Splinter Cell with last Patch applied, v. 1.3 (Euro)
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All the game in desktop emulation mode.
What does not
What was not tested
Just install and apply the no-cd exe (otherwise the game will not start, insisting that a debugger must be unloaded).
A little graphic corruption (almost all related to lighting effects), but the game runs at 1280x1024 with all the settings on HIGH.
The biggest problem in the desktop emulation mode is that the animated sequences are all in 640x480, so you will see them in a fraction of the screen.
In fullscreen mode the resolution switch between animations and game doesn't work correctly, and changing the resolution settings will just cause X to restart.
For Windows and Linux systems who have newer video cards--
PROBLEM: The shadow placements may be incorrect. Spot light beams may not appear. Flash light beams may not appear. Ceiling light beams may not appear.
FIX: 1. go to the splintercell.ini file and open this with text editor.
2. Change forceshadowmode=0 to forceshadowmode=1
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Workaround for projected shadows not working
by Julian Murgia on Friday October 26th 2012, 2:01
I observed a bug wher projected shadows were not working properly after a graphic driver change. Sam was appearing suddenly very lit, then very black during moves. Some objects were improperly lit as well as rooms were almost all darkened.
This bug is known and it is not a Wine bug.
Go to your drive_c/Program Files/Ubi Soft/Splinter Cell/System folder.
Locate the SplinterCell.ini file here and edit it.
Scroll down to the section entitled [D3DDrv.D3DRenderDevice]
Find the line here named 'ForceShadowMode' and set this value to 0.
If it is commented out (first line character is ';') then un-comment it bu removing the ';' at the beginning
Save this document and the shadows should be restored.
by nxxs on Thursday November 5th 2009, 10:26
Addendum: I forgot trying to run the Game in fullscreen, so here's my report on that: DOESNT WORK! the whole system goes ape-feces and crashes, only option is a restart at that point. in virt. desktop mode the game runs as described above. i also tried changing the graphics settings to all possible variations, none of which got rid of that lighs-shining-through-walls glitch. anyways, sorry for the inconvenience, and remember: always run in virt. desktop!