The current F2P (Holodeck) version of Star Trek Online.
Selected Test Results (selected in 'Test Results' table below)
In short: Everything
Launching game (via launcher or gameclient.exe directly)
All 3 races
Have tested on nearly every planet and in nearly every class of ship
What does not
Everything tested worked fine
What was not tested
Not every individual planet/ship was tested, but there was enough testing to say everything will work normally, and any crashes/issues with a specific planet/ship are isolated issues.
I would choose platinum, as the game itself is 100% playable without any DLL overrides, however you need to install IE8 for the launcher to work, which isn't required for gameplay (you can start the game using the GameClient.exe file directly) but the launcher is required for initial install and updating.
During the first launch of the game in each Wine prefrix, the game will sit on the Iconian War "Loading" screen after the Cryptic loading screen for anywhere between 1 and 40 minutes. Please allow this process to complete, it will eventually load up your character selection screen. Subsequent loading times will be significantly lower, as expected. (loads within 1-2mins at most)
If launcher doesn't work:
Install IE8 via winetricks. (use winecfg to set wine ver to WinXP first)
If game crashes:
Try adding d3dx11_36, d3dx11_42 and d3dx11 to the winecfg library list manually and set them to "Disabled" (This shouldn't be required regardless of Wine version if you set the windows version to XP)
*THIS SHOULD ONLY BE REQUIRED ON VERSIONS BELOW 1.7.51*
If you are experiencing low FPS on an Nvidia GPU:
1. Ensure you have the most up-to-date PROPRIOTERY NVidia Driver (nouveau is not compatible with most games or Wine).
2. Create a launch script to launch the game, adding export GL_THREADED_OPTIMIZATIONS=1 and export LD_PRELOAD="libpthread.so.0 libGL.so.1" to the script. Example below.
If you are having overall poor performance, double-check that winecfg has the windows type set to XP or 7 (vista, 8, 8.1 and 10 all had lower performance in my tests)
export LD_PRELOAD="libpthread.so.0 libGL.so.1"
wine "/home/user/drive_c/Program Files (x86)/Steam/steamapps/common/Star Trek Online/Star Trek Online.exe"
If walking forward causes your character to roll you will need to enable a work around in the console before playing the game and once finished disable the work around. This is a bug in X that has been fixed so newer distributions will not have this issue.
xset r off
xset r on
In general you will want to play STO using the low graphics option in the profile selector that comes up when the game loads. If you have very recent hardware you will be able to play using the higher graphics option.
Any other bugs you find should be reported!
When reporting your test results, pleases post on which server (Holodeck, Tribble) you've played.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Josh Raymond on Thursday September 17th 2015, 18:25
The "Garbage" ratings given to this game are entierly false and only given due to a lack of patients!
On the first start-up after upgrading wine to 1.7.50+, the game will take extremely long to load (upwards of 45mins in some cases). Once the game finally does load, you will return to your normal load times.
This can be partially alleviated by setting "d3dx11_36" "d3dx11_42" and "d3dx11" to "DISABLED" manually in winecfg, and by setting the windows version to XP. This will result in a 15-20minute inital loading time, afterwards your load times will resume their normal duration.
This is due to the new D3DX11 implementation being worked into WINE (starting with 1.7.50), the game recognizes that new D3D capabilities are available and re 'tests' the system to see what it can handle. Due to the d3dx11 implementation being incomplete it runs into alot of internal errors, freezes and the like in the loading process. Eventually it will default itself back to DX9 and you will continue on your merry way without having to run through all those again on subsequent startups.
Just have patients, the game works perfectly fine.
Will not exit
by Steven Wilson on Monday February 2nd 2015, 3:05
I just brought up the STO menu and selected exit and it just stopped and the mouse pointer disappeared. I had to bring up the skull and cross bones to kill it. [CTRL] + [ALT] + [ESC]. I still get the buffer underruns about 97% of the time!
Delta Rising doesn't work
by Atontao on Saturday November 8th 2014, 8:02
After the Delta Rising expansion, Star Trek Online stopped to work under linux. I can't get past the Loading... screen after showing the Delta Rising logo.
If I check Task Manager, game client is not responding.
I can change this a bit, switching the D3Dcompiler_42.dll from native to internal, but then I get like 400+ shader error on a log file and the game finally works, resets all the grafics sets and the only thing I can see is the GUI, all 3D objects aren't there, just a background with red X's on it.
On my XP the game works, tho it gets 3 or 4 shader errors. My GFX card is an Nvidia GeForce 210 and I use Ubuntu 12.04. Updated the propietary drivers to the lastest I found and I play holodeck.