WineHQ
Category: Main Games Action Games Exception 1.10 Trial

Exception

Latest 1.10 Trial.

Full version english purchase instructions at http://i-saint.skr.jp/exception/buy.html

Interestingly, full version includes source code

Application Details:

Version: 1.10 Trial
License: Free to use and share
URL: http://i-saint.skr.jp/exceptio...
Votes: 0
Latest Rating: Platinum
Latest Wine Version Tested: 1.1.35

Maintainers: About Maintainership

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Free Download Direct link (.zip, 24.3MB)

Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

Single player

Audio

Keyboard

Gamepad (X360)


What does not

Nothing

Workarounds

What was not tested

TCP/IP Multiplayer 

Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Fresh install of Wine, no winetricks or other changes

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentUbuntu 9.10 "Karmic" i386 (+ variants like Kubuntu)Dec 21 20091.1.35Yes Yes NoPlatinumJohn Faulkner 

Known Bugs

Bug # Description Status Resolution Other apps affected

Show open bugs

HowTo / Notes

Configuration

Ingame options are all in japanese, recommend directly editing config file in base directory. You will have to run the game once and quit out to create the config file.


quick rundown of some of the more obscure config variables:

exlight: glowing light effects on certain parts of the background. Recommend on.

shader: use shaders. Disabling this will disable exlight and blur. Recommend on, if you have the hardware.

vertex_buffer: use the vertex buffer. Seems to make no difference, performance or otherwise. (recommend leaving off)

simplebg: if set to 1, removes complex geometry from the background. use only if you're having performance issues.

noblur: if set to 1, removes blurring effects which occur when something explodes. A major performance bottleneck and can obscure vision - but looks superb if you have the hardware.

bloom: default 1, amount of bloom to apply. (recommend leaving at 1.0000)

scorename: player name for use in network game

thread: amount of threads to use. Should default to the number of cores.

 

The rest are mostly self-explanatory and control related. Setting up the controls can be a pain but it works much better with a pad. I'll upload a diagram and config file for xbox 360 pad users soon.

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