All the game in desktop emulation mode.
What does not
What was not tested
Just install and apply the no-cd exe (otherwise the game will not start, insisting that a debugger must be unloaded). A little graphic corruption (almost all related to lighting effects), but the game runs at 1280x1024 with all the settings on HIGH. The biggest problem in the desktop emulation mode is that the animated sequences are all in 640x480, so you will see them in a fraction of the screen. In fullscreen mode the resolution switch between animations and game doesn't work correctly, and changing the resolution settings will just cause X to restart.
|Distribution||Test date||Wine version||Installs?||Runs?||Rating||Submitter|
|Show||Debian GNU/Linux 8.x "Jessie" x86_64||Nov 26 2015||1.8-rc1||Yes||Yes||Bronze||Georg Mueller|
|Show||Ubuntu 12.04 "Precise" i386 (+ variants like Kubuntu)||Jul 29 2013||1.6||Yes||Yes||Silver||an anonymous user|
|Show||Linux Mint 13 "Maya"||Oct 20 2012||1.5.15||Yes||Yes||Gold||Carlos Rodriguez|
|Show||Debian GNU/Linux 6.x "Squeeze"||Feb 02 2011||1.3.12||Yes||Yes||Gold||Cùran|
|Show||Aptosid 64bit||Jan 28 2011||1.3.12||Yes||Yes||Silver||Yu Tendo|
|Bug #||Description||Status||Resolution||Other apps affected|
|9609||graphical glitches running Tom Clancy's Splinter Cell Demo||NEW||View|
For Windows and Linux systems who have newer video cards--
PROBLEM: The shadow placements may be incorrect. Spot light beams may not appear. Flash light beams may not appear. Ceiling light beams may not appear.
1. In the game folder go to SYSTEM folder and open SplinterCell.ini file with text editor.
2. Find block [D3DDrv.D3DRenderDevice] and add or change (if string exists) ForceShadowMode=1 to ForceShadowMode=0
3. Save edited file.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
- RE: Workaround for projected shadows not working by Julian Murgia on Friday October 26th 2012, 2:03
- RE: Test Report by nxxs on Saturday November 7th 2009, 9:34