Game version 220.127.116.11 with Stryder's, Wine 1.1.34 with NoSRGBTexture-patch. Single player and multiplayer works (MP only on 'patched' servers). Very similar results as in my earlier report on Dec 17 2009 with wine 1.1.32. You get best gaming experience by using Very High Shaders (does not seem to have large effect on FPS) and changing Model/Texture Detail level after each map load to fix rendering problems on zombies and static textures. Frames per second are lot lower than on windows. With AMD 4200+ x2 and NVIDIA 8800GT 512MB game FPS is ranging from 15 to 30.
What does not
Additional observed problems, for full list of problems please see my earlier report on 17 Dec 2009: * Water renders always as black opaque surface with all rendering options (NVidia beta driver 195.22). Same problem with older game&wine version (just forgot earlier to mention it). * Shader Detail cannot be changed without game restart (produces mostly black scenery and menus).
What was not tested
* Original Installer * Microphone functions
|Operating system||Test date||Wine version||Installs?||Runs?||Used|
|Show||Debian GNU/Linux 9.x "Stretch" x86_64||Jan 09 2016||1.9.1||Yes||Yes||Platinum||Ð®Ñ€Ð¸Ð¹ Ð–Ð°Ð²Ð¾Ñ€Ð¾Ð½ÐºÐ¾Ð²|
|Show||Ubuntu 14.04 "Trusty" amd64 (+ variants like Kubuntu)||Aug 03 2014||1.7.22||Yes||Yes||Gold||Luis Alvarado|
|Show||Gentoo Linux x86_64||Jul 31 2012||1.5.9||N/A||Yes||Bronze||L29Ah|
|Show||Mac OS X 10.7 "Lion"||Mar 30 2012||1.5.0||Yes||Yes||Bronze||an anonymous user|
|Show||openSUSE 11.4 x86_64||Oct 11 2011||1.3.30||Yes||Yes||Bronze||-|