Application Details:
Version: | Collectors Edition v1.60 |
License: | Retail |
URL: | http://www.mightandmagic.com |
Votes: | 0 |
Latest Rating: | Gold |
Latest Wine Version Tested: | 1.9.21-staging |
Maintainers: About Maintainership
What works
SinglePlayer
Sound
Intro Movies
Menu
What does not
* 1280 x 1024 resolution.
* 1024 x 768 resolution has splash screen glitching and conflicting issues with game - Splash Screen does not disappear after game menu appears ...
* Hardware-based Pixel Shader from WineCfg.
* OpenGL redrawing after moving / resizing / minimizing / maximizing screen on non-workable resolutions with Compiz Fusion on Xorg.
* Mouse ScrollButton does not correctly manage camera features and rotation capabilities both in city and battlefield
P.S. Please help fixing this issue In comments area below .. otherwise I need to reinstall game again :(
Workarounds
What was not tested
MultiPlayer
Hardware tested
Graphics:
Additional Comments
I really need these resolutions and working HW Pixel Shader ... please give some time to take a look at these bugs ..
Operating system | Test date | Wine version | Installs? | Runs? | Used Workaround? | Rating | Submitter | ||
Show | Arch Linux x86_64 | Nov 11 2016 | 1.9.21-staging | Yes | Yes | No | Gold | Maik Fischer | |
Show | Antergos | Dec 21 2015 | 1.8 | N/A | Yes | No | Gold | an anonymous user | |
Show | Ubuntu 12.04 "Precise" i386 (+ variants like Kubuntu) | Apr 07 2013 | 1.5.27 | Yes | Yes | No | Gold | Attila | |
Show | Mandriva 2010.2 x86_64 | Mar 02 2012 | 1.4-rc5 | Yes | Yes | No | Gold | Giovanni Mariani | |
Show | Fedora 13 | Jun 16 2010 | 1.2-rc3 | Yes | Yes | No | Platinum | Tommy He |
Bug # | Description | Status | Resolution | Other apps affected |
14025 | Heroes of Might Magic V: camera does not move well | NEW | View | |
14951 | Heroes of Might and Magic V - Cursor error | CLOSED | FIXED | View |
15517 | Crash while playing heroes V | CLOSED | FIXED | View |
17149 | HOMM 5: Invalid pointer error makes game crash | CLOSED | FIXED | View |
20190 | HOMMV Map Editor pane shrinks on every refresh (Unhandled query type 4) | NEW | View | |
21198 | Heroes of Might and Magic V hangs during start-up | CLOSED | FIXED | View |
21610 | Heores V screen is flickering when ATI drivers are used | CLOSED | DUPLICATE | View |
23655 | Heroes V : Cursor icon dissapears and makes game unplayable | CLOSED | FIXED | View |
23955 | Heroes of Might and Magic V Map editor -- Crashes when an attempt is made to draw the map | CLOSED | FIXED | View |
30787 | Heroes of Might and Magic V Map Editor takes minutes to start up (winver>=Win2000) | CLOSED | FIXED | View |
Do not set resolution setting IN GAME higher than 1024 x 768!
You may experiment only through Wines provided Configuration Window.
Otherwise - You will not be able to reset setting back to compatible. Only possible solution is to reinstall game to play it again.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by hemligt on Monday July 3rd 2017, 18:05
In slackware that package would be called libtxc_dxtn-compat32-1.0.1-x86_64-1_SBocompat32.txz
by Marko on Saturday December 3rd 2016, 17:36
by Maik Fischer on Tuesday December 20th 2016, 13:01
unfortunately the game is still choppy when I lift the fog before with a cheat. However in Single Scenario it performs better than in Campaign. I retested this with wine 1.9.23 staging, but I hope for some major wine versions to fix this.
But adjusting the gamma settings works now in all games I have tested, which was not possible in previous wine versions.
I recommend also Arch as a Linux Distribution as it offers newer packages by default while still remaining quite stable. I get more games working with Arch (even Bioshock retail) as with an Ubuntu or Debian derivate (I guess you are using one, because you have mentioned the 1.6.2 version).
It's amazing that people are playing this game after so many years, it is a real goldie.
by Emmanuel Anne on Monday May 2nd 2016, 3:55
I made a few tests before posting, even tried a double_buffer patch for another game :
--- start ---
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 8bb1f63..8f388ab 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1499,6 +1499,8 @@ HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
buffer->flags |= WINED3D_BUFFER_CREATEBO;
}
+ buffer->flags |= WINED3D_BUFFER_DOUBLEBUFFER;
+
if (data)
{
BYTE *ptr;
--- end ---
this patch actually makes the animation choppy all the time, so the problem is probably related somehow to double buffer, but I can't say much more than that. The nvidia is a gtx 960, much enough to play this old game.
The good news is that the old adviced editions in user.cfg are not necessary anymore (gfx_ban_lags and gfx_nopixelshaders), there is no flickering anywhere and the picture is perfect, except this very heavy sync problem when it starts. I played with the other gfx_ settings in the config file but got no positive results to fix this. Setting gfx_ban_lags = 1 actually produces glitches in the picture.
It's with the gog version, the 3 extensions included, a 32 bit version.
by pasu on Thursday August 25th 2016, 15:44
The script basically brings out the video option (F4) and increase the anti-aliasing by 1, apply, then change it back by decreasing the AA by 1. So, the screen are fixed and actually nothing has changed.
by pasu on Friday August 26th 2016, 18:20
by hemligt on Wednesday April 30th 2014, 6:11
I run it at 1366x768 in wine 1.2.2 on slackware64 14.1 and everything works as far as i can tell.