Tom Clancy's Splinter Cell

Splinter Cell with last Patch applied, v. 1.3 (Euro)

Application Details:

Version: 1.3
License: Retail
Votes: 0
Latest Rating: Bronze
Latest Wine Version Tested: 1.8-rc1

Maintainers: About Maintainership

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

All the game in desktop emulation mode.

What does not

Fullscreen mode


What was not tested


Hardware tested


  • GPU:
  • Driver:

Additional Comments

Just install and apply the no-cd exe (otherwise the game will not start, insisting that a debugger must be unloaded). A little graphic corruption (almost all related to lighting effects), but the game runs at 1280x1024 with all the settings on HIGH. The biggest problem in the desktop emulation mode is that the animated sequences are all in 640x480, so you will see them in a fraction of the screen. In fullscreen mode the resolution switch between animations and game doesn't work correctly, and changing the resolution settings will just cause X to restart.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
ShowDebian GNU/Linux 8.x "Jessie" x86_64Nov 26 20151.8-rc1Yes Yes BronzeGeorg Mueller 
ShowUbuntu 12.04 "Precise" i386 (+ variants like Kubuntu)Jul 29 20131.6Yes Yes Silveran anonymous user 
ShowLinux Mint 13 "Maya"Oct 20 20121.5.15Yes Yes GoldCarlos Rodriguez 
ShowDebian GNU/Linux 6.x "Squeeze"Feb 02 20111.3.12Yes Yes GoldC├╣ran 
ShowAptosid x86_64Jan 28 20111.3.12Yes Yes SilverYu Tendo 

Known Bugs

Bug # Description Status Resolution Other apps affected
9609 graphical glitches running Tom Clancy's Splinter Cell Demo NEW View

Show all bugs

HowTo / Notes

How to fix lighting and shadow effects.

For Windows and Linux systems who have newer video cards--

PROBLEM: The shadow placements may be incorrect. Spot light beams may not appear. Flash light beams may not appear. Ceiling light beams may not appear.

1. In the game folder go to SYSTEM folder and open SplinterCell.ini file with text editor.

2. Find block [D3DDrv.D3DRenderDevice] and add or change (if string exists) ForceShadowMode=1 to ForceShadowMode=0

3. Save edited file.


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Workaround for projected shadows not working
by Julian Murgia on Friday October 26th 2012, 2:01
I observed a bug wher projected shadows were not working properly after a graphic driver change. Sam was appearing suddenly very lit, then very black during moves. Some objects were improperly lit as well as rooms were almost all darkened.

This bug is known and it is not a Wine bug.

Workaround :
Go to your drive_c/Program Files/Ubi Soft/Splinter Cell/System folder.
Locate the SplinterCell.ini file here and edit it.
Scroll down to the section entitled [D3DDrv.D3DRenderDevice]
Find the line here named 'ForceShadowMode' and set this value to 0.
If it is commented out (first line character is ';') then un-comment it bu removing the ';' at the beginning
Save this document and the shadows should be restored.


Some information I found on the Internet report that this can cause system instabilities. More tests needed to confirm this with Wine.

To be noted : this bug also affects Splinter Cell : Pandora Tomorrow.
RE: Workaround for projected shadows not working
by Julian Murgia on Friday October 26th 2012, 2:03
The url given on post before doesn't work because of ending parenthesis. Remove it to proceed to the correct page.
Gameplay video
by Jake ward on Sunday March 28th 2010, 3:13

Showing the game running brilliantly
Test Report
by nxxs on Thursday November 5th 2009, 10:26
Addendum: I forgot trying to run the Game in fullscreen, so here's my report on that: DOESNT WORK! the whole system goes ape-feces and crashes, only option is a restart at that point. in virt. desktop mode the game runs as described above. i also tried changing the graphics settings to all possible variations, none of which got rid of that lighs-shining-through-walls glitch. anyways, sorry for the inconvenience, and remember: always run in virt. desktop!
RE: Test Report
by nxxs on Saturday November 7th 2009, 9:34
Addendum Addendum: I'm now in mission seven, where you have to rescue some american hostages.This is also the first mission made practically unplayable by the graphics glitches, since moving lightbeams aren't displayed AT ALL, and while this is a minor annoyance in the myanmar level where you cant see the light from the headlamps the guards are wearing, in level seven one of the first challenges is traversing a minefield without stepping into the light of two indestructable moving searchlights.