The current F2P (Holodeck) version of Star Trek Online.
Selected Test Results (selected in 'Test Results' table below)
Everthing so far.
What does not
What was not tested
Buying Zen (ingame shop currency) while ingame.
I have download the game through the official Perfect World download (here: http://www.arcgames.com/en/games).
Don't use Steam to do it.
For Wine, install all the d3dx9 libraries and IE8. I have also used the CSMT version of Wine 1.7.31.
As i use a Nvidia card (GTX 970), i have enabled the threaded optimizations before running the game:
export LD_PRELOAD="libpthread.so.0 libGL.so.1"
The first boot may take up 15min to do so (to arrive on the character selection screen, so don't panic if you're stuck on the "Star Trek Online Delta Rising" loading screen for a while), then it'll take between 30sec to 1min when you'll start the game the next times.
On my side i have a good framerate with all the settings at the maximum (except the antialising which is at MSAA 4x).
If walking forward causes your character to roll you will need to enable a work around in the console before playing the game and once finished disable the work around. This is a bug in X that has been fixed so newer distributions will not have this issue.
xset r off
xset r on
In general you will want to play STO using the low graphics option in the profile selector that comes up when the game loads. If you have very recent hardware you will be able to play using the higher graphics option.
Any other bugs you find should be reported!
When reporting your test results, pleases post on which server (Holodeck, Tribble) you've played.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
Will not exit
by Steven Wilson on Monday February 2nd 2015, 3:05
I just brought up the STO menu and selected exit and it just stopped and the mouse pointer disappeared. I had to bring up the skull and cross bones to kill it. [CTRL] + [ALT] + [ESC]. I still get the buffer underruns about 97% of the time!
Delta Rising doesn't work
by Atontao on Saturday November 8th 2014, 8:02
After the Delta Rising expansion, Star Trek Online stopped to work under linux. I can't get past the Loading... screen after showing the Delta Rising logo.
If I check Task Manager, game client is not responding.
I can change this a bit, switching the D3Dcompiler_42.dll from native to internal, but then I get like 400+ shader error on a log file and the game finally works, resets all the grafics sets and the only thing I can see is the GUI, all 3D objects aren't there, just a background with red X's on it.
On my XP the game works, tho it gets 3 or 4 shader errors. My GFX card is an Nvidia GeForce 210 and I use Ubuntu 12.04. Updated the propietary drivers to the lastest I found and I play holodeck.
by Anonymous on Monday October 14th 2013, 6:46
I'm surprised nobody has commented on this yet. The game slowly becomes more laggy until you can no longer play the game and have to exit entirely and restart. Am I the only one getting this. Does anyone know the cause or a workaround?
Ubuntu 12.04 (PlayonLinux)
All Wine versions
I can play 2-3 STFs basically and the game is unplayable. I'm lucky to get that much. It starts out great though when first loaded.