there was a current report with a more current version of wine. Also I only think this qualifies as "Bronze" since battle mode is half the game for me, and at least counts as "normal use."


What was not tested

Tactical battle mode. I also did not attempt multiplayer mode.

Hardware tested


  • GPU:
  • Driver:

Additional Comments

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowGentoo Linux x86_64May 24 20141.7.19Yes Yes Bronzejopac76 
ShowGentoo Linux x86_64Apr 22 20111.3.17Yes Yes BronzeMaquis196 
ShowUbuntu 9.10 "Karmic" i386 (+ variants like Kubuntu)Dec 17 20091.1.34Yes Yes BronzePatrick 
CurrentUbuntu 8.04 "Hardy" i386 (+ variants like Kubuntu)Nov 20 20081.1.8Yes Yes Bronzeappleshampoo 

Known Bugs

Bug # Description Status Resolution Other apps affected
16149 Star Wars Rebellion: tactical battle mode crashes game REOPENED View

Show all bugs

HowTo / Notes

Ireland/UK Users Note
This game in the Irish/UK markets is called Star Wars : Supremacy
HOWTO: skip unskippable briefing

If you'd rather skip the minutes long briefing when you start a new game, go into the directory and rename the following;

  1. albrief.dll
  2. embrief.dll

This will skip the briefing. Enjoy.


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Current error messages
by appleshampoo on Thursday November 20th 2008, 20:28
So I've been trying to get tactical battle mode to work (just sent in a new test result with 1.1.8), and so far have gotten windows native DLLs for d3drm and d3dxof. The battle mode will start up fine, except that I can't see the ships or the starfield. As soon as I unpause the battle or try to click anywhere in the starfield, the game crashes. As near as I can tell, these the most relevant error message in the console:

fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d7:IDirect3DViewportImpl_SetBackgroundDepth (0x21ea88)->((nil)): stub!
fixme:d3d7:IDirect3DTextureImpl_PaletteChanged (0x17c218)->(00000000,00000100): stub!
fixme:d3d7:IDirect3DTextureImpl_PaletteChanged (0x200c420)->(00000000,00000100): stub!
fixme:d3d:state_stippledalpha Stippled Alpha not supported yet.
fixme:d3d7:IDirect3DTextureImpl_PaletteChanged (0x218938)->(00000000,00000100): stub!
File r300_render.c function r300Fallback line 469
Software fallback:ctx->Multisample.Enabled
fixme:d3d7:IDirect3DTextureImpl_PaletteChanged (0x1fc0b18)->(00000000,00000100): stub!
fixme:d3d7:IDirect3DTextureImpl_PaletteChanged (0x942da60)->(00000000,00000100): stub!

followed by a page fault...
I have posted the complete output here:
for reference.

by budious on Wednesday July 11th 2007, 6:14
Try using the methods described for d3drm.dll native by users of Emperor: Battle for Dune

Place a native version of windows d3drm.dll in the game folder or /windows/system32 and test to see if the game is playable in tactical mode.
by Patrick on Thursday December 17th 2009, 0:52
I tried downloading this d3drm.dll file online and placed it in /windows/system32. There already was a file there so I just made a backup of the existing one and put the new one in. Upon arriving at tactical mode, I get an error saying "The pixel format was invalid as specified.". Perhaps the DLL is the wrong type/version?

Hope this helps in the debug process. Cheers.
Running with -w
by Michael Cugini on Saturday March 3rd 2007, 1:17
My installation went smoothly, but like was mentioned before, I had to manually change the screen resolution. Another option is to run with the option -w, running it in windowed mode. All the icons were the proper color by doing so.
game works but no text... :S
by David St-Hilaire on Thursday April 27th 2006, 18:19
The installation worked fine. As for running the game, well everything looks fine but I don't see any text in game (ex: char stats). So it works but still cannot be played without the text...

Also, it seems that I can't pass the annoying speech of the beggining of the game...

Anyone has insights on solving theses issues?

Thanks :D
RE: game works but no text... :S
by Geraint Rowlands on Saturday March 17th 2007, 7:54
With skipping the opening speeches, I found that I could not do that on Windows 2000 (the Microsoft version ;), so Wine is not alone in this problem.
RE: game works but no text... :S
by Patrick on Thursday December 17th 2009, 0:26
I think the problem with not being able to skip the beginning speech is resolved with the patch.

However, I can't confirm this because when I tried running the patch I got an error. :/