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Trine

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Full version of Trine. Installed via Steam.

Application Details:

Version: Steam
License: Retail
URL: http://trine-thegame.com/
Votes: 0
Latest Rating: Silver
Latest Wine Version Tested: 1.6

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Test Results

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results

What works

* Downloading/installing from Steam;

* Automated installation of the DirectX redist, Windows Media Runtime and nVIDIA PhysX runtime at the first time the game is launched;

* Game launcher/configurator;

* The game itself: navigating menus, changing controls, gameplay, e.t.c.;

* PhysX hardware (Cuda) acceleration

What does not

Everything tested works as it should, but the game requires native DLLs overrides to work properly.

Workarounds

What was not tested

* Hadn't played the game from start to end;

* Hadn't tried playing the game with gamepad;



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Hardware tested

Graphics:

  • GPU:
  • Driver:

Additional Comments

Hardware specs: AMD Phenom II X4 955 CPU @3.2GHz, 6GB DDR2 RAM, nVIDIA GeForce GTX 550 Ti GPU with 1GB VRAM. Essential software components: linux kernel 2.6.38.8-32.fc14.i686.PAE, nVIDIA Linux Display Driver 280.13 32bit. Game requires following runtimes to work perfectly under Wine (there are some minor render glitches related to flashing lighting but they are so minor that most people wouldn't even notice them): * nVIDIA PhysX system runtime (installed automatically by Steam; might be installed by-hand using "winetricks physx"). * Windows Media Runtime by Microsoft (installed automatically by Steam; might be substituted with manual installation of Windows Media Player 9 or 10 using "winetricks wmp10" or "winetricks wmp9"). Note that you should own a Windows license to legally use these runtimes. * d3dx9_38.dll from Microsoft DirectX runtime (one may opt to using native d3dx9_36.dll - Wine's builtin d3dx9_38.dll is a simple wrapper that relies on d3dx9_36.dll to do the real work so using native d3dx9_36.dll would have almost the same effect as using native d3dx9_38.dll). Without this native dll override game fails to render anything - window remains all black, except for intro video sequence (Frozenbyte logo). Due to native dlls requirement (and some of these DLLs requiring Windows license to be used legally) I rate this game as "Gold". As soon as Wine would implement its own WMPCORE.DLL and fix builtin d3dx9_36/d3dx9_38 implementations to fulfill game expectations the rating should be changed to "Platinum". The host system has Linux version of nVIDIA Cuda Toolkit installed and a wrapper dll from https://github.com/lexa2/wine-cuda is being used in place of "$WINEPREFIX/drive_c/Program Files/NVIDIA Corporation/PhysX/Common/cudart32_30_9.dll" (to install wrapper I copy compiled file "cudart32_40_17.dll.so" to the above folder, rename original "cudart32_30_9.dll" to "cudart32_30_9.dll.backup" and add symlink named "cudart32_30_9.dll" pointing to the "cudart32_40_17.dll.so");

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
ShowUbuntu 13.04 "Raring" amd64 (+ variants like Kubuntu)Jul 29 20131.6Yes Yes Silverwellsaid 
ShowFedora 14May 27 20121.5.5Yes Yes PlatinumAlexey Loukianov 
CurrentFedora 14Oct 31 20111.3.31Yes Yes GoldAlexey Loukianov 
ShowUbuntu 10.04 "Lucid" i386 (+ variants like Kubuntu)Sep 08 20101.3.1Yes Yes PlatinumHety 
ShowDebian GNU/Linux 6.x "Squeeze"Jul 06 20101.2-rc6Yes Yes SilverColin Wetherbee 

Known Bugs

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