Application Details:
Version: | 1.0 |
License: | Retail |
URL: | |
Votes: | 0 |
Latest Rating: | Platinum |
Latest Wine Version Tested: | 2.16-staging |
Maintainers: About Maintainership
No maintainers. Volunteer today!
What works
Everything: sound, animations, e.t.c.
What does not
None.
Workarounds
What was not tested
Everything was tested.
Hardware tested
Graphics:
Additional Comments
In order to get game working it is required to disable flash player hardware acceleration (currently it is incompatible with Wine; I think that this issue will be addressed in future releases of Wine as it applies to all applications based on Adobe Flash technology). I was forced to transfer flash player configuration file with hardware acceleration disabled from the Windows XP workstation (details available in the appropriate bug report down in the list). At my workstation all attempts to disable using only Wine went to a fail, but there were reports of success disabling hardware acceleration using only Wine so you may wish to give it a try. In order to disable hardware acceleration install older version of flash player into your wine installation (10.0.X.X might do, the earlier version - the better), run browser in Wine (iexplorer.exe for ActiveX version, Win32 built of Firefox for NSP version), open up any page with flash content, right-click on it, select "Settings" (or "Preferences", can't remember what is correct for sure) and decheck "Hardware acceleration" box in there at "Display" tab. Close the flash preferences window and then close the browser. It all things went wine you would now be able to successfully start up Machinarium and play it from start to the end without any hangs.
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Ubuntu 17.04 "Zesty" amd64 (+ variants like Kubuntu) | Sep 13 2017 | 2.16-staging | Yes | Yes | No | Platinum | RafaĆ | |
Show | Ubuntu 14.04 "Trusty" i386 (+ variants like Kubuntu) | Jun 03 2014 | 1.6.2 | Yes | Yes | No | Silver | an anonymous user | |
Show | Fedora 19 x86_64 | Jan 04 2014 | 1.7.6 | Yes | Yes | No | Platinum | Michael Davenport | |
Show | Fedora Rawhide | Oct 22 2013 | 1.7.3 | Yes | Yes | No | Platinum | Asif Ali Rizwaan | |
Show | Fedora 14 | Apr 17 2012 | 1.5.2 | Yes | Yes | No | Gold | Alexey Loukianov |
Bug # | Description | Status | Resolution | Other apps affected |
Main problem running Machinarium under Wine is that this game is based on Adobe Flash Player 10 and this piece of software is incompatible with older versions of Wine if the hardware graphics acceleration is enabled. Unfortunately there are no known easy ways to disable Flash Player HW GPU acceleration under Wine using only Wine, so one have to find some other ways to accomplish the task.
Update from 2012/06/04: there's a way to do it using Wine only which inflicts installing some third-party software into the prefix, namely Firefox and Adobe Flash 10 plugin, read more details below.
One possibility is to use pre-configured settings file for Adobe Flash Player with GPU acceleration disabled that had been taken from the Windows-based PC. Example of such settings file had been attached to the bug report #25533 in Wine's Bugzilla. To use this file one should place it under wine prefix in question to the "%USERPROFILE%\Application Data\Macromedia\Flash Player\macromedia.com\support\flashplayer\sys\" path. For example, if your user name is "user", then most probably correct path would be: "/home/user/.wine/drive_c/users/user/Application Data/Macromedia/Flash Player/macromedia.com/support/flashplayer/sys/".
Having the Flash Player GPU acceleration disabled Machinarium should be running perfectly and offering a decent level of gameplay.
Update from 2012/06/04:
Same effect could be achived with help of Mozilla Firefox.
Here's how to do it:
As of Wine 1.5.2 the game no longer crashes to desktop when run with Adobe Flash Player hardware graphics acceleration turned on. However there are some problems with it - looks like that for some obscure reason Adobe Flash fails to update the game window when run at fullscreen mode. On the other hand, window contents get updated it there's another window is displayed/moved right above it. This specific behavior can be used as kind-a workaround helping to switch the game into windowed mode.
Do as follows:
P.S. Another way to workaround this bug is by turning off Adobe Flash Player hardware acceleration for fullscreen windows. How to do it is describe in previous section of this howto.
Comments for this application have been disabled because there are no maintainers.