WineHQ

Star Trek Online

The current F2P (Holodeck) version of Star Trek Online.

Application Details:

Version: Current Version
License: Retail
URL: http://www.startrekonline.com/
Votes: 8
Latest Rating: Silver
Latest Wine Version Tested: 2.17-staging

Maintainers: About Maintainership

Test Results

Selected Test Results

What works

Most all game play, including Ground, Space, Red-Alerts, Missions, and Advanced Encounters.

Keyboard input works great, both in First-Person and Third-Person, and inside the chat menu.

Ground interaction works flawlessly with both mouse and keyboard input.

What does not

There are some minor graphical issues including, but not limited to, hair (Hair works maybe 33% of the time), various outfits and uniforms (They simple do not remember and the area around the texture is blurred and distorted), and certain planets appear as giant masses with elongated and jagged edges.

There is a glitch that causes the client to hard quit to Desktop when first adding points to skills and abilities.  After logging back in, things work fine.

Every now and then on zoning, the sound quits completely.  Exiting to Desktop and Logging in again brings the sound back to normal.

Workarounds

What was not tested

Joystick input

Hardware tested

Graphics:

  • GPU: Nvidia
  • Driver: proprietary

Additional Comments

I installed the game in a fresh, native x64 WINE environment, without installing any extra addons, with the exception of Core Fonts.  The initial install was done under 2.15 and testing continued on through 2.16 and now 2.17.  The sound issue above did not occur until 2.17, but it's not really an issue for me as it occurs rarely, but enough that it should be mentioned.The game itself is notorious for having banding issues in Windows, regardless of your connection speed, or PC setup.  There is still some banding, but it presents as "time skips" in WINE instead of the slowing pull that occurs in Windows.

selected in Test Results table below
Operating systemTest dateWine versionInstalls?Runs?Used
Workaround?
RatingSubmitter
CurrentFedora 26 x86_64Sep 22 20172.17-stagingYes Yes NoSilverJoseph Lyda 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)Jul 29 20172.13-stagingNo, but has workaround Yes BronzeThomas W. 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)May 30 20172.9-stagingN/A Yes GoldRuth Moreton 
ShowArch Linux x86_64May 17 20172.8N/A Yes BronzeJosh Billingsley 
ShowUbuntu 16.04 "Xenial" amd64 (+ variants like Kubuntu)May 13 20172.8Yes No GarbageRuth Moreton 

Known Bugs

Bug # Description Status Resolution Other apps affected
30837 Star Trek Online doesn't detect joystick/gamepad UNCONFIRMED View
30984 Some keys do not work in different games (Trine, Skyrim, Dragon Age Origins, Dragon Age 2, Star Trek Online, Gothic 2) NEW View
33979 Still Life 2 demo crashes without native d3dcompiler_43 (or d3dx9_36) NEW View
39477 Wine crashes with alsa/pulseaudio in Star Trek Online REOPENED View
40699 Star Trek Online Crashes after short while of game playon Ubuntu 16.04 UNCONFIRMED View
41625 Star Trek Online NEEDINFO View
42943 Neverwinter Online textures for hair, equipment, and mounts not being rendered. UNCONFIRMED View

Show all bugs

HowTo / Notes

HOWTO

­This game requires IE7+ to be installed for the Launcher to function.  

­­cd ~/.wine
wget http://www.kegel.com/wine/winetricks
chmod +x winetricks­
winetricks ie8 

If walking forward causes your character to roll you will need to enable a work around in the console before playing the game and once finished disable the work around.  This is a bug in X that has been fixed so newer distributions will not have this issue. 

Before playing: 

xset r off

After playing: 

xset r on

­In general you will want to play STO using the low graphics option in the profile selector that comes up when the game loads.  If you have very recent hardware you will be able to play using the higher graphics option. 

Any other bugs you find should be reported!

Which Server?
When reporting your test results, pleases post on which server (Holodeck, Tribble) you've played.

Comments

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Lack of some textures
by Steve on Sunday August 27th 2017, 16:21
Anybody else running in to issues where hair, badges and other additional textures aren't loading in?

It used to show up of you switched the Depth of Field and Ambient occlusion settings on, but now it appears to be default.

It makes my characters look wonky and bald. Some of my characters (and others) render in with no chestpieces, either, and there are boxes and other things in Deep Space Nine that aren't showing up.

Not sure where to even begin getting this to start showing up properly. When selecting a character from the main screen, the teleportation effect snaps them back into proper appearance.
RE: Lack of some textures
by nogal on Thursday September 14th 2017, 12:57
Pretty sure we're all experiencing it. From what I can tell this is a combination of
bugs.winehq.org/show_bug.cgi?id=41786
bugs.winehq.org/show_bug.cgi?id=40873
bugs.winehq.org/show_bug.cgi?id=41173
Star Trek Online settings
by David on Saturday October 29th 2016, 0:35
I'm using Xubuntu 16.04.

GENERAL
Wine version: 1.7.33

DISPLAY
GLSL Support: default
Direct Draw Renderer: default
Video Memory Size: 4096
Offscreen rendering mode: default
Render target mode lock: default
Multisampling: default
Strict Draw Ordering: default

MISCELLANEOUS
Mouse Warp override: default

WINE CONFIGURATION
1. Windows version: Windows 7
2. Libraries: Under "Existing Overrides"
DISABLE *ALL* d3dx10 & above
3. Graphics: UNCHECK "Automatically capture the mouse..." & "Emulate virtual desktop"
4. Desktop Emulation: (no theme)
5. Drives: click "Auto Detect"
6. audio: (system default)
7. about: (leave blank)
Save & exit config. Start the game.

In the login screen, BEFORE you login, click on "Options" at the top of the menu title bar. In OPTIONS, scroll all the way down to the bottom of the window. In the box "Command Line",
type: -d3d9 -enablerawinputsupport 0
click on Save. THEN, login.
After the login, allow between 15 minutes to 45 minutes to update the game system. Then it should work.

IN GAME, set your graphics to the LOWEST setting. Then, test with different settings for optimal playability.
Only older wine versions seem to work
by Jelle De Loecker on Friday October 28th 2016, 16:31
I've tried everything on the latest 1.9 series: the -d3d9 flag in the launcher command line settings, disabling all the d3dx11 libraries, ...

Nothing worked, it just crashed or froze (because of some thread timeout)

The only thing that finally worked was using version 1.7.33. I guess the DX11 stuff is still messing things up somehow, even though I explicitly disabled it.
Just a black screen forever
by Kenneth on Sunday September 4th 2016, 10:17
I have tried with...

Wine 1.6.2, 1.7.43, and 1.9, and have been careful to use 32 bit versions of all selected. I've installed IE8 and DirectX 9 in every instance as well. I have used the standalone installer ( linked on PlayonLinux site ), I have used Steam to install it, I have used PlayonLinux to install it, etc. It all ends up the same...

After pressing engage, GameClient.exe launches and shows nothing but a black screen. No mention of anything loading, just a black screen, that if left for hours stays a black screen and never does anything.

On Ubuntu 14.04.5 using 3.13.0-93-generic, a Nvidia GeForce 7950 GT and NVidia 173 drivers ( the recent 304 ones do not work well with this card and this kernel ).
STO
by Josh on Monday July 18th 2016, 3:16
Does anyone have Step by Step instructions on how to play STO on Mac using wine. I am lost. I really want to run this game on my Mac but i can not figure it out. Any help would be greatly appreciated.
Loading Hang
by Albert Sacks on Thursday July 14th 2016, 14:19
I can't seem to get this to load on 1.9.14 with or without the -d3d9 command line option. The launcher works fine, but it freezes up about 5% through the loading bar on the screen with the big "Cryptic" logo.

I'm using El Capitan 10.11.5.
Slow loading
by CharlieL on Saturday July 9th 2016, 11:48
Due to slow loading times with dx9 overides, a workaround is to use the switch -d3d9 in the command line for the launcher (Launcher > Options > Command line)
Game doesn't fully shut down after exit.
by Steve on Tuesday June 14th 2016, 12:35
When playing the game for any length of time, I will exit and need to head to my System Monitor to kill the GameClient.exe process. Wine doesn't seem to handle the exit properly.

The big problem is that it usually takes just under 2 gigs of RAM, and will slow my computer down otherwise. It's a minor inconvenience to have to continually do this, but any suggestions on an automatic kill script?

This has been happening for at least six months.
Mesa 11.2
by Anni on Friday April 15th 2016, 6:19
After my mesa was upgraded from 11.1 to 11.2, STO freezes before loading the character selection screen. (I use PCLinuxOS). It seems it can't handle 3D content any more.

Anybody else encountered this problem?
Input delay when running on a virtual desktop
by HeavyHDx on Thursday March 31st 2016, 5:08
I'm experiencing severe input delay when I'm running the game on a virtual desktop. Already found a workaround, just add this to the options in the launcher:

-enablerawinputsupport 0
steam version
by joseph ricktor on Sunday February 7th 2016, 17:13
i think that the only way to play this game on a mac or linux is through steam due to the aforementioned arc crash

im in the midst of testing in now on 1.9.2 (staging)
RE: steam version
by Domanic Calleja on Thursday March 3rd 2016, 15:02
Have managed to install and launch without needing steam, can't confirm whether I used the steam based installer though, downloaded the client through fileplanet.
RE: steam version
by Steve on Tuesday June 14th 2016, 12:33
You can download the Star Trek Online-specific launcher and run it through there. It works perfectly fine that way. Just look around on Google, there's a link to Reddit where you can grab it (I don't know if AppDB has a problem with me pasting links, so I'll play it safe)
Update
by Jason Smith on Sunday January 17th 2016, 6:36
I finally was able to install STO using the Steam Client (For Windows), however the game now crashes on the STO: New Dawn splash screen, ugh!
RE: Update
by BJ on Thursday March 24th 2016, 16:41
Honestly, leave it for 30 min.

On my machine it goes though, and the game works fine. The next time you play, it'll launch quickly.

(As listed in the other comments, this is due to a DirectX Test)

Only thing is, if a patch comes down. It seems to want to test again... and it takes a good 30 min to launch.
Nothing happens when I click the icon
by Me on Sunday January 10th 2016, 15:01
STO is installed on my windows 7 drive. I'm using wine 1.9.1 on linux mint 17.3. When I click on the executable, I get the spinning circle for awhile, then nothing.

When I use the terminal and type "wine Star\ Trek\ Online.exe"
I get the following:
wine client error:0: version mismatch 447/492.
Your wineserver binary was not upgraded correctly,
or you have an older one somewhere in your PATH.
Or maybe the wrong wineserver is still running?


I could really use some help.
RE: Nothing happens when I click the icon
by joseph ricktor on Sunday February 7th 2016, 17:14
happens all the time when you use to versions of wine

type wineserver -k and your good to go
Important!!!
by Josh Raymond on Thursday September 17th 2015, 18:25
The "Garbage" ratings given to this game are entierly false and only given due to a lack of patients!

On the first start-up after upgrading wine to 1.7.50+, the game will take extremely long to load (upwards of 45mins in some cases). Once the game finally does load, you will return to your normal load times.

This can be partially alleviated by setting "d3dx11_36" "d3dx11_42" and "d3dx11" to "DISABLED" manually in winecfg, and by setting the windows version to XP. This will result in a 15-20minute inital loading time, afterwards your load times will resume their normal duration.

This is due to the new D3DX11 implementation being worked into WINE (starting with 1.7.50), the game recognizes that new D3D capabilities are available and re 'tests' the system to see what it can handle. Due to the d3dx11 implementation being incomplete it runs into alot of internal errors, freezes and the like in the loading process. Eventually it will default itself back to DX9 and you will continue on your merry way without having to run through all those again on subsequent startups.



Just have patients, the game works perfectly fine.
RE: Important!!!
by joseph ricktor on Sunday February 7th 2016, 19:15
this is some good info since sto is scrapping the mac client for what ever reason
RE: Important!!!
by Kenneth on Sunday September 4th 2016, 10:01
Speak for yourself. I just installed the game on multiple versions of Wine, using Steam, Arc, PlayonLInux, etc. The game simply shows a black screen after pressing "engage" and it doesn't do anything for HOURS from what I have seen.
Will not exit
by Steven Wilson on Monday February 2nd 2015, 3:05
I just brought up the STO menu and selected exit and it just stopped and the mouse pointer disappeared. I had to bring up the skull and cross bones to kill it. [CTRL] + [ALT] + [ESC]. I still get the buffer underruns about 97% of the time!
RE: Will not exit
by Cody Smith on Friday February 13th 2015, 17:37
Out of curiosity, but does disabling mmdevapi in winecfg change this at all? not in front of my Linux box atm, so not able to test that myself. that's on my todo list, though.
RE: Will not exit
by Steven Wilson on Saturday February 28th 2015, 15:16
I not going to test this as the game started working properly again. It was probably an temporary problem, that seems to have gone away or maybe a new wine version fixed it.
Sound problems
by Steven Wilson on Sunday February 1st 2015, 18:45
All of a sudden - wine 1.7.35 - STO gets lots of sound issues that sound like buffer underuns in ALSA. I have to quit STO and re log. This happens most of the time while doing an episode.
RE: Sound problems
by Cody Smith on Friday February 13th 2015, 19:46
And disabling mmdevapi in winecfg doesn't help this?

Also, from my experience, this game defaults to a [null] output, switching it to a proper output fixes the sound, BUT no other application can use that output.
RE: Sound problems
by Steven Wilson on Saturday February 28th 2015, 15:20
I will check next time I play STO.
RE: Sound problems
by Jakob Marberger on Tuesday January 5th 2016, 11:54
Had the same problem.
Solution was, as you suggested, defining a specific output device.

What I tested:
I use playonlinux - thus: wine 1.7.40
if i deactivate mmdevapi with WinXP the whole thing crashes.
Set to Win7 with mmdevapi deactivated the game runs (very smoothly, too) but no sound at all

I played around with mmdevapi wine/win versions, my working solution is now set to mmdevapi (native, builtin). it didn't seem to have any effect on the problem though.

Didn't test: other wine versions
Delta Rising doesn't work
by Atontao on Saturday November 8th 2014, 8:02
Hi.

After the Delta Rising expansion, Star Trek Online stopped to work under linux. I can't get past the Loading... screen after showing the Delta Rising logo.

If I check Task Manager, game client is not responding.

I can change this a bit, switching the D3Dcompiler_42.dll from native to internal, but then I get like 400+ shader error on a log file and the game finally works, resets all the grafics sets and the only thing I can see is the GUI, all 3D objects aren't there, just a background with red X's on it.

On my XP the game works, tho it gets 3 or 4 shader errors. My GFX card is an Nvidia GeForce 210 and I use Ubuntu 12.04. Updated the propietary drivers to the lastest I found and I play holodeck.
RE: Delta Rising doesn't work
by justnotchuck on Sunday January 25th 2015, 12:10
I've had it working. I just did a clean install on this box to check on getting Skyrim working, but didn't have STO problems.

On my last try I *did* install it through Steam.

I see a pixel shader error on load but that's it. I'll reply again once I have it working.
RE: Delta Rising doesn't work
by Ziktofel on Friday September 11th 2015, 13:45
The first Loading screen after each big patch is long (according to the official forums the game compiles shaders specially for Wine).
RE: Delta Rising doesn't work
by joseph ricktor on Sunday February 7th 2016, 19:12
does anyone know how long the first load is
Always asks for account verification
by brandon on Sunday October 5th 2014, 21:33
I get asked for account verification (one-time code) every time I play.

wine-1.7.27
STO version:
ST.42.20140914a.16

My executable
cd /media/{home_drive_name}/{ntfs_secondary_hard_drive}/games/startrekonline/Star\ Trek\ Online_en
WINEARCH=win32
WINEDEBUG="fixme-all"
WINEPREFIX=/home/{home_drive_name}/.wine_sto setarch i386 -3 -L -B -R wine Star\ Trek\ Online.exe
RE: Always asks for account verification
by brandon on Wednesday October 8th 2014, 17:30
This stopped happening. Not sure what changed.
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