Application Details:
Version: | 1.x |
License: | Retail |
URL: | http://www.torchlightgame.com/ |
Votes: | 5 |
Latest Rating: | Platinum |
Latest Wine Version Tested: | 9.10 |
Maintainers: About Maintainership
What works
Everything
What does not
Workarounds
What was not tested
End game.
Hardware tested
Graphics:
Additional Comments
OS: openSUSE Tumbleweed 20240607 x86_64
Host: HP EliteBook 745 G6 (SBKPF)
Kernel: Linux 6.9.3-1-default
Shell: bash 5.2.26
Display (CMN14FF): 1920x1080 @ 60Hz
DE: KDE Plasma 6.0.5
WM: KWin (X11)
CPU: AMD Ryzen 3 PRO 3300U w/ Radeon Vega Mobile Gfx z
GPU: AMD Radeon Vega 6 Graphics @ 0,20 GHz [Integrate]
Memory: 2,46 GiB / 13,56 GiB (18%)
Swap: Disabled
Disk (/): 76,16 GiB / 237,97 GiB (32%) - btrfs
Wine 9.10 + DXVK 2.3.1
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Current | openSUSE Tumbleweed (rolling release) | Jun 08 2024 | 9.10 | Yes | Yes | No | Platinum | kamil9489 | |
Show | Debian GNU/Linux Unstable "Sid" x86_64 | Mar 11 2020 | 5.3 | N/A | Yes | Yes | Gold | vv221 | |
Show | Linux From Scratch | May 24 2019 | 4.3 | Yes | Yes | No | Platinum | Colum Paget | |
Show | Ubuntu 16.10 "Yakkety" amd64 (+ variants like Kubuntu) | Apr 03 2017 | 2.4 | Yes | Yes | No | Platinum | Dmitri Smirnov | |
Show | Ubuntu 16.10 "Yakkety" amd64 (+ variants like Kubuntu) | Mar 27 2017 | 2.4 | Yes | Yes | No | Platinum | Ben |
1. Buy and Download installation file from either Gamersgate.com or Steam, "torchlightgame.com" and "perforctworld.com" versions will install but will NOT run.
2. download winetricks (http://wiki.winehq.org/winetricks)
3. sh winetricks vcrun2008 d3dx9
4. download http://www.runicgames.com/uploads/safemode.zip, extract the files and run the .bat file using wine
5. either run winecfg and configure Display to run in emmulated desktop, or use the command line $ wine explorer desktop=Torchlight,1280x1024 "c:\program files\runic games\torchlight\torchlight.exe"
Forgive me for the moment until I can confirm the above $PATH stuff again, but I am doing this from memory. I have yet to succesfully run this game as I have the torchlightgames.com version. All comments are welcome and if you have new information for this howto please also note it in the comments section so we can maintain a properly updated HOWTO.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Fletch Hasues on Tuesday March 18th 2014, 0:14
bugs.winehq.org/show_bug.cgi?id=35361
Essentially, disable Steam In-Game overlay support or update to Wine.
by Carlos Rodriguez on Wednesday December 18th 2013, 9:31
Wine 1.7.7 (compilado)
Nvidia Drivers 331.20 (.run package)
Linux Mint 15 KDE 32Bit - Kernel 3.8.0.26 PAE
CPU: INTEL Pentium G3220 (Nucleo Haswell a 22nm) 3.0Ghz (Dual-Core) Stock Clock
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
www.youtube.com/watch?v=jmbpHMuefv4
by Joël on Sunday July 21st 2013, 8:04
) using the steam version of the game
There is a 'Plugins.cfg' file in the game directory with these lines :
'Plugin=RenderSystem_Direct3D9
#Plugin=RenderSystem_GL'
DO NOT edit the # to enable GL rendering, it doesn't work (game crashes before rendering anything).
in 'winecfg' add the following libraries overrides (no need to download them because they're already there) :
d3dx9_39.dll
msvcp90.dll
msvcr90.dll
(edit to native and enjoy the game)
by digitalblade on Wednesday June 19th 2013, 4:07
by Fernando Martins on Wednesday November 28th 2012, 15:47
Backtrace:
=>0 0x100b3480 ? logMessage@LogManager@Ogre@@QAEXABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@W4LogMessageLevel@2@_N@Z() in ogremain (0x78550a2a)
1 0xe8785acc (0x18680c6a)
0x100b3480 ? logMessage@LogManager@Ogre@@QAEXABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@W4LogMessageLevel@2@_N@Z in ogremain: movl 0x24(%ecx),%ecx
-SAFEMODE option does not make a difference.
by Fernando Martins on Saturday December 1st 2012, 10:41
So, don't run the game from the install process. Finish it, install vcrun2008, and it should be fine. So far, no need for d3dx9
by Jim Salter on Sunday September 30th 2012, 20:26
by Zombirate on Wednesday September 19th 2012, 10:53
by Lauri Niskanen on Tuesday September 18th 2012, 15:08
www.humblebundle.com/
by Little Girl on Friday July 6th 2012, 22:16
by James on Thursday June 21st 2012, 10:03
by azure on Wednesday May 30th 2012, 15:00
Unhandled exception: page fault on read access to 0x7f77b31b in 32-bit code (0x7f77b31b)." Furthermore, a quick Googling proves I'm hardly the only one, and there is NO working fix available: just guesses and conjecture. I would love to actually have this game (or anything at all) work in wine. The fact is that wine is and always has been pretty terrible software. While not directing my comments at anyone in particular, I'd like to take this opportunity to point out a few things...
1) I have NEVER succeeded in having wine properly run ANYTHING I've wanted to run. The things it will run are things for which there are numerous superior Linux alternatives. As such, I've never had any use for wine.
2) Wine is often advocated as a reasonable means of playing Windows games on Linux. But on the rare occasion it works at all it usually only does so after significant tweaking and hacking. This proves wine has never gone beyond alpha/beta software. Windows, after all, does not have a problem running Torchlight. So if wine is successful in the least at pretending to be Windows, then the end user wouldn't have to spend hours hacking at wine in the misguided hope it will magically start working. For those of you who find some success, you're lucky, and that is all.
3) The wine community/developers/etc. are apparently completely disorganized or possibly even dishonest. Take for example Torchlight's platinum rating. It is a joke! If a piece of software has a platinum rating that is supposed to mean it works immediately or with only very mild, simple, reasonable tweaks, perhaps. Am I mistaken?? However, this game is peopled for years with users who have the same "unhandled page fault" error over and over again. There has NEVER been any serious fix for this problem. No one expresses any understanding of it in any forum or comment section. All you get is, "Oh...uh... It works for me... Uhm... maybe try these random things..." One gets the impression you'd have better results praying for it to work or lighting incense as an offering to the computer deities so they'll un-break wine.
4) This article lauding how well wine allegedly works for Torchlight contains a broken link to part of the instructions and the referenced file isn't available anywhere. Then you have random comments around the 'net claiming you don't need safemode.zip anymore. No one says why this is supposedly the case. No one explains why after NOT having it and NOT running it this error continues to occur. Who even knows what is in the file?!?
5) Considering that I have tried NUMEROUS versions of wine with NUMEROUS pieces of software over MANY years and across MANY distributions of Linux from Ubuntu to Gentoo only to discover that NOTHING EVER WORKS AS ADVERTIZED I'm completely at a loss as to why wine is even continuing to be maintained. Functionally it has NEVER been maintained or done right in the first place. If it can neither run a VERY popular, three-year-old game nor even adequately explain why it won't/can't, then it clearly is very poorly supported and maintained by a largely incompetent group. Meanwhile, it would seem a great deal of time and effort has gone into this website which is mostly filled with completely misleading information giving people the FALSE impression that software works with wine that clearly does not. It would be much more honest to advertize wine as perpetual beta-ware and explain to end users that they'll likely have to become expert in every aspect of wine, windows api, the particular software they hope to run, etc. And they better have time and talent to take the VERY buggy wine application and somehow build a bridge between it and the particular piece of software they hope to run. After all that, they'll likely end up either deciding to do without the software or just configuring a dual-boot system so they can run it in Windows. Actually running things in wine with consistent success is about as likely as winning the lottery. Sure, it happens every day for some people, but for any given person it is more likely to prove to be an irritating waste of time and effort.
All that being said, I sincerely hope the "wine people" eventually get their acts together. After so many years of consistent failure, I'll be rather surprised if they do. Part of the problem is likely that in trying to mimic Windows one is already trying to mimic a broken, unholy mess! And that is fine and reasonable. But be honest about the extreme limitations of wine. It is truly pathetic to rate it platinum for a very popular three year old game that actually will not run for a HUGE number of people. If that rating is accurate, then on a scale from one to ten wine's "platinum" is a three or a four and there is no rating above that. It is ridiculous to have outdated information on the main page for the game (broken link to non-existent, allegedly no longer needed file). If someone has the magic words to say over my system to actually make Torchlight work with wine, I would be extremely appreciated to learn them. As it is, I'm likely stuck playing Torchlight on my Windows laptop, because I'm only here hoping to play Torchlight on my Linux desktop. I AM NOT here to help wine developers debug their code and join the team working to build the bridge between wine and Torchlight. I have REAL work to do. During my free time I like to relax and sometimes play video games--not take on MORE work in the hopes of EVENTUALLY playing the video games. Had winehq been honest about the alpha/beta state of the support for Torchlight, I would not have even tried to set it up. Having been misled, I've now wasted time I could have been playing working pro bono to debug code that hasn't worked correctly since the wine project began years ago.
by Kelytha on Thursday May 31st 2012, 7:44
1) Did you make sure, you have a supported version of Torchlight? (Gamersgate or Steam version)
2) If you have the Steam version, did you install Steam through Winetricks? (If not, then it worths a try, because of some dependencies) Or if it's the Gamersgate version, did you try to install DirectX and Visual C++ 2008 runtimes?
I made all my testing of Torchlight with the Steam version and that works for me perfectly.
by azure on Friday June 1st 2012, 0:03
Thank you for responding and for being patient with my rant. In retrospect I was probably too harsh. But I tend to get a bit more irritated every time I try to do something with wine!...lol
Now to your questions:
1) I originally purchased the game through www.torchlightgame.com. I had been playing it on a Windows 7 laptop for a week or so when I decided it would be more comfortable playing at my desktop. After coming here and realizing my version was not ideal for use with wine, I tried to acquire first the Gamersgate version and then the Steam version. The Ganersgate version suffered from the same error as my original copy. The Steam demo worked, seemingly, but there was nowhere to enter my key to prove I'd purchased the game. Steam had a place to enter keys, it seemed, but when I entered mine it said it did not match anything, asked me to check my typing, etc. Obviously, I did not wish to pay for the game yet again just to have the Steam version.
2) When I installed Steam I merely did it with the msi installer on their main web site. I executed the msi installer as was recommended in the wine FAQ, as I recall. It was something like "msiexec /i Steam_Installer.msi". Then I had to install Adobe Flash player as recommended by Steam. All of that went well, but there was some initial time with a black screen that led me to believe it was not working. Thankfully I was patient and it eventually did what it was supposed to do. I installed the winetricks bits as per the instructions here--namely: "sh winetricks vcrun2008 d3dx9".
Now, in conclusion, I seem to have finally gotten it working. I was able to acquire an iso image of the boxed version of the game. I mounted it, set up a WINEPREFIX with the wintricks bits, window setting, etc. Then I ran the iso Setup.exe with the appropriate WINEPREFIX. I then imported my saved game from my other computer running Windows 7. I was never asked to input my key. I suspect perhaps it was stored in some part of the save files I imported. I have no had an opportunity to play the game, but my character is there and intact. My town portal is still up from last time I logged out. My minions are in place, etc. When I walked about the town everything seemed to be as expected. Providing I don't start getting random crashes or the like I am quite pleased!
Oh, and I almost forgot! At first I had no sound. I simply ran the winecfg in my prefix and manually selected the proper soundcard output. I saved the settings and reloaded the game. The sound was as it should be.
For some final notes, I am running Sabayon with wine-1.5.4. The system has all the latest updates, etc. If I run into any problems once I am able to spend some more time testing things (i.e., playing the hell out of Torchlight!...lol) I will post back here. I may be in a ranting mood again, but I'll try to say some productive things, as well...;)
Thanks again for your patience and I hope my comments will be of some help to others struggling to make Torchlight work with wine. Ultimately, since Windows is capable of running every version, I think wine should be able to, as well. If it cannot, I still think the rating should be reduced a bit to reflect that it is not all it could be. If my understanding that platinum is the highest rating, then I think it should only apply when the behavior is virtually identical to the behavior with a Windows installation.
Kind regards,
by K1773R on Friday June 1st 2012, 7:10
greetings
by Kelytha on Friday June 1st 2012, 9:26
by K1773R on Friday June 1st 2012, 13:44
by azure on Saturday June 2nd 2012, 0:14
That being said, to get Torchlight working I delved more deeply into wine than ever I have previously. I must admit I've become intrigued and will probably try to get more up to speed. I think your advice is likely very good regarding compiling wine myself, and I will seriously consider doing just that in the near future. However, on a related note, I hope the libraries aren't too difficult to come by. I tried compiling VLC a while back and was having to go to such great lengths to gather up all the correct libraries. I finally just gave up and decided to make do with the slightly buggy version I got through repos.
Anyway, thanks again for the advice and explanations. Hopefully I will soon have a more thorough understanding and not find myself so frustrated next time I try to run something via wine! No promises, though...;P
Kind regards,
by NolanSyKinsley on Thursday September 20th 2012, 3:12
I too have tried many programs under wine and I have had a really good experience. This game being one of them, I installed, and it worked 100%!!! In my opinion, on my computer this deserves the platinum rating. If you would notice, the ratings are listed per distribution, but even in distributions linux can vary widely from system to system.
The ratings are not meant to be "If you have this distro it will work". It is a report from a person saying "I ran it on this system/distro and it worked, so here is MY rating for this program on this distro"
I do not know where you are coming from with your whole post, it is entirely 180 degrees from my experience with wine.
Now, time to time I have come across programs that are rated platinum that did not work for me. That was an issue with my system, not with wine. Most of the time though I could find a fix with a quick google search. I found that If I couldn't then my situation was a rare one cause by my setup. You CANNOT expect wine to keep up with everything that happens in the computer/linux/windows world. They do their best, so you should be happy that you can run any programs through wine, not deriding them, calling them incompetent, and raging at them because you can't run some programs, or that you can't run something that someone else rated platinum.
I despise the fact that you call the wine maintainers incompetent, and you ranted so vociferously about how horrible wine is. First of all, they are doing this for free, stop complaining about it so much!!
Second, I believe they are doing a wonderful job!
Third, if you need professional help with wine, take a look at codeweavers, it is made by the wine people but you can pay for pro tech support.
Lastly it seems to me from that error that you are using the open source graphics drivers. Therefore it would not be an issue with wine, it would be an issue with your drivers.
Next time pleas don't rage at, insult, and deride the people that are giving you something FOR FREE because you disagree with what a user posted.
by Xpander on Wednesday May 23rd 2012, 13:05
by Zootal on Wednesday March 7th 2012, 15:56
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
The console shows: wine: Unhandled page fault on read access to 0x00000000 at address 0x4be3b2 (thread 0067)
I'm using Slackware 64 but 13.37, and the steam version of torchlight. I'm using at this time wine 1.4, clean prefix with winetricks and vcrun2008 and d3dx9.
by K1773R on Thursday March 8th 2012, 8:08
by Zootal on Thursday March 8th 2012, 11:23
by Zootal on Thursday March 8th 2012, 15:06
Alas, torchlight crashed in the exact same way. This appears to not be a 32 bit versus 64 bit problem, at least.
by K1773R on Thursday March 8th 2012, 15:16
to fix ur problem: before running the game, cd into the dir where the game resides, like this:
#!/bin/bash
width=1920
height=1032
cd "/home/k1773r/.winetorchlight/drive_c/Programme/Runic Games/Torchlight/"
WINEPREFIX=/home/k1773r/.winetorchlight wine explorer /desktop=Torchlight,"$width"x"$height" Torchlight.exe
adjust the pathes and evn WINEPREFIXes
by K1773R on Thursday March 8th 2012, 15:16
by Zootal on Thursday March 8th 2012, 15:35
Anyhow, using the script you suggest doesn't change anything, I still get:
Unhandled page fault on read access to 0x00000000 at address 0x4be3b2
by K1773R on Thursday March 8th 2012, 15:40
by Zootal on Thursday March 8th 2012, 16:16
Alas, something else is wrong. I'm not quite sure what. Debugging it via wine would be a monumental task, and I just don't have time...
by K1773R on Thursday March 8th 2012, 16:29
u that too) and cd'ing to the exe.
by Zootal on Thursday March 8th 2012, 16:35
by K1773R on Thursday March 8th 2012, 16:46
LEVEL_SEED :0
OPENGL :0
RENDERBEHIND :1
FULLSCREEN :0
FLOATY_NUMBERS :1
VSYNCH :1
WINDOW_WIDTH :800
WINDOW_HEIGHT :600
RES_WIDTH :1920
RES_HEIGHT :1019
MAX_FPS :200
CURRENT FPS :58
MAX_PARTICLES :5000
SHADOWS_ENABLED :1
SHADOWS_DETAIL :5
RIMLIGHTS_ENABLED :1
LIGHTING_ENABLED :1
DONT POPULATE LEVEL :0
NO PET :0
DISPLAY PATHS :0
ENABLE DSP :0
CONSOLE NOPAUSE :0
NO SOUNDS :0
SHOW TIPS :0
NETBOOK MODE :0
ALLOW HWSKINNING :0
CONSOLE :1
GAME_COMPLETED_ONCE :1
FREEZE AI :0
PLAYER NO TARGET :0
DESTROY DEAD CORPSE :0
UPDATE DISPLAY STATS :1
DISPLAY STATS :0
COMBAT LOG :0
SOUND DEBUG :0
MAX_RENDER_FPS :60
NUM TICKS PER SECOND :58
GAME TYPE :0
SOUND MUTE :0
MUSIC MUTE :1
FSAA :1
SHADOWRESOLUTION :1024
DISPLAY_COLLISION :0
DOVERRIDE_LIGHTING :0
AMBIENT RED :76
AMBIENT GREEN :76
AMBIENT BLUE :76
MATERIAL AMBIENT RED :76
MATERIAL AMBIENT GREEN :76
MATERIAL AMBIENT BLUE :76
DIRECTIONAL RED :255
DIRECTIONAL GREEN :255
DIRECTIONAL BLUE :255
AUTOMAP :1
TOGGLE DROPPED ITEMS :1
SHOW MISSILE TRAILS :0
SHOW DAMAGE SHAPES :0
LOGIC LOGGING :0
LOG CONSOLE :0
SHOW BLOOD :1
NO CAMERA SHAKE :0
KEYMAP_1 :49
KEYMAP_2 :50
KEYMAP_3 :51
KEYMAP_4 :52
KEYMAP_5 :53
KEYMAP_6 :54
KEYMAP_7 :55
KEYMAP_8 :56
KEYMAP_9 :57
KEYMAP_0 :48
FKEYMAP_1 :112
FKEYMAP_2 :113
FKEYMAP_3 :114
FKEYMAP_4 :115
FKEYMAP_5 :116
FKEYMAP_6 :117
FKEYMAP_7 :118
FKEYMAP_8 :119
FKEYMAP_9 :120
FKEYMAP_10 :121
FKEYMAP_11 :122
FKEYMAP_12 :123
KEYMAP_INVENTORY :73
KEYMAP_PET :80
KEYMAP_STATS :67
KEYMAP_SKILLS :83
KEYMAP_QUESTS :81
KEYMAP_JOURNAL :74
KEYMAP_OPTIONS :27
KEYMAP_PAUSE :13
KEYMAP_AUTOMAP :65
KEYMAP_AUTOMAPZOOMIN :221
KEYMAP_AUTOMAPZOOMOUT :219
KEYMAP_HOLDPOS :16
KEYMAP_SHOWITEMS :18
KEYMAP_CYCLESKILLUP :190
KEYMAP_CYCLESKILLDOWN :188
KEYMAP_SWAPSKILLS :9
KEYMAP_WEAPONSET :87
KEYMAP_CLOSEALL :32
KEYMAP_ZOOMIN :187
KEYMAP_ZOOMOUT :189
KEYMAP_CONSOLEKEY_PRESS :192
KEYMAP_CONSOLEKEY_HOLD :16
PARTICLEFPS :40.000000
PARTICLE_EMIT_PCT :100.000000
ANIMATION_FPS :1000.000000
X_RATIO :1.875000
Y_RATIO :1.326823
AVERAGE FPS :57.112930
PARTICLE FALL OFF :130.000000
FOV :45.000000
NEARCLIP :0.100000
FARCLIP :1000.000000
SOUND VOLUME :0.581315
MUSIC VOLUME :0.217993
DIRECTIONAL INTENSITY :1.500000
AUTOMAP ZOOM :40.000000
RETIREE_QUEST :COMPLETEDONCE
NAME :TESTING
RESOURCES PATH :media\
SCREENSHOT PATH :screenshots\
EDITOR RESOURCES PATH :DataEditor\
VERSION :17088_200910250307
ZIP :Pak.zip
by Nir Friedman on Friday February 3rd 2012, 12:25
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
by Greg S on Wednesday May 25th 2011, 21:44
by K1773R on Wednesday May 25th 2011, 22:29
by Xpander on Wednesday September 7th 2011, 5:58
what helps in this case is to make script:
killall pulseaudio
sleep 5
wine torchlight.exe
that helps for me and with many games.
by Simon McVittie on Monday April 18th 2011, 11:31
I can confirm that the JoWooD (international) DVD release can be made to work, and many people seem to have had success with the Steam version.
Known versions (collected from www.torchlightgame.com/download/ "patches and updates"):
* Direct2Drive download
* EncoreUSA retail DVD
* EncoreUSA (Digital River) download
* GamersGate download
* GameStop download
* GameWare.at download
* JoWooD (international) retail DVD
* Perfect World download
* Runic (torchlightgame.com) download
* Steam download
* WildTangent download
Runic's instructions for downloading updates suggest that all of these may be different!
by Thomas Courbon on Saturday February 26th 2011, 16:03
This is with Ubuntu 10.10 and fglrx.
As I'm quite new in this area I don't know if I missed something (which is likely given the platinum status of the game) or if I've hit a genuine bug.
Any directions appreciated.
by Thomas Courbon on Tuesday March 15th 2011, 12:38
by MS on Wednesday November 10th 2010, 17:28
by Colin Wetherbee on Thursday November 11th 2010, 2:35
by MS on Saturday November 13th 2010, 10:55
by Colin Wetherbee on Saturday November 13th 2010, 13:58
Be sure to follow the instructions at the Steam appdb entry ; there are a few extra things to install first.
by Colin Wetherbee on Saturday November 13th 2010, 13:59
store.steampowered.com/
appdb.winehq.org/objectManager.php?sClass=version&iId=19444
by fral on Wednesday August 25th 2010, 20:22
Greetings.
by fral on Wednesday August 25th 2010, 21:46
PS:sorry for any misspelling.
by Dan Kegel on Tuesday August 10th 2010, 11:27
time (cd ~/.wine/drive_c/Program Files/Steam/steamapps/common/torchlight; wine torchlight)
it worked great, but fairly often it just silently fails to launch.
WINEDEBUG=+relay might nudge it into launching more often, not sure.
by Dan Kegel on Tuesday August 10th 2010, 9:27
work for anyone? It crashes for me, nothing interesting in
the console output.
by Mariano on Tuesday August 10th 2010, 11:50
Jaunty fully updated, Wine 1.2.
by Béla Gyebrószki on Tuesday August 10th 2010, 12:20
by Forest on Thursday August 5th 2010, 22:59
by Forest on Saturday August 7th 2010, 3:36
by ssimon on Wednesday June 16th 2010, 11:27
After hours of playtime the game crashes while turning in a quest, doesn't matter which.
I did not have this problems before and I tried it with many wine versions (1.1.40+, 1.2-rc* too)
Relevant debug output:
warn:d3d:IWineD3DDeviceImpl_GetDeviceCaps (0x18c230) : stub, calling idirect3d for now
warn:d3d9:IDirect3DDevice9Impl_QueryInterface IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE
warn:gdi:GDI_GetObjPtr Invalid handle (nil)
warn:gdi:GDI_GetObjPtr Invalid handle (nil)
warn:ntdll:NtQueryAttributesFile L"\\??\\K:\\.PlayOnLinux\\wineprefix\\Torchlight\\drive_c\\Program Files\\JoWooD\\Torchlight\\mscoree.dll" not found (c0000034)
warn:ntdll:NtQueryAttributesFile L"\\??\\K:\\.PlayOnLinux\\wineprefix\\Torchlight\\drive_c\\Program Files\\JoWooD\\Torchlight\\mscoree.dll" not found (c0000034)
warn:driver:CloseDriver Failed to close driver
warn:driver:CloseDriver Failed to close driver
warn:driver:CloseDriver Failed to close driver
warn:driver:CloseDriver Failed to close driver
warn:driver:CloseDriver Failed to close driver
warn:driver:CloseDriver Failed to close driver
warn:driver:CloseDriver Failed to close driver
warn:driver:CloseDriver Failed to close driver
warn:rpc:RPCRT4_default_receive_fragment Short read of header, -1 bytes
warn:rpc:RPCRT4_io_thread receive failed with error 6be
The error appears at "warn:gdi:GDI_GetObjPtr Invalid handle (nil)"
Error itself:
(Microsoft Visual C++ Runtime Library)
Program: ...t\drive_c\.. blah ..\Torchlight.exe
This application has requested the Runtime to terminate it in a unusual way.
Please contact ...
Does anyone got this error too? Any ideas to get around this?
by Tuishimi on Monday May 31st 2010, 12:04
GeForce GTX 470
Driver 195.26.15
Wine 1.2 from linux mint repository
Installed Wine, tried all the winetricks but they don't seem to work, I get all sorts of errors. Ex.
mitch@ZuGzUg ~/Downloads $ sh winetricks vcrun2008 directx9
wine: Call from 0x7bc4b590 to unimplemented function rpcrt4.dll.I_RpcExceptionFilter, aborting
wine: Unimplemented function rpcrt4.dll.I_RpcExceptionFilter called at address 0x7bc4b590 (thread 0013), starting debugger...
err:module:attach_process_dlls "rpcrt4.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\system32\\winedbg.exe" failed, status c0000005
err:process:__wine_kernel_init boot event wait timed out
err:process:__wine_kernel_init boot event wait timed out
err:process:__wine_kernel_init boot event wait timed out
err:process:__wine_kernel_init boot event wait timed out
drive_c already named harddiskvolume0
Using native,builtin override for following DLLs: msvcr90
Executing early_wine regedit c:\winetrickstmp\override-dll.reg
...
This seems wonky. I am thinking about completely uninstalling wine and getting the sources and building it from scratch. :(
When I start torchlight, ogre.log does not indicate any problems. It just stops recording after...
09:50:57: *-*-* Version 1.6.4 (Shoggoth)
09:50:57: Path for saving is ... C:/users/mitch/Application Data/Runic Games/Torchlight/SAVE
09:50:57: Setting YRatio Init - 0.78125
09:51:01: CreateViewports AspectRatio message - 800 x 600
09:51:01: CreateViewports AspectRatio message AR - 1.33333
09:51:01: GAMEUI AspectRatio message - 800 x 600
09:51:01: GAMEUI AspectRatio message AR - 1.33333
I noticed someone mentioned using the 32 bit versions of the nvidia drivers - or having the libraries available anyway - but I cannot find them via LinuxMint repositories. Any tips would be welcomed.
by Jake ward on Sunday May 16th 2010, 13:27
How the game should run in wine 1.1.44
by William on Saturday March 20th 2010, 17:04
roberts@ghost ~/.wine/drive_c/Program Files/Runic Games/Torchlight $ wine Torchlight.exe
err:seh:setup_exception_record stack overflow 816 bytes in thread 003e eip f74df64c esp 00241000 stack 0x240000-0x241000-0x340000
and...
roberts@ghost ~/.wine/drive_c/Program Files/Runic Games/Torchlight $ wine Torchlight.exe
wine: Unhandled privileged instruction at address 0x7f7d888e (thread 0009), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xabe9ed72
Any suggestions? I am currently running wine 1.1.40, x86_64 gentoo build. I can provide more information if needed.
(here is my wine build)
[ebuild R ] app-emulation/wine-1.1.40 USE="X alsa custom-cflags dbus gecko gnutls lcms ncurses opengl* perl png samba ssl threads truetype xcomposite xinerama xml (-capi) -cups (-esd) -fontconfig (-gphoto2) -gsm (-hal) -jack (-jpeg) -ldap (-mp3) -nas -openal -oss -pulseaudio (-scanner) -test -win64" 0 kB
by sdavies on Tuesday March 16th 2010, 23:16
terminal output:
pastebin.com/6VwRrV9i
lspci output:
pastebin.com/tbL0Fucb
Had to disable vertex shader in winecfg. Lowered all graphics settings to minimum. I've tried running from 800x600 to 1280x1024.
Had to set mmdevapi = none in winecfg to make the sound work.
SAFEMODE=1 does not work at all.
wine-1.1.38 on Fedora 12 i5 intel CPU with onboard intel graphics.
kernel 2.6.32.9
Any ideas?
by sdavies on Thursday March 18th 2010, 9:38
Works well now.
by Maciej Warnecki on Friday March 5th 2010, 13:41
by Maciej Warnecki on Tuesday February 23rd 2010, 8:18
Please visit the fire bug's page to get more information.
by Joseph Judistira on Wednesday March 3rd 2010, 21:20
bugs.winehq.org/show_bug.cgi?id=21779
The problem has been identified:
bugs.winehq.org/show_bug.cgi?id=21276
and a patch posted:
bugs2.winehq.org/attachment.cgi?id=25603
It works great for me now on my local 1.1.39 build (with the applied patch) on Ubuntu 9.10 amd64.
Excellent teamwork, thank you all :)
by mb on Monday March 8th 2010, 22:26
by MrMarcus on Saturday February 20th 2010, 14:46
I can confirm that the fire bug is there in both versions.
The crashes while changing the settings or exitting the game also occurs in 1.1.37 but not in 1.1.31.
Ubuntu karmic
Torchlight v. 1.15
by Maciej Warnecki on Saturday February 20th 2010, 8:37
Now, it is time to find the wine version where it started to appear first. I'm filing a bug report.
by ghedamat on Sunday February 14th 2010, 16:44
I was playing gme perfectly util last week, than i've updated to wine 1.1.38 and now the game is crashing almost randomly when i've to change zone ( portal, stairs etc.) or when i'm trying to wear a object i've in my inventory...
:( too bad, i was enjoying this game a lot
p.s. i'm playing steam game version...
anybody out there with the same issue?
p.p.s thx a lot for your help guys! i've solved a lot of problems looking at older posts ( i.e. sound! )
by Maciej Warnecki on Monday February 15th 2010, 14:10
The description how to run the game in OpenGL mode is somewhere below in the comments. If you can't find it/aren't sure, I can elaborate ;)
by ghedamat on Wednesday February 17th 2010, 10:10
I'll try to see how I can switch to OpenGL mode..
I'll let you know!
by ghedamat on Wednesday February 17th 2010, 10:18
#Plugin=RenderSystem_Direct3D9
Plugin=RenderSystem_GL
Plugin=Plugin_ParticleFX
Plugin=Plugin_CgProgramManager
Plugin=Plugin_OctreeSceneManager
Plugin=ParticleUniverse
and now seems to load opengl plugin.. but this way game crashes at launch! :(
by Maciej Warnecki on Wednesday February 17th 2010, 12:42
Both should look like this:
# Defines plugins to load
# Define plugin folder
PluginFolder=.
# Define plugins
#Plugin=RenderSystem_Direct3D9
Plugin=RenderSystem_GL
Plugin=Plugin_ParticleFX
Plugin=Plugin_CgProgramManager
Plugin=Plugin_OctreeSceneManager
Plugin=ParticleUniverse
So your seems to be fine. Just make sure there's plugins_opengl.cfg.
Besides, it is best to play the game through Steam or cracked executable. There are multiple reports of successes running it through Steam, but for every other distribution method, cracked exe is the best option - it makes sure you avoid any problems with copy protection. Also, make sure you run the newest version of Torchlight (1.15). If you bump into any other problems, it would be a good idea to send a link to pastebin with the Wine crash report.
by ghedamat on Thursday February 18th 2010, 6:24
I tried to add the file plugins_opengl.cfg but nothing changes..
game's not even starting in opengl mode
now i'm trying to revert to the previous version of wine and see what's up...
later i'll post on pastebin my results!
Thanks for all the help man!
I'll let you know!
by ghedamat on Thursday February 18th 2010, 8:51
i've reverted to wine 1.1.37 and seems to work fine with d3d
except for fire of course
I'm running Gentoo with 2.6.28
Just a little problem,.. after a couple of hours playing, game/pc freezes due to high disk usage :(
no log cause I've to reboot :P
but game is fully playable!
tnx for the help!
by Maciej Warnecki on Thursday February 18th 2010, 11:12
Try something like "wine Torchlight.exe > winelog.txt" (not sure if the syntax is correct, but propably it is). It should craete a file with all the console output, so you should be able to view it even after restart.
by ghedamat on Thursday February 18th 2010, 16:30
pastebin.com/f2a5b12be
I'm using this files of conf
Plugins.cfg:
# Defines plugins to load
# Define plugin folder
PluginFolder=.
# Define plugins
#Plugin=RenderSystem_Direct3D9
Plugin=RenderSystem_GL
Plugin=Plugin_ParticleFX
Plugin=Plugin_CgProgramManager
Plugin=Plugin_OctreeSceneManager
Plugin=ParticleUniverse
plugins_opengl.cfg is the same
wine version 1.1.37 on gentoo linux with a 2.6.28 kernel
as previously said game runs fine with d3d, with huge fire bug and huge disk usage and pc freeze ( but after a couple of hours playing)
tnx for your help!
hope this's going to be useful
by Maciej Warnecki on Friday February 19th 2010, 8:03
1) Try to run the game through cracked executable (without Steam)
2) Try to run with Wine 1.0.1 (I heard from a reliable source that the fire bug is not present there, will investigate myself:
forums.runicgames.com/viewtopic.php?f=24&t=11258#p104309
)
by Maciej Warnecki on Thursday February 18th 2010, 11:12
Will try this one and report back.
by Maciej Warnecki on Saturday February 13th 2010, 7:51
by Maciej Warnecki on Saturday February 13th 2010, 7:53
demos.gamersgate.com/Torchlight_v1.15_Runic.exe
It's a demo, so don't worry about copyright infringment or any problems of that sort.
by Wintershade on Monday February 1st 2010, 13:12
by Robert "Vulpes" Gladson on Monday February 1st 2010, 20:33
by Craig on Thursday April 21st 2011, 3:20
you can edit them with vim (it automatically recognises UTF-16 files), and you can safely save them in, say, UTF-8 by typing ":set encoding=utf-8"
NOTE: the byte-order mark is optional, so vim may not be able to recognise the file encoding automatically. just type ":set encoding=utf-16" before making any changes. and optionally set it to utf-8 before saving.
for more info, type ":help unicode" in vim or the wikipedia link below.
if you don't like vi, you'll have to convert the file to plain-text first.
probably "tr -d '\000' < inputfile > outputfile" is the easiest way.
this used to annoy the hell out of me when i encountered files like this before i figured out what was going on. now i just get on with editing them :)
en.wikipedia.org/wiki/Byte-order_mark
by Wintershade on Monday February 1st 2010, 6:11
by kurt on Tuesday January 12th 2010, 23:38
by kurt on Tuesday January 12th 2010, 23:50
by kurt on Wednesday January 13th 2010, 1:08
by Jarno Kuusela on Monday January 11th 2010, 10:11
Anyone else having some problem? Game downloaded and installed fine from STEAM. Expect I needed to turn shadow quality off because it caused some graffical errors. Too big fires don't botter me so much as sound at all.
Im NOT using pulseaudio.
Kubuntu 9.10
Wine: 1.1.36
Sound: HDA Intel ( NO pulseaudio )
Torchlight version: 1.14
Sorry about bad english.
by Jose Argao on Monday January 11th 2010, 11:28
by gjl on Tuesday January 26th 2010, 11:34
osdir.com/ml/wine-bugs/2010-01/msg00760.html
by Dragan Maglov on Sunday February 7th 2010, 10:46
mmdevapi = none (disabled)
This helps with sound. Thanks gjl.
by Michael Hill on Tuesday June 1st 2010, 21:41
by Seamus Riordan on Sunday January 10th 2010, 17:44
To get the town fire, mine torches, and a few others that I've encountered I've deleted:
/media/particles/Objects/town/TORCH.LAYOUT.cmp
/media/particles/TORCH_WALL.LAYOUT.cmp
/media/particles/TORCH.LAYOUT.cmp
/media/particles/monsters/ONFIRELARGE.LAYOUT.cmp
/media/particles/monsters/ONFIRESMALL.LAYOUT.cmp
The gnome archive manager works pretty well for this task. You may want to make a backup of Pak.zip before you go mangle it.
Anyone have other files they've encountered that fix other effects in the game?
by Zachary Mertens on Monday January 11th 2010, 9:49
By default, it's in /users//Application Data/runic games/torchlight/mods/
Make a folder, call it whatever you want, it doesn't matter as long as you can identify it.
Within the folder, create the directory structure you find in the pak.zip file, but only for the paths you need, starting with media. Once you have the structure, use touch to create files for all the filenames you want to remove.
You should now have a non-destructive, portable file override that can be easily copied to other systems and one that will survive updates.
by Jose Argao on Sunday January 24th 2010, 7:27
www.mediafire.com/?yumjzjyz55d
BTW: I noticed that fire-based weapons were also affected by the glitch so I replaced media/particles/Weapons/FIRE.LAYOUT.cmp and media/particles/Weapons/FIREPISTOL.LAYOUT.cmp with the particle effects for the lightning weapons. Man, if only we could get a real mod to replace the fire particle effects with non-glitchy ones the game would be perfect!
by Corey O'Connor on Friday January 8th 2010, 22:45
PARTICLE FALL OFF : 150.000000
use
PARTICLE FALL OFF : 1500.000000
in your settings file. For the steam version I changed local_settings.txt.
This makes the particles die off faster. Which, for the fire effects at least, appears to work around the issue.
Does this imply a bug in the implementation of timers?
by Martin Franc on Saturday January 9th 2010, 5:59
by Corey O'Connor on Saturday January 9th 2010, 19:29
by Fletch Hasues on Saturday January 23rd 2010, 17:06
by Fletch Hasues on Saturday January 23rd 2010, 17:38
by Secret Online Gamer on Tuesday January 5th 2010, 4:50
os: Ubuntu Karmic Koala
game files: steam purchase
Go terminal and cat /dev/urandom >> /dev/dsp
It will state if the soundcard is occupied. If soundcard is not occupied, it will give off static. Close terminal window if there is static & start Torchlight. Otherwise type killall pulseaudio and start up Torchlight. Sound should work now. However you probably have to do it for every reboot.
by Andrew on Monday January 4th 2010, 11:05
I booted into my Win XP partition, purchased the full version through Steam, downloaded, and played. No problems there, of course. When I booted back into linux, Steam saw that I had purchased the full version, took a few moments to update the ~/.wine/drive_c install of torchlight to the full version, and played just fine. No audio stuttering; actually, it plays identically to the experience on Win XP.
I always load Steam and enter the game through Steam; unsure if that step is relevant.
Running:
Ubuntu 9.10 64 bit
Wine 1.1.35
nvidia 260gx card, though unsure if it's the 190.53 driver or the previous version.
Realtek ALC888 onboard audio
by Colin Wetherbee on Sunday January 3rd 2010, 22:46
I can't start Torchlight through Steam (it crashes; adding -SAFEMODE or SAFEMODE=1 to the launch options doesn't help, and safemode.zip isn't at runicgames.com anymore), so I've been running it at the command line ("wine Torchlight.exe -SAFEMODE"). However, this always starts the demo instead of the full version.
I deleted Torchlight and reinstalled it, and then I deleted Torchlight *and* Steam and reinstalled them both, to no avail.
I'm not sure whether this is a Wine problem (e.g. maybe the full version would start *if* I could get it to run in Steam?) or a Valve/Steam problem (e.g. maybe they keep sending me the demo, even though in "My games" it doesn't say "demo" anymore?). I'd appreciate some help debugging this, though.
Thanks.
by Colin Wetherbee on Monday January 4th 2010, 2:15
I'm still not sure why the previous WINEPREFIX would only let me play the demo, though. Perhaps the demo set some flag that Steam never overwrote?
by Robert "Vulpes" Gladson on Wednesday December 30th 2009, 14:24
by Fletch Hasues on Saturday January 23rd 2010, 13:14
by Skitzman69 on Friday December 18th 2009, 13:11
I tried to run using OpenGL but the graphics are messed up, looks like a texture problem.
fglrxinfo
display: :0.0 screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Radeon HD 4870
OpenGL version string: 3.2.9232
wine --version
wine-1.1.34
uname -srvmo
Linux 2.6.28-17-generic #58-Ubuntu SMP Tue Dec 1 21:27:25 UTC 2009 x86_64 GNU/Linux
It also randomly crashes if run in non-opengl mode.
Any ideas?
by Stefan on Friday December 4th 2009, 20:33
by Mikael Åkersund on Saturday December 5th 2009, 11:26
wine Torchlight.exe -SAFEMODE
by Lauri Niskanen on Monday November 30th 2009, 2:42
by Lauri Niskanen on Monday November 30th 2009, 13:01
by Harrison Hollingsworth on Saturday November 28th 2009, 19:04
Change 'MAX_PARTICLES' from 5000 to 500
Hope this helps anyone else with this problem
by Harrison Hollingsworth on Saturday November 28th 2009, 19:43
After changing the settings the game ran correctly with fire rendered nicely, upon closing the game and re-opening it I am back to the same problem of too much fire.
The same thing happened when enabling a few other options but nothing has been a permanent fix.
Changing settings.txt to read and execute only the game will not run.
by Mike Matis on Monday November 30th 2009, 7:37
by Fletch Hasues on Saturday January 23rd 2010, 13:48
by Fletch Hasues on Saturday January 23rd 2010, 17:05
by Dennis Hedegaard on Tuesday November 24th 2009, 0:53
Got my copy off of steam, and running in virtual desktop,with 1024x768.
Any suggestions would be nice :)
by Timo on Tuesday November 24th 2009, 15:51
Drivers: NVIDIA-Linux-x86_64-195.22-pkg2.run
using xinerama dualscreen with a resolution of 2x1920x1200
an playing the game in desktop mode with 1200x1024
by Daniel Tlach on Sunday November 22nd 2009, 3:31
by Scot McPherson on Tuesday November 24th 2009, 11:45
Thanks for the rest of the updates on your test info, I'll modify them presently.
by Daniel Tlach on Tuesday November 24th 2009, 12:33
by Rodney Moss on Friday November 20th 2009, 8:04
With a clean new wine directory i didn't have to use winetricks anything.
wine 1.1.33 on amd64, gentoo
To install steam:
$ wine start SteamInstall.msi
When first running torchlight it tries to run the directx installer:
$ ps -A
$ kill -HUP
by Rodney Moss on Friday November 20th 2009, 8:09
continuing:
$kill (whatever the directx installer's process number is)
I can no longer test with the demo. to install the demo use:
$ wine Steam.exe -applaunch 41510
Fires are often annoyinging bright and large, blocking view, but otherwise it works.
by Rodney Moss on Friday November 20th 2009, 10:35
Explosive shot fire looks still be too big and bright, but i don't have a windows version to compare.
Still no winetricks needed, but, i did have to run winecfg and use emulate a virtual desktop, as well as changing the two files.
Repeating steven's instructions, for other's benefit:
$ winecfg (in graphics set to emulate a virtual desktop)
Then, go find the Settings.txt file in [Windows user folder]/application data/runic games/torchlight, and set OPENGL: 1. You can also set FullScreen, Resolution, etc in this file.
Then, copy ~/.wine/drive_c/Program Files/Runic Games/Torchlight/Plugins.cfg to ~/.wine/drive_c/Program Files/Runic Games/Torchlight/plugins_opengl.cfg
Open plugins_opengl.cfg and comment out the line Plugin=RenderSystem_Direct3D9, and uncomment the line #Plugin=RenderSystem_GL
by Tesseracter on Sunday November 15th 2009, 1:22
rm -rf .wine-torchlight/ #messed up, so deleted the directory
wget www.kegel.com/wine/winetricks #grab winetricks if youre missing it
env WINEPREFIX="/home/tesseracter/.wine-torchlight" ./winetricks vcrun2008 directx9 dotnet11 dotnet20 #probably overkill, but it got rid of a few errors
env WINEPREFIX="/home/tesseracter/.wine-torchlight" winecfg #set graphics to virtual desktop, 1280x1024.
env WINEPREFIX="/home/tesseracter/.wine-torchlight" wine /media/cdrom/Torchlight_Setup.exe #uncheck run torchlight at the end of the install, one last thing to do.
cd .wine-torchlight/drive_c/Program\ Files/Runic\ Games/Torchlight/ #jump to installation directory
wget www.runicgames.com/uploads/safemode.zip #pull the file
unzip safemode.zip
env WINEPREFIX="/home/tesseracter/.wine-torchlight" wine cmd -c safemode.bat #this moves the settings.txt file to C:\users\tesseracter\Application Data\Runic Games\Torchlight\settings.txt, you can probably do that yourself if you like
env WINEPREFIX="/home/tesseracter/.wine-torchlight" wine Torchlight.exe #this should run the game, or create a desktop shortcut with this command, or create a script somewhere with this in it.
i haven't gotten fullscreen mode to work yet, and i run the game at max settings at 1620x1024 by changing the settings, the game will fail to change resolutions, but run the game again and it will start at the new resolution.
by Scot McPherson on Tuesday November 17th 2009, 10:15
Thanks,
Scot
by Léo Studer on Monday November 9th 2009, 2:28
by Scot McPherson on Monday November 9th 2009, 11:39
by Nephyrin Zey on Monday November 9th 2009, 16:32
Made a new wine install, put my video card PCI ids + ram size in registry, installed wine, downloaded torchlight, launched it. It immediately opens on one monitor (twinview) fullscreen, max settings, like magic. However, trying to change the resolution caused it to open in a tiny window, but opening the settings.txt it had created in application data and manually changing that (and manually enabling FSAA, too) makes everything work great.
(This is wine 1.1.32 with a GTX295 + 190.42 drivers on xorg 1.7)
by Nephyrin Zey on Monday November 9th 2009, 16:35
by Scot McPherson on Monday November 9th 2009, 16:53
Thanks.
by Nephyrin Zey on Tuesday November 10th 2009, 3:37
by nobodysbusiness on Sunday November 15th 2009, 21:12
by rakete on Saturday November 7th 2009, 17:53
by Marc on Saturday November 7th 2009, 8:00
by Scot McPherson on Saturday November 7th 2009, 12:49
by Marc on Saturday November 7th 2009, 13:06
by Scot McPherson on Saturday November 7th 2009, 16:48
If you have am opportunity, can you please document the exact method you used to get everything to work, so we can create a HOWTO ?
Thanks
Scot
by Zeus on Monday November 2nd 2009, 18:03
1. Install via Steam.
2. Right click save target as: www.kegel.com/wine/winetricks
3. In a terminal: sh ./winetricks vcrun2008 directx9
4. Download the following file, extract it and run the .bat file through Wine: www.runicgames.com/uploads/safemode.zip
5. Run the game, tweak the settings, but bear in mind full screen seems to cause the game to crash. The game works perfectly in windowed mode.
Optional: Navigate to /home//.wine/dosdevices/c:/users//Application Data/runic games/torchlight/settings.txt and change the line that says VSYNCH :0 to VSYNCH :1 to turn on V-Sync, which otherwise cannot be done through the menus.
by Andreas on Saturday October 31st 2009, 13:10
$ wine Torchlight.exe
err:module:map_image Could not map section YMY, file probably truncated
err:module:map_image Could not map section YMY, file probably truncated
wine: could not load L"C:\\Programme\\Runic Games\\Torchlight\\Torchlight.exe": Fehlerhaftes EXE-Format f�r
maybe I'll try compiling wine 1.1.32 myself to see if it works there
by Caladan on Sunday November 1st 2009, 1:58
by Bernhard Witte on Sunday November 1st 2009, 9:46
by Andreas on Monday November 2nd 2009, 12:43
by William Lightning on Friday October 30th 2009, 0:40
If you purchased it at somewhere else, it would be useful for wine users to know, so we could purchase only one copy from the source that we knew had a good chance of working.
by Furyhunter on Sunday November 1st 2009, 20:22
by Scot McPherson on Friday November 6th 2009, 14:58
by Howard Clements on Thursday November 12th 2009, 18:20
by John Doe on Thursday October 29th 2009, 18:43
The problem seems to be that the installation of the c++2008 redis package failes.
Terminal output can be found here:
pastebin.com/m17b5ee56
by Mikael Åkersund on Monday November 2nd 2009, 11:50
When I installed Torchlight (Steam version) I had to poke (kill -HUP) both the installation of vcredist and directx.
by Scot McPherson on Saturday November 7th 2009, 13:12
$ sh winetricks vcrun2008
by Bob Igo on Sunday November 15th 2009, 23:24
1) wget download.microsoft.com/download/9/7/7/977B481A-7BA6-4E30-AC40-ED51EB2028F2/vcredist_x86.exe
2) cabextract vcredist_x86.exe
3) wine install.exe
by Anton Romanov on Wednesday October 28th 2009, 15:04
www.runicgames.com/uploads/safemode.zip
also, setting ALLOW HWSKINNING to 0 fixed graphical issues for me
put settings.txt into
%appdata%\runic games\torchlight
(search for torchlight in ~/.wine/drive_c/windows/profiles/)
by Dave Hoffman on Thursday October 29th 2009, 16:49
I think safe mode is needed to forcibly place the settings file in the proper directory so you can edit it from there.
I haven't tested full screen yet but I will when I get back from work.