If walking forward causes your character to roll you will need to enable a work around in the console before playing the game and once finished disable the work around. This is a bug in X that has been fixed so newer distributions will not have this issue.
xset r off
xset r on
In general you will want to play STO using the low graphics option in the profile selector that comes up when the game loads. If you have very recent hardware you will be able to play using the higher graphics option.
Any other bugs you find should be reported!
When reporting your test results, pleases post on which server (Holodeck, Tribble) you've played.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Josh on Monday July 18th 2016, 3:16
Does anyone have Step by Step instructions on how to play STO on Mac using wine. I am lost. I really want to run this game on my Mac but i can not figure it out. Any help would be greatly appreciated.
by Albert Sacks on Thursday July 14th 2016, 14:19
I can't seem to get this to load on 1.9.14 with or without the -d3d9 command line option. The launcher works fine, but it freezes up about 5% through the loading bar on the screen with the big "Cryptic" logo.
Game doesn't fully shut down after exit.
by Steve on Tuesday June 14th 2016, 12:35
When playing the game for any length of time, I will exit and need to head to my System Monitor to kill the GameClient.exe process. Wine doesn't seem to handle the exit properly.
The big problem is that it usually takes just under 2 gigs of RAM, and will slow my computer down otherwise. It's a minor inconvenience to have to continually do this, but any suggestions on an automatic kill script?
RE: Update by BJ on
Thursday March 24th 2016, 16:41
Nothing happens when I click the icon
by Me on Sunday January 10th 2016, 15:01
STO is installed on my windows 7 drive. I'm using wine 1.9.1 on linux mint 17.3. When I click on the executable, I get the spinning circle for awhile, then nothing.
When I use the terminal and type "wine Star\ Trek\ Online.exe"
I get the following:
wine client error:0: version mismatch 447/492.
Your wineserver binary was not upgraded correctly,
or you have an older one somewhere in your PATH.
Or maybe the wrong wineserver is still running?
by Josh Raymond on Thursday September 17th 2015, 18:25
The "Garbage" ratings given to this game are entierly false and only given due to a lack of patients!
On the first start-up after upgrading wine to 1.7.50+, the game will take extremely long to load (upwards of 45mins in some cases). Once the game finally does load, you will return to your normal load times.
This can be partially alleviated by setting "d3dx11_36" "d3dx11_42" and "d3dx11" to "DISABLED" manually in winecfg, and by setting the windows version to XP. This will result in a 15-20minute inital loading time, afterwards your load times will resume their normal duration.
This is due to the new D3DX11 implementation being worked into WINE (starting with 1.7.50), the game recognizes that new D3D capabilities are available and re 'tests' the system to see what it can handle. Due to the d3dx11 implementation being incomplete it runs into alot of internal errors, freezes and the like in the loading process. Eventually it will default itself back to DX9 and you will continue on your merry way without having to run through all those again on subsequent startups.
Just have patients, the game works perfectly fine.
Will not exit
by Steven Wilson on Monday February 2nd 2015, 3:05
I just brought up the STO menu and selected exit and it just stopped and the mouse pointer disappeared. I had to bring up the skull and cross bones to kill it. [CTRL] + [ALT] + [ESC]. I still get the buffer underruns about 97% of the time!
Delta Rising doesn't work
by Atontao on Saturday November 8th 2014, 8:02
After the Delta Rising expansion, Star Trek Online stopped to work under linux. I can't get past the Loading... screen after showing the Delta Rising logo.
If I check Task Manager, game client is not responding.
I can change this a bit, switching the D3Dcompiler_42.dll from native to internal, but then I get like 400+ shader error on a log file and the game finally works, resets all the grafics sets and the only thing I can see is the GUI, all 3D objects aren't there, just a background with red X's on it.
On my XP the game works, tho it gets 3 or 4 shader errors. My GFX card is an Nvidia GeForce 210 and I use Ubuntu 12.04. Updated the propietary drivers to the lastest I found and I play holodeck.